FM 6C! 5-5-5 The Muffins have Died [Town Wins]

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Moderators: Metrion, FM Game Moderators

FM 6C! 5-5-5 The Muffins have Died [Town Wins]

Postby ObiWan » Sun Feb 22, 2015 11:11 am

Welcome to another lovely game of Forum Mafia! I will be your host once again!
This is a Werewolf game - so pay attention to the changes made down below.


Enderitem will be helping me out this game - so if you see him posting. Don't freak out! Or do...


Rules for this game

Refer to Guzames rules hereviewtopic.php?f=16&t=857
Role Cards are listed here - viewtopic.php?f=17&t=863

Some specifics to this game – MUST READ


1. Be Respectful! This is a big pet-peeve of mine. It’s definitely okay if you disagree with someone/call them out (I encourage it actually) but be respectful about it. Don’t say hateful things because you’re upset. Remember – THIS IS STILL A GAME. Have fun with it and don’t get to uptight or upset. If you find that you aren’t having fun – Take a break and cool off. If I see you disrespecting anyone in one of my games – I will consider removing you from it depending on what you said. (No Racist/Homophobic/Pure Hateful remarks will be tolerated)


2. Deathnotes – Are very much allowed. All you have to do is pm your deathnote to me and I will use it if you decide to kill someone. I will only use the deathnote of the person that is doing the killing.
If you’d like to change your deathnote at anytime, all you have to do is pm me with the change.
Deathnotes can say anything you want – Don’t make them too long please. I won’t regulate strictly – but if there are walls of text I will ask you to change it.

3. Last wills – Are also allowed. Send me a PM with your Last will and I will post it with you when/if you die.
You can say anything in them – But as I said above, do not make them too long.

4. Whispers – Will be allowed this game. You will be allowed 5 whispers per in game day. All you have to do is send me a PM and put in the Subject box – /Whisper to X (Whoever you’re whispering) and write to me what you want to say to them.
I will then send your whisper to this person and post “X has whispered to X” in the thread.
RULE on Whispers – You will only be allowed 200 characters and I will be keeping track. If you go over a bit, it is okay. If you go over a lot I will ask you to change it. You may NOT put videos/images into your whispers. Or any outside links.

5. Inactivity -
If you haven’t posted within 36 hours you will be prodded for inactivity.
If you do not respond to the prod within 24 hours you will be removed from the game and replaced by someone else.
If you get prodded 2 times, you will get removed from the game.
Important change: I will not count "I am posting so I don't get prodded," as an actual post in the game.
If you post this, and have no other posts within 36 hours, you will still get prodded.
You must post content related to the game. [Memes don't count, it must be words]

6. How the game will work – (Stolen from LoF)
-I will give every player their role and role card through a pm before the game starts, and your role will be decided through a RNG. No complaining if you get a role you don't like. If you do not receive a role card please PM me ASAP.
-Each role in the game is the same as their in-game counterpart.
-Every in-game day shall last 5 days(120 hours) unless a majority vote for a lynch is decided. For a vote to be counted, you have to say /vote {playername} (Bold it please!)
-If 5 days pass, somebody is lynched, or a majority votes for a NoLynch (done by saying "/vote NoLynch"), the day will pass and nighttime begins.
-Night lasts 2 days (48 hours). The Mafia will use those hours to talk and discuss strategy/who to kill and whatnot.

-You use your role's power by sending me a PM explaining what you can do. Example - If you're a Witch send me a PM saying - /Control X player to X...etc. If you're a GF, talking with your teammates beforehand is advised, but not required. Only your vote decides who dies.
-At the end of the night, I will pm everybody saying what happened that night if they did anything, and then the day phase will begin again. Rinse and repeat until one side wins.

-The game shall begin with a short daytime (24 hours) to talk without any lynching, followed by nighttime.

7. Mafia – Mafia will have their own Night time thread on this forum. I will give them access once I send them their rolecards!

8. Dead players ARE allowed to PM each other when dead. I think it is fair since you can do it in the game TOS. The only thing you cannot do is PM a dead player when alive (unless you are the medium). Or vice versa.

9. Do not directly quote whispers from anyone, even yourself. You may only paraphrase what you wrote/someone wrote you. Do not post any links in the game, either.
Memes and other pictures are fine as long as they aren't spam.

