FM 7C | Hydra | The Titanic [Mafia + Witch Win]

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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby Salense » Tue Jun 30, 2015 7:46 am

Alzar wrote:How will the partners impact the game?


I think it depends on both of partners activity, skill, and coordination.

Alzar wrote:Will interactions between partners give anything away?


Again, I think it depends on the partners for that. Though as Deleter said, scum will be dropping twice the scumslips

Alzar wrote:What will the rolelist be like in terms of gameplay?


Seems pretty normal honestly, 10 town and 5 non-town.
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby Metrion » Tue Jun 30, 2015 7:48 am

/vote Leyva45

His partner is scummy as all hell.


But seriously, to make things easy always vote for the second person in anyone's pairing. Just standardise this to make things less confusing.

Now Spy, if you got rolled. Use your ability tomorrow and put it in your will. It's super friggin' powerful sonce it basically can almost confirm a ton of players and forces scum to vote strategically. We should also figure out who should be voting tomorrow to get the most out of the Spy.

Deleter, I'm not sure what exactly your plan is with that soft reveal. I have a few scenarios in mind, and a handfull of them involve swordsworth being scum if you know what I mean. Anyway keeping an eye on you.
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby Swordsworth » Tue Jun 30, 2015 7:49 am

....I mean....if he's scum, I"m scum :roll:
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby Metrion » Tue Jun 30, 2015 7:50 am

Yeah, that was the point. :P
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby MarcoTheRed » Tue Jun 30, 2015 7:52 am

Salense wrote:
Alzar wrote:How will the partners impact the game?


I think it depends on both of partners activity, skill, and coordination.

Alzar wrote:Will interactions between partners give anything away?


Again, I think it depends on the partners for that. Though as Deleter said, scum will be dropping twice the scumslips

Alzar wrote:What will the rolelist be like in terms of gameplay?


Seems pretty normal honestly, 10 town and 5 non-town.


Agreed. Coordination is going to be a big factor.
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby Alzar » Tue Jun 30, 2015 7:53 am

Slightly annoyed at my partner at the moment, since he isn't responding to the quicktopic.

Remnant, if you see this, would you please get on more so we can coordinate?
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby LeScraf » Tue Jun 30, 2015 7:53 am

We can't lynch Day 1, so let's take the Day 1 lynch talk and put it over there.
What Salense/Deleter said is right... twice the scumslips for half the price. We need to look out for that.
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby dota2reporter » Tue Jun 30, 2015 7:54 am

Alzar wrote:How will the partners impact the game?
Will interactions between partners give anything away?
What will the rolelist be like in terms of gameplay?

1. Scum-reading will be easier. Town-reading will be easier. And btw scum can hide their partner if they act scummy but the partner does not
2. Interactions are gr8, partners can think who is scum and who is town, discuss strategies, think of a night action/day action, etc together! Two minds are better than one btw.
3. Town has a great majority at the start because it's a 10 v 5. Town can loss majority by:
If there is SK
n2. SK kills townie, mafia kills townie
8 v 5
d2. Town mislynches
7 v 5
n3. sk kills townie, mafia kills townie
5 v 5
If there is Arso
n2. Mafia kills townie, arsonist douses townie
9 v 5
d2. Town mislynches
8 v 5
n3. Mafia kills townie, arsonist douses townie
7 v 5
d3. town does not lynch/town mislynches
7 v 5/ 6 v 5
d4. Arsonist ignites, mafia kills a townie
4 v 5/ 3 v 5
So we must be careful about the lynches
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby Deleter » Tue Jun 30, 2015 7:54 am

The plan is simple.
1) I get a power role.
2) Guarded every night.
3) Wreck mafia.

For metagame reasons I'm a likely N1 target("Lel its the guy that broke the forums let's shank him") and I would really rather not die N2 when I have the chance to carry the game.
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby dota2reporter » Tue Jun 30, 2015 7:55 am

dota2reporter wrote:
Alzar wrote:How will the partners impact the game?
Will interactions between partners give anything away?
What will the rolelist be like in terms of gameplay?

1. Scum-reading will be easier. Town-reading will be easier. And btw scum can hide their partner if they act scummy but the partner does not
2. Interactions are gr8, partners can think who is scum and who is town, discuss strategies, think of a night action/day action, etc together! Two minds are better than one btw.
3. Town has a great majority at the start because it's a 10 v 5. Town can loss majority by:
If there is SK
n1. SK kills townie, mafia kills townie
8 v 5
d2. Town mislynches
7 v 5
n2. sk kills townie, mafia kills townie
5 v 5
If there is Arso
n1. Mafia kills townie, arsonist douses townie
9 v 5
d2. Town mislynches
8 v 5
n2. Mafia kills townie, arsonist douses townie
7 v 5
d3. town does not lynch/town mislynches
7 v 5/ 6 v 5
n3. Arsonist ignites, mafia kills a townie
4 v 5/ 3 v 5
So we must be careful about the lynches

Edited it
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby Deleter » Tue Jun 30, 2015 7:58 am

Deleter wrote:The plan is simple.
1) I get a power role.
2) Guarded every night.
3) Wreck mafia.

