FM11D | Showstopper Hosted by Hiphoplog Overseen by TrueGent
Rules & Mechanics:
1) Activity: If a player hasn't posted in the thread within 36 hours, I will prod them for inactivity. If they do not respond with adequate content to the prod within 18 hours of it being sent, they will be replaced. Receiving two prods will result in an automatic replacement.
2) Deadlines: Day 1 Lynching is active this game. All days will last 120 hours. Nights will last 48 hours.
3) Gamethrowing: I will not tolerate any form of game throwing. This includes Jesting.
4) Spamming: Try not to do it. You can post multiple times in a row with content, but do try not to stretch content over many small posts in a row.
5) Communications: Mafia should not talk through PM's only through their chat at night, and no one else should attempt to communicate outside the thread.
6) Be Respectful: As implied I wont tolerate people being disrespectful towards others.
7) Last Wills/Death Notes/Actions: Label them as such, and send them to Hiphoplog. Last Wills and Death Notes not allowed.
FM11D Day Action FM11D Night Action
8) Whispers: As if! This is SP, man up you don't need those.
9) Flavor: This will be theater themed flavor. It should not be used to make points on anything and is just for your enjoyment and so say ends/starts don't feel as formulaic. Do not try to.
10) Have Fun: This game is for fun, so remember this is just for your enjoyment.
Gent's ECO will be used. Changes for new roles are in the list bellow.
-Amnesiac's ECO will be used for the Trauma Patient. In addition, if a Trauma Patient is witched onto a person who died that night the Trauma Patient will become that players role the next night if they were a Town member and not cleaned. -Kleptomaniac will end up using the ECO of the role they stole from. If an Agent chooses to use their daytime bug on a Kleptomanic they will be told the result of the role the Kleptomaniac stole from, if Kleptomaniac did not steal a role that day the Agent is told they are not a visiting role. -In regards to Marshal Priority it is the same as Gent's ECO only Firebrand goes just before Arsonist in terms of being scared off. This means if Firebrand and Arsonist both visited someone guarded by a Marshal the Firebrand is scared off.
Full list of changes to roles, new roles, and roles not in play Spoiler:
Transporter cannot self transport and may be roleblocked. Vigilante can shoot night 1. Trauma Patient is in play. Warlock is in play. Kleptomaniac is in play. Spy is not in play. Stalker is not in play. Jester and Executioner are not in play. Survivor, Amnesiac, and Double are not in play. Bomber is Benign.
New or Edited rolecards Spoiler:
Vigilante
You are a Vigilante.
Your alignment is Town Killing.
You believe that the law of this town is useless against the evil-doers in your town and have decided to take matters into your own hands.
Each night you may decide to shoot and kill one town member you believe to be evil. However, if the person you shoot turns out to be Town, you will be overcome with grief and vow never to shoot again. You only have 3 bullets, allowing you to perform your night action up to 3 times. Make them count. You may shoot on the first night.
You win with the Town You must kill the Mafia You must kill Witches You must kill Kleptomaniacs You must kill Warlocks You must kill Arsonists You must kill Serial Killers You must kill Bombers You may spare anyone else
Trauma Patient
You are a Trauma Patient.
Your alignment is Town Support.
An amnesiac recently released from the hospital, almost everything is a blur... the only thing you remember is that you were saved. By a Bodyguard? Feeling indebted to the town you wonder what you were before the accident.
At night you may choose to remember a non-unique, non-killing Town role. You will assume this role the next night.
You win with the Town You must kill the Mafia You must kill Witches You must kill Kleptomaniacs You must kill Warlocks You must kill Arsonists You must kill Serial Killers You must kill Bombers You may spare anyone else
Transporter
You are a Transporter.
Your alignment is Town Support.
Your job is to move people, no questions asked. Not only that, but you are very good at it! You swap two people during the night in the hopes of saving the lives of your fellow innocent town members.
Every night you may transport two people. The two people will be notified that they were transported. Any actions targeting the two people will be swapped, unless otherwise stated on the rolecard of the targeting player. You may not transport yourself. You are immune to being controlled by a witch.
You win with the Town You must kill the Mafia You must kill Witches You must kill Kleptomaniacs You must kill Warlocks You must kill Arsonists You must kill Serial Killers You must kill Bombers You may spare anyone else
Kleptomaniac
You are a Kleptomaniac
Your alignment is Neutral Evil
A petty criminal who just can't help themselves. It's amazing what people take to their graves. So you've decided to relieve them from any possessions they have, it's not like they're using them anymore.
