Rolecards

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Rolecards

Postby Metrion » Sat Jun 18, 2016 4:53 pm

Welcome!

This thread will be used to showcase all the role cards that can be used in a game of Forum Mafia. More will be added as more roles become available.

The roles contained in this post are all the roles used in Official Episodes.


As of now, the list reflects the current rolelist used in Episode XVI and before.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Town
Spoiler: Citizen

You are a Citizen.

Your alignment is Town Citizen.

You don't have any special ability and just try to live your life in peace.

Each day you get to vote in an attempt to remove the Mafia from the community.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists


Town Investigative

Sheriff

You are a Sheriff.

Your alignment is Town Investigative.

You are the Sheriff in this town and your role is to enforce the law.

Every night you have the ability to investigate one town member to see if they're up to anything suspicious.
If your target is a member of the Mafia, a Serial Killer, or a Stalker you will know.
However, the Godfather, the Arsonist, and the Bomber hide their tracks too well and will appear as not suspicious to you.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists


Investigator

You are an Investigator.

Your alignment is Town Investigative.

You are a private investigator, making a living trailing people for any client that pays you enough.
Your quiet life is rudely disturbed when the town is invaded by bad guys and you decide to use your skills to track every last one of them down!

Every night you have the ability to investigate 1 town member to discover their role.
You will always be able to narrow it down to a few roles related to each other, but you won't be completely sure.
You may also discover that a certain character is the Framer. (But beware! If somebody is framed, they could look like anything to you, so be careful.)

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists

Lookout

You are a Lookout.

Your alignment is Town Investigative.

You are a sharp eyed-individual that can recognize people from afar.
In the past people would pay you to watch over them to make sure that nobody would enter or leave their residence unnoticed.
However, since the Mafia invasion, you have decided to use your skills to help eliminate the Mafia.

You may watch one person each night.
You will see who visits that person each night, should someone visit.
You may not watch yourself and you will not know the roles of the visitors, only that they visited.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists


Town Protective

Doctor

You are a Doctor.

Your alignment is Town Protective.

You are this town's doctor, and have kept everybody healthy for years.

You have the ability to visit one person each night. If they are attacked that night, you arrive just in time to save their life.
If your target is attacked, both you and your target will receive a message saying your target was attacked but healed.
You also have 1 self-heal, allowing you to instead save yourself if you are attacked.
You can only use the self-heal once, regardless of if you are attacked or not that night, so use it wisely.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists


Bodyguard

You are a Bodyguard.

Your alignment is Town Protective.

You are a trained bodyguard, capable of throwing yourself into harm's way to save your client.

Each night you can choose one player to protect.
If your target is attacked, both you and the attacker die instead.
If you successfully protect someone, you can't be saved from death.
Your counterattack ignores night immunity.
You also have 1 bulletproof vest. If somebody tries to attack you when you wear a bulletproof vest, they will receive a message saying that you were immune.
However, you can only use this vest for one night, so choose wisely.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists

Marshal

You are a Marshal.

Your alignment is Town Protective.

Once a figurehead of the law, you experienced a horrific accident and have vowed not to kill anymore. Instead you decide to use your presence as a deterrent to these thugs that have rooted themselves in your hometown.

Each night you may choose to follow a player. Your presence scares one malicious person from targeting them.
You will only be informed if you scare away a role who had killing intentions.
Should your target be visited by multiple people with malicious intent, only one will flee. (Mafia Deception > Witch/Escort/Consort > Killing Roles)
Roles that use charges will still consume them upon being frightened off.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists

Town Killing

Vigilante

You are a Vigilante.

Your alignment is Town Killing.

You believe that the law of this town is useless against the evil-doers in your town and have decided to take matters into your own hands.

Each night you may decide to shoot and kill one town member you believe to be evil.
However, if the person you shoot turns out to be Town, you will be overcome with grief and vow never to shoot again.
You only have 3 bullets, allowing you to perform your night action up to 3 times. Make them count.
You may not shoot on the first night.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists

Veteran

You are a Veteran.

Your alignment is Town Killing.

You're a war-hardened soldier who is living out his retirement in the small and calm town of Salem.
But your retirement is short-lived, as people begin dying when the Mafia comes to town.
Luckily you still have your gun with you and you can use it to go on alert, killing anyone who comes to your house that night.

Going on alert makes you kill anybody who comes to your house that night, both evil and good, so use this power carefully or you will do more harm than good.
This can also kill people who are normally night immune, like the Godfather, Serial Killer, and Arsonist.
You are immune to attacks, douses, stalking, and any other harmful night actions while on alert.
You can go on alert only 3 times throughout the game.
You are immune to being roleblocked.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists

Town Support

Medium

You are a Medium.

Your alignment is Town Support.

You are a powerful psychic who can communicate with the dead.
The dead cannot comprehend our speech, and we cannot comprehend theirs. That is where you come in - you are the translator in the middle!

At night select a dead player, you will open a séance with them allowing you to communicate to them.
Communication must be done through the moderator.
The only limit is that you may not explicitly or implicitly talk about other mediums or your identity.
The dead only have until the end of the Night Phase to answer you back and see all medium messages as a generic "medium".
Dead players being contacted by a Medium are still permitted to private message other dead players as well.
Your séances will fail if the dead player is an active Phantom or Shade, the dead may also choose to outright deny you.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists


Escort

You are an Escort.

Your alignment is Town Support.

You are this town's escort, usually providing various pleasures in exchange for money.
But, now that evil people are overrunning this town, you decide to use your "skills" to help the town.

Each night you can choose one player to visit.
You will spend the night with your target, who will be too busy to use their role that night, effectively roleblocking them.
Your target will be informed that they were roleblocked.
However, if the person you visit turns out to be a Serial Killer, you become the Serial Killer's target instead of their intended target.
You are immune to being roleblocked.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists

Transporter

You are a Transporter.

Your alignment is Town Support.

Your job is to move people, no questions asked.
Not only that, but you are very good at it!
You swap two people during the night in the hopes of saving the lives of your fellow innocent town members.

Every night you may transport two people.
The two people will be notified that they were transported.
Any actions against the two people will be swapped. This includes investigations, killings, and being controlled by a witch.
You may not transport yourself.
You are immune to being controlled by a witch.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists


Mafia
Spoiler: Mafia Head

Godfather

You are the Godfather.

Your alignment is Mafia Head.

You are the lord of crime in this town and have decided that it belongs to the Mafia.
You try to achieve this by systematically killing off one of the citizens each night.

You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
As the leader of the Mafia every other member will report to you what happened to them each night
If you are interrogated by a Sheriff, you will appear to be "Not Suspicious".
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with the Witches
You must kill the Town
You must kill Serial Killers
You must kill Arsonists

Caporegime

You are a Caporegime

Your alignment is Mafia Head.

A trusted and loyal lieutenant to the influential Godfather. Not being a fan of the killing part, you instead prefer to read and book keep the mafia's earnings sending your goons to perform the will of the Mafia. For operations such as these you push aside your disgust and instead remind the goons just why you're in charge around here.

You may target a member in your team at night, retraining them into another Mafia role of your choosing. The player who is being retrained is roleblocked even through immunity if the retraining succeeds. However, should you be retraining yourself this will be ignored.
Should this ability succeed then you must wait an additional night until you may retrain again.
You may not promote players into unique roles, even if they are already an unique role.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with the Witches
You must kill the Town
You must kill Serial Killers
You must kill Arsonists


Mafia Tactical

Mafioso

You are a Mafioso

Your alignment is Mafia Tactical

You're a goon, following your Godfather's every command.
It's not all bad though, because when a higher placement opens up in the Mafia you'll be the first to take it.

Each night you may choose 1 member of the Mafia to shadow. You will carry out their job that night on any target you wish.
You may only do this once per player in the Mafia.
Shadowing a Mafia Head role only grants you their specific passive(s). Night immunity is not applicable.
If a member of the Mafia dies you may permanently assume that role if you wish at any time.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], and [x] the [role]

You win with the Mafia
You win with the Witches
You must kill the Town
You must kill Serial Killers
You must kill Arsonists


Blackmailer

You are a Blackmailer

Your alignment is Mafia Tactical

Everyone who knows you doesn't want anything to do with you, but typically it's too late by then. Heck, even among the Mafia you are given the cold shoulder. With a smile almost creepily plastered on your face all the time, you have an unhealthy obsession with your job more so than any other member, and that's just what the Godfather wanted. You are the Blackmailer.

Each night you may visit a single player's house, you are informed of what roles also visit them.
Each day you can send three anonymous messages to any player. The player may send a message back if they wish.
Anonymous messages are limited to 200 characters.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role]

You win with the Mafia
You win with the Witches
You must kill the Town
You must kill Serial Killers
You must kill Arsonists


Mafia Support

Consort

You are a Consort.

Your alignment is Mafia Support.

You were once an escort, giving away services to give your client's pleasure in exchange for money.
You hated it, however, and felt used every night.
Once the mafia came into town, you didn't hesitate one moment and managed to join them, offering to use your "skills" to distract townsfolk while each and every one of them was murdered.

Every night you can choose to target one player.
You'll distract them that night, roleblocking them.
Your target will be informed that they were roleblocked.
However, if the person you visit turns out to be a Serial Killer, you become the Serial Killer's target instead of their intended target.
You are immune to being roleblocked.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with the Witches
You must kill the Town
You must kill Serial Killers
You must kill Arsonists


Consigliere

You are a Consigliere.

