[Newcomer FM] NFM6 | Game Over [Town Wins!]

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[Newcomer FM] NFM6 | Game Over [Town Wins!]

Postby ObiWan » Sun Dec 13, 2015 4:53 pm

Newcomer Forum Mafia


Please read the rules below fully.

General Rules:

  1. Be respectful. Should be self-explanatory. No tolerance against racial/homophobic/sexist remarks. If you feel this rule isn't being followed, send the moderator in question a PM.
  2. Do not discuss the game outside of the thread unless otherwise stated. If you have a question about this, ask the mod.
  3. Do not quote any messages from/conversations with the moderator. You may only paraphrase what has been written to you. If you have a question about this, ask the mod.
  4. Do not gamethrow. "Gamethrowing" means actively trying to undermine your, or your faction's, chances of winning.
  5. If you are inactive for more than 36 hours, you will receive a prod, and have 18 hours to reply. If you do not reply within 18 hours, you will be removed. However if your posts are found to not actually try to include content to futher the game, they will not count towards resetting the prod timer. Said content is evaluated under the moderator's discretion. You will be told if your post is valid or not.
  6. Quoting and then editing another player's post for the purpose of misleading is prohibited. Editing to simply cut down the post content to what is relevant is allowed.
  7. Any breaking of the above rules will be treated on a case by case basis - some will receive a warning, while others might result in higher punishment.
  8. Be sure to look at ObiWan's Rules for more info, some of the rolecards that will be used and the ECO if you don't know how a situation is handled.
  9. Lastly, If you have any questions, feel free to ask the moderator. We'll be glad to answer any doubts you may have.


Joining-specific rules:
  • Joining this game is done so through a queue. As the queue is filled up, a new game will begin after the previous one has ended. Each game will have at least 8-9 "newer" players and at least 2-3 "experienced" players.
  • Newer vs Experienced players will be decided under the moderator's discretion.
  • The Newbie Games do not count against your maximum game count. Any substitutes will be experienced players only, so that newer members can fully experience a game from start to finish.
  • A "newbie" classifies someone new to FM who doesn't have quite the hang of the game yet, or just someone new to the "mafia" genre in general. Experience from other forums may carry over.
  • You must have played in two (2) games or less to be considered a newcomer, barring a few cases. Any more than that, you will have to be invited by the mod after PM'ing them.

Unused roles:
Spoiler: Mayor, Lawyer, Jailor, Retributionist, Transporter.
Godfather, Prankster, Agent
Neutral Benigns, Bomber, Neutral Killings


Spy Role Card Change
Spoiler: Spy

You are a Spy.

Your alignment is Town Investigative.

You were once used in battle with the goal of gaining information about enemy tactics.
You were able to retire young, having gained the support of the military who in turn paid you very handsomely.
However, your stay in the town of Salem does not remain the peaceful retirement you once envisioned due to the Mafia invasion.

Each day you can send three anonymous messages to any player. The player may send a message back if they wish.
Anonymous messages are limited to 200 characters.
You also have the ability to see who the Mafia visit at night. You will not know what Mafia role visited which player; all you will know is that they were visited by a member of the Mafia.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Investigation Results:

Spoiler: Your target is very skilled in their line of work. They must be an Sheriff, Investigator, or Consigliere!
Your target is familiar with death. They must be a Medium, Doctor or Janitor!
Your target has a disruptive presence. They must be an Escort, Marshal or Consort!
Your target is secretive. They must be a Spy, Lookout or Blackmailer!
Your target is very full of themselves. They must be a Bodyguard, Disguiser or Witch!
Your target owns guns. They must be a Vigilante, Veteran or Mafioso!
Your target is involved with deception. They must be a Framer!
Your target is an ordinary townsfolk. They must be a Citizen!


Sheriff Results
Spoiler: Your target is Not Suspicious. (Non-mafia)
Your target is Suspicious! (Mafia member or framed)


Features:
  • A gamemode specifically made as a starting point for new players, with a couple of mod-invited experienced players. They'd be playing less to win, and more to guide the game to a natural conclusion.
  • A queue-based signups.
  • D1 FAQ (FM etymology, mechanics explanation, general FM introduction, etc.)
  • Player-by-player in-depth reviews post game, aiming towards improving each player's skill level.
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Re: [Newcomer FM] NFM6 | Preparing

Postby ObiWan » Sun Dec 13, 2015 4:56 pm

Rolelist:
Spoiler: Town Investigative
Town Protective
Town Killing
Random Town
Random Town
Citizen
Citizen
Citizen
Citizen


Mafioso OR Janitor OR Consigliere
Consigliere OR Framer OR Consort
Blackmailer OR Disguiser OR Mafioso

Witch

No whispers. Only one Citizen may roll in Random Town.
Only 1 Mafioso will be allowed to roll, if there is one.


