TFM27 | Linchpin | Flawless Town Win (Blame Cow)

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Re: TFM27 | Linchpin | Day 1

Postby ChubbyMooshroom9 » Wed Aug 17, 2016 9:46 pm

cmitc1 wrote:
ChubbyMooshroom9 wrote:Ow my brain hurts from reading this


But I'm gonna sheep here and agree with the Cakez/Animate situation


mine does too.


the main idea of it is to take control of night kills, and help give us a idea of who the traitor is.

Yeah, that's fine with me. I don't see anyway this goes wrong.



@Role Cop do your job good
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Re: TFM27 | Linchpin | Day 1

Postby Unorthodox1337 » Wed Aug 17, 2016 9:46 pm

RetralMega wrote:Tbh, we should have voted one of them instantly to get a record.


sircakez is confirmed scum, but people aren't enlightened enough to wagon with me so whatev
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Re: TFM27 | Linchpin | Day 1

Postby chitownmvp01 » Wed Aug 17, 2016 9:47 pm

SarahSaurus wrote:
Unorthodox1337 wrote:Shit. I just realized doc can only heal once.
ROLECOP DO NOT REVEAL TODAY.


The doctor can heal every night, but they cannot heal the same person twice.

The rolecop can only investigate once.


I'm so used to the usual Doc. Yeah, the Role Cop shouldn't reveal. Doc should heal their strongest town read each night.
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Re: TFM27 | Linchpin | Day 1

Postby ChubbyMooshroom9 » Wed Aug 17, 2016 9:48 pm

Unorthodox1337 wrote:
RetralMega wrote:Tbh, we should have voted one of them instantly to get a record.


sircakez is confirmed scum, but people aren't enlightened enough to wagon with me so whatev

Infallible Logic

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No, the Doctor should heal the likely attacked candidate, as we can only heal that strong townread once.
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Re: TFM27 | Linchpin | Day 1

Postby Animate » Wed Aug 17, 2016 9:49 pm

Wait, never mind, I was on a completely separate page about the goal of the plan. Thought you were using it as a way to completely end the game by D2 or so. Only drawbacks are potentially lost town kill, plus it isn't effective past N2 due to CC'ing the one-kill limit. I'll think on it some more; I need some sleep in the meantime.

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Re: TFM27 | Linchpin | Day 1

Postby chitownmvp01 » Wed Aug 17, 2016 9:50 pm

ChubbyMooshroom9 wrote:
Unorthodox1337 wrote:
RetralMega wrote:Tbh, we should have voted one of them instantly to get a record.


sircakez is confirmed scum, but people aren't enlightened enough to wagon with me so whatev

Infallible Logic

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No, the Doctor should heal the likely attacked candidate, as we can only heal that strong townread once.


If they feel that a strong town read is likely going to get attacked, they should heal them.

@Mods Can the Doc self heal in this game?
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Re: TFM27 | Linchpin | Day 1

Postby cmitc1 » Wed Aug 17, 2016 9:51 pm

if things go as planned, we should know who is going to die tonight, so the doctor could save their ability.
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Re: TFM27 | Linchpin | Day 1

Postby Unorthodox1337 » Wed Aug 17, 2016 9:52 pm

Doctor should never heal until instructed to by town as to prevent him from being unable to protect key roles
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Re: TFM27 | Linchpin | Day 1

Postby chitownmvp01 » Wed Aug 17, 2016 9:53 pm

cmitc1 wrote:if things go as planned, we should know who is going to die tonight, so the doctor could save their ability.


True if the Linchpin/Traitor obey our orders. There would only be 1 death and we would want them killed anyways.

Unorthodox1337 wrote:Doctor should never heal until instructed to by town as to prevent him from being unable to protect key roles


Agreed. I need to get used to the different mechanics of the Doctor in this game. I'm so used to them being able to heal every night.
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Re: TFM27 | Linchpin | Day 1

Postby ChubbyMooshroom9 » Wed Aug 17, 2016 9:54 pm

Unorthodox1337 wrote:Doctor should never heal until instructed to by town as to prevent him from being unable to protect key roles

Well...I mean..


The key roles are Doctor and Role Cop..one of which is one-shot.
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Re: TFM27 | Linchpin | Day 1

Postby Varanus » Wed Aug 17, 2016 9:54 pm

chitownmvp01 wrote:@Mods Can the Doc self heal in this game?

Yes. I made it more clear in the role card at some point, but apparently that change didn't make it into the OP.
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Re: TFM27 | Linchpin | Day 1

Postby chitownmvp01 » Wed Aug 17, 2016 9:55 pm

Varanus wrote:
chitownmvp01 wrote:@Mods Can the Doc self heal in this game?

Yes. I made it more clear in the role card at some point, but apparently that change didn't make it into the OP.


