CFM12 | Plateau of Fate | "Inner Workings" (Town Wins!)

The threads where you play mafia will be posted here.

Moderators: Varanus, FM Game Moderators

CFM12 | Plateau of Fate | "Inner Workings" (Town Wins!)

Postby ObiWan » Mon Nov 23, 2015 10:08 pm

CFM12: Plateau of Fate
Your destiny awaits.


Rules:

1) This is a CFM, so any official rewards(etc.) are null. You can always be happy you won, though!

2) Be Respectful. This is a game, let's have fun. I shall not condone any toxic behaviour.

3) Be active. This game shall follow the standard 36-hour prod rules, 18 hours to respond to a prod. If you are prodded twice, you shall be replaced.

4) When making messages and actions, title them as such, but without the quotation marks:

Last wills - "Last Will"
Death notes - "Death Note"
Night actions - "Night Action"
Mask Power - "Mask Power"

Your pm's must exactly begin as shown above. Any extra things in the title that are needed should be fully separated from the above beginnings. Please make my life easier :D Send actions to both ObiWan AND Swordsworth, or they will not count.

5) 3 200-character whispers are permitted. Send whispers to BOTH ObiWan and Swordsworth, or they will not be sent.

6) Do not quote (Or copy/paste) Moderator messages received via PM for any purpose.

7) All things will have flavour, but shall have no actual information. All flavour shall be followed by Game Messages. Do not metagame with flavour, or ye'll swim with the sharks.

8) This is an island, not a military office! No codes or encryptions of any such sort shall be allowed!

9) This is no pleasure cruise, but it's not all that serious either. This is a game, so let's have fun!

10) No quoting/copy pasting your Mask Card, or you WILL be modkilled on the spot. You may only paraphrase (Put it into your own words).


New feature:

Spoiler: Individuals shall receive standard rolecards with the exception of Brotherhood Head and Neutrals, who will have numerous abilities in a SFM10-esque style. They are open to all and will be in the OP. However, everyone shall also receive a second 'rolecard' outlining a separate ability, also called a Mask. This ability complements your role and behaves as a secondary night/day action, or even as a passive. This second set of cards is closed, except for the names, which exist as a clue to the ability given. It shall also be known that:

1: Not all of the secondaries will be rolled, there's like 50 possible
2: Some secondaries are locked to specific roles(e.g, Brotherhood Head will always possess a specific mask.)
3: Some masks are bound by very strict rules. If you do not follow these rules, you will be booted from the game.

When messaging the Moderator, you must specify which ability you are using(in accordance to the card. If you can only use the ability during the day, DON'T PM ME PHASES AHEAD OF TIME, NO MATTER HOW TEMPTING.)

The secondary rolecards are available upon request.


List of Masks possible:

Spoiler: -Shielding
-Levitation
-Speed
-Strength
-X-Ray Vision
-Concealment
-Translation
-Illusion
-Mind Control
-Night Vision
-Telekinesis
-Fate
-Detection
-Telepathy
-Accuracy
-Flight
-Spirit
-Sonar
-Kindred
-Summoning
-Gravity
-Stealth
-Reanimation
-Corruption(Brotherhood locked)
-Hunger(Brotherhood locked)
-Disruption(Brotherhood locked)
-Time Duplication
-Silence
-Repulsion
-Diminishment
-Clairvoyance
-Emulation
-Growth
-Neutral Control(Beast locked)(Un-emulate-able)
-Light (Unrollable)(Un-emulate-able)
-Shadows(Brotherhood locked)(Un-emulate-able)
-Regeneration
-Wisdom(Unrollable)(Un-emulate-able)
-Valour(Unrollable)(Un-emulate-able)
-Truth
-Dimensional Gates(Un-emulate-able)
-Charisma
-Alternate Futures
-Psychometry
-Intangibility
-Possibilities
-Mutation(Brotherhood locked)
-Scavenging(Brotherhood locked)
-Adaptation
-Aging(Innocent locked)
-Biomechanics
-Conjuring
-Fusion
-Healing(Unrollable)
-Incomprehension
-Rebounding
-Sensory Aptitude
-Undeath(Innocent locked)

(Brotherhood locked) - Only rollable by the Brotherhood.
(Innocent locked) - Only rollable by an Innocent.
(Follows STRICT RULES) - A very technically complex mask, which probably won't be present if I can't get a decent player to roll it.
(Un-emulate-able) - Related to the Mask of Conjuring.
(Unrollable) - Cannot be rolled from the start. Later on, though...