Winners
1. MickGalbani - Shot by Mafia N3 - Doctor
2. ChamAlien - Shot by Mafia N1 - Citizen
3. KingOfEvil
4. Xanet734 - Lynched by Town D2 - Citizen
6. regretless9991 Jordarrian
8. frootiemel
9. mAf1aG1rL ChubbyMooshroom9 murat1996
12. TheCow - Shot by Mafia N2 - Citizen
13. Cyantic

Not Winners
Rocks fire
11. Exacerbated - Shot by Veteran N2 - Consigliere
7. becauseimbatman - Lynched by Town D3 - Consort
10. Arcthurus
5. Totes Arpitr20


Timeline of Events
Day 2 begins
Day 3 begins
End of Final Day

ISO (Isolation Posts)
Spoiler: MickGalbani
ChamAlien - No posts
KingOfEvil
Xanet734
Totes
regretless9991Jordarrian
becauseimbatman
frootiemel
murat1996
Arcthurus
Exacerbated
TheCow
Cyantic
This was not the scumslip you were looking for.


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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby ObiWan » Mon Dec 14, 2015 11:19 pm

Introduction and mechanics.

First of all, welcome to the sixth NFM game. Some of you have already played before, while others are brand new, so I'll try to keep this simple.
Forum Mafia, or FM in short, is a game about deception between the two main factions: The uninformed majority (town) and the informed minority (mafia), with, most of the time, a third-party (neutrals) trying to fulfill their own goals along the way. Logic, mind games, etc. are all part and usual of mafia.

Town and Mafia both have pretty straight-forward win conditions: eliminate the opposite team, and all neutrals with a night killing ability (Neutral Killings*). While the mafia has the opportunity to kill periodically, the town cannot rely on their own killing roles to win the game - for that, they must vote to kill a player by "lynch".
*Note: There are no Neutral Killings in this current game, due to the lower amount of players.

The game is divided in two phases: the Day, and the Night.

  • The Day is when the players post on the gamethread, discussing about what happened during the night, other players, and who should be voted for the lynch. This is also when Whispers* are sent. The first day lasts 24 hours but no lynchs occur during it. The following days last 120 hours (5 real-life days) and lynches are allowed, which will occur after the majority has been reached. After majority is reached, the person is lynched with no trial phase. You may not unvote after majority is reached. To vote, just post "/vote PlayerNameExample". When a player is lynched, they are killed and removed from the game, with their role and last will (if they have one) being shown to public.
  • The Night is a 48-hour period where any player who has a night action may use it (unless jailed). **During this phase the Mafia privately talks on their mafia chat. After the 48 hours are over, all actions are carried out, and the personal results of this phase shall be privately messaged (PM'd) to each player.

*Note: There are no whispers present in this game.
**Note: Day chat is currently allowed. Mafia does not have day chat in regular games, unless a role in play specifically states otherwise.


The game will only end once one of the major factions (or a NK) fulfills their condition.

PM Protocols
When sending me the information below, make sure one of the following is in the subject line:
"NFM Last Will" for Last Wills.
"NFM Death Note" for Death Notes.
"NFM Night Action" for Night Actions.

Mafia Tactical is in play: Meaning - Any member of the Mafia may sacrifice their night action to make the factional kill at night.
------

Terminology.

General terms:

Role Card: The PM which contains the player's role, alignment and abilities.
Game Throwing: Playing against your win condition with the intent of making your own faction lose.
Hard Claim: Directly stating one's own role on the game thread.
Soft Claim: Hinting one's role without explicitly stating it.
Counter Claim (CC): Making a claim which directly contradicts someone else's. E.g Player A hardclaims Citizen, but Player B is a Lookout who saw them visiting, so they hardclaim and bring up their evidence.
Fake Claim: Claiming a role which is not their own's. E.g When a mafia member is demanded to hardclaim, they almost always fakeclaim instead.
Scum/Scummy: Scum is the name given to any role which doesn't win with town, and needs to be eliminated for town's win condition. Being scummy means adopting a behavior which doesn't line up with the behavior expected from a town member.
Confirmed: Being 100% confirmed as a certain [role]/[alignment].
No Lynch: Instead of voting for a player, you may also "/vote No Lynch". If majority reaches on a No Lynch, no player is killed. A No Lynch will also occur when the amount of time for the Day phase is over and majority hasn't been reached. No Lynching is, the majority of the time, beneficial to scum, so aiming towards it is generally scummy.
Reads/Reading: The read you have on a player is the conclusion about their alignment and/or role through their posts or other factors.
WIFOM: WIFOM is the circular reasoning that results from trying to determine the choices of an opponent who acted with full knowledge that their behavior would be subject to scrutiny.
Mislynch: An incorrect lynch on a town member.
Tunneling: Solely focusing on a player and their posts, ignoring others. Often considered scummy.
Last Will: A personal "diary", per see, in which the player may choose to write whatever they consider relevant. Automatically revealed upon death.

Slighter uncommon terms:

FoS - Finger of Suspicion. Putting the Finger of Suspicion onto a player means that one is calling that player scummy and saying that other players should keep an eye on that player. [Alt. Hand of Suspicion (HoS)]
LyLo - Lynch or Lose. A stage in the game where town must lynch scum or they lose. See also: MyLo.
MyLo - Mislynch and Lose. A stage in the game where if town mislynches (lynches town) and the Mafia make a kill town loses.
PoE - Process of Elimination.
OMGUS - "oh my god you suck". An acronym used to describe retaliatory actions such as votes. Ex: voting a player because they voted you citing the reason "because they are stupid".
PbPA - Post by Post Analysis. Analyzing a player's posts in succession, typically associated with ISO.
ISO - Isolation. Looking at a player's total posts in a game, in succession.

For a more complete list, feel free to look here.

------

Playing as Town

While Mafia can talk strategy during the night (and in the case of this game, during the day), the town needs to use the day phase to discuss and figure out who is and isn't town as well. What can you do, then?
Try to progress discussion in a fashion which will be benefitial to the town, try to look for posts that feel scummy, ask and answer questions other players have made, try to see which intentions a player has behind their posts, be active and post reads regularly. Avoid plays which could benefit scum instead (e.g Hardclaiming for no reason, fakeclaiming), and try your best to think for yourself - it's a common mistake to follow blindly whatever other players have to say.

And be sure to read ObiWan's guide about playing as Citizen.

Playing as Mafia

As scum, you should play exactly like you would as town - be active, post reads, try to look productive, etc. The difference here are your goals: Hiding information, misleading the town and stalling out long enough until they no longer outnumber you. This means appearing as scum-hunting, but in actuality pushing for a mislynch by questioning, false reading and trying to depict a player as scum. However, keep in mind that if a teammate is acting undeniably scummy and their lynch looks like the right call, try not to oppose it too obviously - or it could be tracked back to you.
And remember: you are a team, and thus communication is essential. Try to talk over every situation so you can plan in advance.

Playing as Neutral

There is pretty much only two possible roles in play here, so to be short: Push for your goal actively, but be careful. As Exe, don't let yourself look as scum tunneling, but instead play as a town member would - take your time to focus on others and legit scumhunting. As Jester, be anti-town, but don't be too obvious, so the town won't have second thoughts about your lynch.

Golden Rules:
Don't claim Neutral.
Don't be inactive.
Remember what your goals are at all times.
Don't panic if you commit a mistake, but try to work your way around it.
Have fun. It's a game, after all.

------

For anything else, feel free to ask me, the experienced players and/or take a look at the FM Main Hub.
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby ObiWan » Mon Dec 14, 2015 11:26 pm

A bell rung in the early morning hours in Salem. This was abnormal, because that bell had not rung in many, many years.
Some blood was spilled out in the center of town, this was not good.
It seems the dark ages had come back to Salem, and this time, no one was safe.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Day 1 begins!