10.If these roles happen to be in the game I will be using these rolecards below.


Spoiler: Each role card will be adjusted slightly. (Changes in bold and underlined):

Medium

You are a Medium

Your alignment is Town Support

You are a powerful psychic who can communicate with the dead.
The dead cannot comprehend our speech, and we cannot comprehend theirs. That is where you come in - you are the translator in the middle!

Each night, you may ask any dead player a question with a 75 character limit.
The dead player can send you a 150 character answer to the question. They do not have to answer the question, nor tell the truth. However, the answer MUST be relevant only to the question, at the Game Moderator's discretion.
The dead only have until the end of the Night Phase to answer you back.
Dead players being contacted by a Medium are still permitted to private message other dead players as well.
You may ask three questions each night. They do not have to be to the same person.


You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Jailor

You are the Jailor

Your alignment is Town Power

You are the Jailor, responsible for locking up criminals and executing the worst of them.
With the town in disarray, you've decided to use your jail and execution room to return order to this place.

Every night, you may choose to jail or execute somebody.
To Jail somebody, you must message your Moderator during the day telling them who you would like to Jail.
If you do not do this before the day is over - you jail no one.
The prisoner will be allowed a 1000 character limit to share a defense with you.
(NOTE: Jailed Mafia will lose the ability to communicate with other Mafia, but they will still be able to see the Mafia Chat.)

If you jail somebody, they will be roleblocked, and can not use their night ability.
However, all night actions fail against your target, unless they are someone with an Investigative night ability.
If you execute somebody, they will be roleblocked and killed. An execution will kill anybody, even roles immune to other forms of night killing.
If you execute a Town member, you can not execute anybody else for the remainder of the game. You will still be able to jail people though.
You can execute up to 3 times.
You can't execute on the first night.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Lawyer

(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)

You are a Lawyer

Your alignment is Town Power

Celebrated around the county as a true defender of justice, you were widely known for your ability to see fair verdicts to the end.
It is now time you realize that your power is exactly what the town needs to see the right people punished.

Once a day, you may PM the Game Moderator that you wish to activate your power.
If you do this, then if the majority vote is reached on a player, the Game Moderator will announce that you have entered the gallows.
You can communicate anonymously with the Town via two 1000 character-limit messages for opening/closing arguments.
Within 24 hours, the players must send a vote of /Guilty or /Not Guilty to the Game Moderator.
Your vote counts as two.
During your trials, you may also swap defendants, or force a verdict. You may only do each of these once and they can be used together.
At the end of the Trial, regardless of the verdict, the Day Phase will end.
You may do this only three times. You can also perform this power on yourself.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Spy

(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)

You are a Spy.

Your alignment is Town Investigative

You were once used in battle with the goal of gaining information about enemy tactics.
You were able to retire young, having gained the support of the military who in turn paid you very handsomely.
However, your stay in the Town of Salem does not remain the peaceful retirement you once envisioned due to the Mafia invasion.

You can choose one player to spy on during the day, and hear all whispers that player has sent to others.
You may decide to do this within the first 24 hours of the Day Phase. If you do not do this, you listen to no one during the day.

You also have the ability to see who the Mafia visit at night. You will not know what Mafia role visited which player, all you will know is that they were visited by a member of the Mafia.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Agent


You are an Agent

Your alignment is Mafia Support.

You were a brilliant Spy in your early days, one of the best in the country. However, on one mission, you were captured - by the Godfather.
To your great surprise, he wanted to help you retire after all your years of service. The deal was simple. Use your talents to collect sensitive information from the Town, and he will rule to grant you whatever you want in this silly little town.

You can choose one player to spy on during the day. You will hear all whispers involving that player, both sent and received.
You may decide to do this within the first 24 hours of the Day Phase. If you do not do this, you listen to no one during the day.
Each night, you also have the ability to plant a bug on a person. The bug will allow you to see who they visit that night, or if they do at all.
If there are no capable Mafia roles left, your role will become that of Mafioso.
You can communicate with your allies each night , for as long as they are alive.

Your allies are [x] the [role], and [x] the [role]

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Witch

You are a Witch

Your alignment is Neutral Evil.

