lijik wrote:James2 wrote:TopkekeroniXX wrote:It's almost as if you're pretending not to know that mafia has a day chat. They can coordinate whatever and whenever they want.
That only increases the need to claim immediately.
Now. What. Is. Your. Role.
Mafia just pretends to not get on until later so they have time to coordinate role claims. It's simple. We aren't mass claiming day 1.
Mass claiming D1? I would never agree to that :/
oh and it's morning here so I just want to say morning to you all
eeelneekey wrote:Hey guys! Can't wait to start
It's like 3am here and my friend is moving into our new flat tomorrow so just in case I'm not online much, I'll say right now that I'm 100% in favour of a D1 lynch (mathematically we're
much more likely to hit scum or a citizen than a PR, and even in the worst case scenario we DO hit town, it'll help us clear up the rolelist & eliminate claimspace for scum), and I'd rather townies didn't claim witched at least until lategame (Mafia can use their daychat to coordinate a non-witched member of the mafia to claim witched, to signal her). What does everyone else think?
I agree on the witched part since I usually say that every time, but also because melanora chose to go all out on us with mafia day chat. (And more reasons)
as for the D1 lynch, I'm not sure if we can gather enough associations for a good ISO analysing and find contradictions day 1 but then again they do have the SK...which means townies
could be getting killed by the SK and we lose 2 people.
If I'm correct their team have about 3 mafia members,1 witch and 1 SK=5
And the town has 12 players (including PR)
12+5=17
17players
I can only say from this I know there's over 50℅ that we hit town and a lot less than 50% (like about 30 something in percent) that we hit scum...numbers don't lie
(unless I do my math wrong..don't blame me I am not a good math person)