10D (MC) | Detownator | Game Over: Town and Jester Win

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Moderators: Varanus, FM Game Moderators

10D (MC) | Detownator | Game Over: Town and Jester Win

Postby Invenio » Thu Jul 07, 2016 3:09 pm

Blinded


1) Titles: This is not an official game so therefore, titles will not be awarded.

2) Inactivity: If a player hasn't posted in the thread within 36 hours, I will prod them for inactivity. If they do not respond to the prod within 18 hours of it being sent, they will be replaced. Receiving two prods will result in an automatic replacement. Posts must be productive to the game and anything else will be seen as prod dodging and will not reset the prod timer.

3) Be Respectful: I will not tolerate any homophobic, racist, sexist, or any otherwise discriminatory behavior. Any type of behavior like this will be punished by being forcibly replaced. Remember that this is a game and if you feel that you're too on edge, take a break from it. I will step in and ask people to calm down if it starts getting too heated. So please, refrain from personal attacks.

4) Gamethrowing: Any attempt to intentionally make your faction lose the game will result in being blacklisted from future games. All your actions must be done with the goal of winning as your faction and have a clear, logical explanation for your actions. This can include Jesting.

5) Spam: Do not post multiple times in a row if it can be avoided. It detracts from the game and makes it harder for people to catch up. Use quotes and spoilers to make one large post instead of many small ones as well as using the preview function to look at your post before posting it. I will spoiler excessively long posts at my own discretion.

6) No Outside Communication: Do not use outside methods of communication to disclose your role or any other similar information about this game to another player. Dead players may only speak to dead players, with a Medium using their night action being the only exception to this rule. Breaking this rule will result in being blacklisted from future games.

7) Last Wills, Deathnotes, and Night Actions: Be sure to label all PMs to me accordingly or you risk the chance that I'll miss the PM and not process whatever you wanted done. There are no wills or death notes. The proper way to label actions are:

"10D Night Action"

8) Whispers: There will be no whispers this game.

9) Flavor: Flavor should not be used to infer anything or support arguments as it is as the title implies, flavor text.

10) Fun: The most important rule is to have fun because this is a game and shouldn't be treated as anything aside from that.

Important Notes: Spoiler: The jester will be the mass roleblocker used in 8C instead of a haunting ability.
Transporter cannot transport themself.
Prankster is not a charged ability any longer.
Doctor heals will give night immunity messages.


Sheriff Results:
Spoiler: Your target is not suspicious.
Your target is a member of the Mafia!
Your target is a Serial Killer!


Pranks:
Spoiler: You were roleblocked!
You were transported!
You were controlled by a witch!
You were doused!
You were given a bomb!
You were attacked but nursed back to health!
You have successfully healed your target!
You were attacked but somebody fought off your attacker!
You were attacked but you are immune at night!
You were attacked but your vest saved you!
Your target is night immune!
You slept peacefully!

Note: Trying to determine if you were pranked by the way one of the above was written in your Night Result is useless. I will write these the way I write them, whether you were pranked or not. (e.g. I may say "You were controlled." instead of "You were controlled by a witch!")


Possible roles:
Town Power - Jailor, Retributionist, Mayor
Town Support - Escort, Medium, Transporter
Town Killing - Firebrand, Vigilante, Veteran
Town Protective - Doctor, Marshal, Bodyguard
Town Investigative - Sheriff, Lookout, Parity Cop
Citizen

Mafia Head - Godfather, Underboss, Caporegime
Mafia Tactical - Mafioso, Blackmailer
Mafia Support - Agent, Consort, Consigliere
Mafia Deception - Framer, Prankster

Neutral Benign - Amnesiac, Phantom, Shade, Double
Neutral Avid - Executioner, Jester
Neutral Evil - Witch, Warlock, Kleptomaniac
Neutral Killing - Serial Killer, Arsonist, Detonator

*Just because an alignment is listed does not mean it will definitely have a role from that alignment in the game.

Unique roles: Phantom, Shade, Witch, Godfather, Underboss, Capo, Veteran, Transporter, Jailor, Mayor, Retributionist, Firebrand

Role List:
Who knows?

