Welcome to 11E: Return of the Werewolf Hosted by chitownmvp01 and closely overseen by RockFire
Rules (mostly stolen from ObiWan, part of line 14 was stolen from RockFire):
1) Awards - This is not an official episode, therefore titles, awards and other sparkly bits will not be awarded. Glory and bragging rights are the only rewards here.
2) Be Respectful - Don't be a dick.
3) Inactivity - If a player has not posted content in the game for a period of 36 hours they will be prodded. If the player remains inactive for another 18 hours they will be replaced. A second prod will also result in being replaced. Posts must contain content related to the game or the prod timer will not reset due to prod dodging.
4) Role Card Quoting/Host/Moderator Messages - You may not directly quote or copy/paste your role card or quote messages from RockFire and I. You may only paraphrase what is written.
5) Gamethrowing - Do not actively go against your win condition. Do not attempt to modkill yourself UNLESS you send me a PM explaining how modkilling yourself is for the good of your faction, and I must agree to the reasoning. If you do it just because someone tells you to do it, that will still count as gamethrowing.
6) Last Wills/Death Notes/Whispers - Disabled
7) Codes - No codes or encryptions will be allowed. Signals are allowed.
8) Voting Etiquette - Please bold your votes as well as avoiding putting them inside paragraphs. Votes are solitary creatures, put them in their own special paragraph by themselves. Unvotes are not required to change your vote.
9) Perhaps the most important rule - Have fun, it's a game. Don't get all stressed out.
10) Deadlines - Days are 120 hours, nights are 48 hours. Day 1 lynch is enabled. CST (UTC-6) will be the time zone used for all deadlines.
11) Day/Night Actions - Send all day/night actions to myself (chitownmvp01) and RockFire. Use the subjects found below for all Day/Night Action PMs:
11E Day Action 11E Night Action
The Mafia may post their night actions in bold in the Mafia chat.
12) Mafia Chat - Mafia will be able to discuss amongst their living members at night only. They are allowed to post their night action there instead of via PM. However, I will allow them to send their night via PM as long as each member agrees to it.
13) Colorful Posting - Don't post in RockFire and I's mod colors (color of our names in the heading) nor post in any color that is similar to ours. Otherwise, posting in color is fine, but don't go crazy with it (such as alternating colors for each rainbow and don't use bright colors such as yellow either and obviously don't use white).
14) Flavor - Flavor will be mystery/Werewolf themed. It should not be used to infer anything or support arguments as it is as the title implies, flavor text. So don't do it. You know who you people are.
15) Role Logistics -
Role List:
Werewolf The role list was stolen in a robbery. I only remember that there was a Werewolf.
Roles in play:
Spoiler:Town Investigative: Sheriff, Lookout, Parity Cop Town Protective: Doctor, Bodyguard, Marshal Town Killing: Firebrand, Veteran, Vigilante Town Support: Escort, Transporter, Medium Town Citizen: Citizen
Unique Roles: Werewolf, Witch, Transporter, Veteran, Mafioso, and all Mafia Head roles.
Sheriff Results:
Non-Mafia and Godfather: Your target is not suspicious. Mafia: Your target is a member of the Mafia! Werewolf: Your target is a Werewolf! (appears as not suspicious on nights that they can’t rampage)
Parity Cop results:
Your target is a different alignment than your previous target! Your target is the same alignment as your previous target!
Updated Role Cards (changes to the Transporter and Amnesiac are in bold, if the role card isn't listed, assume that it is the same as the role card found in the role cards thread):
Spoiler:
Werewolf
You are the Werewolf.
Your alignment is Neutral Killing
You are a poor man desperate for food, but once you ran out of food and money, you became a madman.
Every night, you may choose someone’s house to go on a rampage at. The only exception to this is if you kill 2 or more people on the previous night, in which case you may not rampage. You will kill your target and anyone who visits their target (unless they are healed), piercing immunity and protection. (unless your target is guarded) If someone visits your target and is guarded, the Bodyguard will not kill you. A Marshal will only prevent their protection target from dying to you, everyone else will die as normal, including the Marshal. This does not apply if the Marshal is on a player who visits your target. If you are roleblocked, you will stay home and kill whoever roleblocked you and anyone who visits you. You can stay home willingly. You are immune at night.
You win the Werewolf. You win with Warlocks. You win with Witches. You win with Clerks. You win with Guardians. You must kill the Mafia. You must kill the Town. You may spare anyone else.
Parity Cop
You are a Parity Cop.
Your alignment is Town Investigative.
You're an inspector, particularly admired for you comparisons between criminals and forming connections among suspects. Always ready for a challenge, you're excited to see what these petty lowlifes bring to the table.
