7I: Dual Mafia, The Second Showing
The enemy of my enemy is still my enemy?
The enemy of my enemy is still my enemy?
Rules
1) Awards - This is not an official episode, therefore titles, awards and other sparkly bits will not be awarded. Glory and bragging rights are the only rewards here.
2) Be respectful - Self explanatory, or it should be at least. Please contact me should you believe this rule is not being followed.
3) Inactivity - If a player has not interacted with the game in a period of 36 hours they will be prodded. If the player remains inactive for another 18 hours they will be replaced. A second prod will also result in being replaced.
4) Labeling Private Messages - Night Actions, Day Actions, Last wills and Death Notes should all be sent with their subject lines accordingly:
- Last Wills - "Last Will"
Death Notes - "Death Note"
Night Actions - "Night Action"
Day Actions - "Day Action"
5) Whispers - There will be no whispers.
6) Flavour - Flavour will be from the perspective of the players, do not use flavour to come to conclusions or prove a point.
7) Codes - No codes or encryptions will be allowed. Signals are still available for use.
8) Changes - Below is a list filled with appropriate links and rolecards of the changes being used in this game.
- The Mafia Killing Rework is in play.
Marshal is in play.
Framer and Disguiser are changed.
Lawyer Buff is implemented.
Blackmailer may be rolled.
Prankster may be rolled.
Agent and Spy are removed.
Updated rolecards inside:
Spoiler: Lawyer
(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)
You are a Lawyer
Your alignment is Town Power
Celebrated around the county as a true defender of justice, you were widely known for your ability to see fair verdicts to the end.
It is now time you realize that your power is exactly what the town needs to see the right people punished.
During the day you may select a player, that night the player then can optionally write a 1000 character affidavit which will be sent to you. You may hold on to the affidavit yourself or submit it to the town and it will be posted completely anonymously.
You may also pm your moderator during the day to start a trial, when a majority is reached on a player it will be announced that you have entered the gallows and a trial has begun.
During a trial you can communicate with the town anonymously via two 1000 character limit messages for your opening/closing arguments.
Within 24 hours, the players must send a vote of /Guilty or /Not Guilty to the Game Moderator.
Your vote counts as three in trials.
At the end of the Trial, regardless of the verdict, the Day Phase will end.
During your trials, you may also swap defendants, or force a verdict. You may only do each of these once and they can be used together.
You may do this only three times. You can also perform this power on yourself.
The only exception is the lynch of a Jester, this will cause your trial to fail, swapping defendants to a Jester will force them to haunt the Lawyer the next night.
Players may not whisper during trials.
You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.
Marshal
(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)
You are a Marshal.
Your alignment is Town Protective.
Once a figurehead of the law, you experienced a horrific accident and have vowed not to kill anymore. Instead you decide to use your presence as a deterrent to these thugs that have rooted themselves in your hometown.
Each night you may choose to follow a player. Your presence scares one malicious person from targeting them.
You will only be informed if you scare away a role who had killing intentions.
Should your target be visited by multiple people with malicious intent, only one will flee. (Mafia Deception > Witch/Escort/Consort > Killing Roles)
Roles that use charges will still consume them upon being frightened off.
You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Framer
You are a Framer.
Your alignment is Mafia Deception.
You are a framer, skilled at forging documents.
With your skill, the Mafia was glad to hire you in exchange for your services.
Each night you have the ability to frame one player of your choice. If they're inspected by the Sheriff that night, it'll say they're a Mafia member. You may also choose which role they appear as should they be inspected by the Investigator.
If there are no other kill capable Mafia players left, your role will become that of a Mafioso.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Disguiser
(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)
You are a Disguiser.
Your alignment is Mafia Deception.
You were a once great actor lured into the Mafia with the promise of fortune and a chance for a final performance. You can fool the most observant people with your costumes and antics.
Every night you may visit two players swapping all of their investigative results. The only investigative role who will not be fooled is the Sheriff, so watch out!