Each day, you can choose a dead player to steal from. You will assume their abilities at the end of the day. You do not appear as the role to Investigator, Sheriff, or Consigliere only mimic the role. At any point during the day you can request how many charges each dead player has from the moderator. You may use their ability as if you were that role the next night as well as gain any of their special attributes (IE night/roleblock immunity but not factional chats). When you steal from a limited use role like Janitor you can only use their ability as long as they had at least 1 charge remaining when they died. You will know if they had any charges remaining or not when you steal from them. For each dead person you may only steal from them once. You may not steal from unique roles, Witch being the only exception. When you steal from a killing role, you will only take their passives. You're not one for killing. You have no idea how the Bomber's fuses work, thus you've decided against using them. Your goal is to live to see the Town lose the game.
You win with Witches You win with Kleptomaniacs You win with Warlocks You win with the Mafia You win with Arsonists You win with Serial Killers You must kill the Town You must kill Bombers You may spare anyone else
Warlock
You are a Warlock
Your alignment is Neutral Evil.
Mortals, all you wish is to be left alone from their silly conflicts and empty promises. Salem used to be your home and yours alone. While you despise all those who now live here, you have a particular grudge against the townies who first settled here.
Each phase you may hex a player of your choice. If that hexed player dies in the next two phases you will be completely immune the phase during and after their death. This includes methods that would normally kill regular night immune players, douses and stalks. The only thing that pierces this immunity is the Bomber. You will learn the identity and role of anyone attempting to attack you. If you are to be lynched while immune the day will lose 24 hours instead of you being lynched. You may not hex yourself. You win as long as either the Mafia or Neutral Killing wins the game.
You win with Witches You win with Kleptomaniacs You win with Warlocks You win with the Mafia You win with Arsonists You win with Serial Killers You must kill the Town You must kill Bombers You may spare anyone else
Role Alignments: Town Investigative: Investigator, Lookout, Sheriff Town Protective: Bodyguard, Doctor, Marshal Town Support: Escort, Medium, Transporter, Trauma Patient Town Killing: Firebrand, Veteran, Vigilante Town Citizen: Citizen
Unique roles: Transporter, Trauma Patient, Veteran, Godfather, Caporegime, Mafioso, Phantom/Shade, and Witch *Phantom and Shade roll in the same slot then the role is decided viva coin flip.
Investigation Results:
Your target is Not Suspicious! (Town, Godfather, and Neutrals other than Serial Killer) Your target is a member of the Mafia! (All Mafia other than Godfather and framed targets) Your target is the Serial Killer! (Serial Killer only)
Role List: 13v4v3 Spoiler:Town Investicative Town Protective Town Killing Town Support Random Town Random Town Random Town Random Town Citizen Citizen Citizen Citizen Citizen
Mafia Head Mafia Support Random Mafia Random Mafia
I will be rolling the list now. Whenever rolecards get sent out you will confirm in the thread. You have the normal prod length to post in the thread with your confirmation.
Re: FM11D(SP)|Showstopper|Prologue(Setup)
Posted: Sat Dec 10, 2016 11:13 am
by Hiphoplog
Rolecards are being sent out now, day will start shortly.
This thread will be unlocked, so please wait until you see me post day 1 begins before you post.
Re: FM11D(SP)|Showstopper|Prologue(Setup)
Posted: Sat Dec 10, 2016 11:16 am
by Ralozey
/confirm
Did I do it right? You told me to do so in the PM...
Re: FM11D(SP)|Showstopper|Prologue(Setup)
Posted: Sat Dec 10, 2016 11:17 am
by Schultz128
You guys completely ignored Hip's request to NOT POST until AFTER he starts Day 1 -_-
Re: FM11D(SP)|Showstopper|Prologue(Setup)
Posted: Sat Dec 10, 2016 11:18 am
by JazzMusicStops
Reading is wonderful, you guys
Re: FM11D(SP)|Showstopper|Prologue(Setup)
Posted: Sat Dec 10, 2016 11:19 am
by Veeena
Hello you scrublords and memelords.
Re: FM11D(SP)|Showstopper|Prologue(Setup)
Posted: Sat Dec 10, 2016 11:21 am
by Ralozey
M4xwell wrote:Hello you scrublords and memelords.
Madam Bows
Re: FM11D(SP)|Showstopper|Prologue(Setup)
Posted: Sat Dec 10, 2016 11:23 am
by Hiphoplog
Day 1 Begins!