All rolecards can be found here unless the one's below specify otherwise.
viewtopic.php?f=17&t=25213

Updated Rolecards and new rolecards that are different than in the link given:
Spoiler:
Parity Cop

You are a Parity Cop.

Your alignment is Town Investigative.

You're an inspector, particularly admired for you comparisons between criminals and forming connections among suspects. Always ready for a challenge, you're excited to see what these petty lowlifes bring to the table.

Each night you may question a player.
When you question a player you will be informed if they have a connection to the previously questioned player or not. If they are connected then they are of the same alignment (Town, Mafia, Neutral).


You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You must kill Bombers
You may spare anyone else


Transporter

You are a Transporter.

Your alignment is Town Support.

Your job is to move people, no questions asked.
Not only that, but you are very good at it!
You swap two people during the night in the hopes of saving the lives of your fellow innocent town members.

Every night you may transport two people.
The two people will be notified that they were transported.
Any actions targeting the two people will be swapped, unless otherwise stated on the rolecard of the targeting player.
You may not transport yourself.
You are immune to being controlled by a witch.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You must kill Bombers
You may spare anyone else



Underboss

You are the Underboss.

Your alignment is Mafia Head.

You've been sent here with a small group by the Godfather, a mission to take Salem over. You're the second in command and have learned much from the Godfather and your life on the streets. One thing the seperates you from your superior, and you're especially proud of, is your "hands on" approach with your job.

Every day, you may choose to jail somebody.
To Jail somebody, you must message your Moderator during the day telling them who you would like to Jail. If you do not do this before the day is over - you jail no one.
The prisoner is removed from any night chats they might be and are roleblocked. However, they may send a 1000 character defense to you.
While imprisoned, only Protective and Investigative abilities may be used against your target.
If you choose to execute your prisoner as the Mafia's night kill, they are roleblocked and killed. This does not ignore night immunity.

You win with the Mafia
You win with Survivors
You win with Witches
You win with Warlocks
You win with Kleptomaniacs
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You must kill Detonators
You may spare anyone else



Jester

You are a Jester
Your alignment is Neutral Avid

Your goal is.... You don't have any!
You just cause mayhem in the town, annoying townspeople and mafia alike.

You win the game by being lynched during the day by a majority vote.
You lose the game by dying during the night.

If you get lynched during the day, everyone who voted for your lynch will be roleblocked that night. This includes transporters, escorts, and consorts. Oh, how wonderful that everybody suffers from your antics!
If a Neutral Killing voted for your lynch, they will not be roleblocked.


Warlock

You are a Warlock

Your alignment is Neutral Evil.

Mortals, all you wish is to be left alone from their silly conflicts and empty promises. Salem used to be your home and yours alone. While you despise all those who now live here, you have a particular grudge against the townies who first settled here.

Each phase you may hex a player of your choice. If that hexed player dies in the next two phases you will be completely immune the phase during and after their death. This includes methods that would normally kill regular night immune players, douses and stalks. The only thing that pierces this immunity is the Bomber.
You will learn the identity and role of anyone attempting to attack you.
If you are to be lynched while immune the day will lose 24 hours instead of you being lynched.
You may not hex yourself.

You win with Warlocks
You win with Kleptomaniacs
You win with Witches
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Serial Killers
You win with Detonators
You must kill the Town
You must kill Bombers
You may spare anyone else


Kleptomaniac

You are a Kleptomaniac

Your alignment is Neutral Evil

A petty criminal who just can't help themselves. It's amazing what people take to their graves. So you've decided to relieve them from any possessions they have, it's not like they're using them anymore.

Each night, you can choose a dead player to steal from.
You will be passively informed of how many charges each dead player has at the beginning of each night.
You may use their ability as if you were that role for that night and gain any of their special attributes (IE night/roleblock immunity).
For each dead person you may only steal from them once.
You may not steal from unique roles, Witch being the only exception.
When you steal from a killing role, you will only take their passives. You're not one for killing.
You have no idea how the Bomber's fuses work, thus you've decided against using them.
You must be alive at the end of the game in order to win.

You win with Kleptomaniacs
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Witches
You win with Warlocks
You win with Serial Killers
You win with Detonators
You must kill the Town
You must kill Bombers
You may spare anyone else


Detonator

You are a Detonator.