If there are no other kill capable Mafia players left, your role will become that of a Mafioso.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Mafioso
You are a Mafioso
Your alignment is Mafia Tactical
You're a goon, following your Godfather's every command.
It's not all bad though, because when a higher placement opens up in the Mafia you'll be the first to take it.
Each night you may choose 1 member of the Mafia to shadow. You will carry out their job that night on any target you wish.
You may only do this once per player in the Mafia.
Shadowing a Mafia Head role only grants you their specific passive(s). Night immunity is not applicable.
If a member of the Mafia dies you may permanently assume that role if you wish at any time.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Blackmailer
You are a Blackmailer
Your alignment is Mafia Support
Everyone who knows you doesn't want anything to do with you, but typically it's too late by then. Heck, even among the Mafia you are given the cold shoulder. With a smile almost creepily plastered on your face all the time, you have an unhealthy obsession with your job more so than any other member, and that's just what the Godfather wanted. You are the Blackmailer.
Each night you may visit a single player's house, you are informed of what roles also visit them.
Each day you can send three anonymous messages to any player. The player may send a message back if they wish.
Anonymous messages are limited to 200 characters.
If there are no other kill capable Mafia players left, your role will become that of a Mafioso.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role]
You win with the Mafia
You win with Survivors
You must kill Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Prankster
(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)
You are a Prankster
Your alignment is Mafia Deception.
You are the Prankster, who once filled his days pranking others with elaborate jokes. One time, you managed to make somebody believe that his entire family was murdered. Geez, the look on his face when you told him he was pranked!
Every night you can choose to target 1 player.
Your target's real night results will be replaced with a false night result of your choosing.
The effect you choose will not actually be done; For example, an investigator pranked into thinking he was roleblocked will still receive night results with clues as to which role his target was. However, he will not know for sure if he slept peacefully.
Other pranks cannot be overwritten and if a player is pranked twice by two pranksters, they will get two messages.
If you are controlled by a witch, and you submitted a night action, the witch will control that specific prank onto someone of their choosing.
If you are controlled by a witch, and you did not submit an action, you will make the target think they "slept peacefully."
You may only choose to prank a target 3 times the entire game.
If there are no other kill capable Mafia players left, your role will become that of a Mafioso.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
9) Voting etiquette - Please bold your votes as well as avoiding putting them inside paragraphs. Votes are solitary creatures, put them in their own special paragraph by themselves. Also unvotes are not required to change your vote.
10) Private Message etiquette - Please when sending important game related messages, do so to both Moderators (ObiWan and Metrion). As well please label them correctly.
11) Perhaps the most important rule - Have fun, it's a game. Don't get all stressed out.
Russian Mafia Role Cards
Spoiler: Pakhan
You are the Pakhan
Your alignment is Mafia Head
You are the lord of crime in this town, and have decided that it belongs to the Russian Mafia.
You try to achieve this by systematically killing off one of the citizens each night.
You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
As the leader of the Mafia every other member will report to you what happened to them each night
If you are interrogated by a Sheriff, you will appear to be "Not Suspicious".
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Russian Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Triad
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Boevik
You are a Boevik
Your alignment is Mafia Tactical.
You're a goon, following your Pakhan's every command.
It's not all bad though, because you're first in line to take his place should something ever happen to him.
Each night you may choose 1 member of the Mafia to shadow. You will carry out their job that night on any target you wish.
You may only do this once per player in the Mafia.
Shadowing a Mafia Head role only grants you their specific passive(s). Night immunity is not applicable.
If a member of the Mafia dies you may permanently assume that role if you wish at any time.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Russian Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Triad
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Kassir
You are a Shantazhist
Your alignment is Mafia Tactical
Everyone who knows you doesn't want anything to do with you, but typically it's too late by then. Heck, even among the Mafia you are given the cold shoulder. With a smile almost creepily plastered on your face all the time, you have an unhealthy obsession with your job more so than any other member, and that's just what the Pakhan wanted. You are the Kassir.