You hate these townsfolk. Every last one of them. They act like witches are evil, not realizing the great things your magic can do.
You'll show them, you'll show them all how powerful your magic is, they'll pay for forcing you to hide like this!

Every night, you can choose somebody to control, and somebody who you want your controlled player to use their ability on.
You won't be informed of the end result of your controlling, or even if the one you controlled had an ability to use at all!
You'll have to pay close attention to learn people's abilities and use them to make the townsfolk suffer.
Your expertise in magic also taught you defensive spells. You have perfected a magical immunity shield, which shrouds your body.
It will discharge the instant you are attacked without protection. The shield will only work against gunshots, stabbings, and dousing.
Once the shield has discharged, these attacks will harm you, like any other non-magic user.
The attacker will only know of your immunity to their attack. The Veteran and Jailor are immune to this shield.

You are immune to being roleblocked.

You win with the Mafia
You win with Survivors
You win with Witches
You win with Arsonists
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill Bombers
You may spare anyone else

Phantom

(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)

You are a Phantom

Your alignment is Neutral Benign.

When the Town's Baron was still living, you were the loyal servant anyone could ever hope to ask for.
Though you haven't aged a day, you feel like your life should reach its end- for you to make the ultimate service you could ever offer.

Once a Day or Night, you can inform the Game Moderator you wish to channel spiritual energy during a phase.
If you die doing this, your body will appear as Cleaned, and you may choose to serve someone the following night for the rest of the game.
You may only perform this ritual five times. You cannot serve people who vote to lynch you.
After you have chosen to serve a master, you may both communicate via 5 200-character limit whispers every Night Phase.
You can also choose to haunt someone's house for your master, revealing everyone who visits that person for you that night.
You cannot haunt your master's house.
You win if your efforts help your Master's side win the game.
You lose if your efforts fail to help your Master's side win the game, or if you die without performing the ritual.

Bomber

You are a Bomber.

Your alignment is Neutral Killing.

Enough is enough! For the longest time, you've tried to further Science, learning everything you have from Chemistry, but no one is listening!
You'll show them! You know exactly how to form explosive compounds, to make one final display for everyone to see and experience!

Each night, you may attach a fuse to one person. Each fuse will last for two nights.
If that person is attacked, the violence of the event triggers the fuse.
Once the fuse is triggered, a warning is sent to the Town that a fuse has gone off.
After 3 following nights, the bomb will detonate, killing everybody in the town while you hide in your shelter.
The only way to defuse the bomb is to kill the Bomber first.
You are night immune.

You win with Bombers
You must kill the Town
You must kill the Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Survivors
You must kill Witches
You must kill Stalkers
You must kill everyone else

--------------------------------------------------

This is the rolecard I will use for the game and details regarding investigative results. Note: It will be different from iggys game.
I have underlined the change made

Werewolf

You are a Werewolf. Your alignment is Neutral Evil (Unique).

You have grown up in this area since you were young. However, one night, on a full moon, you were bitten by a Werewolf.
Instead of killing you, the elder wolf decided to teach you the ways of a lycanthrope. They have moved on from the Town, but you decided to stay here.
The Town has searched you out to slaughter you, but now that the Mafia are invading, they just might be what you need to survive in your home...

Every Full Moon, you transform into a savage Werewolf.
When you transform into a Werewolf, you gain Night Immunity, but you also appear as a Werewolf to a Sheriff who interrogates you.
On Night 1 you will have an automatic shield that protects you for ONLY Night 1. If someone attacks you Night 1 you will show as "Immune." The attacker is not harmed.
Each night on a full moon, you may visit the house of any currently living player. You will attack that player. Your attack pierces Night Immunity.
You also attack everyone who visits that player that night.
You are immune to the Transporter on a full moon.
When it is not a full moon, you are not suspicious to the Sheriff, but you no longer have night immunity.
Full Moons begin on Night 2, and happen every three nights after.