Everyone ran to a fro getting ready for tonight's show. Tonight they were playing none other than that Scottish play. No one paid any attention to the rumors of the cursed play and decided to go ahead and reenact it. After all it was just a superstition meant to scare them and they were no cowards. The curtain rose on the first act of the night and everyone set out to give their best performance. Nothing bad could possibly happen. That is until the host clicked submit and faceplamed hard. Nothing else could possibly happen though.
Day 1 ends on the 15th of December at 11:30 am or when majority is reached. 20 alive, majority is 11. You may lynch someone today.
Re: FM11D(SP)|Showstopper|Day 1 Once Upon a Time
Posted: Sat Dec 10, 2016 11:25 am
by JazzMusicStops
Oh boy Macbeth! Oh whoops I said Macbeth! Aw shit I said Macbeth again! and again!
Welp this game's fucked before it begins woo
Re: FM11D(SP)|Showstopper|Day 1 Once Upon a Time
Posted: Sat Dec 10, 2016 11:30 am
by ShortcutButton
> wants to be protected for a free win
Re: FM11D(SP)|Showstopper|Day 1 Once Upon a Time
Posted: Sat Dec 10, 2016 11:30 am
by JazzMusicStops
/vote Kirize
good meme wagon
Re: FM11D(SP)|Showstopper|Day 1 Once Upon a Time
Posted: Sat Dec 10, 2016 11:30 am
by Hiphoplog
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Re: FM11D(SP)|Showstopper|Day 1 Once Upon a Time
Posted: Sat Dec 10, 2016 11:30 am
by Schultz128
/confirm.
You know the routine: Jacko is always scum.
/vote Jacko.
Re: FM11D(SP)|Showstopper|Day 1 Once Upon a Time
Posted: Sat Dec 10, 2016 11:31 am
by Ralozey
Because memes and because sick
/vote Kirize12
Re: FM11D(SP)|Showstopper|Day 1 Once Upon a Time
Posted: Sat Dec 10, 2016 11:31 am
by xUltiix
I confirm.
/vote STAA
Re: FM11D(SP)|Showstopper|Day 1 Once Upon a Time
Posted: Sat Dec 10, 2016 11:32 am
by ShortcutButton
/vote STAA
Re: FM11D(SP)|Showstopper|Day 1 Once Upon a Time
Posted: Sat Dec 10, 2016 11:34 am
by Hiphoplog
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Re: FM11D(SP)|Showstopper|Day 1 Once Upon a Time
Posted: Sat Dec 10, 2016 11:35 am
by mihail66
/vote Kirize For memes and shit.
Re: FM11D(SP)|Showstopper|Day 1 Once Upon a Time
Posted: Sat Dec 10, 2016 11:35 am
by Ralozey
HalkInHunt wrote:
Schultz128 wrote:/confirm.
You know the routine: Jacko is always scum.
/vote Jacko.
Episode XI 2
I wasn't in XI so I don't know Jacko so I'll stay on Kirize because sick
Re: FM11D(SP)|Showstopper|Day 1 Once Upon a Time
Posted: Sat Dec 10, 2016 11:37 am
by ShortcutButton
HalkInHunt wrote:
JackoDerp wrote:Oh by the way I'm pressing that everyone should hypoclaim investigatior/sheriff/lookout results tomorrow
Because there is no such a thing as last wills /vote JackoDerp
I think this is a serious vote, yea? Jacko trying to act townie by suggesting something that's useles?
/vote ralizey
Seems to treat kirize wagon as serious, excusing himself for being sick instead of "memes"
Re: FM11D(SP)|Showstopper|Day 1 Once Upon a Time
Posted: Sat Dec 10, 2016 11:38 am
by Ralozey
ShortcutButton wrote:
HalkInHunt wrote:
JackoDerp wrote:Oh by the way I'm pressing that everyone should hypoclaim investigatior/sheriff/lookout results tomorrow
Because there is no such a thing as last wills /vote JackoDerp
I think this is a serious vote, yea? Jacko trying to act townie by suggesting something that's useles?
/vote ralizey
Seems to treat kirize wagon as serious, excusing himself for being sick instead of "memes"
PLEASE LEARN TO TYPE MY NAME! THANKS
Re: FM11D(SP)|Showstopper|Day 1 Once Upon a Time
Posted: Sat Dec 10, 2016 11:40 am
by ShortcutButton
There's last wills, as Halk pointed out.
Re: FM11D(SP)|Showstopper|Day 1 Once Upon a Time
Posted: Sat Dec 10, 2016 11:42 am
by ShortcutButton
JackoDerp wrote:
Hiphoplog wrote:Last Wills and Death Notes not allowed.