Hosted by ICECLIMBERS and overseen by Swordsworth.
Rules:
This is a game. Please treat it as such and remember to enjoy playing, even though official titles will not be given out. In addition, the rules found here apply.
Respect. Please refrain from rude remarks and personal attacks, as they will be punished. Please contact a moderator if you believe that this rule is not being followed.
Inactivity. Players have every 24 hours to post content relating to this game or else they will be prodded. Prodded players have 18 hours to respond to their prod by posting in the thread or they will be replaced. If a player is prodded a second time they will be replaced.
Prohibited Activities. The following actions are not allowed:
Gamethrowing. All actions must be done in order to complete your win condition. Do not attempt to sabotage either yourself or your faction. This can include "jesting."
Outside Communication. Do not discuss this game outside of this thread unless expressly permitted to.
Codes. Codes and encryptions cannot be used. Signals, however, are allowed.
Spam. Out of courtesy please do not excessively post and spoil any long posts or quotes.
Angleshooting. Do not threaten the integrity of the game by referencing out-of-game information, such as communications with a moderator.
Flavor. Flavor is from the perspective of the players. Do not build arguments based upon moderator flavor.
Private Message Formatting. All actions must be sent to ICECLIMBERS and Swordsworth with the following PM titles:
"Night Action" "Day Action"
Day and Night. Days will last for 120 hours or until majority is reached by vote. During the day you may vote for a player like this: /vote Player. Unvotes are helpful but not required. Please place all votes outside of spoilers and walls of text. Nights will last for 48 hours and only then will the Mafia's chat be unlocked if there is no living Enforcer.
Rolelist: Spoiler:Town Investigative Town Protective Town Killing Random Town Random Town Random Town Citizen Citizen Citizen Citizen
Enforcer Random Mafia Random Mafia
Witch Arsonist
Setup Notes: Spoiler:Town Investigative- Sheriff, Investigator, Lookout Town Protective- Doctor, Bodyguard, Marshal Town Support- Escort, Medium Town Killing- Vigilante, Veteran Town Citizen- Citizen Mafia Head- Enforcer Mafia Tactical- Mafioso, Blackmailer Mafia Support- Consigliere, Consort, Agent Mafia Deception- Framer, Janitor, Disguiser Neutral Evil- Witch Neutral Killing- Arsonist
There are three counts of Citizen in Random Town. Only one Citizen may roll in Random Town. The first Random Mafia spot has three counts of each Mafia Support role. The Arsonist is immune to being doused. Vigilante can shoot on the first night. Veteran, Enforcer, and Mafioso are all unique roles.
You've arrived at your destination, at last you will take charge of your own team of Mafiosi. Initially recruited for having an exceptional eye for detail. Finesse that some people miss, you are able to duplicate with near perfection soon after. The Godfather very much appreciated your talents, but told you that you still had much to learn. Honing your innate ability and communication skills over the years you've worked hard to prove yourself, today is finally the day you will show that you are worthy of your gift.
As long as you are alive, the Mafia may secretly communicate during the day. Once each night you may target a member of the Mafia and a person not aligned with the Mafia. Should either role be visited that night by a role which has a directly helpful or harmful ability, you will copy that role and perform its action on your second target, or vice versa. You will do this for all actions being carried out on your targets that night, including self-targeting abilities other than Veteran alerts. You may not target yourself. This ability ignores transports and if one of the targets is Witched, the second target will be forced to visit the same player as the first. The Spy will not see which member of the Mafia you visit, but they may see which member of the Town you visit. You may communicate with your allies each night, for as long as they are alive.
You win with the Mafia You win with Survivors You win with Witches You must kill the Town You must kill Arsonists You must kill Serial Killers You must kill Bombers You may spare anyone else
Vigilante
You are a Vigilante.
Your alignment is Town Killing.
You believe that the law of this town is useless against the evil-doers in your town and have decided to take matters into your own hands.
Each night you may decide to shoot and kill one town member you believe to be evil. However, if the person you shoot turns out to be Town, you will be overcome with grief and vow never to shoot again. You only have 3 bullets, allowing you to perform your night action up to 3 times. Make them count. You may shoot on the first night.
You win with the Town You win with Survivors You must kill the Mafia You must kill Arsonists You must kill Witches You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Arsonist
You are an Arsonist.
Your alignment is Neutral Killing.
You love fire. You love the smell of fire, the sight of fire, and nothing makes you feel better then watching houses burn and seeing and hearing those inside panic and die. You care for no one but yourself and nothing would make you happier than watching everyone burn.