Each night you may question a player. When you question a player you will be informed if they have a connection to the previously questioned player or not. If they are connected then they are of the same alignment (Town, Mafia, Neutral).
You win with the Town. You win with Survivors. You must kill the Mafia. You must kill Arsonists. You must kill Witches. You must kill Warlocks. You must kill the Werewolf. You may spare anyone else.
Transporter
You are a Transporter.
Your alignment is Town Support.
Your job is to move people, no questions asked. Not only that, but you are very good at it! You swap two people during the night in the hopes of saving the lives of your fellow innocent town members.
Every night you may transport two people. The two people will be notified that they were transported. Any actions targeting the two people will be swapped, unless otherwise stated on the rolecard of the targeting player. You may transport yourself ONCE, so use it wisely. You are immune to being controlled by a witch, but you are not immune to roleblocks.
You win with the Town. You win with Survivors. You must kill the Mafia. You must kill Arsonists. You must kill Witches. You must kill Warlocks. You must kill the Werewolf. You may spare anyone else.
Underboss
You are the Underboss.
Your alignment is Mafia Head.
You've been sent here with a small group by the Godfather, a mission to take Salem over. You're the second in command and have learned much from the Godfather and your life on the streets. One thing the seperates you from your superior, and you're especially proud of, is your "hands on" approach with your job.
Every day, you may choose to jail somebody. To Jail somebody, you must message your Moderator during the day telling them who you would like to Jail. If you do not do this before the day is over - you jail no one. The prisoner is removed from any night chats they might be and are roleblocked. However, they may send a 1000 character defense to you. While imprisoned, only Protective and Investigative abilities may be used against your target. If you choose to execute your prisoner as the Mafia's night kill, they are roleblocked and killed. This does not ignore night immunity.
You win with the Mafia. You win with Witches. You win with Clerks. You win with Guardians. You win with Warlocks. You must kill the Town. You must kill the Werewolf. You may spare anyone else.
Enforcer
You are an Enforcer.
Your alignment is Mafia Head.
You've arrived at your destination, at last you will take charge of your own team of Mafiosi. Initially recruited for having an exceptional eye for detail. Finesse that some people miss, you are able to duplicate with near perfection soon after. The Godfather very much appreciated your talents, but told you that you still had much to learn. Honing your innate ability and communication skills over the years you've worked hard to prove yourself, today is finally the day you will show that you are worthy of your gift.
As long as you are alive, the Mafia may secretly communicate during the day. Once each night you may target a member of the Mafia and a person not aligned with the Mafia. Should either role be visited that night by a role which has a directly helpful or harmful ability, you will copy that role and perform its action on your second target, or vice versa. You will do this for all actions being carried out on your targets that night, including self-targeting abilities other than Veteran alerts. You may not target yourself. This ability ignores transports and if one of the targets is Witched, the second target will be forced to visit the same player as the first. You may communicate with your allies each night, for as long as they are alive.
You win with the Mafia. You win with Witches. You win with Clerks. You win with Guardians. You win with Warlocks. You must kill the Town. You must kill the Werewolf. You may spare anyone else.
Hustler
You are a Hustler
Your alignment is Mafia Tactical.
You know your ways around the street every since you were young, and how to make a living off those dumb enough not to catch you. The first time you were caught was by the Godfather, and well, that opened up a whole bunch of new oppertunities for you.
Each night you may visit a player, repeating all actions that happened to them last night again. If you repeat an investigative action, instead you will get the results.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Mafia. You win with Witches. You win with Clerks. You win with Guardians. You win with Warlocks. You must kill the Town. You must kill the Werewolf. You may spare anyone else.
Warlock
You are a Warlock
Your alignment is Neutral Evil.
Mortals, all you wish is to be left alone from their silly conflicts and empty promises. Salem used to be your home and yours alone. While you despise all those who now live here, you have a particular grudge against the townies who first settled here.
Each phase you may hex a player of your choice. If that hexed player dies in the next two phases you will be completely immune the phase during and after their death. This includes methods that would normally kill regular night immune players, douses and stalks. The only thing that pierces this immunity is the Werewolf. You will learn the identity and role of anyone attempting to attack you. If you are to be lynched while immune the day will lose 24 hours instead of you being lynched, unless a Lawyer objects beforehand. You may not hex yourself.
You win with Warlocks. You win with Witches. You win with Clerks. You win with the Mafia. You win the Werewolf. You win with Guardians. You must kill the Town. You may spare anyone else.
Clerk
You are a Clerk
Your alignment is Neutral Evil.