Investigative Results:


Spoiler: Your target owns dangerous weapons! The only ones carrying such ordinance would be a Bo-Matoran, Protocairn, or a Shadow Matoran.
Your target has an ethereal factor about them! The only ones who do that are the Ta-Matoran or Fohrok.
Your target has experienced a miserable past! Meaning they are an Fa-Matoran, Tridax or One's Shadow.
Your target spends most of their time waiting for something to happen! Logically they must be a De-Matoran or Shadow Toa or All-Face.
Your target watches other's meticulously! Meaning they are probably an Onu-Matoran, Ko-Matoran or Maxilos.
Your target changes the way people look at each other! They have to be a Ga-Matoran, Antroz or the Shadowed One.
Your target like to play tricks! Therefore there's a high chance that they are a Su-Matoran or Vamprah.
Your target has great mastery over their powers! The likely suspects would be Fe-Matoran, Po-Matoran or Beast
Your target has a blazing passion or determination for something! They must be a Ba-Matoran, Av-Matoran, or Vezon.
Your target is a misfit in the community! Thinking for a while you conclude they must be a Ce-Matoran, Vo-Matoran, or Shifter.
Your target can be anywhere and everywhere! They are no doubt a Le-Matoran or Nivawk!
Your target abides the laws quietly as far as you can tell! Reluctantly you concede they may be a Reconstructed Matoran or Teridax.
Your target has forged documents! They are ???.



RoleCards

Town

Spoiler: Reconstructed Matoran

You are a Reconstructed Matoran.

Your alignment is Town Citizen.

The rebuilding stripped you of your innate talents. But with a mask on, you are no longer quite so helpless.

Each day you get to vote in an attempt to remove the Brotherhood from the community.

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


Town Power

Av-Matoran

You are the Av-Matoran.

Your alignment is Town Power.

Forcibly covered in illusions to hide your identity and power, the time for shying away is over. It's time to face the foes head on!

You have the ability to reveal your true colours, showing everybody who you are and giving you three votes instead of one.
However, doing so will make it impossible for the Fe-Matoran to heal you and you will be a top target for the Brotherhood.
To reveal your role, simply say I am the Av-Matoran! in bold during the daytime, and your Game Moderator will officially reveal your role to the rest of the town.

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


Vo-Matoran

You are a Vo-Matoran.

Your alignment is Town Power.

A former fisherman, your innate powers of lightning have been awakened. Although it'll be tough, you can probably pull together 1 sharp shock to bring someone back from the brink.

You may bring one dead town member back to life.
You may only use this ability once, so use it wisely.
Should you die on the night you decide to bring someone back from the grave, the powers that be have decided to finish the job you started and make sure that he comes back.

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


Po-Matoran

You are the Po-Matoran.

Your alignment is Town Power.

Your innate powers of stone have been awakened, and you've made an impenetrable cell to house those you deem allies of the Brotherhood.

Every night you may choose to jail or execute somebody.
To Jail somebody, you must message your Moderator during the day telling them who you would like to Jail.
If you do not do this before the day is over - you jail no one.
The prisoner will be allowed a 1000 character limit to share a defense with you.
(NOTE: Jailed Mafia will lose the ability to communicate with other Mafia, and they will be unable to see the Mafia Chat.)
If you jail somebody they will be roleblocked and cannot use their night ability, even if they are normally roleblock immune.
However, all night actions fail against your target, unless they are someone with an Investigative night ability.
If you execute somebody, they will be roleblocked and killed. An execution will kill anybody, even roles immune to other forms of night killing.
If you execute a Town member, you can not execute anybody else for the remainder of the game. You will still be able to jail people though.
You can execute up to 3 times.
You can't execute on the first night.

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


Ko-Matoran

(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)

You are a Ko-Matoran.

Your alignment is Town Power.

Your powers of ice have awakened! Known for your ability to deaden conversations, and your fierce reputation of bringing logic to the table, you know you can shepherd things in the right direction.

During the day you may PM the Game Moderator that you wish to activate your power.
If the majority vote is then reached on a player, the Game Moderator will announce that you have entered the gallows.
You can communicate anonymously with the Town via two 1000 character-limit messages for opening/closing arguments.
Within 24 hours, the players must send a vote of /Guilty or /Not Guilty to the Game Moderator.
Your vote counts as two in trials.
During your trials, you may also swap defendants or force a verdict. You may only do each of these once and they can be used together.
At the end of the Trial, regardless of the verdict, the Day Phase will end.
You may do this only 3 times. You can also perform this power on yourself.
The only exception is the lynch of a Jester. This will cause your trial to fail and swapping defendants to a Jester will force them to haunt the Lawyer the next night.

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


Town Investigative

Ga-Matoran

You are a Ga-Matoran.

Your alignment is Town Investigative.

