CFM6 | The Glorious Evolution | Cowgod Died For Our Sins

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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby LeScraf » Wed Jun 03, 2015 5:20 pm

VucubCaquix wrote:Double Voter – Useful in the hands of town, though more powerful in the hands of scum. Definitely something to lookout for. (Question, how does this work? Will they be revealed as soon as they vote?)

For Double-Voter, an example:
Say that the majority is 6, and the target is at 3 votes.
The double-voter votes, the count is put up to 5. However, it is not revealed that the count is at 5, it is shown as being at 4.
Once somebody hammers, the lynch will occur.


Beloved – Could be annoying at the end of the day, if we’re in a rush. (So let’s not be in a rush).
Hated - Hammer could be devastating here. (Also something to be careful about.)
Questions: Is there a definite range to the X number of votes? I assume +-9 would not be happening.

+1 or -1 votes

Vengeful – Questions: Do they have to choose one player? Is it non-protectable like a jester kill? I’m concerned about this one.

One player, like a Jester haunt.
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Waffleme3 » Wed Jun 03, 2015 5:33 pm

scraf can we have a deep lore about everything in the game...
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby LeScraf » Wed Jun 03, 2015 5:48 pm

waffleme3 wrote:scraf can we have a deep lore about everything in the game...


Yes.
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Waffleme3 » Wed Jun 03, 2015 5:52 pm

LeScraf wrote:
waffleme3 wrote:scraf can we have a deep lore about everything in the game...


Yes.

yay
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Alzar » Wed Jun 03, 2015 5:57 pm

My lore theory: Aliens kidnapped everyone and put in implants and now they're making us fight to the death, except in a boring, drawn out process.
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Kinsley » Wed Jun 03, 2015 5:57 pm

~insert lame beatboxing here~

Sorry I'm late.

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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Alzar » Wed Jun 03, 2015 6:04 pm

This actually makes me wonder. How many people here are dead GFM-ers waiting for things to happen?
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby chitownmvp01 » Wed Jun 03, 2015 6:14 pm

Alzar wrote:This actually makes me wonder. How many people here are dead GFM-ers waiting for things to happen?


Not me. I didn't play in GFM.
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Veeena » Wed Jun 03, 2015 6:15 pm

Wow Vale thanks for the message saying it was DAYTIME.
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Some fucking Vee I suppose.

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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby ValeforRaine » Wed Jun 03, 2015 6:16 pm

chitownmvp01 wrote:
Alzar wrote:This actually makes me wonder. How many people here are dead GFM-ers waiting for things to happen?


Not me. I didn't play in GFM.

Please do not discuss ongoing games. Just want to head off further conversation about this topic.

M4xwell wrote:Wow Vale thanks for the message saying it was DAYTIME.

I've never sent Day 1 messages, nor do I think I've ever received one, so don't you start with me missy. :P
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the end.
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Swordsworth » Wed Jun 03, 2015 6:17 pm

Checkin' out that new game!
Spoiler: Somewhere beyond the sea
Somewhere waiting for me

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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Salense » Wed Jun 03, 2015 6:26 pm

LameforRaine wrote:
M4xwell wrote:Wow Vale thanks for the message saying it was DAYTIME.

I've never sent Day 1 messages, nor do I think I've ever received one, so don't you start with me missy. :P


WELL, HOW COULD ANY OF US HAVE KNOWN THAT THE DAY STARTED, CHECKING THE GAME THREAD TAKES A LOT OF EFFORT (dull)
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby VucubCaquix » Wed Jun 03, 2015 7:03 pm

So are you guys going to do the thing I suggested?
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Alzar » Wed Jun 03, 2015 7:04 pm

Mm, alright. I'll post in a bit, after I grab some food.
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Neasans » Wed Jun 03, 2015 7:04 pm

As far as the Illumodnati go, I wish all scum killing roles rolled Odd or Even so they can't act all the time, I wish detection-immune scum roles rolled Suspicious so they can be found anyway, I wish all non-immune scum rolled Macho so they can't be accidentally protected, and I wish that all important Town roles rolled Bullet Proof. Would that be asking for too much? I hope not.

On other news, it might be early, but I want to start working on some preliminary reads, so if you could all please be active, I would thank you so much.

This day is starting to feel like a (tumbleweed) and I don't really even have anything to make a Bulletin Board. q.q

Now, some things I'd like to go over.~


Just saying, I myself have doubts about how some of the modifiers work, and the fact that someone wants to know how they work doesn't mean they have a modifier. Ignorance is harmful, so I don't see anything wrong with expressing doubts about how modifiers work/being curious. That's my opinion.