Each night you may douse one player or ignite all of your doused targets. Your method of killing ignores night immunity. You cover up your tracks very well and you will appear as 'not suspicious' to a Sheriff. You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune. You are immune to being doused. You will be informed if somebody tried to douse you. You win if only you and the Godfather or a Serial Killer remain.
You win with Arsonists You win with Survivors You win with Witches You must kill the Town You must kill the Mafia You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Investigative Results: Spoiler:Nothing beside basic archaeological equipment can be found in your target's tent. They must be a Citizen or the Enforcer. A large trunk of extra clothing hides in your target's tent corner. They must be a Sheriff, a Bodyguard, a Disguiser, or an Arsonist. Familiar looking official documents from the expedition's overseers lie in your target's portfolio. They must be an Investigator, a Veteran, or a Consigliere. A heavily annotated map of the dig site complete with where each crew member lives is plastered on your target's tent wall. They must be a Lookout, a Vigilante, a Blackmailer, or an Agent. Your target owns medical documents that can be used for surgery, autopsies, or something more sinister. They must be a Doctor, a Medium, a Mafioso, or a Janitor. Your target's quarters appear to be mostly unoccupied. They must spend most of their time elsewhere. They must be a Marshal, an Escort, a Consort, or a Witch. You found a large stack of condemning documents in your target's luggage! They must be a Framer.
Your target is not suspicious. Your target is a member of the Mafia!
Playername visited your target last night! You saw no one visit last night.
Players:
RAmcius
JordarrianJammySplodge
Bottlenose
TrueGent
ElusiveBelle
MichaelgRook
EvilDeanius0
chitownmvp01 Schultz128
heytheregirl17TorqueRxF
xUltiix OllyRenard
Dragonfire77111
TheWabbit
lucky333123
TheCow
TheParanoidAndroid
Graveyard: Swordsworth Prof. Valero Espada ElusiveBelle, shot by the Mafia N1, Sheriff TheParanoidAndroid, lynched D2, Consort MichaelgRook, shot by a Veteran N2, Marshal Dragonfire77111, shot by the Mafia N2, Escort RAmcius, lynched D3, Blackmailer EvilDeanius0, shot by the Mafia N3, Citizen TheCow, shot by a Veteran N3, Doctor heytheregirl17, shot by a Veteran N3, Arsonist Jordarrian, lynched D4, Enforcer
The Spanish called this forest “El Sobrecrecimiento.” The Overgrowth. A foreboding place. The faint of heart would never emerge from its darkness. But the Spaniards saw themselves as a plucky people. Spain had emerged from centuries of European conflict to be the crowning jewel of Europe. The royal family led Her into a prosperous new era, one that inspired courage in its subjects.
The Royal Archaeological Company was a bureau of the monarchy. It had been created at the request of the Queen shortly before her death. Artifacts would be collected by Spain as a symbol of their cosmopolitanism. The King continued the company’s existence and expanded its mission from acquiring artifacts found in Spain to the dense jungles of the Maya’s Central America. Spain’s bolded archaeologists, paired with the cooperative locals, gathered priceless treasures for the world to see.
However, the Crown was not immune to conflict. An insurgent group growing out of Catalonia challenged the King’s right to rule. They branded themselves as revolutionaries seeking to end the monarchy’s oppressive rule over the commoners, but they carried ulterior motives. The movement was spearheaded by members of an organized crime syndicate from Barcelona- a Mafia as they called themselves. The poor would be treated no better than them as they could rule with impunity in order to accumulate more wealth. They never seemed to plan on overtaking the entire country, but maintained power over towns and villages in Spain’s southwest.
The Godfather always had his eyes set on the Royal Archaeological Company. The artifacts collected from El Sobrecrecimiento would sell for high prices on the black market. Enough money could be made to expand the Mafia’s influence. Fortunately, the Godfather knew which accomplice to select to lead the plundering mission…
The game is being set up now. Spots will be confirmed by posting in the thread within the first 24 hours.
Spoiler:
in the distance the shelves rode three shadows of blue
Professor Valero Espada had almost stepped on the piece of pottery. He crouched down to the forest floor to examine it. It was a fragment of some larger clay piece. His crew had likely dropped it by accident when they were excavating at a nearby site the week prior. Professor Espada reached belt to grab his tools. He only carried his compass, a brush, and a magnifying lens around his belt. He had no need for a trowel for a casual excursion and his rifle had gone missing the day before. It had disappeared from his tent overnight. He felt foolish for neglecting to borrow one, but he never felt any danger on his daily evening walk around the jungle. He figured that one of the native workers had stolen it. The natives were an untrustworthy lot, he thought. They always seemed to have a grudge over foreigners entering their homeland. To the professor, these sentiments were misplaced. The Spanish were not erasing their history, but allowing the world to appreciate it. They would go to the central museum in Madrid, no doubt. As one of the world’s most esteemed archaeologists, Professor Espada would not settle for any less prestige for his discoveries. Their ancestor’s customs and art would be more valued in a museum than in a mound of dirt. Regardless, the natives were complicit and loyal workers. Cheap too. The rifle could be replaced.