Your alignment is Mafia Support.

You were a successful investigator in your early days. However, you quickly learned that playing fair doesn't pay and when the Godfather approached you and asked for you to join them, your choice was easy.
These days, you work as a Consigliere for the Mafia, figuring out what role every person plays in a town to help them make quick work of the towns they take over.

Every night you can choose to target one player.
You'll investigate them that night, finding out their exact role.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with the Witches
You must kill the Town
You must kill Serial Killers
You must kill Arsonists

Agent

You are an Agent.

Your alignment is Mafia Support.

You were a brilliant Spy in your early days, one of the best in the country. However, on one mission you were captured - by the Godfather.
To your great surprise, he wanted to help you retire after all your years of service. The deal was simple. Use your talents to collect sensitive information from the townsfolk and he will rule to grant you whatever you want in this silly little town.

You can choose one player to spy on during the day. You will be informed if this player visits others at night.
Each night you also have the ability to plant a bug on a person. The bug will allow you to see who they visit that night, or if they do at all.
As well the bug will inform you what feedback they receive at the end of the night.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role]

You win with the Mafia
You win with the Witches
You must kill the Town
You must kill Serial Killers
You must kill Arsonists

Mafia Deception

Janitor

You are a Janitor.

Your alignment is Mafia Deception.

You are a janitor, hired by the mafia for your skilled method of cleaning crime scenes.
You can clean a crime scene, hiding the role of somebody who died that night.

Each night you can choose to clean a player. If that player dies that night, their role won't be revealed to the town upon death. However, you WILL see what their role is.
Their last will will also be revealed to you and hidden from the rest of the town.
It doesn't matter who kills your target or what side your target is on, the only thing that matters is that they die that night for your skill to work.
If your target doesn't die, it will still use up one of your cleanings.
You can only choose to clean a target 3 times during the entire game.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with the Witches
You must kill the Town
You must kill Serial Killers
You must kill Arsonists


Framer

You are a Framer.

Your alignment is Mafia Deception.

You are a framer, skilled at forging documents.
With your skill, the Mafia was glad to hire you in exchange for your services.

Each night you have the ability to frame one player of your choice. If they're inspected by the Sheriff that night, it'll say they're a Mafia member. You may also choose which role they appear as should they be inspected by the Investigator.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with the Witches
You must kill the Town
You must kill Serial Killers
You must kill Arsonists

Disguiser

You are a Disguiser.

Your alignment is Mafia Deception.

You were a once great actor lured into the Mafia with the promise of fortune and a chance for a final performance. You can fool the most observant people with your costumes and antics.

Every night you may visit two players swapping all of their results for any investigative role. The only investigative role who will not be fooled is the Sheriff, so watch out!
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with the Witches
You must kill the Town
You must kill Serial Killers
You must kill Arsonists

Prankster

You are a Prankster

Your alignment is Mafia Deception.

You are the Prankster, who once filled his days pranking others with elaborate jokes. One time, you managed to make somebody believe that his entire family was murdered. Geez, the look on his face when you told him he was pranked!

Every night you can choose to target 1 player.
Your target's real night results will be replaced with a false night result of your choosing.
The effect you choose will not actually be done; For example, an investigator pranked into thinking he was roleblocked will still receive night results with clues as to which role his target was. However, he will not know for sure if he slept peacefully.
Other pranks cannot be overwritten and if a player is pranked twice by two pranksters, they will get two messages.
If you are controlled by a witch, you will make your target think they "slept peacefully."
You may only choose to prank a target 3 times the entire game.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with the Witches
You must kill the Town
You must kill Serial Killers
You must kill Arsonists


Neutral
Spoiler: Neutral Evil

Witch

You are a Witch.

Your alignment is Neutral Evil.

You hate these townsfolk. Every last one of them. They act like witches are evil, not realizing the great things your magic can do.
You'll show them, you'll show them all how powerful your magic is! They'll pay for forcing you to hide like this!

Every night you can choose somebody to control and somebody who you want your controlled player to use their ability on.
You won't be informed of the end result of your controlling or even if the one you controlled had an ability to use at all!
You'll have to pay close attention to learn people's abilities and use them to make the townsfolk suffer.
Your expertise in magic also taught you defensive spells. You have perfected a magical immunity shield, which shrouds your body.
It will discharge the instant you are attacked without protection. The shield will only work against gunshots, stabbings, and dousing.
Once the shield has discharged these attacks will harm you, like any other non-magic user.
The attacker will only know of your immunity to their attack. The Veteran and Jailor are immune to this shield.
You are immune to being roleblocked.


You win with the Witches
You win with the Mafia
You win with the Serial Killers
You win with the Arsonists
You must kill the Town


Neutral Killing

Serial Killer

You are a Serial Killer.

Your alignment is Neutral Killing.

You are nuts! Psychotic! Crazy! Mental! Insane! Over the edge! Uncontrollable! Irrational!
You were once in an asylum, in solitary confinement for first degree murder. Recently released, you have emerged with a new look at life: not to kill just anybody, but to kill everybody!
Your thirst for blood and murder will never be satisfied and although the Godfather approached you, you declined and said that you will kill the Mafia too!

Every night you may kill one person.
You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
If someone tries to roleblock you, you will attack them instead of your chosen target.
You win if it is just you and the Godfather remaining.
You lose if it is just you and an Arsonist remaining.

You win with Serial Killers
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill the Arsonists


Arsonist

You are an Arsonist.

Your alignment is Neutral Killing.

You love fire.
You love the smell of fire, the sight of fire, and nothing makes you feel better then watching houses burn and seeing and hearing those inside panic and die.
You care for no one but yourself and nothing would make you happier than watching everyone burn.

Each night you may douse one player or ignite all of your doused targets.
If you are doused by another Arsonist, you may wait a night to clean the gasoline off of yourself.
Your method of killing ignores night immunity.
You cover up your tracks very well and you will appear as 'not suspicious' to a Sheriff.
You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
You win if only you and the Godfather or a Serial Killer remain.

You win with Arsonists
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill the Serial Killers
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Metrion
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Posts: 3002
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Vanilla Rolecards

Postby Metrion » Sun Jun 19, 2016 6:22 am

The roles contained in this post are all vanilla and are used in Vanilla Forum Mafia

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Town

Spoiler: Town Citizen

Citizen

You are a Citizen.

Your alignment is Town Citizen.

You don't have any special ability and just try to live your life in peace.

Each day you get to vote in an attempt to remove the Mafia from the community.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You may spare anyone else

Bulletproof

You are a Bulletproof.

Your alignment is Town Citizen.

The only special ability you have is preparedness. You've long since knew about this Mafia invasion and stashed away a survival kit for this very day.

The first time you would be killed instead you survive thanks to your bulletproof vest.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You may spare anyone else

Neighbour

You are a Neighbour.

Your alignment is Town Citizen.

You are part of a tight-knit neighbourhood, sticking together to help eliminate the mafia invasion.

You may communicate with the neighbourhood using the link below.
You have no other special abilties, you may only vote during the day in an attempt to remove the Mafia from the community.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You may spare anyone else

Town Investigative

Sheriff

You are a Sheriff.

Your alignment is Town Investigative.

You are the Sheriff in this town and your role is to enforce the law.

Every night you have the ability to investigate one town member to see if they're up to anything suspicious.
If your target is a member of the Mafia, a Serial Killer, or a Stalker you will know.
However, the Godfather, the Arsonist, and the Bomber hide their tracks too well and will appear as not suspicious to you.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You may spare anyone else

Detective

You are a Detective.

Your alignment is Town Investigative.

You're an inspector, particularly admired for you comparisons between criminals and forming connections among suspects. Always ready for a challenge, you're excited to see what these petty lowlifes bring to the table.

Each night you may question a player.
When you question a player you will be informed if they have a connection to the previously questioned player or not. If they are connected then they are of the same alignment (Town, Mafia, Neutral).

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You may spare anyone else


Lookout

You are a Lookout.

Your alignment is Town Investigative.

You are a sharp eyed-individual that can recognize people from afar.
In the past people would pay you to watch over them to make sure that nobody would enter or leave their residence unnoticed.
However, since the Mafia invasion, you have decided to use your skills to help eliminate the Mafia.

You may watch one person each night.
You will see who visits that person each night, should someone visit.
You may not watch yourself and you will not know the roles of the visitors, only that they visited.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You may spare anyone else


Tracker

You are a Tracker.

Your alignment is Town Investigative.

You are a guide working out of this town, so you've got a keen mind when it comes to tracking. Using it to see what everyone is up to at night could help find the killers.

Every night you may target a player and see who they visited if anyone.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You may spare anyone else


Town Protective

Doctor

You are a Doctor.

Your alignment is Town Protective.

You are this town's doctor, and have kept everybody healthy for years.

You have the ability to visit one person each night. If they are attacked that night, you arrive just in time to save their life.
You may not visit the same player twice in a row.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You may spare anyone else


Bodydouble

You are a Bodydouble.

Your alignment is Town Protective.

You are an inexperienced bodyguard, capable of throwing yourself into harm's way to save your client at the cost of your own.

Each night you can choose one player to protect.
If your target is attacked, you die instead.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You may spare anyone else


Jailkeeper

You are a Jailkeeper.

Your alignment is Town Protective.

You are the town's jailkeeper locking up criminals when prosecuted. Now however you'll be using your cell to keep the town safe by locking them up. It's for their own good.

Every night you may target a player and lock them in your jail cell.
This roleblocks and protects them.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You may spare anyone else


Town Killing

Vigilante

You are a Vigilante.