You had the boring, mundane job of filing taxes. It was boring. So boring, in fact, that you decided to pick up the hobby of doing new things. Nowadays, you use your newfound skills of learning to take revenge on the horrible town that gave you such a dead-end job.
Every day, you will be given the choice of learning the skills and attributes of any role that has visited you thus far. You will know what roles visit you when they do. The following night, you will act as that role. You will appear as the player you have learned from to the Lookout, and you will appear as the role in question to the Investigator. The Sheriff, however, will always receive a result of Not Suspicious. You must pick a new role to learn each day.
Should you choose to emulate a role that picks two targets like a Witch or Transporter, your action will NOT go through if you happen to target the original role owner or their targets. You will get to use the role again.
You win with Clerks. You win with Warlocks. You win with Witches. You win with the Mafia. You win the Werewolf. You win with Guardians. You must kill the Town. You may spare anyone else.
Guardian
You are a Guardian.
Your alignment is Neutral Benign.
Twice, you may recruit two players of your choice into your protection, these players may send messages to everyone recruited and yourself during the night. Each night you may watch over a player under your protection, this protects them from attacks and renders them immune to investigation. Only you will know if the player you protect is attacked. You may not watch over the same person twice in a row. You cannot both recruit and watch over on the same night. When you address the players under your protection you will be anonymous. If there are less than two players under your protection when a day begins then you will have failed and proceed to leave the town.
You win the game by either surviving to the end, or having only those under your protection be alive. At that point your vote will not be counted for the majority and you will lose your night action.
Amnesiac
You are an Amnesiac.
Your alignment is Neutral Benign.
Recently released from a near-death head trauma incident, with no memory of who you were, the doctors felt it best for you to go home - perhaps surrounded by your friends and neighbors you will remember who you were.
You may become any role that has died, except for Unique Roles (Mayor, Retributionist, Godfather, etc). You choose this role at night and become your chosen role after dawn if successful. The role you choose shall become visible to everybody and you may begin taking actions as that new role the next night. Once you select your role, you will receive a new Role Card corresponding to your selected role. You have 1 bulletproof vest, which can be used on any night of your choosing, so use it wisely! This vest is only available to you BEFORE you remember!
To win, you must first select a role - you then win with whoever that role would win with! As Amnesiac you do not win just by surviving to the end of the game, you must select a role to win.
16) ECO -Melanora's ECO will be used. Controversial situations involving roles not listed in the ECO are listed below.
Spoiler:-If the Werewolf visits a target that is followed by the Marshal, the Marshal’s protection only saves their protection target. Everyone else dies to the Werewolf, including the Marshal. -The Bodyguard's protection is not successful if a player who visits the Werewolf's target is guarded. This is the opposite of how it works in TOS. Doctor heals will be successful. This applies to the Guardian as well. -The Clerk will follow the ECO of the role they act as. -The Clerk can choose 2 players to get a comparison if they choose to act as a Parity Cop
TheWolfBuddy - Citizen - lynched Day 1 lucky333123 - Warlock - mauled by a Werewolf Night 1 Dragonfire77111 - Vigilante - killed by a member of the Mafia Night 1 ChubbyMooshroom9 - Citizen - lynched Day 2 teaser303 - Citizen - killed by a member of the Mafia Night 2 Icibalus - Escort - mauled by a Werewolf Night 2 xUltiix - Parity Cop - mauled by a Werewolf Night 2 MichaelgRook - Citizen - lynched Day 3 Arcthurus - Citizen - killed by a member of the Mafia Night 3 teamalex - Werewolf - lynched Day 4 ChikolyOffensive - Citizen - killed by a member of the Mafia Night 4 MaccaMania - Cleaned - lynched Day 5 ZSSDistortion - Citizen - killed by a member of the Mafia Night 5
I'm sending out role cards now, followed by mass PMs when the day starts. Confirmation will be done by posting in the game thread. If you see that the game thread is unlocked, do not post unless I have announced that the day has started.
Spoiler:
Thanks Achro!: Spoiler: Chitsticks INC.
Favorite Roles:Mayor, Jailor, Investigator, Lookout, Sheriff,Godfather, Consigliere Least Favorite Roles:Transporter, Jester, Survivor, Disguiser, Mafioso (original, not promoted)
A group of twenty one people in a town called Salem have come together to play a game called Mafia. However, this version of Mafia is different than usual. Unlike other versions of Mafia, in this version, nobody knows how many of each type of role is in the game. Other than the Mafia knowing who each other are, everyone else only knows their own role and has no idea of what the other roles may be and how many of each type of them are present. It looks like they got a mystery to solve!