24 hours remain in Day 1

Day 1 will end on December 15th at 10:30PM MDT

There is No lynching Day 1.
Introduce yourself to the Town!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Make sure you read through the Introduction post before you ask any questions. Most of your questions will be answered there.
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby TheCow » Mon Dec 14, 2015 11:30 pm

ayy lmao
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby Cyantic » Mon Dec 14, 2015 11:31 pm

obi has anyone ever told you that really bloody late is not a good time for a daystart
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby TheCow » Mon Dec 14, 2015 11:32 pm

This is perfect. G A M E T I M E
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby ObiWan » Mon Dec 14, 2015 11:33 pm

Cyantic wrote:obi has anyone ever told you that really bloody late is not a good time for a daystart


How about 5am next time? ;)
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby TheCow » Mon Dec 14, 2015 11:33 pm

Let's make it to page two B O I S
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby Cyantic » Mon Dec 14, 2015 11:34 pm

ObiWan wrote:
Cyantic wrote:obi has anyone ever told you that really bloody late is not a good time for a daystart


How about 5am next time? ;)

3AM is the ultimate start time c'mon obi

it's actually is a 3AM daystart for arc. poor lad
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby Exacerbated » Mon Dec 14, 2015 11:35 pm

g r e e t i n g s t r a v e l e r s

gg
a
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e
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby TheCow » Mon Dec 14, 2015 11:36 pm

We doing setspec this game? I've done it like 4 times for this set now so I think I'm g o o d
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby Cyantic » Mon Dec 14, 2015 11:37 pm

the witch category has a 100% chance of rolling SK now cow

there's the setup spec
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby Totes » Mon Dec 14, 2015 11:44 pm

Just chillin' here.
Heroes Never Die


Guess who owns a genuine WW2 German infantry helmet. This gal.


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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby Exacerbated » Mon Dec 14, 2015 11:50 pm

/vote mAf1aG1rL

Her name has "mafia" in it so she must be Mafia.
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby KingOfEvil » Mon Dec 14, 2015 11:51 pm

Another NFM, fun times abound! Nearly a third of the list are familiar faces from my previous NFM. Inb4 some of you lynch me incorrectly again and have town lose once more :P
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby TheCow » Mon Dec 14, 2015 11:52 pm

/vote Exacerbated
rvs is for scrubs
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby Exacerbated » Mon Dec 14, 2015 11:54 pm

/vote TheCow

Like Oh My God, You Suck!
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby Cyantic » Mon Dec 14, 2015 11:54 pm

KingOfEvil wrote:Another NFM, fun times abound! Nearly a third of the list are familiar faces from my previous NFM. Inb4 some of you lynch me incorrectly again and have town lose once more :P


interesting

may i inquire on the need to associate your lynch = town's loss?


that's a good wagon you got there cow. all the nice bells and whistles.
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby ObiWan » Mon Dec 14, 2015 11:54 pm

Witch had a 100% chance of rolling Witch, just letting you guys know so there isn't any confusion.
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby Cyantic » Mon Dec 14, 2015 11:55 pm

ObiWan wrote:Witch had a 100% chance of rolling Witch, just letting you guys know so there isn't any confusion.


oi let me ruin the newbies obi
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby TheCow » Mon Dec 14, 2015 11:57 pm

Does witch have a higher chance of rolling witch in the witch slot?
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby ObiWan » Mon Dec 14, 2015 11:57 pm

TheCow wrote:Does witch have a higher chance of rolling witch in the witch slot?


Only if we figure out which witch is which.
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby KingOfEvil » Tue Dec 15, 2015 12:03 am

Cyantic wrote:interesting

may i inquire on the need to associate your lynch = town's loss?


I only bring it up since there's so many familiar faces from the last time it happened, of which town ultimately lose on my lynch.

Long story short: TheCow was scum, made the fluffiest claim (so much fluff it could have made a down pillow) to the town, I stated my hard concrete evidence to the town which was contradictory to his and matched up with another town members findings as Lookout and Spy combination. TheCow fluffs on and I get lynched in the end, even by my own town that verified the evidence, and town lost on that lynch. Some of those town said they would know better for next time when I plead, so this is the next time!
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Re: [Newcomer FM] NFM6 | Day 1 [Let's do this]

Postby Exacerbated » Tue Dec 15, 2015 12:05 am

KingOfEvil wrote:
Cyantic wrote:interesting

may i inquire on the need to associate your lynch = town's loss?


I only bring it up since there's so many familiar faces from the last time it happened, of which town ultimately lose on my lynch.

Long story short: TheCow was scum, made the fluffiest claim (so much fluff it could have made a down pillow) to the town, I stated my hard concrete evidence to the town which was contradictory to his and matched up with another town members findings as Lookout and Spy combination. TheCow fluffs on and I get lynched in the end, even by my own town that verified the evidence, and town lost on that lynch. Some of those town said they would know better for next time when I plead, so this is the next time!


That was definitely unfortunate, but being right is half the battle. Convincing others that you are right is a very big part of this game.

Hopefully this game will be better for you!
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