Your alignment is Town Killing

You believe that the law of this town is useless against the evil-doers in your town and have decided to take matters into your own hands.

Each night you may decide to shoot and kill one town member you believe to be evil.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You may spare anyone else

Town Support

Escort

You are an Escort.

Your alignment is Town Support

You are this town's escort, usually providing various pleasures in exchange for money.
But, now that evil people are overrunning this town, you decide to use your "skills" to help the town.

Each night you can choose one player to visit.
You will spend the night with your target, who will be too busy to use their role that night, effectively roleblocking them.
You are immune to being roleblocked.

You win with the Town
You must kill the Mafia
You must kill Serial Killers
You may spare anyone else

----
Mafia

Spoiler: Mafia Head

Godfather

You are the Godfather.

Your alignment is Mafia Head.

You are the lord of crime in this town and have decided that it belongs to the Mafia.
You try to achieve this by systematically killing off one of the citizens each night.

You are unkillable at night.
If you are interrogated by a Sheriff or Detective you will appear as a Town member.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You must kill the Town
You must kill Serial Killers
You may spare anyone else

Mafia Support

Consort

You are a Consort.

Your alignment is Mafia Support

You were once an escort, giving away services to give your client's pleasure in exchange for money.
You hated it, however, and felt used every night.
Once the mafia came into town, you didn't hesitate one moment and managed to join them, offering to use your "skills" to distract townsfolk while each and every one of them was murdered.

Every night you can choose to target one player. 
You'll distract them that night, roleblocking them.
You are immune to being roleblocked.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You must kill the Town
You must kill Serial Killers
You may spare anyone else


Consigliere

You are a Consigliere.

Your alignment is Mafia Support.

You were a successful investigator in your early days. However, you quickly learned that playing fair doesn't pay and when the Godfather approached you and asked for you to join them, your choice was easy.
These days, you work as a Consigliere for the Mafia, figuring out what role every person plays in a town to help them make quick work of the towns they take over.

Every night you can choose to target one player. 
You'll investigate them that night, finding out their exact role.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You must kill the Town
You must kill Serial Killers
You may spare anyone else


Strongman

You are a Strongman.

Your alignment is Mafia Support.

You are a bruiser on the Mafia's payroll, hired for jobs like these for your shear size and straightforward approach to solving "problems" for them.

X, when performing the factional kill you may ignore all protection and roleblocks.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You must kill the Town
You must kill Serial Killers
You may spare anyone else

Mafia Deception

Ninja

You are a Ninja.

Your alignment is Mafia Deception.

You are a hired hitman for the mafia, stealthily carrying out your orders.

X, when performing the Mafia factional kill you can choose to not appear for Trackers and Lookouts.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You must kill the Town
You must kill Serial Killers
You may spare anyone else

Mafia Goon

Neighbour

You are the Neighbour.

Your alignment is Mafia Goon.

You are a goon in the Mafia; the bottom rung of the ladder. However, you have very close ties to a neighbourhood, and have been sent to spy and misdirect them as per the Mafia's plans.

You may communicate with the neighbourhood using the link below.
You have no other special abilties, you may do the factional kill each night and vote during the day.

(Link)

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You must kill the Town
You must kill Serial Killers
You may spare anyone else

Goon

You are a Goon.

Your alignment is Mafia Goon.

You are a goon in the Mafia; the bottom rung of the ladder. Your complete lack of authority is made up for with cunning in spades.

You have no special abilties, you may do the factional kill each night and vote during the day.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You must kill the Town
You must kill Serial Killers
You may spare anyone else


---
Neutral

Spoiler: Serial Killer

You are a Serial Killer.

Your alignment is Neutral Killing.

You are nuts! Psychotic! Crazy! Mental! Insane! Over the edge! Uncontrollable! Irrational!
You were once in an asylum, in solitary confinement for first degree murder. Recently released, you have emerged with a new look at life: not to kill just anybody, but to kill everybody!
Your thirst for blood and murder will never be satisfied and although the Godfather approached you, you declined and said that you will kill the Mafia too!

Every night you may kill one person.
You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
You win if it is just you and the Godfather remaining.

You win with Serial Killers
You must kill the Town
You must kill the Mafia
You may spare anyone else
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Metrion
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Experimental Roles

Postby Arcthurus » Tue Nov 22, 2016 7:39 pm

The roles contained in this post are all the standard, normal versions of roles undergoing testing. Some may appear in Episodes at a later time, others are not intended to.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Town
Spoiler: Town Power

Mayor

(This role isn't intended for Episodes)

You are the Mayor.

Your alignment is Town Power.

You are the Mayor of this town, forced to into hiding because of the Mafia invasion.

You have the ability to reveal your Mayor badge, showing everybody who you are and giving you three votes instead of one.
However, doing so will make it impossible for the Doctor to heal you and you will be a top target for the Mafia.
To reveal your role, simply say I am the Mayor! in bold during the daytime, and your Game Moderator will officially reveal your role to the rest of the town.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Retributionist

(This role isn't intended for Episodes)

You are a Retributionist.

Your alignment is Town Power.

You are a very powerful sorcerer and you have decided to help the town rid themselves of the killers that have moved in.
Your area of expertise is resurrection, but upon entering this area of dark magic, you took an oath to only use your powers once.

You may bring one dead town member back to life.
You may only use this ability once, so use it wisely.
Should you die on the night you decide to bring someone back from the grave, the powers that be have decided to finish the job you started and make sure that he comes back.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Jailor

(This role isn't intended for Episodes)

You are the Jailor.

Your alignment is Town Power.

You are the Jailor, responsible for locking up criminals and executing the worst of them.
With the town in disarray, you've decided to use your jail and execution room to return order to this place.

Every night you may jail and potentially execute somebody.
To Jail somebody, you must message your Moderator during the day telling them who you would like to Jail.
If you do not do this before the day is over - you jail no one.
The prisoner will be allowed a 1000 character limit to share a defense with you.
(NOTE: Jailed Mafia will lose the ability to communicate with other Mafia, and they will be unable to see the Mafia Chat.)
If you jail somebody they will be roleblocked and cannot use their night ability, even if they are normally roleblock immune.
However, all night actions fail against your target, unless they are someone with an Investigative night ability.
If you execute somebody, they will be roleblocked and killed. An execution will kill anybody, even roles immune to other forms of night killing.
If you execute a Town member, you can not execute anybody else for the remainder of the game. You will still be able to jail people though.
You can execute up to 3 times.
You can't execute on the first night.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Lawyer

(This role isn't intended for Episodes)

You are a Lawyer

Your alignment is Town Power

Celebrated around the county as a true defender of justice, you were widely known for your ability to see fair verdicts to the end.
It is now time you realize that your power is exactly what the town needs to see the right people punished.

During the day you may select a player, that night the player then can optionally write a 1000 character affidavit which will be sent to you. You may hold on to the affidavit yourself or submit it to the town and it will be posted completely anonymously.
You may also pm your moderator during the day to start a trial, when a majority is reached on a player it will be announced that you have entered the gallows and a trial has begun.
During a trial you can communicate with the town anonymously via two 1000 character limit messages for your opening/closing arguments.
Within 24 hours, the players must send a vote of /Guilty or /Not Guilty to the Game Moderator.
Your vote counts as three in trials.
At the end of the Trial, regardless of the verdict, the Day Phase will end.
During your trials, you may also swap defendants, or force a verdict. You may only do each of these once and they can be used together.
You may do this only three times. You can also perform this power on yourself.
The only exception is the lynch of a Jester, this will cause your trial to fail, swapping defendants to a Jester will force them to haunt the Lawyer the next night.
Players may not whisper during trials.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.

Town Protective

Botanist

(This role isn't intended for Episodes)

Your role is Botanist

Your alignment is Town Protective

You have discovered a breed of plant capable of stopping bullets with it's roots, you had better put this to good use.

During the night you may choose to target up to 2 people. You will put a plant at each of their houses.
If a player with a plant would be attacked, they will survive, however, their plant will wilt and die.
Due to the nature of this new breed, any other plants not in your possession will also wilt and die.
The protection will not kick in until next night.
You cannot target yourself.
However, those you have with you will remain healthy.
You have 8 plants in total.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else




Town Investigative

Spy

(This role isn't intended for Episodes)

You are a Spy.

Your alignment is Town Investigative.

You were once used in battle with the goal of gaining information about enemy tactics.
You were able to retire young, having gained the support of the military who in turn paid you very handsomely.
However, your stay in the town of Salem does not remain the peaceful retirement you once envisioned due to the Mafia invasion.

You have the ability to see who the Mafia visit at night. You will not know what Mafia role visited which player; all you will know is that they were visited by a member of the Mafia.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else



Tracker

You are a Tracker.

Your alignment is Town Investigative.

You are a guide working out of this town, so you've got a keen mind when it comes to tracking. Using it to see what everyone is up to at night could help find the killers.

Every night you may target a player and see who they visited if anyone.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else



Detective

You are a Parity Cop.

Your alignment is Town Investigative.

You're an inspector, particularly admired for you comparisons between criminals and forming connections among suspects. Always ready for a challenge, you're excited to see what these petty lowlifes bring to the table.

Each night you may question a player.
When you question a player you will be informed if they have a connection to the previously questioned player or not. If they are connected then they are of the same alignment (Town, Mafia, Neutral).

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Town Killing

Firebrand

You are a Firebrand

Your alignment is Town Killing.