This game is just another game of FM, but we can't deny that the modifiers will play an important role in it.

Akame wrote:
VucubCaquix wrote:Hello everyone.
Still a bit confused on how modifications work, but should be a good game.

So you have mod. I'm guessing even Arsonist.


I'm curious as to why, of all the possible conclusions you could draw from that statement, you guess that he could be an Arsonist with the Even modifier, specifically. Do you have any reason in particular to think this in specific? Or am I reading this wrong? Please enlighten me on the matter.

And everyone, how about we eradicate the Image and get some discussion rolling? I want us to use all the discussion time we get.

For starters, I wonder if there's any set amount of people with modifiers.

@Vucub: I'll do it now.
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Swordsworth » Wed Jun 03, 2015 7:08 pm

From what I can tell, your modifier(or having none) is determined with RNG as equal possibility(for not having one), so it's random.
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby LeScraf » Wed Jun 03, 2015 7:25 pm

Gobble124 has replaced M4xwell.
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Waffleme3 » Wed Jun 03, 2015 7:25 pm

WHERES MY LORE
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Gobble124 » Wed Jun 03, 2015 7:27 pm

Hello everyone.
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Waffleme3 » Wed Jun 03, 2015 7:28 pm

Gobble124 wrote:Hello everyone.

hello goobble
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Swordsworth » Wed Jun 03, 2015 7:30 pm

Welcome good smiley face.
Spoiler: Somewhere beyond the sea
Somewhere waiting for me

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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Alzar » Wed Jun 03, 2015 7:32 pm

Spoiler: (These... probably won't be that great. I'm not sure how different the dynamics are in FM, since I'm still kinda new to it.)

Bullet Proof: Definitely seems like the best for Town. A free, automatic immunity for an important Townie seems nice. A Vigilante trying to shoot a Disguiser, less nice.
Armed: It sounds nice, but I'm hoping Mafia can't get a free kill in? Still kind of confused on what roles can roll what modifiers. (Just a question, will, say, an Armed Citizen say that in the death message?)
Prepared: So, like a Bodyguard vest, except it can be used at the same time as a night action. Doesn't sound quite as good as Bulletproof, but being able to vest for any Town role seems pleasant and fun.

Double Voter: Seems like Mafia would love this. It'd be useful for Town, but I'm curious as to how voting itself will be handled. Will we know whether or not someone is a double voter?
Beloved: Jester would hate this. Not much else I can really say about this, since I'm eating and can't be bothered to do any heavy analysis on voting.
Hated: Same as above. Except I guess Jester would love it.
Vengeful: Vengeful Mafia sounds unpleasant. Haven't you already had enough vengeance?

Suspicious: I guess Mafia can now claim Suspicious Citizen or whatever. With a potential Framer in play as well, this will probably make it awkward for Investigatives.
Mild-Mannered: I'm internally cringing for any Investigatives who ends up finding a Mafia member with one of these. Might make Citizen claims more suspect, though?

Compulsive: Doesn't seem like it'd make a difference for most roles...? Unless Forum Mafia is different from Town of Salem in how people use their night actions.
Odd: :^) This seems fun. Odd Mafia or Neutral Killing would be nice.
Even: Same thing. I hope no Town end up with either of these, just because they seem awkward.

Hey, look. I wrote my thoughts on the different mods listed.

Ran out of steam near the end, sorry. It's late on a school night.
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Gobble124 » Wed Jun 03, 2015 7:36 pm

Vig with compulsive
Mayor with double vote
Bomber with the hand gun
A night immune jester


THINK OF THE POSSIBILITIES
ENDLESS I TELL YOU
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Alzar » Wed Jun 03, 2015 7:38 pm

Swordsworth wrote:I'm laughing already

"It was a dark and stormy night. Name was a brave soul, and not perturbed easily. His door swung open. He turned around, and his smile of greeting faded, before being replaced by one of horror.

'You shouldn't be here! That's not how...'

The assailant smiled. *BANG*

Name was shot by a Bomber!

Tick, tick, tick...a bomb's fuse was broken!"

I just saw this.

I've never seen a better description of the phrase "gg freelo" for Forum Mafia.
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Re: CFM6 | The Glorious Evolution | Day 1 (Mystery)

Postby Swordsworth » Wed Jun 03, 2015 7:41 pm

thnx m80 is 10/10 tale
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