Your innate powers of water have awakened! Although enemies are powerful, they must have had to improvise. You can tell they've painted their disguises on. A little wash will expose them for who they are.

Every night you have the ability to soak one town member to see their true colours.
If your target is a member of the Brotherhood, a Beast, or a One's Shadow you will know.
However, select Brotherhood Heads, the Shadowed One, and the Shifter hide their tracks too well and will appear as not suspicious to you.

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


Onu-Matoran

You are an Onu-Matoran.

Your alignment is Town Investigative.

Your innate powers of earth have awakened, and you are looking for reactions. Not everyone reacts the same to an earthquake.

Every night you have the ability to shake 1 town member to discover their role.
You will always be able to narrow it down to a few roles related to each other, but you won't be completely sure.
However, if it's a Reconstructed Matoran without any special role, you will know it for sure.
You may also discover that a certain character is the ???. (But beware! If somebody is framed, they will also look like the ??? to you, so be careful.)

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


De-Matoran

You are a Lookout.

Your alignment is Town Investigative.

Your innate powers of sound have awakened, including a razor-sharp sense of hearing. While you can no longer enjoy staying up late partying with your friends, you can discern footsteps between people across the town.

You may listen at one person each night.
You will hear who visits that person each night, should someone visit.
You may not watch yourself and you will not know the roles of the visitors, only that they visited.

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


Le-Matoran

You are a Le-Matoran.

Your alignment is Town Investigative.

Your innate powers of Air have awakened, but that's not really all too important. Your talent of essentially flying through the tree and rooftops gives you immense speed and the ability to hear...and follow.

You can choose one player to spy on during the day and hear all whispers that player has sent to others.
You may decide to do this within the first 24 hours of the Day Phase. If you do not do this, you listen to no one during the day.
You also have the ability to see who the Mafia visit at night. You will not know what Mafia role visited which player; all you will know is that they were visited by a member of the Mafia.

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


Town Protective

Fe-Matoran

You are a Fe-Matoran.

Your alignment is Town Protective.

You are this town's doctor, and have kept everybody healthy for years.

You have the ability to visit one person each night. If they are attacked that night, you arrive just in time to save their life.
If your target is attacked, both you and your target will receive a message saying your target was attacked but healed.
You also have 1 self-heal, allowing you to instead save yourself if you are attacked.
You can only use the self-heal once, regardless of if you are attacked or not that night, so use it wisely.

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


Ba-Matoran

You are a Ba-Matoran.

Your alignment is Town Protective.

Your innate powers of gravity have awakened, but it takes great focus to use. You shall plant yourself and the enemy in place, and shatter their heart if you must!

Each night you can choose one player to protect.
If your target is attacked, both you and the attacker die instead.
If you successfully protect someone, you can't be saved from death.
Your counterattack ignores night immunity.
You also have 1 bulletproof vest. If somebody tries to attack you when you wear a bulletproof vest, they will receive a message saying that you were immune.
However, you can only use this vest for one night, so choose wisely.

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


Ce-Matoran

(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)

You are a Ce-Matoran.

Your alignment is Town Protective.

Your innate powers of psionics have awakened in full, although you were created odd with half your potential awakened already. Thus, you've already had practice at unsettling individuals with the power of your mind.

Each night you may choose to follow a player. Your presence scares one malicious person from targeting them.
You will not be informed if you protected your target, but whoever you scare away will be notified.
Should your target be visited by multiple people with malicious intent, only one will flee. (Brotherhood Deception > Escort/Consort > Killing Roles)
However, the Shadowed One and the Beast will ignore your presence since they fear nothing.

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


Town Killing

Protocairn

You are a Protocairn.

Your alignment is Town Killing.

You were exposed to a volatile chemical and were transformed into...something no longer quite Matoran. But your mind is still sound. With your new talons, you can champion the fight.

Each night you may decide to shoot and kill one town member you believe to be evil.
However, if the person you shoot turns out to be Matoran, you will be overcome with grief and kill yourself the day after the innocent's death is revealed.
You only have 3 bullets, allowing you to perform your night action up to 3 times. Make them count.
You may not shoot on the first night.

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


Bo-Matoran

You are a Bo-Matoran.

Your alignment is Town Killing.

Your innate powers of the Green have been awakened, but it's more of a passive, so it's harder to control. Beautiful yet poisonous, plants of all varieties spring up when you remain still.
This may have its uses.

Going on alert makes you kill anybody who comes to your house that night, both evil and good, so use this power carefully or you will do more harm than good.
This can also kill people who are normally night immune, like the Brotherhood Head, Beast, and Shadowed One.
You are immune to all other harmful night actions while on alert.
You CAN still be affected by Mask powers.
You can go on alert only 3 times throughout the game.
You are immune to being roleblocked.