Flames burn ruthlessly and so does your drive to save this town. No price is too high, and you only have one shot; so you're determined to make this count.

Each night you may douse a player in gasoline.
You may also ignite all of your doused targets, however you may only ignite once so choice your actions wisely.
Your method of killing ignores night immunity and appears identical to the Arsonist's methods.
The Arsonist cannot ignite your targets, nor can you ignite theirs.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Gunsmith

You are a Gunsmith.

Your alignment is Town Killing.

Everyone in the town relies too much on thinking and investigating to weed out the threats. You decide it's time you taught your friends how to go about things by force. Luckily, you have leftover weapons in your storage that you can use to train people to kill with.

Three times per game, you may train someone with a gun at night to use the following day. That person will be notified, and will be able to shoot one person during the day. The town will know who fired the gun, once they shoot.

Should that person shoot someone that was immune, they will survive and the town will be notified that a shot was made, with the victim remaining anonymous.

You refuse to train someone that you've already trained, nor will you waste the guns by using them yourself.

Refusal to shoot someone by the end of the day will result in the gun being lost, unable to be retrieved.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else



Mafia
Spoiler: Mafia Head


Underboss

(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)

You are the Underboss.

Your alignment is Mafia Head.

You've been sent here with a small group by the Godfather, a mission to take Salem over. You're the second in command and have learned much from the Godfather and your life on the streets. One thing the seperates you from your superior, and you're especially proud of, is your "hands on" approach with your job.

Every day, you may choose to jail somebody.
To Jail somebody, you must message your Moderator during the day telling them who you would like to Jail. If you do not do this before the day is over - you jail no one.
The prisoner is removed from any night chats they might be and are roleblocked. However, they may send a 1000 character defense to you.
While imprisoned, only Protective and Investigative abilities may be used against your target.
If you choose to execute your prisoner as the Mafia's night kill, they are roleblocked and killed. This does not ignore night immunity.

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else

Enforcer

(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)

You are an Enforcer.

Your alignment is Mafia Head.

You've arrived at your destination, at last you will take charge of your own team of Mafiosi. Initially recruited for having an exceptional eye for detail. Finesse that some people miss, you are able to duplicate with near perfection soon after. The Godfather very much appreciated your talents, but told you that you still had much to learn. Honing your innate ability and communication skills over the years you've worked hard to prove yourself, today is finally the day you will show that you are worthy of your gift.

As long as you are alive, the Mafia may secretly communicate during the day.
Once each night you may target a member of the Mafia and a person not aligned with the Mafia. Should either role be visited that night by a role which has a directly helpful or harmful ability, you will copy that role and perform its action on your second target, or vice versa. You will do this for all actions being carried out on your targets that night, including self-targeting abilities other than Veteran alerts.
You may not target yourself.
This ability ignores transports and if one of the targets is Witched, the second target will be forced to visit the same player as the first. The Spy will not see which member of the Mafia you visit, but they may see which member of the Town you visit.
You may communicate with your allies each night, for as long as they are alive.

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else

Mafia Deception


Silencer

You are a Silencer.

Your alignment is Mafia Deception.

You are a smooth operator who's kept on the bankroll in order to silence both incidents and people.

Each night you may visit a player and mute them; removing any feedback they would give other players through their role or otherwise.
Each day you may target a player, a silent vote will be placed on that player that will be counted towards majority but only if your public vote is not on that player. You may change your target as often as you would like. This vote will not appear in any vote count.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Mafia Espionage


Traitor

(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)

You are a Traitor.

Your alignment is Mafia Goon.

You cut a deal with the Godfather years ago for the promise of a high position in the Mafia if you help them take over this town. You've toiled too long in this dead-end village while waiting for their return. Now that the Mafia has finally arrived, it is time for you to assist them from the shadows.

At the start of the game the mafia are informed of your existence, but they do not know your identity.
If a mafia member dies, you may select them at night to rummage through their belongings. This will tell you who they targeted each night as well as what their night feedback was.
The Godfather hides their tracks too well so their belongings cannot be searched.
If a member of the mafia attempts to attack you, you will hide from them and the kill will fail. They will be informed that you were immune. Any other attack on you, however, will succeed.
If a Mafia Deception role targets you they will still visit you, but their action will fail and a charge will not be consumed.
If all of your allies die you will leave the town in defeat.

Your allies are [x], [x], [x], and [x]. You do not know who is what role.

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else



Neutral
Spoiler: Neutral Benign

Survivor

(This role isn't intended for Episodes)

You are a Survivor.

Your alignment is Neutral Benign.

You don't care about the townsfolk, nor do you care about the Mafia.
All you care about is saving your own hide and you'll side with whoever will keep you alive.
Your only goal is surviving the game.

Each night you can choose to put on a bulletproof vest. If somebody tries to attack you when you wear a bulletproof vest, they will receive a message saying that you were immune. This doesn't work for roles that bypass night immunity, like the Jester and the Arsonist.
You can only use this ability 3 times, so use it wisely.

You win with the Town
You win with the Mafia
You win with Survivors
You win with Witches
You win with Arsonists
You win with Serial Killers
You win with Stalkers
You must kill Bombers
You may spare anyone else


Amnesiac

(This role isn't intended for Episodes)

You are an Amnesiac.

Your alignment is Neutral Benign.

Recently released from a near-death head trauma incident, with no memory of who you were, the doctors felt it best for you to go home - perhaps surrounded by your friends and neighbors you will remember who you were.

You may become any role that has died, except for Unique Roles (Mayor, Retributionist, Godfather, etc).
You choose this role at night and become your chosen role after dawn if successful.
The role you choose shall become visible to everybody and you may begin taking actions as that new role the next night.
Once you select your role, you will receive a new Role Card corresponding to your selected role.

To win, you must first select a role - you then win with whoever that role would win with!
As Amnesiac you do not win just by surviving to the end of the game, you must select a role to win.


Double

You are a Double.

Your alignment is Neutral Benign.

You're a drifter, just looking for a place to live and a purpose to get behind. After coming to Salem on promise of a new life, you don't feel such sentiments. But everyone else seems to have such some sort of drive or conviction, perhaps if you just borrowed their life for your own?

You have a single night immunity piercing attack.
This attack also cleans it's victim.
You will copy the player's role who you kill exactly, if they were doused or even stalked you now have to live with that too.
If another Double kills your target, then you will both fail, you aren't allowed to share.
If your kill fails, or you die the night of conversion then you will automatically lose. You will also die should you be a Double without your shot.
You cannot win as a Double.


Phantom

(This role isn't intended for Episodes)

You are a Phantom.

Your alignment is Neutral Benign.

When the Town's Baron was still living, you were the most loyal servant anyone could ever hope to ask for.
Though you haven't aged a day, you feel like your life should reach its end. In doing so, you make yourself the ultimate servant anyone could ever want.

During a Day or Night you can inform the Game Moderator you wish to channel spiritual energy during a phase.
If you die doing this, your body will appear as Cleaned and you must choose to serve someone the following night for the rest of the game.
You may only perform this ritual 5 times. You cannot serve people who vote to lynch you.
You may also choose to automatically serve your killer.
After you have chosen to serve a master, you may both communicate via 5 200-character limit whispers every Night Phase.
You can also choose to haunt someone's house for your master, revealing everyone who visits that person for you and your master that night.
You cannot haunt your master's house.
You win if your efforts help your Master's side win the game.
You lose if your efforts fail to help your Master's side win the game, if you die without performing the ritual, or should you remain alive at the end of the game.
You will also leave the town if you fail all of your rituals, resulting in a loss.


Shade

(This role isn't intended for Episodes)

You are an Shade.

Your alignment is Neutral Benign.

Vengeance, grudges, hatred. You feel like you embody all of these things. Knowing that it's your time to go, you want to leave a legacy and take down someone with you.

During a Day or Night you can inform the Game Moderator you wish to channel spiritual energy during a phase.
If you die doing this, your body will appear as Cleaned and you must choose to serve someone each day for the rest of the game.
You may only perform this ritual 5 times.
After you have chosen to a player serve, you may both communicate via 5 200-character limit whispers for the next Night Phase.
You can also choose to haunt someone for the player you are serving, revealing who they visit for you and whoever you are serving that night.
You win if your efforts lead to your killer losing.
You lose if your efforts fail to result in your killer losing, if you die without performing the ritual, or should you remain alive at the end of the game.
You will also leave the town if you fail all of your rituals, resulting in a loss.


Neutral Evil

Bomber

You are a Bomber.

Your alignment is Neutral Evil.

Enough is enough! For the longest time, you've tried to further Science, learning everything you have from Chemistry, but no one is listening!
You'll show them! You know exactly how to form explosive compounds, to make one final display for everyone to see and experience!

Each night you may attach a fuse to one person. Each fuse will last for two nights.
If that person is attacked, the violence of the event triggers the fuse.
Once the fuse is triggered, a warning is sent to the Town that a fuse has gone off.
After 3 following nights, the bomb will detonate, killing everybody in the town while you hide in your shelter.
The only way to defuse the bomb is to kill the Bomber first.
You are night immune.

You win with Bombers
You must kill the Town
You must kill the Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Survivors
You must kill Witches
You must kill Stalkers
You must kill everyone else


Jester

(This role isn't intended for Episodes)

You are a Jester.

Your alignment is Neutral Evil.

Your goal is.... You don't have any!
You just cause mayhem in the town, annoying townspeople and mafia alike.

You win the game by being lynched during the day by a majority vote.
You lose the game by dying during the night.