He took a long swig from his canteen and brushed the layer of dirt from the shard. It was nothing but a simple piece of pottery. He placed it into his pack anyways. It was to be compared to any other located pottery and shielded from the prying eyes of thieves. His rifle was not the only object that had gone missing. Part of a mill stone had gone missing as well. He never bothered to tell the company officials in Madrid of these problems, though. The other day a letter sent by the Comapany’s Minister Juan warned him of the Mafia pillaging Spanish museums and infiltrating archaeological digs. He had laughed it off. The Mafia were too weak to execute such a bold mission on the opposite side of the planet. He stood up, pushed in his glasses, and continued on his walk.
After a quarter of an hour he had reached his destination: an ancient structure that peaked above the canopy. He climbed up the stairs and sat on the buildings top to see the sun slowly edge towards the horizon. His walks and sunset observations allowed him to unwind after a busy day of excavating, leading, and cataloguing.
A rustling noise began to echo out from the understory. Professor Espada immediately sat upright. His knocked over his canteen and watched with sorrow as it fell down a few of the steps until breaking into various shards just a few stairs down. A trickle of water snaked around the top of the step until it started to cascade down to the next one. It was yet another item that needed replacement. He had a fear that he would be confronted by a large cat without his rifle, but he figured that it was probably a howler monkey. He listened intently in the noise’s direction. Soon enough, the shriek of a howler monkey echoed out across the forest to add to the chorus of amphibians, birds, and insects.
The light was starting to dim, and he didn’t want to stay out longer without any more water. He began his descent when he heard more rustling to the forest. He thought to himself if the howler monkeys were entering mating season soon. As he began to return to camp, however, the rustling grew louder. A trig broke. Professor Espada stopped and looked around. Yet he could see nothing but trees, vines, and ferns and could hear nothing but the songs of the rainforest’s life. He continued on his way, but with a quicker pace.
The rustling started to return. He turned his fast pace into a jog. Perhaps he was the one causing the noise? The noises were too far off for that to be the case. Was he actually being stalked by a creature? A worker fearing that he had been lost? He looked over his shoulder, but still saw nothing notable. He then tripped over a root running across the ground and fell near a nest of wasps. He got a few stings on his arm, and felt a particularly painful one on his neck. He collected himself while still disoriented and went back to the path.
But as he kept continued he realized that he was on a different path. He was too confused to find himself. He drew out his compass, which had a cracked glass from his fall, but could not comprehend what it was saying. He felt thirsty and instinctively reached for his canteen, but it was not there, and he could not remember why.
The rustling noise returned, louder and closer this time. Despite being fatigued and disoriented, he knew that he needed to run away quickly from this threat. He sprinted away, but found himself panting and growing increasingly weary with each step. Relief came when he noticed a stream in the distance. There he could rest, drink, and possibly find refuge. He sprinted to the stream and threw off his pack to reduce his weight burden.
However, the path to the stream he felt himself immobilized. He tried to move his legs, but the effort in doing so made him cough up spit. He attempted to yell for help, but his scream came off as incomprehensible. It was quicksand. He knew to get on his back, but he had no energy. His eyesight slowly started to fade. He rubbed his hand over his stings, and noticed that the sting on his neck had swollen even more. It was poison. It was a trap.
He heard a couple of individuals come out from the bush behind him and a zipper open. They had taken his pack. The people whispered behind him. He could not make out what they were saying. He heard one of them approach where he was stuck, crushing leaves and twigs on their path. “Adéu, Profesor.” The accent sent a chill down Professor Espada’s spine. The accent… was that Catalan? The Mafia? Here?
Professor Espada realized the plot. The Mafia had found their way across the ocean to sabotage his expedition. His work and the glory of Spain would be tarnished forever. He wanted to scream for help, but he could not muster up the energy to open his mouth. He kept on hearing the voices of the conspirators, their laughs, their insults, until Professor Valero Espada could hear no more.
…
…
…
After days of searching, the crew never located their leader’s body. All that could be found was his shattered canteen. One morning, however, his field pack and rifle appeared in the middle of the camp. The pack was caked in mud, and the rifle had an insignia attached to it. The crew took a long glance at that insignia as they began to understood what they needed to do…
TheCow wrote:meh, mafia again. im gonna trust you guys to be good enough to not get bused. enforcer means we got daychat, so if you have questions, let me know