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


Town Support

Ta-Matoran

You are a Ta-Matoran.

Your alignment is Town Support.

Your innate powers of fire have awoken. However, you have decided to put it to a different use, as your mentor as shown you how to use your flames to communicate with the beyond.

Each night you may ask any dead player a question with a 75 character limit.
The dead player can send you a 150 character answer to the question. They do not have to answer the question, nor tell the truth. However, the answer MUST be relevant only to the question, at the Game Moderator's discretion.
The dead only have until the end of the Night Phase to answer you back.
Dead players being contacted by a Ta Matoran are still permitted to private message other dead players as well.
You may ask three questions each night. They do not have to be to the same person.

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


Fa-Matoran

You are an Fa-Matoran.

Your alignment is Town Support.

Your innate powers of magnetism have awakened! You enjoy your newfound ability to immobilize people by sticking yourself to them. Unfortunately, you can't move either! Help?

Each night you can choose one player to visit.
You will spend the night with your target, who will be too stuck to use their role that night, effectively roleblocking them.
Your target will be informed that they were roleblocked.
However, if the person you visit turns out to be the Beast, you become the Beast's target instead of their intended target.
You are immune to being roleblocked.

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


Su-Matoran

You are a Transporter.

Your alignment is Town Support.

Your innate powers of plasma have awakened, and you've used it to secretly construct a highly advanced underground chute system for fast and silent transportation. Hopefully some good will come of this expenditure.

Every night you may transport two people.
The two people will be notified that they were transported.
Any actions against the two people will be swapped. This includes investigations, killings, and being controlled.
You may transport yourself.
You are immune to roleblocks and being controlled.

You win with the Matoran
You must kill the Brotherhood
You must kill the Shadowed One
You must kill Shifter
You must kill the Beast
You may spare anyone else


Mafia
Spoiler: Mafia Head

Makuta Teridax

You are Makuta Teridax.

"Even my ... setbacks ... are planned for, and so I shall win in the end."

The head of the Brotherhood of Makuta, you will stoop to any length to bring down and control the Matoran Universe. No act is too despicable to achieve that goal.

Antidermis- You cannot be killed normally.

False Hope- You may fake your death in the manner of a cleaned player who flips a role.

Last Hope- If you are the last Brotherhood member alive, you shall assume the guise of a "Matoran".

"Matoran"

"I am that which you were sworn to protect."

Innocent- You are immune to all investigatives.

Friendly Face- If you are lynched, someone else will be RNG'd to die with you.

The Finale- Saying "I am nothing. It is from nothing that I came, and it is into nothing you shall go." in bold shall trigger the endgame confrontation. If you win, game set. If you lose, game continues as normal with everything added.



Vezon

You are Vezon

Your alignment is Brotherhood Head

Time bends to you. You don't even understand how, but it does, after the accident... unfortunately, you aren't exempt. But there's a lot you can do with this, and the Order, realizing the implications, hired you on the spot. But you have your own agenda...

You may choose to slow time or speed up time during a day.
You must choose to do so the night before.
At random after 24 hours have passed into the day, the change will take effect.
Speeding up time will shorten the day clock and double everybody's votes.
Slowing time will increase the day clock and halve everybody's votes.
In each case majority shall be adjusted to compensate, but not to a 2:1 ratio.

Your allies are [x] the role, [x] the role, and [x] the role.


Mafia Tactical

Shadow Matoran

You are a Shadow Matoran

Your alignment is Mafia Tactical

What are you? You don't really know anymore. Only a shadow of your former self remains. But only the cause is important now.

Each night you may choose 1 member of the Mafia to shadow. You will carry out their job that night on any target you wish.
You may only do this once per player in the Mafia.
Shadowing a Mafia Head role only grants you their specific passive(s). Night immunity is not applicable.
If a member of the Mafia dies you may permanently assume that role if you wish at any time.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], and [x] the [role]

You win with the Brotherhood
You win with Shifters
You must kill the Innocents
You must kill The Shadowed One
You must kill the Beast
You may spare anyone else


Shadow Toa

You are Shadow Toa

Your alignment is Mafia Tactical

You are someone's opposite. Someone's shadow. Unseen, but heard, you coldly oppose success.

Each night you may visit a single player's house, you are informed of what roles also visit them.
Each day you can send three anonymous messages to any player. The player may send a message back if they wish.
Anonymous messages are limited to 200 characters.
If there are no other kill capable Mafia players left, your role will become that of a Mafioso.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role]

You win with the Brotherhood
You win with Shifters
You must kill the Innocents
You must kill The Shadowed One
You must kill the Beast
You may spare anyone else


Mafia Support

Tridax

You are Tridax.