If you get lynched during the day, that night you may choose one of the players that voted for you to die of guilt. This ability bypasses any form of night immunity, including being healed by a Doctor or Jailed by the Jailor.

Will you pick a townie, the Godfather, or just that guy you don't like? It's all possible with a wildcard like the Jester.

You win with the Town
You win with the Mafia
You win with Survivors
You win with Witches
You win with Arsonists
You win with Serial Killers
You win with Stalkers
You win with Bombers
You may spare anyone else


Executioner

(This role isn't intended for Episodes)

You are an Executioner.

Your alignment is Neutral Evil.

You've been hired by an outside source to get your target lynched at any cost.
Your target will be decided by RNG, but it will always be one of the innocent Townsfolk.

You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
You will also receive a message stating you were attacked.
Your goal is to get your target lynched by a majority vote.
If you succeed at this, you've won the game and will be allowed to spend the rest of the game in Salem however you wish.
If your target dies at night, you will become a Jester and win by being lynched as mentioned on the Jester Role Card.

You win with the Town
You win with the Mafia
You win with Survivors
You win with Witches
You win with Arsonists
You win with Serial Killers
You win with Stalkers
You win with Bombers
You may spare anyone else

Warlock

You are a Warlock

Your alignment is Neutral Evil.

Mortals, all you wish is to be left alone from their silly conflicts and empty promises. Salem used to be your home and yours alone. While you despise all those who now live here, you have a particular grudge against the townies who first settled here.

Each phase you may hex a player of your choice. If that hexed player dies in the next two phases you will be completely immune the phase during and after their death. This includes methods that would normally kill regular night immune players, douses and stalks. The only thing that pierces this immunity is the Bomber.
You will learn the identity and role of anyone attempting to attack you.
If you are to be lynched while immune the day will lose 24 hours instead of you being lynched, unless a Lawyer objects beforehand.
You may not hex yourself.

You win with Warlocks
You win with Witches
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill Bombers
You may spare anyone else

Kleptomaniac

You are a Kleptomaniac

Your alignment is Neutral Evil

A petty criminal who just can't help themselves. It's amazing what people take to their graves. So you've decided to relieve them from any possessions they have, it's not like they're using them anymore.

Each night, you can choose a dead player to steal from.
You will be passively informed of how many charges each dead player has at the beginning of each night.
You may use their ability as if you were that role for that night and gain any of their special attributes (IE night/roleblock immunity).
For each dead person you may only steal from them once.
You may not steal from unique roles, Witch being the only exception.
When you steal from a killing role, you will only take their passives. You're not one for killing.
You have no idea how the Bomber's fuses work, thus you've decided against using them.
You must be alive at the end of the game in order to win.

You win with Kleptomaniacs
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Witches
You win with Serial Killers
You must kill the Town
You must kill Bombers
You may spare anyone else

Mirrorer

You are a Mirrorer

Your alignment is Neutral Evil

Each night, you may choose an action that is performed by a role present in the roles in play list. You may also choose a target, or two targets for actions that require it.
If the role that you choose is present in the game and that role acts that night, you will use that action on your second target.
You may also choose to get temporary Night Immunity rather than perform an action (Survivor vest style)
You do not have limited uses of each role.
You may not mirror Town Powers, Bomber fuses, the Caporegime, the Trauma Patient, Neutral Killings, the Mafia Factional Kill, or Neutral Benigns.
Your action resolves right after your target's action does, any roles that would normally act before or after your action will act the same but your target takes higher priority than your action.

You win with Mirrorers
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Witches
You win with Serial Killers
You must kill the Town
You must kill Bombers
You may spare anyone else


Neutral Killing

Stalker

(This role isn't intended for Episodes)

You are a Stalker.

Your alignment is Neutral Killing.

You are a creepy person who hides in the shadows and follows people around them until they die.
You are an incredibly feared individual who can instill paranoia in even the most hardened of people.

Each phase, you may stalk one person.
Each of your stalked targets will commit suicide four phases after you begin stalking them.
Your targets will not know they are being stalked, until they commit suicide.
You may stalk a new target each phase, and your past targets will all commit suicide over the paranoia that you have caused them.
Your method of killing ignores night immunity, and any Town Protectives trying to stop this attack will fail to do so.
You are night immune. You are also immune to stalking.
If someone tries to roleblock you (including the Jailor), you will stalk your roleblocker and your original target.
Once you begin stalking a target, nothing can save them unless you die before the night they decide to commit suicide.

You win with Stalkers
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else

Detonator

You are a Detonator.

Your alignment is Neutral Killing.

Boom! Nothing is more satisfying than an explosion. Thus you've decided to share your love of explosions with everyone. You hope they'll appreciate this hands on experience with your earth shattering ka-booms!

Each night you may place a device on a player; they will be informed of this.
If a player with a device visits another player with a device, all devices will explode and kill the player holding them. This ignores night immunity.
You may plant a device on yourself; however, visiting a target while you have a device won't trigger them unless the device on the other player is from a previous night.
You are immune to your explosions.
You are redirection immune.
You are night immune.

You win with Detonators
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You must kill everyone else


Spoiler: Image
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Arcthurus
Mafioso
Mafioso
 
Posts: 1477
Joined: Wed Oct 08, 2014 6:41 pm
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Standard Rolecards

Postby Schultz128 » Fri Aug 10, 2018 11:41 pm

The roles contained in this post are considered to be fine for use inside of Standard FM games.

Note that some of these roles are not intended nor illegible for Episodes.

Also note that roles not listed in this post may still be fine to use in a Standard FM game, such as the Vanilla Role post in this thread.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Town
Spoiler: Citizen

You are a Citizen.

Your alignment is Town Citizen.

You don't have any special ability and just try to live your life in peace.

Each day you get to vote in an attempt to remove the Mafia from the community.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


Town Power

Mayor

(This role isn't intended for Episodes)

You are the Mayor.

Your alignment is Town Power.

You are the Mayor of this town, forced to into hiding because of the Mafia invasion.

You have the ability to reveal your Mayor badge, showing everybody who you are and giving you three votes instead of one.
However, doing so will make it impossible for the Doctor to heal you and you will be a top target for the Mafia.
To reveal your role, simply say I am the Mayor! in bold during the daytime, and your Game Moderator will officially reveal your role to the rest of the town.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Retributionist

(This role isn't intended for Episodes)

You are a Retributionist.

Your alignment is Town Power.

You are a very powerful sorcerer and you have decided to help the town rid themselves of the killers that have moved in.
Your area of expertise is resurrection, but upon entering this area of dark magic, you took an oath to only use your powers once.

You may bring one dead town member back to life.
You may only use this ability once, so use it wisely.
Should you die on the night you decide to bring someone back from the grave, the powers that be have decided to finish the job you started and make sure that he comes back.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Jailor

(This role isn't intended for Episodes)

You are the Jailor.

Your alignment is Town Power.

You are the Jailor, responsible for locking up criminals and executing the worst of them.
With the town in disarray, you've decided to use your jail and execution room to return order to this place.

Every night you may jail and potentially execute somebody.
To Jail somebody, you must message your Moderator during the day telling them who you would like to Jail.
If you do not do this before the day is over - you jail no one.
The prisoner will be allowed a 1000 character limit to share a defense with you.
(NOTE: Jailed Mafia will lose the ability to communicate with other Mafia, and they will be unable to see the Mafia Chat.)
If you jail somebody they will be roleblocked and cannot use their night ability, even if they are normally roleblock immune.
However, all night actions fail against your target, unless they are someone with an Investigative night ability.
If you execute somebody, they will be roleblocked and killed. An execution will kill anybody, even roles immune to other forms of night killing.
If you execute a Town member, you can not execute anybody else for the remainder of the game. You will still be able to jail people though.
You can execute up to 3 times.
You can't execute on the first night.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Lawyer

(This role isn't intended for Episodes)

You are a Lawyer

Your alignment is Town Power

Celebrated around the county as a true defender of justice, you were widely known for your ability to see fair verdicts to the end.
It is now time you realize that your power is exactly what the town needs to see the right people punished.

During the day you may select a player, that night the player then can optionally write a 1000 character affidavit which will be sent to you. You may hold on to the affidavit yourself or submit it to the town and it will be posted completely anonymously.
You may also pm your moderator during the day to start a trial, when a majority is reached on a player it will be announced that you have entered the gallows and a trial has begun.
During a trial you can communicate with the town anonymously via two 1000 character limit messages for your opening/closing arguments.
Within 24 hours, the players must send a vote of /Guilty or /Not Guilty to the Game Moderator.
Your vote counts as three in trials.
At the end of the Trial, regardless of the verdict, the Day Phase will end.
During your trials, you may also swap defendants, or force a verdict. You may only do each of these once and they can be used together.
You may do this only three times. You can also perform this power on yourself.
The only exception is the lynch of a Jester, this will cause your trial to fail, swapping defendants to a Jester will force them to haunt the Lawyer the next night.
Players may not whisper during trials.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


Town Investigative

Sheriff

You are a Sheriff.

Your alignment is Town Investigative.

You are the Sheriff in this town and your role is to enforce the law.

Every night you have the ability to investigate one town member to see if they're up to anything suspicious.
If your target is a member of the Mafia, a Serial Killer, or a Stalker you will know.
However, the Godfather, the Arsonist, and the Bomber hide their tracks too well and will appear as not suspicious to you.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


Investigator

You are an Investigator.

Your alignment is Town Investigative.