Each night you may visit a single player's house, you are informed of what roles also visit them.
Each day you can send three anonymous messages to any player. The player may send a message back if they wish.
Anonymous messages are limited to 200 characters.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role]
You win with the Russian Mafia
You win with Survivors
You must kill Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Shukher
You are a Shukher
Your alignment is Mafia Deception.
You are a Shukher, skilled at forging documents and planting them on others.
With your skill, the mafia was glad to hire you in exchange for your services.
Each night you have the ability to frame one player of your choice. If they're inspected by the Sheriff that night, it'll say they're a Mafia member. You may also choose which role they appear as should they be inspected by the Investigator.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Russian Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Triad
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Vor
You are a Vor
Your alignment is Mafia Deception.
You were a once great actor lured into the Mafia with the promise of fortune and a chance for a final performance. You can fool the most observant people with your costumes and antics.
Every night you may choose which power role you would like to appear as, this will completely fool even the best investigator. You may also visit someone each night and change their appearance to that of a disguiser.
While deceiving Investigators, a Sheriff's interrogation on the other hand will see through your disguises.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Russian Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Shestyorka
You are a Shestyorka
Your alignment isMafia Deception.
You are the Shestyorka, who once filled his days pranking others with elaborate jokes. One time, you managed to make somebody believe that his entire family was murdered. Geez, the look on his face when you told him he was pranked!
Every night you can choose to target 1 player.
Your target's real night results will be replaced with a false night result of your choosing.
The effect you choose will not actually be done; For example, an investigator pranked into thinking he was roleblocked will still receive night results with clues as to which role his target was. However, he will not know for sure if he slept peacefully.
Other pranks cannot be overwritten and if a player is pranked twice by two Shestyorka's, they will get two messages.
If you are controlled by a witch, you will make your target think they "slept peacefully."
You may only choose to prank a target 3 times the entire game.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Russian Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Krysha
You are a Krysha
Your alignment is Mafia Deception.
You are a Krysha, hired by the mafia for your skilled method of cleaning crime scenes.
You can clean a crime scene, hiding the role of somebody who died that night.
Each night, you can choose to clean a player. If that player dies that night, their role won't be revealed to the town upon death However, you WILL see what their role is.
Their last will will also be revealed to you and hidden from the rest of the town.
It doesn't matter who kills your target or what side your target is on, the only thing that matters is that they need to die that night for your skill to work.
If your target doesn't die, it will still use up one of your cleanings.
You can only choose to clean a target 3 times during the entire game.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Russian Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Triad
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Sovietnik
You are a Sovietnik
Your alignment is Mafia Support.
You were a succesful investigator in your early days. However, you quickly learned that playing fair doesn't pay, and when the Pakhan approached you and asked for you to join them, your choice was easy.
These days, you work as a Sovietnik for the mafia, figuring out what role every person plays in a town to help them make quick work of the towns they take over.
Every night, you can choose to target 1 player.
You'll investigate them that night, finding out their exact role.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Russian Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Triad
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Supruga
You are a Supruga
Your alignment is Mafia Support.
You were once an escort, giving away services to give your client's pleasure in exchange for money.
You hated it however, and felt used every night.
Once the Russian Mafia came into town, you didn't hesitate one moment and managed to join them, offering to use your "skills" to distract townsfolk while each and every one of them was murdered.
Every night, you can choose to target 1 player.
You'll distract them that night, roleblocking them.
Your target will be informed that they were roleblocked.
However, if the person you visit turns out to be a serial killer, you become the Serial Killer's target instead of their intended target.
You are immune to being roleblocked.
If there are no other kill capable Mafia players left, your role will become that of a Boevik.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Russian Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Triad
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Chinese Triad Role Cards
Spoiler: Dragon Head
You are the Dragon Head
Your alignment is Triad Head
You are the lord of crime in this town, and have decided that it belongs to the Triad.
You try to achieve this by systematically killing off one of the citizens each night.