Your alignment is Neutral Killing.

Boom! Nothing is more satisfying than an explosion. Thus you've decided to share your love of explosions with everyone. You hope they'll appreciate this hands on experience with your earth shattering ka-booms!

Each night you may place a device on a player; they will be informed of this.
If a player with a device visits another player with a device, all devices will explode and kill the player holding them. This ignores night immunity.
You may plant a device on yourself; however, visiting a target while you have a device won't trigger them unless the device on the other player is from a previous night.
You are immune to your explosions.
You are redirection immune.
You are night immune.

You win with Detonators
You win with Survivors
You win with Witches
You win with Warlocks
You win with Kleptomaniacs
You must kill the Town
You must kill the Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You must kill everyone else

Players:
  1. Jordarrian Deferentsheep
  2. Elusivebelle
  3. Loneprayer ChubbyMooshroom9
  4. Chitownmvp01
  5. Unorthodox1337 PolyesterHomes
  6. TeamAlex
  7. RhazhbashPurpleSidewalk1
  8. James2
  9. Kmenx
  10. Varanus Diobot
  11. Sevohaseth
  12. 3cheersforidiots
  13. EvilDeanius0
  14. K1llthestory Murat1996
  15. Imatreeant
  16. RollTheDiceTemptFate Swordsworth
  17. Ryanyb
  18. PokemonKidRyan
  19. JammySplodge
  20. Jackoderp

ISO's:
Spoiler: Invenio [Moderator]
Jordarrian Deferentsheep
Elusivebelle
Loneprayer ChubbyMooshroom9
Chitownmvp01
Unorthodox1337 PolyesterHomes
TeamAlex
Rhazhbash PurpleSidewalk1
James2
Kmenx
Varanus Diobot
Sevohaseth
3cheersforidiots
EvilDeanius0
K1llthestory Murat1996
Imatreeant
RollTheDiceTemptFate Swordsworth
Ryanyb
PokemonKidRyan
JammySplodge
Jackoderp


Graveyard:
Spy
Ryanyb - Witch - Lynched Day 2
Purple - Firebrand - Died from mafia Night 2
Deferent - Bodyguard - Died from guarding Night 2
ChubbyMooshroom9 - Underboss - Lynched Day 3
Teamalex - Medium - Died from mafia Night 3
James2 - Parity Cop - Lynched Day 4
3Cheers - Escort - Died from mafia Night 4
Swordsworth - Prankster - Lynched Day 5
Chit - Marshal - Detonated Night 5
PKR - Lookout - Shot by Mafia and Detonated Night 5


Timeline:
viewtopic.php?f=17&t=46327&start=1675#p1526230 Day 3
Image
FM Wins:
5F Werewolf, Vengeance Mafioso, CFM4 Begrudged,
7C Consort, 7E Retributionist, SFM10 Platinum the Trinity,
TFM14 Serialstalkerarsofathervigimayor, 8A Escort
SFM14 Myrmidon
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Re: 10D (MC) | Blinded | Setup Phase

Postby Invenio » Thu Jul 07, 2016 3:46 pm

Sending rolecards, no need to confirm... just post in the thread when the day begins to confirm.
Image
FM Wins:
5F Werewolf, Vengeance Mafioso, CFM4 Begrudged,
7C Consort, 7E Retributionist, SFM10 Platinum the Trinity,
TFM14 Serialstalkerarsofathervigimayor, 8A Escort
SFM14 Myrmidon
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Invenio
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Posts: 1469
Joined: Mon Mar 31, 2014 11:34 am

Re: 10D (MC) | Blinded | Day One

Postby Invenio » Thu Jul 07, 2016 4:06 pm

Day 1 Begins!

Day One of my captivity:
I know not who brought me here in this dark underground. My only source of entertainment is tossing this coin in the dark and attempting to find it.
I receive one meal a day.

The one thing I do know is that this evildoer has one name.
Spy.

He says he wants revenge for 10A.
I fear for my life.

There is a game going on. Depending on the outcome, I get to either live or die. I pray for my safe return back to the forum.