You are a private investigator, making a living trailing people for any client that pays you enough.
Your quiet life is rudely disturbed when the town is invaded by bad guys and you decide to use your skills to track every last one of them down!

Every night you have the ability to investigate 1 town member to discover their role.
You will always be able to narrow it down to a few roles related to each other, but you won't be completely sure.
You may also discover that a certain character is the Framer. (But beware! If somebody is framed, they could look like anything to you, so be careful.)

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.

Lookout

You are a Lookout.

Your alignment is Town Investigative.

You are a sharp eyed-individual that can recognize people from afar.
In the past people would pay you to watch over them to make sure that nobody would enter or leave their residence unnoticed.
However, since the Mafia invasion, you have decided to use your skills to help eliminate the Mafia.

You may watch one person each night.
You will see who visits that person each night, should someone visit.
You may not watch yourself and you will not know the roles of the visitors, only that they visited.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


Spy

(This role isn't intended for Episodes)

You are a Spy.

Your alignment is Town Investigative.

You were once used in battle with the goal of gaining information about enemy tactics.
You were able to retire young, having gained the support of the military who in turn paid you very handsomely.
However, your stay in the town of Salem does not remain the peaceful retirement you once envisioned due to the Mafia invasion.

You have the ability to see who the Mafia visit at night. You will not know what Mafia role visited which player; all you will know is that they were visited by a member of the Mafia.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Tracker

You are a Tracker.

Your alignment is Town Investigative.

You are a guide working out of this town, so you've got a keen mind when it comes to tracking. Using it to see what everyone is up to at night could help find the killers.

Every night you may target a player and see who they visited if anyone.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Detective

You are a Parity Cop.

Your alignment is Town Investigative.

You're an inspector, particularly admired for you comparisons between criminals and forming connections among suspects. Always ready for a challenge, you're excited to see what these petty lowlifes bring to the table.

Each night you may question a player.
When you question a player you will be informed if they have a connection to the previously questioned player or not. If they are connected then they are of the same alignment (Town, Mafia, Neutral).

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Town Protective

Doctor

You are a Doctor.

Your alignment is Town Protective.

You are this town's doctor, and have kept everybody healthy for years.

You have the ability to visit one person each night. If they are attacked that night, you arrive just in time to save their life.
If your target is attacked, both you and your target will receive a message saying your target was attacked but healed.
You also have 1 self-heal, allowing you to instead save yourself if you are attacked.
You can only use the self-heal once, regardless of if you are attacked or not that night, so use it wisely.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


Bodyguard

You are a Bodyguard.

Your alignment is Town Protective.

You are a trained bodyguard, capable of throwing yourself into harm's way to save your client.

Each night you can choose one player to protect.
If your target is attacked, both you and the attacker die instead.
If you successfully protect someone, you can't be saved from death.
Your counterattack ignores night immunity.
You also have 1 bulletproof vest. If somebody tries to attack you when you wear a bulletproof vest, they will receive a message saying that you were immune.
However, you can only use this vest for one night, so choose wisely.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.

Marshal

You are a Marshal.

Your alignment is Town Protective.

Once a figurehead of the law, you experienced a horrific accident and have vowed not to kill anymore. Instead you decide to use your presence as a deterrent to these thugs that have rooted themselves in your hometown.

Each night you may choose to follow a player. Your presence scares one malicious person from targeting them.
You will only be informed if you scare away a role who had killing intentions.
Should your target be visited by multiple people with malicious intent, only one will flee. (Mafia Deception > Witch/Escort/Consort > Killing Roles)
Roles that use charges will still consume them upon being frightened off.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


Botanist

(This role isn't intended for Episodes)

Your role is Botanist

Your alignment is Town Protective

You have discovered a breed of plant capable of stopping bullets with it's roots, you had better put this to good use.

During the night you may choose to target up to 2 people. You will put a plant at each of their houses.
If a player with a plant would be attacked, they will survive, however, their plant will wilt and die.
Due to the nature of this new breed, any other plants not in your possession will also wilt and die.
The protection will not kick in until next night.
You cannot target yourself.
However, those you have with you will remain healthy.
You have 8 plants in total.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Town Killing

Vigilante

You are a Vigilante.

Your alignment is Town Killing.

You believe that the law of this town is useless against the evil-doers in your town and have decided to take matters into your own hands.

Each night you may decide to shoot and kill one town member you believe to be evil.
However, if the person you shoot turns out to be Town, you will be overcome with grief and vow never to shoot again.
You only have 3 bullets, allowing you to perform your night action up to 3 times. Make them count.
You may not shoot on the first night.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.

Veteran

You are a Veteran.

Your alignment is Town Killing.

You're a war-hardened soldier who is living out his retirement in the small and calm town of Salem.
But your retirement is short-lived, as people begin dying when the Mafia comes to town.
Luckily you still have your gun with you and you can use it to go on alert, killing anyone who comes to your house that night.

Going on alert makes you kill anybody who comes to your house that night, both evil and good, so use this power carefully or you will do more harm than good.
This can also kill people who are normally night immune, like the Godfather, Serial Killer, and Arsonist.
You are immune to attacks, douses, stalking, and any other harmful night actions while on alert.
You can go on alert only 3 times throughout the game.
You are immune to being roleblocked.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


Firebrand

You are a Firebrand

Your alignment is Town Killing.

Flames burn ruthlessly and so does your drive to save this town. No price is too high, and you only have one shot; so you're determined to make this count.

Each night you may douse a player in gasoline.
You may also ignite all of your doused targets, however you may only ignite once so choice your actions wisely.
Your method of killing ignores night immunity and appears identical to the Arsonist's methods.
The Arsonist cannot ignite your targets, nor can you ignite theirs.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Town Support

Medium

You are a Medium.

Your alignment is Town Support.

You are a powerful psychic who can communicate with the dead.
The dead cannot comprehend our speech, and we cannot comprehend theirs. That is where you come in - you are the translator in the middle!

At night select a dead player, you will open a séance with them allowing you to communicate to them.
Communication must be done through the moderator.
The only limit is that you may not explicitly or implicitly talk about other mediums or your identity.
The dead only have until the end of the Night Phase to answer you back and see all medium messages as a generic "medium".
Dead players being contacted by a Medium are still permitted to private message other dead players as well.
Your séances will fail if the dead player is an active Phantom or Shade, the dead may also choose to outright deny you.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


Escort

You are an Escort.

Your alignment is Town Support.

You are this town's escort, usually providing various pleasures in exchange for money.
But, now that evil people are overrunning this town, you decide to use your "skills" to help the town.

Each night you can choose one player to visit.
You will spend the night with your target, who will be too busy to use their role that night, effectively roleblocking them.
Your target will be informed that they were roleblocked.
However, if the person you visit turns out to be a Serial Killer, you become the Serial Killer's target instead of their intended target.
You are immune to being roleblocked.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.

Transporter

You are a Transporter.

Your alignment is Town Support.

Your job is to move people, no questions asked.
Not only that, but you are very good at it!
You swap two people during the night in the hopes of saving the lives of your fellow innocent town members.

Every night you may transport two people.
The two people will be notified that they were transported.
Any actions against the two people will be swapped. This includes investigations, killings, and being controlled by a witch.
You may not transport yourself.
You are immune to being controlled by a witch.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


Trauma Patient

You are a Trauma Patient.

Your alignment is Town Support.

An amnesiac recently released from the hospital, almost everything is a blur... the only thing you remember is that you were saved. By a Bodyguard? Feeling indebted to the town you wonder what you were before the accident.

At night you may choose to remember a non-unique, non-killing Town role.
You will assume this role the next night.


You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


Mafia
Spoiler: Mafia Head

Godfather

You are the Godfather.

Your alignment is Mafia Head.

You are the lord of crime in this town and have decided that it belongs to the Mafia.
You try to achieve this by systematically killing off one of the citizens each night.

You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
As the leader of the Mafia every other member will report to you what happened to them each night
If you are interrogated by a Sheriff, you will appear to be "Not Suspicious".
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else

Caporegime

You are a Caporegime

Your alignment is Mafia Head.

A trusted and loyal lieutenant to the influential Godfather. Not being a fan of the killing part, you instead prefer to read and book keep the mafia's earnings sending your goons to perform the will of the Mafia. For operations such as these you push aside your disgust and instead remind the goons just why you're in charge around here.

You may target a member in your team at night, retraining them into another Mafia role of your choosing. The player who is being retrained is roleblocked even through immunity if the retraining succeeds. However, should you be retraining yourself this will be ignored.
Should this ability succeed then you must wait an additional night until you may retrain again.
You may not promote players into unique roles, even if they are already an unique role.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else

Underboss

(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)

You are the Underboss.

Your alignment is Mafia Head.

You've been sent here with a small group by the Godfather, a mission to take Salem over. You're the second in command and have learned much from the Godfather and your life on the streets. One thing the seperates you from your superior, and you're especially proud of, is your "hands on" approach with your job.

Every day, you may choose to jail somebody.
To Jail somebody, you must message your Moderator during the day telling them who you would like to Jail. If you do not do this before the day is over - you jail no one.
The prisoner is removed from any night chats they might be and are roleblocked. However, they may send a 1000 character defense to you.
While imprisoned, only Protective and Investigative abilities may be used against your target.
If you choose to execute your prisoner as the Mafia's night kill, they are roleblocked and killed. This does not ignore night immunity.

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else


Enforcer

(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)

You are an Enforcer.

Your alignment is Mafia Head.