Yeah I didn't see it in the OP. Thanks for the clarification.
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Re: TFM27 | Linchpin | Day 1

Postby cmitc1 » Wed Aug 17, 2016 9:58 pm

I think we are breaking the game :)



I still think the role cop should out.


like

we tell animated to shoot Sarah, and tell sircaz to stay home.

if the outed cop dies, (and he is the only one dead) get animated, if the outed cop, and sarah die, get sircaz.

keep in mind people, we have A LOT of control over kills.
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Re: TFM27 | Linchpin | Day 1

Postby ObiWan » Wed Aug 17, 2016 9:59 pm

To those that haven't read the OP.
JUST DO IT.

Thanks

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Re: TFM27 | Linchpin | Day 1

Postby Unorthodox1337 » Wed Aug 17, 2016 10:00 pm

N1 we get Animate to do our kill.
N2 we get SirCakez to do our kill.

After that, we are unable to leash our puppies anymore, and must allow them to roam free.

Then, it's D3.
At D3, the Rolecop will claim, and he should be unCC'd. If he is CC'd, we lynch one of them, and then we either trust the other one for the night or wait to lynch the other guy the next day.
At N3, the rolecop will investigate the likely scum determined by himself, and shall be protected by the Doctor.
On D4, a random townie will die, and the rolecop can confirm another role.
Assuming we mislynch/execute everyday, here is the status for D4.

2 towns dead from mislynch
2 towns dead from misshots
1 town dead from traitor kill

5 town dead, 2 town left, 2 mafia left.

We always have the ability to burn a CC-shot. If we choose to do so, on N2 SirCakez can be instructed to attack a person who confirms they are citizen to be attacked by the SirCakez and healed by the doctor. That way we can kill 4 people and be at a 3v2 LyLo on D4. At that time, scum should be confirmed, and we will take the win.
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Re: TFM27 | Linchpin | Day 1

Postby Unorthodox1337 » Wed Aug 17, 2016 10:01 pm

cmitc1 wrote:I think we are breaking the game :)



I still think the role cop should out.


like

we tell animated to shoot Sarah, and tell sircaz to stay home.

if the outed cop dies, (and he is the only one dead) get animated, if the outed cop, and sarah die, get sircaz.

keep in mind people, we have A LOT of control over kills.


/vote cmitc1
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Re: TFM27 | Linchpin | Day 1

Postby Unorthodox1337 » Wed Aug 17, 2016 10:04 pm

Unorthodox1337 wrote:N1 we get Animate to do our kill.
N2 we get SirCakez to do our kill.

After that, we are unable to leash our puppies anymore, and must allow them to roam free.

Then, it's D3.
At D3, the Rolecop will claim, and he should be unCC'd. If he is CC'd, we lynch one of them, and then we either trust the other one for the night or wait to lynch the other guy the next day.
At N3, the rolecop will investigate the likely scum determined by himself, and shall be protected by the Doctor.
On D4, a random townie will die, and the rolecop can confirm another role.
Assuming we mislynch/execute everyday, here is the status for D4.

2 towns dead from mislynch
2 towns dead from misshots
1 town dead from traitor kill

5 town dead, 2 town left, 2 mafia left.

We always have the ability to burn a CC-shot. If we choose to do so, on N2 SirCakez can be instructed to attack a person who confirms they are citizen to be attacked by the SirCakez and healed by the doctor. That way we can kill 4 people and be at a 3v2 LyLo on D4. At that time, scum should be confirmed, and we will take the win.


I made a mistake.
Without burning a shot, on D3 we will be at LyLo, at a 3v2 scenario.
So I think the best course of action is to burn SirCake's shot, so therefore on D3 we don't lynch but just talk, and on D3 we get the scum.
I actually just thought of something. Will note later.
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Re: TFM27 | Linchpin | Day 1

Postby cmitc1 » Wed Aug 17, 2016 10:04 pm

Unorthodox1337 wrote:
cmitc1 wrote:I think we are breaking the game :)



I still think the role cop should out.


like

we tell animated to shoot Sarah, and tell sircaz to stay home.

if the outed cop dies, (and he is the only one dead) get animated, if the outed cop, and sarah die, get sircaz.

keep in mind people, we have A LOT of control over kills.


/vote cmitc1


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Re: TFM27 | Linchpin | Day 1

Postby ObiWan » Wed Aug 17, 2016 10:04 pm

Vote Count

Thukk0 |1| cmitc1
cmitc1 |1| Unorthodox

6 votes needed for majority

Time left until you explode


You do not need to /unvote to change your vote in this game. This is the only time I'll mention this. So good luck.
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Re: TFM27 | Linchpin | Day 1

Postby chitownmvp01 » Wed Aug 17, 2016 10:06 pm

cmitc1 wrote:I think we are breaking the game :)



I still think the role cop should out.


like

we tell animated to shoot Sarah, and tell sircaz to stay home.

if the outed cop dies, (and he is the only one dead) get animated, if the outed cop, and sarah die, get sircaz.

keep in mind people, we have A LOT of control over kills.