The thread is now open for discussion.
Dawn of the 1st day. 24 hours remain.
Day 1 will end on 7/8, 5:00pm (CST)
Image
FM Wins:
5F Werewolf, Vengeance Mafioso, CFM4 Begrudged,
7C Consort, 7E Retributionist, SFM10 Platinum the Trinity,
TFM14 Serialstalkerarsofathervigimayor, 8A Escort
SFM14 Myrmidon
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Posts: 1469
Joined: Mon Mar 31, 2014 11:34 am

Re: 10D (MC) | Blinded | Day One

Postby 3cheersforidiots » Thu Jul 07, 2016 4:07 pm

first?
~Trash

Sophisticatedly unsophisticated Sophie.

Other gamertags are papill0n and luciolebrillant, dependent on game launcher.

FM Record
3 - 4 - 0


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Re: 10D (MC) | Blinded | Day One

Postby 3cheersforidiots » Thu Jul 07, 2016 4:08 pm

*satanic laugh*

Okay, I'm gonna sleep now bye
~Trash

Sophisticatedly unsophisticated Sophie.

Other gamertags are papill0n and luciolebrillant, dependent on game launcher.

FM Record
3 - 4 - 0


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Re: 10D (MC) | Blinded | Day One

Postby RhazhBash » Thu Jul 07, 2016 4:08 pm

TACTICAL MEMES ACTIVATE

PROTECT ME FOR A FREE WIN
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Re: 10D (MC) | Blinded | Day One

Postby teamalex » Thu Jul 07, 2016 4:08 pm

Have no fear, Alex is here.
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Re: 10D (MC) | Blinded | Day One

Postby RollTheDiceTemptFate » Thu Jul 07, 2016 4:08 pm

hello everybody. i enjoyed my first game here. i believe the time is ripe to go once again.
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Re: 10D (MC) | Blinded | Day One

Postby James2 » Thu Jul 07, 2016 4:09 pm

I'm a Parity Cop. Any Protectives or Lookouts visit me. Also if there's a transporter, move me out of harm's way.
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Re: 10D (MC) | Blinded | Day One

Postby teamalex » Thu Jul 07, 2016 4:10 pm

James2 wrote:I'm a Parity Cop. Any Protectives or Lookouts visit me. Also if there's a transporter, move me out of harm's way.

Protect him for a free win.
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Re: 10D (MC) | Blinded | Day One: A Bleak Future

Postby teamalex » Thu Jul 07, 2016 4:12 pm

Varanus I'm the 6th on the list bb
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Re: 10D (MC) | Blinded | Day One: A Bleak Future

Postby RollTheDiceTemptFate » Thu Jul 07, 2016 4:12 pm

maybe you can stop screaming. i think that would help.

claiming right off the bat? how humorous. you do mean it, i presume?
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Re: 10D (MC) | Blinded | Day One: A Bleak Future

Postby EvilDeanius0 » Thu Jul 07, 2016 4:12 pm

Hello everyone. Closed is going to be interesting.

James2 wrote:I'm a Parity Cop. Any Protectives or Lookouts visit me. Also if there's a transporter, move me out of harm's way.

Well you beat ryan to it which is something.
FM Record: 39 - 61
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Re: 10D (MC) | Blinded | Day One: A Bleak Future

Postby Kmenx » Thu Jul 07, 2016 4:13 pm

Hi!This is quite an interesting playerlist

And I said I would do this on Discord so:

/CanTheGame
You can find me in discord at Disguiser#5127

Spoiler: My FM record:
https://docs.google.com/spreadsheets/d/ ... sp=sharing



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Re: 10D (MC) | Blinded | Day One

Postby James2 » Thu Jul 07, 2016 4:13 pm

JackoDerp wrote:
James2 wrote:I'm a Parity Cop. Any Protectives or Lookouts visit me. Also if there's a transporter, move me out of harm's way.