You've arrived at your destination, at last you will take charge of your own team of Mafiosi. Initially recruited for having an exceptional eye for detail. Finesse that some people miss, you are able to duplicate with near perfection soon after. The Godfather very much appreciated your talents, but told you that you still had much to learn. Honing your innate ability and communication skills over the years you've worked hard to prove yourself, today is finally the day you will show that you are worthy of your gift.

As long as you are alive, the Mafia may secretly communicate during the day.
Once each night you may target a member of the Mafia and a person not aligned with the Mafia. Should either role be visited that night by a role which has a directly helpful or harmful ability, you will copy that role and perform its action on your second target, or vice versa. You will do this for all actions being carried out on your targets that night, including self-targeting abilities other than Veteran alerts.
You may not target yourself.
This ability ignores transports and if one of the targets is Witched, the second target will be forced to visit the same player as the first. The Spy will not see which member of the Mafia you visit, but they may see which member of the Town you visit.
You may communicate with your allies each night, for as long as they are alive.

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else


Mafia Tactical

Mafioso

You are a Mafioso

Your alignment is Mafia Tactical

You're a goon, following your Godfather's every command.
It's not all bad though, because when a higher placement opens up in the Mafia you'll be the first to take it.

Each night you may choose 1 member of the Mafia to shadow. You will carry out their job that night on any target you wish.
You may only do this once per player in the Mafia.
Shadowing a Mafia Head role only grants you their specific passive(s). Night immunity is not applicable.
If a member of the Mafia dies you may permanently assume that role if you wish at any time.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], and [x] the [role]

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else


Blackmailer

You are a Blackmailer

Your alignment is Mafia Tactical

Everyone who knows you doesn't want anything to do with you, but typically it's too late by then. Heck, even among the Mafia you are given the cold shoulder. With a smile almost creepily plastered on your face all the time, you have an unhealthy obsession with your job more so than any other member, and that's just what the Godfather wanted. You are the Blackmailer.

Each night you may visit a single player's house, you are informed of what roles also visit them.
Each day you can send three anonymous messages to any player. The player may send a message back if they wish.
Anonymous messages are limited to 200 characters.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role]

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else


Hustler

You are a Hustler

Your alignment is Mafia Tactical

You know your ways around the street ever since you were young, and how to make a living off those dumb enough not to catch you. The first time you were caught was by the Godfather, and well, that opened up a whole bunch of new oppertunities for you.

Each night you may visit a player, repeating all actions that happened to them last night again.
If you repeat an investigative action, instead you will get the results.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else


Mafia Support

Consort

You are a Consort.

Your alignment is Mafia Support.

You were once an escort, giving away services to give your client's pleasure in exchange for money.
You hated it, however, and felt used every night.
Once the mafia came into town, you didn't hesitate one moment and managed to join them, offering to use your "skills" to distract townsfolk while each and every one of them was murdered.

Every night you can choose to target one player.
You'll distract them that night, roleblocking them.
Your target will be informed that they were roleblocked.
However, if the person you visit turns out to be a Serial Killer, you become the Serial Killer's target instead of their intended target.
You are immune to being roleblocked.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else


Consigliere

You are a Consigliere.

Your alignment is Mafia Support.

You were a successful investigator in your early days. However, you quickly learned that playing fair doesn't pay and when the Godfather approached you and asked for you to join them, your choice was easy.
These days, you work as a Consigliere for the Mafia, figuring out what role every person plays in a town to help them make quick work of the towns they take over.

Every night you can choose to target one player.
You'll investigate them that night, finding out their exact role.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else

Agent

You are an Agent.

Your alignment is Mafia Support.

You were a brilliant Spy in your early days, one of the best in the country. However, on one mission you were captured - by the Godfather.
To your great surprise, he wanted to help you retire after all your years of service. The deal was simple. Use your talents to collect sensitive information from the townsfolk and he will rule to grant you whatever you want in this silly little town.

You can choose one player to spy on during the day. You will be informed if this player visits others at night.
Each night you also have the ability to plant a bug on a person. The bug will allow you to see who they visit that night, or if they do at all.
As well the bug will inform you what feedback they receive at the end of the night.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role]

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else

Mafia Deception

Janitor

You are a Janitor.

Your alignment is Mafia Deception.

You are a janitor, hired by the mafia for your skilled method of cleaning crime scenes.
You can clean a crime scene, hiding the role of somebody who died that night.

Each night you can choose to clean a player. If that player dies that night, their role won't be revealed to the town upon death. However, you WILL see what their role is.
Their last will will also be revealed to you and hidden from the rest of the town.
It doesn't matter who kills your target or what side your target is on, the only thing that matters is that they die that night for your skill to work.
If your target doesn't die, it will still use up one of your cleanings.
You can only choose to clean a target 3 times during the entire game.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else


Framer

You are a Framer.

Your alignment is Mafia Deception.

You are a framer, skilled at forging documents.
With your skill, the Mafia was glad to hire you in exchange for your services.

Each night you have the ability to frame one player of your choice. If they're inspected by the Sheriff that night, it'll say they're a Mafia member. You may also choose which role they appear as should they be inspected by the Investigator.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else

Disguiser

You are a Disguiser.

Your alignment is Mafia Deception.

You were a once great actor lured into the Mafia with the promise of fortune and a chance for a final performance. You can fool the most observant people with your costumes and antics.

Every night you may visit two players swapping all of their results for any investigative role. The only investigative role who will not be fooled is the Sheriff, so watch out!
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else

Prankster

You are a Prankster

Your alignment is Mafia Deception.

You are the Prankster, who once filled his days pranking others with elaborate jokes. One time, you managed to make somebody believe that his entire family was murdered. Geez, the look on his face when you told him he was pranked!

Every night you can choose to target 1 player.
Your target's real night results will be replaced with a false night result of your choosing.
The effect you choose will not actually be done; For example, an investigator pranked into thinking he was roleblocked will still receive night results with clues as to which role his target was. However, he will not know for sure if he slept peacefully.
Other pranks cannot be overwritten and if a player is pranked twice by two pranksters, they will get two messages.
If you are controlled by a witch, you will make your target think they "slept peacefully."
You may only choose to prank a target 3 times the entire game.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else


Mafia Espionage


Traitor

(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)

You are a Traitor.

Your alignment is Mafia Goon.

You cut a deal with the Godfather years ago for the promise of a high position in the Mafia if you help them take over this town. You've toiled too long in this dead-end village while waiting for their return. Now that the Mafia has finally arrived, it is time for you to assist them from the shadows.

At the start of the game the mafia are informed of your existence, but they do not know your identity.
If a mafia member dies, you may select them at night to rummage through their belongings. This will tell you who they targeted each night as well as what their night feedback was.
The Godfather hides their tracks too well so their belongings cannot be searched.
If a member of the mafia attempts to attack you, you will hide from them and the kill will fail. They will be informed that you were immune. Any other attack on you, however, will succeed.
If a Mafia Deception role targets you they will still visit you, but their action will fail and a charge will not be consumed.
If all of your allies die you will leave the town in defeat.

Your allies are [x], [x], [x], and [x]. You do not know who is what role.

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Neutral
Spoiler: Neutral Benign

Survivor

(This role isn't intended for Episodes)

You are a Survivor.

Your alignment is Neutral Benign.

You don't care about the townsfolk, nor do you care about the Mafia.
All you care about is saving your own hide and you'll side with whoever will keep you alive.
Your only goal is surviving the game.

Each night you can choose to put on a bulletproof vest. If somebody tries to attack you when you wear a bulletproof vest, they will receive a message saying that you were immune. This doesn't work for roles that bypass night immunity, like the Jester and the Arsonist.
You can only use this ability 3 times, so use it wisely.

You win with the Town
You win with the Mafia
You win with Survivors
You win with Witches
You win with Arsonists
You win with Serial Killers
You win with Stalkers
You must kill Bombers
You may spare anyone else


Amnesiac

(This role isn't intended for Episodes)

You are an Amnesiac.

Your alignment is Neutral Benign.

Recently released from a near-death head trauma incident, with no memory of who you were, the doctors felt it best for you to go home - perhaps surrounded by your friends and neighbors you will remember who you were.

You may become any role that has died, except for Unique Roles (Mayor, Retributionist, Godfather, etc).
You choose this role at night and become your chosen role after dawn if successful.
The role you choose shall become visible to everybody and you may begin taking actions as that new role the next night.
Once you select your role, you will receive a new Role Card corresponding to your selected role.

To win, you must first select a role - you then win with whoever that role would win with!
As Amnesiac you do not win just by surviving to the end of the game, you must select a role to win.


Double

You are a Double.

Your alignment is Neutral Benign.

You're a drifter, just looking for a place to live and a purpose to get behind. After coming to Salem on promise of a new life, you don't feel such sentiments. But everyone else seems to have such some sort of drive or conviction, perhaps if you just borrowed their life for your own?

You have a single night immunity piercing attack.
This attack also cleans it's victim.
You will copy the player's role who you kill exactly, if they were doused or even stalked you now have to live with that too.
If another Double kills your target, then you will both fail, you aren't allowed to share.
If your kill fails, or you die the night of conversion then you will automatically lose. You will also die should you be a Double without your shot.
You cannot win as a Double.


Phantom

(This role isn't intended for Episodes)

You are a Phantom.

Your alignment is Neutral Benign.

When the Town's Baron was still living, you were the most loyal servant anyone could ever hope to ask for.
Though you haven't aged a day, you feel like your life should reach its end. In doing so, you make yourself the ultimate servant anyone could ever want.