Your alignment is Mafia Support.

Your skills have been put to use in stopping these fools.

Every night you can choose to target one player.
You'll distract them that night, roleblocking them.
Your target will be informed that they were roleblocked.
However, if the person you visit turns out to be a Serial Killer, you become the Serial Killer's target instead of their intended target.
You are immune to being roleblocked.
If there are no other kill capable Mafia players left, your role will become that of a Mafioso.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Brotherhood
You win with Shifters
You must kill the Innocents
You must kill The Shadowed One
You must kill the Beast
You may spare anyone else


Maxilos

You are Maxilos.

Your alignment is Mafia Support.

ERROR CODE #8830928 - HOSTILE TAKEOVER PROTOCOL. ABORT.
>STARTING SELF_DEST~
>...
>Booting Brotherhood_Agenda.exe...

Every night you can choose to target one player.
You'll investigate them that night, finding out their exact role.
If there are no other kill capable Mafia players left, your role will become that of a Mafioso.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Brotherhood
You win with Shifters
You must kill the Innocents
You must kill The Shadowed One
You must kill the Beast
You may spare anyone else


Nivawk

You are an Nivawk.

Your alignment is Mafia Support.

No one pays attention to the bird on the wire. But that's what you are. No secrets shall escape your eyes.

You can choose one player to spy on during the day. You will hear all whispers involving that player, both sent and received.
You may decide to do this within the first 24 hours of the Day Phase. If you do not do this, you listen to no one that day.
Each night you also have the ability to plant a bug on a person. The bug will allow you to see who they visit that night, or if they do at all.
If there are no other kill capable Mafia roles left, your role will become that of Mafioso.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role]

You win with the Brotherhood
You win with Shifters
You must kill the Innocents
You must kill The Shadowed One
You must kill the Beast
You may spare anyone else


Mafia Deception

Fohrohk

You are a Fohrohk.

Your alignment is Mafia Deception.

The janitorial work falls to your raw destructive skills. Barely kept in check by the Brotherhood, you urge to cleans all.

Each night you can choose to clean a player. If that player dies that night, their role won't be revealed to the town upon death. However, you WILL see what their role is.
Their last will will also be revealed to you and hidden from the rest of the town.
It doesn't matter who kills your target or what side your target is on, the only thing that matters is that they die that night for your skill to work.
If your target doesn't die, it will still use up one of your cleanings.
You can only choose to clean a target 3 times during the entire game.
If there are no other kill capable Mafia players left, your role will become that of a Mafioso.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Brotherhood
You win with Shifters
You must kill the Innocents
You must kill The Shadowed One
You must kill the Beast
You may spare anyone else


???

You are Unnamed.

Your alignment is Mafia Deception.

???

Each night you have the ability to frame one player of your choice. If they're inspected by the Sheriff that night, it'll say they're a Mafia member. You may also choose which role they appear as should they be inspected by the Investigator.
If there are no other kill capable Mafia players left, your role will become that of a Mafioso.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Brotherhood
You win with Shifters
You must kill the Innocents
You must kill The Shadowed One
You must kill the Beast
You may spare anyone else


Antroz

(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)

You are Antroz.

Your alignment is Mafia Deception.

The tactical expert of the Brotherhood, you succeed best and playing the part and selling it. It's your time to shine.

Every night you may visit two players swapping all of their investigative results. The only investigative role who will not be fooled is the Sheriff, so watch out!
If there are no other kill capable Mafia players left, your role will become that of a Mafioso.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Brotherhood
You win with Shifters
You must kill the Innocents
You must kill The Shadowed One
You must kill the Beast
You may spare anyone else


Vamprah

(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)

You are Vamprah

Your alignment is Mafia Deception.

You smile with glee as the light leaves their eyes, their muscles loosen, and they fall into the clutches of darkness. Those that are asleep can dream. But why dream of good when you can dream of something ELSE entirely?

Every night you can choose to target 1 player.
Your target's real night results will be replaced with a false night result of your choosing.
The effect you choose will not actually be done; For example, an investigator pranked into thinking he was roleblocked will still receive night results with clues as to which role his target was. However, he will not know for sure if he slept peacefully.
Other pranks cannot be overwritten and if a player is pranked twice by two pranksters, they will get two messages.
If you are controlled by a witch, you will make your target think they "slept peacefully."
You may only choose to prank a target 3 times the entire game.
If there are no other kill capable Mafia players left, your role will become that of a Mafioso.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Brotherhood
You win with Shifters
You must kill the Innocents
You must kill The Shadowed One
You must kill the Beast
You may spare anyone else


Neutrals

Spoiler:
Shifter

You are a Shifter

Your alignment is Neutral Rolemaster

The last of your species, you have a unique ability that got you in this mess. Surviving this ordeal would allow you to escape.