For metagame reasons I'm a likely N1 target("Lel its the guy that broke the forums let's shank him") and I would really rather not die N2 when I have the chance to carry the game.
This is in answer to Metrion's understandable eyebrow-raising at my claim.

But I got ninjad like ten times.
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby Deleter » Tue Jun 30, 2015 8:04 am

Just a heads up. What Dota said is right, we need to be precise about our lynches. This should be common sense but just in case you don't know:

Do not recklessly hammer early D1. We need the discussion time. Even if you are 100% sure the guy is guilty, its better to put him at L-1, force a roleclaim, use the rest of the time wisely and hammer at 15 minutes to deadline.

I will ensure the death of anyone that recklessly hammers and takes away valuable discussion time.
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby Deleter » Tue Jun 30, 2015 8:05 am

Edit: Maybe not L-1, L-2 would be better so he can't suicide to rob our time. And maybe leave a one hour buffer before deadline so partners can coordinate.
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby Alzar » Tue Jun 30, 2015 8:05 am

We have... what, 17 hours? This will probably be enough time to get posts from everyone and get some preliminary reads. Everyone should note down who's who and keep a list next to their computer.

The perfect partnership is where they are literally one person made of two people. As it stands now, it's more of a three legged race. I don't know if we'll be able to use this to our advantage, but out of a partnership, there's a likely chance for one of them to be the weaker link in some manner. Scum partners can plan defences ahead of time and practice claims.

Hm. Could it be strategic to question the partners individually, if they aren't online at the same time?
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby dota2reporter » Tue Jun 30, 2015 8:11 am

And also.
Activity would be higher with the partners.
If one partners is not online, another would play.
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby melanora » Tue Jun 30, 2015 8:12 am

If you're going to lynch based on statistics and nothing more, never ever ever make a move unless there's at least a 75% chance of hitting scum.
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby Metrion » Tue Jun 30, 2015 8:15 am

That offers little consolement, I can see what your plan is clearly. I'm just questioning who's agenda you're pushing as I am with everyone right now.

I don't really have that much faith in you either to carry the team, no offense. I'd rather we all participate towards lynching scum, mafia is a team game.

I'm not going to say you shouldn't be protected either, for all I know you could be important or useful role-wise or day-wise. So I guess what I'll repeat is that I've got my eye on you.

Really there isn't much more to say then that.
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby Alzar » Tue Jun 30, 2015 8:22 am

Activity wise, I suspect I'll rack up more posts than Remnant. This is a note for the future, as he doesn't seem to be online as often as I'd like.
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby girisawesomer » Tue Jun 30, 2015 8:31 am

Deleter wrote:
dota2reporter wrote:We only need to lynch day 1 (if we can) if scum slips REALLY badly. Like, really really badly. But without reads, no dont lynch

Scum slips up in 95% of mafia games on Day 1, its a question of whether town spots them. Everything they write will be tainted by their asymmetrical knowledge, while town has the honesty and openness of a blank slate, knowing nothing.

If we don't at least force a role claim D2, we have failed to use the day in a productive manner and it will have been a failure.

How are we supposed to roleclaim if we can't whisper?

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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby Swordsworth » Tue Jun 30, 2015 8:32 am

I'm heading out, I'll be back closer to the end of the day.


Wait...heads? Like 2 of them?

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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby Alzar » Tue Jun 30, 2015 8:33 am

Oh, it's girisawesomer! If he's Mafia, I have nothing to fear from him, since he doesn't like killing new people!

OH, WAIT! OH NO!
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby leyva45 » Tue Jun 30, 2015 8:36 am

At this point, I don't know what the hell deleter is doing, besides being cocky.
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby girisawesomer » Tue Jun 30, 2015 8:37 am

Alzar wrote:Oh, it's girisawesomer! If he's Mafia, I have nothing to fear from him, since he doesn't like killing new people!

OH, WAIT! OH NO!

:lol: To be fair, I probably wouldn't have spared mel if she wasn't leading the town to victory. I wanted town to win, CowGod helped me get lynched, while matt tried to stop it!

Seriously, how do you expect us to roleclaim with whispers though?
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby girisawesomer » Tue Jun 30, 2015 8:38 am

girisawesomer wrote:
Alzar wrote:Oh, it's girisawesomer! If he's Mafia, I have nothing to fear from him, since he doesn't like killing new people!

OH, WAIT! OH NO!

:lol: To be fair, I probably wouldn't have spared mel if she wasn't leading the town to victory. I wanted town to win, CowGod helped me get lynched, while matt tried to stop it!

Seriously, how do you expect us to roleclaim without whispers though?

Fixed her up.
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Re: FM 7C | Hydra | Day 1: Things go pair-shaped

Postby Alzar » Tue Jun 30, 2015 8:39 am

We could debate for hours about whether or not Deleter is Mafia, talk about whether Mafia would really do this, and end up in WIFOM hell and not accomplishing anything today.

Or, we could be productive, push people to post so we can find possible lynch targets (and also point Investigatives at targets) and actually discuss stuff. As far as I'm concerned, debating will accomplish nothing at the moment.
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