During a Day or Night you can inform the Game Moderator you wish to channel spiritual energy during a phase.
If you die doing this, your body will appear as Cleaned and you must choose to serve someone the following night for the rest of the game.
You may only perform this ritual 5 times. You cannot serve people who vote to lynch you.
You may also choose to automatically serve your killer.
After you have chosen to serve a master, you may both communicate via 5 200-character limit whispers every Night Phase.
You can also choose to haunt someone's house for your master, revealing everyone who visits that person for you and your master that night.
You cannot haunt your master's house.
You win if your efforts help your Master's side win the game.
You lose if your efforts fail to help your Master's side win the game, if you die without performing the ritual, or should you remain alive at the end of the game.
You will also leave the town if you fail all of your rituals, resulting in a loss.


Shade

(This role isn't intended for Episodes)

You are an Shade.

Your alignment is Neutral Benign.

Vengeance, grudges, hatred. You feel like you embody all of these things. Knowing that it's your time to go, you want to leave a legacy and take down someone with you.

During a Day or Night you can inform the Game Moderator you wish to channel spiritual energy during a phase.
If you die doing this, your body will appear as Cleaned and you must choose to serve someone each day for the rest of the game.
You may only perform this ritual 5 times.
After you have chosen to a player serve, you may both communicate via 5 200-character limit whispers for the next Night Phase.
You can also choose to haunt someone for the player you are serving, revealing who they visit for you and whoever you are serving that night.
You win if your efforts lead to your killer losing.
You lose if your efforts fail to result in your killer losing, if you die without performing the ritual, or should you remain alive at the end of the game.
You will also leave the town if you fail all of your rituals, resulting in a loss.

Neutral Evil

Witch

You are a Witch.

Your alignment is Neutral Evil.

You hate these townsfolk. Every last one of them. They act like witches are evil, not realizing the great things your magic can do.
You'll show them, you'll show them all how powerful your magic is! They'll pay for forcing you to hide like this!

Every night you can choose somebody to control and somebody who you want your controlled player to use their ability on.
You won't be informed of the end result of your controlling or even if the one you controlled had an ability to use at all!
You'll have to pay close attention to learn people's abilities and use them to make the townsfolk suffer.
Your expertise in magic also taught you defensive spells. You have perfected a magical immunity shield, which shrouds your body.
It will discharge the instant you are attacked without protection. The shield will only work against gunshots, stabbings, and dousing.
Once the shield has discharged these attacks will harm you, like any other non-magic user.
The attacker will only know of your immunity to their attack. The Veteran and Jailor are immune to this shield.
You are immune to being roleblocked.

You win with Witches
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Kleptomaniacs
You win with Serial Killers
You must kill the Town
You must kill Bombers
You may spare anyone else

Bomber

You are a Bomber.

Your alignment is Neutral Evil.

Enough is enough! For the longest time, you've tried to further Science, learning everything you have from Chemistry, but no one is listening!
You'll show them! You know exactly how to form explosive compounds, to make one final display for everyone to see and experience!

Each night you may attach a fuse to one person. Each fuse will last for two nights.
If that person is attacked, the violence of the event triggers the fuse.
Once the fuse is triggered, a warning is sent to the Town that a fuse has gone off.
After 3 following nights, the bomb will detonate, killing everybody in the town while you hide in your shelter.
The only way to defuse the bomb is to kill the Bomber first.
You are night immune.

You win with Bombers
You must kill the Town
You must kill the Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Survivors
You must kill Witches
You must kill Stalkers
You must kill everyone else


Jester

(This role isn't intended for Episodes)

You are a Jester.

Your alignment is Neutral Evil.

Your goal is.... You don't have any!
You just cause mayhem in the town, annoying townspeople and mafia alike.

You win the game by being lynched during the day by a majority vote.
You lose the game by dying during the night.

If you get lynched during the day, that night you may choose one of the players that voted for you to die of guilt. This ability bypasses any form of night immunity, including being healed by a Doctor or Jailed by the Jailor.

Will you pick a townie, the Godfather, or just that guy you don't like? It's all possible with a wildcard like the Jester.

You win with the Town
You win with the Mafia
You win with Survivors
You win with Witches
You win with Arsonists
You win with Serial Killers
You win with Stalkers
You win with Bombers
You may spare anyone else


Executioner

(This role isn't intended for Episodes)

You are an Executioner.

Your alignment is Neutral Evil.

You've been hired by an outside source to get your target lynched at any cost.
Your target will be decided by RNG, but it will always be one of the innocent Townsfolk.

You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
You will also receive a message stating you were attacked.
Your goal is to get your target lynched by a majority vote.
If you succeed at this, you've won the game and will be allowed to spend the rest of the game in Salem however you wish.
If your target dies at night, you will become a Jester and win by being lynched as mentioned on the Jester Role Card.

You win with the Town
You win with the Mafia
You win with Survivors
You win with Witches
You win with Arsonists
You win with Serial Killers
You win with Stalkers
You win with Bombers
You may spare anyone else

Warlock

You are a Warlock

Your alignment is Neutral Evil.

Mortals, all you wish is to be left alone from their silly conflicts and empty promises. Salem used to be your home and yours alone. While you despise all those who now live here, you have a particular grudge against the townies who first settled here.

Each phase you may hex a player of your choice. If that hexed player dies in the next two phases you will be completely immune the phase during and after their death. This includes methods that would normally kill regular night immune players, douses and stalks. The only thing that pierces this immunity is the Bomber.
You will learn the identity and role of anyone attempting to attack you.
If you are to be lynched while immune the day will lose 24 hours instead of you being lynched, unless a Lawyer objects beforehand.
You may not hex yourself.

You win with Warlocks
You win with Witches
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill Bombers
You may spare anyone else

Kleptomaniac

You are a Kleptomaniac

Your alignment is Neutral Evil

A petty criminal who just can't help themselves. It's amazing what people take to their graves. So you've decided to relieve them from any possessions they have, it's not like they're using them anymore.

Each night, you can choose a dead player to steal from.
You will be passively informed of how many charges each dead player has at the beginning of each night.
You may use their ability as if you were that role for that night and gain any of their special attributes (IE night/roleblock immunity).
For each dead person you may only steal from them once.
You may not steal from unique roles, Witch being the only exception.
When you steal from a killing role, you will only take their passives. You're not one for killing.
You have no idea how the Bomber's fuses work, thus you've decided against using them.
You must be alive at the end of the game in order to win.

You win with Kleptomaniacs
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Witches
You win with Serial Killers
You must kill the Town
You must kill Bombers
You may spare anyone else


Neutral Killing

Serial Killer

You are a Serial Killer.

Your alignment is Neutral Killing.

You are nuts! Psychotic! Crazy! Mental! Insane! Over the edge! Uncontrollable! Irrational!
You were once in an asylum, in solitary confinement for first degree murder. Recently released, you have emerged with a new look at life: not to kill just anybody, but to kill everybody!
Your thirst for blood and murder will never be satisfied and although the Godfather approached you, you declined and said that you will kill the Mafia too!

Every night you may kill one person.
You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
If someone tries to roleblock you, you will attack them instead of your chosen target.
You win if it is just you and the Godfather remaining.
You lose if it is just you and an Arsonist remaining.

You win with Serial Killers
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill Arsonists
You must kill Bombers
You may spare anyone else


Arsonist

You are an Arsonist.

Your alignment is Neutral Killing.

You love fire.
You love the smell of fire, the sight of fire, and nothing makes you feel better then watching houses burn and seeing and hearing those inside panic and die.
You care for no one but yourself and nothing would make you happier than watching everyone burn.

Each night you may douse one player or ignite all of your doused targets.
If you are doused by another Arsonist, you may wait a night to clean the gasoline off of yourself.
Your method of killing ignores night immunity.
You cover up your tracks very well and you will appear as 'not suspicious' to a Sheriff.
You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
You win if only you and the Godfather or a Serial Killer remain.

You win with Arsonists
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Bombers
You may spare anyone else


Stalker

(This role isn't intended for Episodes)

You are a Stalker.

Your alignment is Neutral Killing.

You are a creepy person who hides in the shadows and follows people around them until they die.
You are an incredibly feared individual who can instill paranoia in even the most hardened of people.

Each phase, you may stalk one person.
Each of your stalked targets will commit suicide four phases after you begin stalking them.
Your targets will not know they are being stalked, until they commit suicide.
You may stalk a new target each phase, and your past targets will all commit suicide over the paranoia that you have caused them.
Your method of killing ignores night immunity, and any Town Protectives trying to stop this attack will fail to do so.
You are night immune. You are also immune to stalking.
If someone tries to roleblock you (including the Jailor), you will stalk your roleblocker and your original target.
Once you begin stalking a target, nothing can save them unless you die before the night they decide to commit suicide.

You win with Stalkers
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else

Detonator

You are a Detonator.

Your alignment is Neutral Killing.

Boom! Nothing is more satisfying than an explosion. Thus you've decided to share your love of explosions with everyone. You hope they'll appreciate this hands on experience with your earth shattering ka-booms!

Each night you may place a device on a player; they will be informed of this.
If a player with a device visits another player with a device, all devices will explode and kill the player holding them. This ignores night immunity.
You may plant a device on yourself; however, visiting a target while you have a device won't trigger them unless the device on the other player is from a previous night.
You are immune to your explosions.
You are redirection immune.
You are night immune.

You win with Detonators
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You must kill everyone else
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Schultz128
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