Identification - You will know what roles visit you when they do. Once they have, they are applicable for [Transformation].

Transformation - Shape-shift into and carry out the action of any role that has visited you so far. You will appear as the player that you are emulating to De-Matoran, and you will appear as the role to Onu-Matoran. Ga-Matoran will not be fooled. You pick afresh each night.

You must kill the Shadowed One
You must kill the Matoran
You win with everyone else.


All-Face

You are the All-Face.

Your alignment is Neutral Maskmaster

A natural born trickster, you grew up learning special tricks. You began to covet mask powers, and one in particular. Though how good you are pales in comparison to..that mask.

Mold - You will know what mask powers are used on you when they are.

Trick! - Select a mask that has been used against you along with a target. If the mask is a passive, the passive will last for 2 phases. The maskmold is consumed after usage.

Same, but...? - You are immune to offensive passives emanating from Masks.

You must kill the Matoran
You must kill the One's Shadow
You win with everyone else.


Shadowed One

You are the Shadowed One

Your alignment is Neutral Dark Hunter

You have always had your own agenda in the scheme of the world. This universe shall be yours...by any means...!

Dirty Work - Use one of your underlings to perform the kill. You may only do this twice a game. When you do this, a player at random is seen by De-Matoran instead of you.

Complete Annihilantion - Murder and exhume a target. The body will be cleaned, but will flip a role. Your standard method of killing.

Dark Hunter - You are immune at night, immune to select investigatives, and are immune to certain mask powers.

You must kill the Matoran
You must kill the Brotherhood
You must kill the Beast
You may spare anyone else.


One's Shadow

You are One's Shadow

Your alignment is Neutral Observer

A former Dark Hunter, you nearly faded away. Always watching from below, you look for your chance to spring and regain life.

Soul Thread - You are eyeing [Name]'s soul. Get them dead at night, at all costs.

Soul Eater - If your target dies at night, you will consume their soul and become their role. Your mask shall also power up.

Dissolve - If your target is lynched, you shall also die.

You win with whoever your target wins with, but only once they are murdered.
If they do not die, or are lynched, you will lose.


Beast

You are the dreaded Beast

Your alignment is Neutral Hungry-For-Toast

RAWWWWWWRRRRRRRR! (Translation(not 100% accurate): I want some toast :3)

Mother Tongue - If anyone bears the Mask of Translation, they will instantly become your ally.

Holes >.> - Select a player each night to put a hole in their floor. They will be informed of this.

Toast! - At any time you may force every player into their holes and toast them, but only twice.

Locked Face - You will always have the Mask of Neutral Control.

You must kill everyone.
If a player has the Mask of Translation, they alone are exempt.


Role Conversions
Spoiler: Reconstructed Matoran/Citizen
Av-Matoran/Mayor
Vo-Matoran/Retributionist
Po-Matoran/Jailor
Ko-Matoran/Lawyer
Ga-Matoran/Sheriff
Onu-Matoran/Investigator
De-Matoran/Lookout
Le-Matoran/Spy
Fe-Matoran/Doctor
Ba-Matoran/Bodyguard
Ce-Matoran/Marshal
Protocairn/Vigilante
Bo-Matoran/Veteran
Ta-Matoran/Medium
Fa-Matoran/Escort
Su-Matoran/Transporter


Shadow Matoran/Mafioso
Shadow Toa/Blackmailer
Tridax/Consort
Maxilos/Consigliere
Nivawk/Agent
Fohrohk/Janitor
???/Framer
Antroz/Disguiser
Vamprah/Prankster


Go Matoran Results
Spoiler: Your target's armour is made of a very different material, they are a member of the Brotherhood!

Your target's armour is of terribly inefficient design, they are the Beast!

Your target's armour is nothing special, so they must not be of importance.


