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TheCow wrote:We have two confirmed NKs. However, with the high likely hood of a prankster, it might become harder to discern what, exactly.
FirelightKnight wrote:SpellChecker wrote:As a Vigilante, I simply shoot arbitrarily in light of the fact that I feel exhausted.
I'm just going to point out politely (so no offense?) that that's not a good idea at all. If your judgement is flawed, or the target's play style just doesn't make sense to you, you're likely to shoot a townie. And since vigilantes shoot themselves after killing a townie (do they still do that in FM?), that's two dead townies that could have been prevented. You won't be wrong all the time, but I still say that's not really the best idea..
Cyantic wrote:Also, something I want clarity on, Invenio. Does the prankster overwrite night results? Or does the person get that + the night results?
For example, an investigator pranked into thinking he was roleblocked will still receive night results with clues as to which role his target was. However, he will not know for sure if he slept peacefully.
TheCow wrote:My guess is that the Prankster is going to use one shot of their ability N1, and then save it for bigger plays later. The attacked but healed and such will make TPro roles harder to discern, BG aside.
I'd be weary of big maf trans plays, like the one in CFM1A, except this time executed better, because of a prankster.
ADorkOfPork wrote:TheCow wrote:My guess is that the Prankster is going to use one shot of their ability N1, and then save it for bigger plays later. The attacked but healed and such will make TPro roles harder to discern, BG aside.
I'd be weary of big maf trans plays, like the one in CFM1A, except this time executed better, because of a prankster.
But, Prankster isn't confirmed :distracted
SpellChecker wrote:As a Medium I simply compose everything in my will, I would immediately tell town who is detestable if investigator/sheriff or presumably a reliant town that I can trust, else I would just place it in my will.
Additionally presumably not, I simply chat even infrequently on day 1 on Town of salem game.
Gossie wrote:Cyantic wrote:SpellChecker wrote:Speaking of which, IF YOU ARE A NEUTRAL BENIGN, CLAIM TODAY. IF YOU CLAIM LATER ON, YOU WILL BE LOOKED AT WITH A LOT OF SUSPICION WHICH IS WHAT YOU DON'T WANT.
Lol, I claimed survivor at the end of D2 during GFM, and nobody besides the jester voted for me for the entire game :lol:
Gossie wrote:How is an FM game different from a CFM game though?
Gossie wrote:How is an FM game different from a CFM game though?
Gossie wrote:How is an FM game different from a CFM game though?
parkerparkour wrote:Do people generally sign up for both CFM and FM games at once?
I honestly haven't looked
FirelightKnight wrote:Cyantic wrote:Gossie wrote:How is an FM game different from a CFM game though?
It's much more advisable to have Survivor reveal so town can narrow down the rolelist a bit, don't you think so?
But what if the Survivor isn't siding with Town, and doesn't want to help the town in any way? Of course, that's really risky since without claiming the evil roles won't know you're Survivor anyway, and might kill you, but still.
I think it's an alright strategy, although a risky one, to not claim at all, if you time your vests right.
Also, in ToS at least, I've seen people killed for claiming Survivor day one simply because nobody wants the risk of them picking their enemy's team, or because they just don't like Survivors.
I'm not saying this because I don't want Survivor to reveal, I do think it'd be handy, but there are plenty of reasons that they might not. Just my two cents.
TheCow wrote:Unrelated, but:
No one softclaim your role. Do not hard claim unless you have to. Investigative roles, avoid revealing, unless your're 100% you have a lead. Citizens, be active. Just because you don't have a night action doesn't mean you should lay back. Scum hunting will be key in this game, and everyone needs to play a part.
Because of agents, hardclaiming before the 24 hour mark is ill-advised.
For clarification: These are the results the prankster overrides with it's action:Basically, if something happens TO you, you won't know. But if you do something to another person, you will know.
- You were roleblocked!
- You were transported!
- You were controlled by a witch!
- You were doused!
- You were scared off by a marshal!
- You were attacked but nursed back to health!
- You were attacked but somebody fought off your attacker!
- You were attacked but you are immune at night!
- You were attacked but your vest saved you!
- You slept peacefully!
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