You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
As the leader of the Mafia every other member will report to you what happened to them each night
If you are interrogated by a Sheriff, you will appear to be "Not Suspicious".
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Chinese Triad
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Russian Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Enforcer
You are a Enforcer
Your alignment is Triad Tactical
You're a goon, following your Dragon Head's every command.
It's not all bad though, because you're first in line to take his place should something ever happen to him.
Each night you may choose 1 member of the Mafia to shadow. You will carry out their job that night on any target you wish.
You may only do this once per player in the Mafia.
Shadowing a Mafia Head role only grants you their specific passive(s). Night immunity is not applicable.
If a member of the Mafia dies you may permanently assume that role if you wish at any time.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Chinese Triad
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Russian Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Forger
You are a Forger
Your alignment is Triad Deception.
You are a framer, skilled at forging documents.
With your skill, the triad was glad to hire you in exchange for your services.
Each night you have the ability to frame one player of your choice. If they're inspected by the Sheriff that night, it'll say they're a Mafia member. You may also choose which role they appear as should they be inspected by the Investigator.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Triad
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Russian Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Liaison
You are a Liaison
Your alignment is Triad Support.
You were once an escort, giving away services to give your client's pleasure in exchange for money.
You hated it however, and felt used every night.
Once the triad came into town, you didn't hesitate one moment and managed to join them, offering to use your "skills" to distract townsfolk while each and every one of them was murdered.
Every night, you can choose to target 1 player.
You'll distract them that night, roleblocking them.
Your target will be informed that they were roleblocked.
However, if the person you visit turns out to be a serial killer, you become the Serial Killer's target instead of their intended target.
You are immune to being roleblocked.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Chinese Triad
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Russian Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Administrator
You are a Administrator
Your alignment is Triad Support.
You were a successful investigator in your early days. However, you quickly learned that playing fair doesn't pay, and when the Dragon Head approached you and asked for you to join them, your choice was easy.
These days, you work as an Administrator for the triad, figuring out what role every person plays in a town to help them make quick work of the towns they take over.
Every night, you can choose to target 1 player.
You'll investigate them that night, finding out their exact role.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Chinese Triad
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Russian Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Incense Master
You are a Incense Master
Your alignment is Triad Deception.
You are an Incense Master, hired by the Triad for your skilled method of sanitizing crime scenes.
You can clean a crime scene, hiding the role of somebody who died that night.
Each night, you can choose to clean a player. If that player dies that night, their role won't be revealed to the town upon death However, you WILL see what their role is.
Their last will will also be revealed to you and hidden from the rest of the town.
It doesn't matter who kills your target or what side your target is on, the only thing that matters is that they need to die that night for your skill to work.
If your target doesn't die, it will still use up one of your cleanings.
You can only choose to clean a target 3 times during the entire game.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Chinese Triad
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Deceiver
You are a Deceiver
Your alignment is Triad Deception.
You are a once great actor lured into the triad with the promise of fortune and a chance for a final performance. You can fool the most observant people with your costumes and antics.
Every night you may visit two players swapping all of their investigative results. The only investigative role who will not be fooled is the Sheriff, so watch out!
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Chinese Triad
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Russian Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Informant
You are a Informant
Your alignment is Triad Deception.
You are the Informant, who once filled his days pranking others with elaborate jokes. One time, you managed to make somebody believe that his entire family was murdered. Geez, the look on his face when you told him he was pranked!
Every night you can choose to target 1 player.
Your target's real night results will be replaced with a false night result of your choosing.
The effect you choose will not actually be done; For example, an investigator pranked into thinking he was roleblocked will still receive night results with clues as to which role his target was. However, he will not know for sure if he slept peacefully.
Other pranks cannot be overwritten and if a player is pranked twice by two Informants, they will get two messages.
If you are controlled by a witch, you will make your target think they "slept peacefully."