CFM12 ISO
SirCakez
JustAnotherDragon
PersianRugs
Hiphoplog
Gossie/ChamAlien
matthew8367
Anonymous0726
James2
ShortcutButton
DevilAngelWolf27
ladd
datdownie
Moleland
pretzellover33
oliy
TiltedComedian
deferentsheep
Watt2015
Santa07
MiniatureCowgirl
HereToPlay/VonAntarctic
LordofFail
PolikShadowbliss
alouvre
taylork2
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Re: CFM12 | Plateau of Fate | Setting up

Postby ObiWan » Mon Nov 23, 2015 10:09 pm

Rolelist
Spoiler: Matoran Power
Matoran Investigative
Matoran Protective
Matoran Support
Random Matoran
Random Matoran
Random Matoran
Random Matoran
Random Matoran
Random Matoran
Random Matoran
Random Matoran
Reconstructed Matoran
Reconstructed Matoran
Reconstructed Matoran


Brotherhood Head
Brotherhood Tactical
Brotherhood Support
Random Brotherhood
Random Brotherhood


Shifter
All-face
Shadowed One
One's Shadow
Beast


Live Playerlist:
2) JustAnotherDragon
3) PersianRugs
4) Hiphoplog
5) Gossie ChamAlien
7) Anonymous0726
8) James2 - Lynched D2 - Ba-Matoran (Mask of Stealth)
11) ladd - Killed by explosion N2 - Ga-Matoran (Mask of Undeath)
12) datdownie
13) Moleland
18) Watt2015
19) Santa07
20) MiniatureCowgirl
24) alouvre
25) taylork2

Graveyard
Swords booty
9) ShortcutButton - Lynched D1 - Shifter (Mask of Psychometry)
22) LordofFail - Killed by Brotherhood - Cleaned (Mask of Translation)
17) deferentsheep - Killed by Shadow One - Fohrohk (Mask of Mind Control)
6) matthew8367 - Killed by Bo-Matoran - Shadow Toa (Mask of Corruption)
23) PolikShadowbliss - Lynched D2 - Makuta Teridax (Mask of Shadows)
14) pretzellover33 - Shot by Bo Matoran N2 - The Shadow One (Mask of Alternate Futures)
1) SirCakez - Killed by Brotherhood N2 - All-Face (Mask of Illusion)
10) DevilAngelWolf27 - Killed by explosion N2 - Ga-Matoran (Mask of Gravity)
15) oliy - Lynched D3 - The Beast (Mask of Neutral Control)
21) HereToPlay VonAntarctic - Killed by Protocairn N3 - Reconstructed Matoran (Mask of Reanimation)
16) Tiltedcomedian - Killed by Brotherhood N3 - Ko-Matoran (Mask of Clairvoyance)


Timeline of Events
Day 2 Start
Day 3 Start
Day 4 Start
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Re: CFM12 | Plateau of Fate | Confirmation

Postby ObiWan » Mon Nov 23, 2015 11:06 pm

All rolecards have been sent out. If you did not get one, please PM both Swordsworth and I, thanks.
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Re: CFM12 | Plateau of Fate | Confirmation

Postby ObiWan » Mon Nov 23, 2015 11:10 pm

If you have questions about your rolecard/Mask, please send BOTH Swords and I a PM. He has more knowledge of the game (obviously) than I, so he will likely know the answer, but I would like to be informed also, if I do not know it.
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Re: CFM12 | Plateau of Fate | Confirmation

Postby ObiWan » Tue Nov 24, 2015 6:31 pm

Everyone has confirmed their spot in the game.

I'm unlocking the thread now for Swordsworth, DO NOT post until Swordsworth does his opening post, please.

It may take him a while to get online.
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Re: CFM12 | Plateau of Fate | Day 1

Postby Swordsworth » Tue Nov 24, 2015 7:06 pm

Thunder echoes across the bleak grey sky. Far off in the distance, just over the craggy peak, the faded pink pennant of the Pelagia can be seen flapping in the wind.

All at once, a hole opens in the sky. 25 individuals tumble out and fall to the ground. With a large WHOOM, the hole shuts and disappears. Everyone orients themselves and looks about.

Not much else to do but introduce yourself, you suppose....


Day 1 Begins! Day will end Wednesday, November 25th at 4:30 PM (UTC - 7).
Spoiler: Somewhere beyond the sea
Somewhere waiting for me

S E N A T O R M E M E C H I N O
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Re: CFM12 | Plateau of Fate | Day 1

Postby deferentsheep » Tue Nov 24, 2015 7:07 pm

hi
bound to the sky for eternity, the unbudging god is all-knowing, all-seeing
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Re: CFM12 | Plateau of Fate | Day 1

Postby SirCakez » Tue Nov 24, 2015 7:07 pm

g r e e t i n g s
Image

Image

Gobln wrote:FurCakez isn't so great? Are you kidding? When was the last time you saw a player with such an ability in Forum Mafia? Cakez takes the game in another level, and we will be blessed if we ever see a player with his skill and passion for the game again. gobln breaks records. FurCakez breaks the rules.
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Re: CFM12 | Plateau of Fate | Day 1

Postby DevilAngelWolf27 » Tue Nov 24, 2015 7:09 pm

Good evening everyone ^-^/
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Re: CFM12 | Plateau of Fate | Day 1

Postby ShortcutButton » Tue Nov 24, 2015 7:12 pm

Spoiler: Image
H Y P E B O Y S
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Re: CFM12 | Plateau of Fate | Day 1

Postby oliy » Tue Nov 24, 2015 7:13 pm

Oh god that John Cena gif.
Hai everyone.