If the player we agree on being shot is the Role Cop, they should out. Otherwise, what's the point if they can only be protected once and use their ability once?
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Re: TFM27 | Linchpin | Day 1

Postby cmitc1 » Wed Aug 17, 2016 10:09 pm

chitownmvp01 wrote:
cmitc1 wrote:I think we are breaking the game :)



I still think the role cop should out.


like

we tell animated to shoot Sarah, and tell sircaz to stay home.

if the outed cop dies, (and he is the only one dead) get animated, if the outed cop, and sarah die, get sircaz.

keep in mind people, we have A LOT of control over kills.


If the player we agree on being shot is the Role Cop, they should out. Otherwise, what's the point if they can only be protected once and use their ability once?


we want early information so we know who to put the shot on. and the doctor does not even have to heal ANYBODY until n3, when we dont have control of kills anymore.

n1 cop cant be killed, the kill is controlled.

n2 cop cant be killed, the kill is controlled.

n3 the doctor heals the cop
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Re: TFM27 | Linchpin | Day 1

Postby Unorthodox1337 » Wed Aug 17, 2016 10:10 pm

Let's try this again.

TFM27 Game Plan:

Spoiler: N1 we get Animate to do our kill.
N2 we get SirCakez to burn a kill. On N2 SirCakez can be instructed to attack a person who confirms they are citizen to be attacked by the SirCakez and healed by the doctor. That way we can kill 4 people and be at a 3v2 LyLo on D4. At that time, scum should be confirmed, and we will take the win.
After that, we are unable to leash our puppies anymore, and must allow them to roam free.

Then, it's D3.
At D3, the Rolecop will claim, and he should be unCC'd. If he is CC'd, we lynch one of them, and then we either trust the other one for the night or wait to lynch the other guy the next day.
At N3, the rolecop will investigate the likely scum determined by himself, and shall be protected by the Doctor.
Assuming we lynch everyday, on D4, we should be at a 3v2 scenario, with 1 confirmed role (rolecop).
At this 3v2 scenario, the doctor should claim. There will also likely be a CCer.
Hopefully we've gathered enough information from the first 3 days, and get scum lynched.

1 towns dead from mislynch
2 towns dead from misshots
1 town dead from traitor kill

By the way, this is the WORST case scenario. It's getting us on a LyLo at D4, with 1 confirmed town.
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Re: TFM27 | Linchpin | Day 1

Postby chitownmvp01 » Wed Aug 17, 2016 10:11 pm

cmitc1 wrote:
chitownmvp01 wrote:
cmitc1 wrote:I think we are breaking the game :)



I still think the role cop should out.


like

we tell animated to shoot Sarah, and tell sircaz to stay home.

if the outed cop dies, (and he is the only one dead) get animated, if the outed cop, and sarah die, get sircaz.

keep in mind people, we have A LOT of control over kills.


If the player we agree on being shot is the Role Cop, they should out. Otherwise, what's the point if they can only be protected once and use their ability once?


we want early information so we know who to put the shot on. and the doctor does not even have to heal ANYBODY until n3, when we dont have control of kills anymore.

n1 cop cant be killed, the kill is controlled.

n2 cop cant be killed, the kill is controlled.

n3 the doctor heals the cop


Unless the player we agree on killing is the cop, I don't see the point of them outing.

I don't see how the cop revealing helps us. The kill is controlled regardless. If we're concerned about the Traitor disobeying, then the cop can out, but with the current plan, the Traitor will be caught anyways.
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Re: TFM27 | Linchpin | Day 1

Postby Unorthodox1337 » Wed Aug 17, 2016 10:12 pm

cmitc1 wrote:
chitownmvp01 wrote:
cmitc1 wrote:I think we are breaking the game :)



I still think the role cop should out.


like

we tell animated to shoot Sarah, and tell sircaz to stay home.

if the outed cop dies, (and he is the only one dead) get animated, if the outed cop, and sarah die, get sircaz.

keep in mind people, we have A LOT of control over kills.


If the player we agree on being shot is the Role Cop, they should out. Otherwise, what's the point if they can only be protected once and use their ability once?


we want early information so we know who to put the shot on. and the doctor does not even have to heal ANYBODY until n3, when we dont have control of kills anymore.

n1 cop cant be killed, the kill is controlled.

n2 cop cant be killed, the kill is controlled.

n3 the doctor heals the cop

Holy shit, you're right.
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Re: TFM27 | Linchpin | Day 1

Postby Unorthodox1337 » Wed Aug 17, 2016 10:13 pm

We get cop to claim D1, so he's unCCable.
Then, he saves his ability until N3, where is safe by the doctor.
Also he's safe from N1 and N2 since we have cop leashed.

My bad, I'm stupid. /unvote
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