You may only choose to prank a target 3 times the entire game.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Chinese Triad
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Russian Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Extractor
You are a Extractor
Your alignment is Triad Tactical
Everyone who knows you doesn't want anything to do with you, but typically it's too late by then. Heck, even among the Mafia you are given the cold shoulder. With a smile almost creepily plastered on your face all the time, you have an unhealthy obsession with your job more so than any other member, and that's just what the Dragon Head wanted. You are the Extractor.
Each night you may visit a single player's house, you are informed of what roles also visit them.
Each day you can send three anonymous messages to any player. The player may send a message back if they wish.
Anonymous messages are limited to 200 characters.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Chinese Triad
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Russian Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Investigator results:
Spoiler: Your target owns dangerous weapons! The only ones carrying such ordinance would be a Veteran, Vigilante, or Mafioso.
Your target visits the graveyard at night! The only ones who do that are the Medium, Janitor, and Amnesiac.
Your target has experienced a miserable past! Meaning they are an Escort, Consort or Survivor.
Your target spends most of their time waiting for something to happen! Logically they must be a Lookout or Blackmailer or Phantom.
Your target watches other's meticulously! Meaning they are probably an Investigator, Lawyer or Consigliere.
Your target changes the way people look at each other! They have to be a Sheriff, Disguiser or Executioner.
Your target like to play tricks! Therefore there's a high chance that they are a Transporter or Prankster or Jester.
Your target has many advanced tools and equipment! The likely suspects would be Doctor, Jailor or Bomber
Your target has a blazing passion or determination for something! They must be a Bodyguard, Mayor, or Arsonist.
Your target is a misfit in the community! Thinking for a while you conclude they must be a Marshal, Retributionist, or Witch.
Your target abides the laws quietly as far as you can tell! Reluctantly you concede they may be a Citizen or Godfather.
Your target has forged documents! They are a Framer.
Role Classifications and Results
Spoiler: Mafia = Russian Mafia = Chinese Triad
Godfather = Pakhan = Dragon Head
Mafioso = Boevik = Enforcer
Consort = Supruga = Liaison
Consigliere = Sovietnik = Administrator
Janitor = Krysha = Incense Master
Framer = Shukher = Forger
Disguiser = Vor = Deceiver
Blackmailer = Kassir = Extractor
Prankster = Shestyorka = Informant
Sheriff results:
Spoiler: Your target is a member of the Russian Mafia! - All Russian Mafia Members minus Pakhan. Framed targets also appear as Mafia.
Your target is a member of the Chinese Triad! - All Chinese Triad Members minus Dragon Head. Framed targets also appear as Mafia.
Your target is not suspicious! - Every other role.
Note: targets may be specifically framed as either faction.
Role alignments:
Spoiler: Town Investigative - Investigator, Lookout, Sheriff.
Town Protective - Bodyguard, Doctor, Marshal.
Town Support - Escort, Medium, Transporter.
Town Killing - Veteran, Vigilante.
Town Power - Jailor, Lawyer, Mayor, Retributionist.
Town Citizen - Citizen
Mafia Head - Godfather
Mafia Tactical - Mafioso, Blackmailer.
Mafia Support - Consort, Consigliere.
Mafia Deception - Disguiser, Framer, Janitor, Prankster.
Neutral Benign - Amnesiac, Phantom, Survivor.
Neutral Evil - Executioner, Jester, Witch, Bomber.
Neutral Killing - Arsonist.
Unique roles:
Spoiler: Transporter, Veteran, Jailor, Lawyer, Mayor, Retributionist, Godfather, Mafioso, Phantom, Witch.
List of Prankster Pranks
Spoiler: You were roleblocked!
You were transported!
You were controlled by a witch!
You were doused!
You were scared off by a Marshal!
You were attacked but nursed back to health!
You have successfully healed your target!
You were attacked but somebody fought off your attacker!
You were attacked but you are immune at night!
You were attacked but your vest saved you!
Your target is night immune!
You slept peacefully!
Note: Trying to determine if you were pranked by the way one of the above was written in your Night Result is useless. I will write these the way I write them, whether you were pranked or not.