Old Signature Stuff:

Spoiler:
Hi! I'm Eve the Eevee! Please give me a hug :3
You can also hurt/heal me here!

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Re: CFM12 | Plateau of Fate | Day 1

Postby alouvre » Tue Nov 24, 2015 7:13 pm

i see you made a reference to cfm 10
nice job swords

anyway glhf
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Re: CFM12 | Plateau of Fate | Day 1

Postby ShortcutButton » Tue Nov 24, 2015 7:14 pm

Everyone, critique my gif on #10
Analyze it
Replay it
Live it
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Re: CFM12 | Plateau of Fate | Day 1

Postby Tiltedcomedian » Tue Nov 24, 2015 7:15 pm

First time playing with some of you guys. Nice to meet you all.
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Re: CFM12 | Plateau of Fate | Day 1

Postby SirCakez » Tue Nov 24, 2015 7:15 pm

My brother laughed at it
7.8/10 needs more length
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Gobln wrote:FurCakez isn't so great? Are you kidding? When was the last time you saw a player with such an ability in Forum Mafia? Cakez takes the game in another level, and we will be blessed if we ever see a player with his skill and passion for the game again. gobln breaks records. FurCakez breaks the rules.
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Re: CFM12 | Plateau of Fate | Day 1

Postby Swordsworth » Tue Nov 24, 2015 7:15 pm

alouvre wrote:i see you made a reference to cfm 10
nice job swords

anyway glhf


The name of the ship on which CFM10 happened was actually a reference to this, not the other way around :P

The mystery voice vaniishes.
Spoiler: Somewhere beyond the sea
Somewhere waiting for me

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Re: CFM12 | Plateau of Fate | Day 1

Postby Anonymous0726 » Tue Nov 24, 2015 7:15 pm

Hello!
/vote ObiWan
These masks should be interesting.
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Re: CFM12 | Plateau of Fate | Day 1

Postby oliy » Tue Nov 24, 2015 7:16 pm

So, what are we going to do today? Wait for a trigger like someone revealing, discuss roles, or shitpost?
BTW Devil I like your avatar
Swordsworth wrote:The name of the ship on which CFM10 happened was actually a reference to this, not the other way around :P

The mystery voice vaniishes.

10/10 best spelling and wording ever

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Spoiler:
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You can also hurt/heal me here!

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Re: CFM12 | Plateau of Fate | Day 1

Postby deferentsheep » Tue Nov 24, 2015 7:17 pm

oliy wrote:So, what are we going to do today? Wait for a trigger like someone revealing, discuss roles, or shitpost?

what would you like to do today, oily?
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Re: CFM12 | Plateau of Fate | Day 1

Postby SirCakez » Tue Nov 24, 2015 7:18 pm

"Oily" lol
/vote ObiWorth
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Gobln wrote:FurCakez isn't so great? Are you kidding? When was the last time you saw a player with such an ability in Forum Mafia? Cakez takes the game in another level, and we will be blessed if we ever see a player with his skill and passion for the game again. gobln breaks records. FurCakez breaks the rules.
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Re: CFM12 | Plateau of Fate | Day 1

Postby ShortcutButton » Tue Nov 24, 2015 7:18 pm

I would like to get more of a reaction out of him too, Anon has the right idea
/vote SwordsWan

I think asking for how the day is gonna start is pointless. Best to go with the flow.
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Re: CFM12 | Plateau of Fate | Day 1

Postby DevilAngelWolf27 » Tue Nov 24, 2015 7:19 pm

Thank you Oliy, I like yours too ^-^

I agree
/vote ObiWan for killing Sword's booty
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Re: CFM12 | Plateau of Fate | Day 1

Postby ObiWan » Tue Nov 24, 2015 7:19 pm

Oh right, I forgot to mention if you vote for me, you're automatically modkilled.

Spoiler: Just kidding.
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Re: CFM12 | Plateau of Fate | Day 1

Postby MiniatureCowgirl » Tue Nov 24, 2015 7:20 pm

Alrighty, here we go. Who's ready to party?

/vote Obiwan
Larxene. Every game. Period. Spoiler:
[spoiler]

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Re: CFM12 | Plateau of Fate | Day 1

Postby ShortcutButton » Tue Nov 24, 2015 7:21 pm

>joins fm gam
>waits weeks
>finally starts
>randomly votes mod
>killed
>rip
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