Oh no.
not again


This is actually true. I need protection tonight.
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Re: 10D (MC) | Blinded | Day One: A Bleak Future

Postby RhazhBash » Thu Jul 07, 2016 4:13 pm

VIG JAMES FOR A FREE WIN
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Re: 10D (MC) | Blinded | Day One: A Bleak Future

Postby Sevohaseth » Thu Jul 07, 2016 4:14 pm

Well this started quickly. This will be... fun.. yes.. fun..
FM History Spoiler: NFM20 - Won - Lookout
FM10C - Lost - Marshal
NFM22 - Won - Consort
FM10D - Won - Citizen
SFM20 - Lost - Your Mom
NFM24 - Lost - Citizen
SFM21 - Lost - Tactical Encryptor
CFM18 - Won - Flow Sensor
NFM27 - Lost - Doctor
FM11F - Lost - Enforcer
TFM39 - Won - Titenic
EpiXII - Won - Citizen
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Re: 10D (MC) | Blinded | Day One: A Bleak Future

Postby James2 » Thu Jul 07, 2016 4:14 pm

EvilDeanius0 wrote:Hello everyone. Closed is going to be interesting.

James2 wrote:I'm a Parity Cop. Any Protectives or Lookouts visit me. Also if there's a transporter, move me out of harm's way.

Well you beat ryan to it which is something.


Oh good. Ryan is here.

As many people claim as soon as possible, the better for town. Remember, the sooner you claim, the more believable your claim is.
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Re: 10D (MC) | Blinded | Day One

Postby 3cheersforidiots » Thu Jul 07, 2016 4:15 pm

James2 wrote:I'm a Parity Cop. Any Protectives or Lookouts visit me. Also if there's a transporter, move me out of harm's way.


*protects James for a free win*

RhazhBash wrote:VIG JAMES FOR A FREE WIN


*vigs James for a free win*

Anything for freelo boyZ!!!4!!!
~Trash

Sophisticatedly unsophisticated Sophie.

Other gamertags are papill0n and luciolebrillant, dependent on game launcher.

FM Record
3 - 4 - 0


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Re: 10D (MC) | Blinded | Day One: A Bleak Future

Postby RollTheDiceTemptFate » Thu Jul 07, 2016 4:15 pm

saying your role sooner makes you more believable?
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Re: 10D (MC) | Blinded | Day One

Postby James2 » Thu Jul 07, 2016 4:15 pm

Jordarrian wrote:
James2 wrote:
JackoDerp wrote:
James2 wrote:I'm a Parity Cop. Any Protectives or Lookouts visit me. Also if there's a transporter, move me out of harm's way.


Oh no.
not again


This is actually true. I need protection tonight.

>claims vigilante and sticks to it as citizen
>claims like 3 important roles

seems legit


And what, pray tell, is your role, Jordarrian?
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Re: 10D (MC) | Blinded | Day One: A Bleak Future

Postby Sevohaseth » Thu Jul 07, 2016 4:16 pm

RollTheDiceTemptFate wrote:saying your role sooner makes you more believable?


Yeah. Go for it.
FM History Spoiler: NFM20 - Won - Lookout
FM10C - Lost - Marshal
NFM22 - Won - Consort
FM10D - Won - Citizen
SFM20 - Lost - Your Mom
NFM24 - Lost - Citizen
SFM21 - Lost - Tactical Encryptor
CFM18 - Won - Flow Sensor
NFM27 - Lost - Doctor
FM11F - Lost - Enforcer
TFM39 - Won - Titenic
EpiXII - Won - Citizen
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Re: 10D (MC) | Blinded | Day One: A Bleak Future

Postby RhazhBash » Thu Jul 07, 2016 4:16 pm

I CLAIM 3 SHOT RYAN DUNKER
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Re: 10D (MC) | Blinded | Day One: A Bleak Future

Postby 3cheersforidiots » Thu Jul 07, 2016 4:16 pm

RollTheDiceTemptFate wrote:saying your role sooner makes you more believable?


Not sure if trolling or serious. Either way, nah, not really.
~Trash

Sophisticatedly unsophisticated Sophie.

Other gamertags are papill0n and luciolebrillant, dependent on game launcher.

FM Record
3 - 4 - 0


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Re: 10D (MC) | Blinded | Day One: A Bleak Future

Postby RollTheDiceTemptFate » Thu Jul 07, 2016 4:17 pm

im generous. you first.

3cheersforidiots, you should be criticizing james2, not i.
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