You win with Werewolves
You win with Witches
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill Bombers
You may spare anyone else


Keep in mind the several following things:

1. If the Werewolf is roleblocked by someone on a Full Moon, the roleblocker becomes the Werewolf's target, and all the visitors will also die.
2. If the BodyGuard protects the Werewolf's victim, the Werewolf is killed, and everyone else is spared.
3. If the BodyGuard protects only one of the visitors to the Werewolf's victim, everyone still dies as normal, and the BodyGuard is unharmed.
4. The Doctor cannot save any of the people mauled by the Werewolf.
5. The Werewolf can be controlled by a Witch, however if she winds up visiting his victim's house, she will die. Her shield will not save her.
6. The Werewolf is immune to his own attack.
7. The Transporter will not be able to sway the Werewolf's target if it is a full moon.
(7.1 Otherwise, the Werewolf can be transported as normal if it is not a full moon.)
8. If the Veteran is visited by the Werewolf on a full moon, the Veteran will win.
9. The Werewolf must be killed for the game to end.
10. Retributionist/Witch/Werewolf is seen by Investigators.
11. If it is a full moon, Sheriff sees "Your target is a Werewolf!", or otherwise only sees "Your target is not suspicious."

-------------------------
The witch will have a shield this game.
The GodFather will be able to know the other mafias night action results. If there are any.
---------------------------

Didn't get your questions answered? Send me a PM :)
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Re: FM 6C: Werewolf Mafia! [Role List]

Postby ObiWan » Sun Feb 22, 2015 11:15 am

Winners
1. datdownie - Bodyguard - Shot by the Muffin Mafia
2. leyva45 - Citizen - Shot by the Vigilante
3. pretzellover33 - Jailor
6. chitownmvp01 - Cleaned - Shot by the Muffin Mafia
4. Britmadness - Survivor
5. brainothon - Lookout - Lunched by the Town
7. Coolway99 - Escort
8. Loominaty - Citizen - Lunched by the Town
9. arcthurus - Bodyguard - Mauled by the Werewolf
12. milte345 - Citizen - Lunched by the Town
13. Ozyrox - Citizen - Lunched by the Town
14. Gobln - Citizen - Executed by the Jailor
17. iggyvolz - Escort - Shot by the Muffin Mafia
18. TheCow - Executioner - Executed by the Jailor
20. Neasans - Vigilante - Died of guilt


Graveyard:
10. CaleHusky - Consigliere - Mauled by the Werewolf
15. Jacobm1122 - Janitor - Lunched by the Town
11. koolkatgold - Mafioso - Shot by a Vigilante
19. Nellyfox - Werewolf - Shot by the Muffin Mafia
16. Santa07 - GodFather - Lunched by the Town

-------------------------
Timeline of Events:
End of Day 1: Page 7
End of Day 2: Page 47
End of Day 3: Page 66
End of Day 4: Page 80
End of Day 5: Page 84
END OF FINAL DAY: Page 88

---------------------------------------

Role list:
Town Investigative
Town Protective
Town Power
Town Killing
Town Support
Random Town
Random Town
Random Town
Random Town
Citizen
Citizen


Godfather
Mafioso
Random Mafia
Random Mafia


Neutral Benign
Neutral Evil
WereWolf
Random Neutral (Can be killing)
Any (Cannot be a Unique role/If Random Neutral rolls NK, NK cannot be the any)


-----------------------------------

Unique Roles for this game (This could change for future games)
Spoiler: Mayor
Jailor
Retributionist
Lawyer
Veteran
Transporter
GodFather
Mafioso
Phantom
Werewolf

------------

Investigative results
Spoiler: 1. Your target deals well with public speaking. You figure they must be a Lawyer,
Mayor, or Godfather.
2. Your target works with dead people. They could be a Medium, Janitor, or Phantom.
3. Your target works with chemicals. You deduce they have to be a Bomber, Transporter, or Arsonist.
4. Your target owns weapons. They are a Vigilante, Veteran, or Mafioso.
5. Your target confronts criminals. You figure they must be a Sheriff, BodyGuard, or Jailor.
6. Your target intensely watches over people. They could be a Lookout or Stalker.
7. Your target distracts others at night. They must be an Escort or Consort.
8. Your target works with knives. They are either a Doctor or Serial Killer.
9. Your target practices dark magic. You deduce that they are therefore a Retributionist ,Witch or Werewolf.
10. Your target is obsessed with lynchings. You realize that they must be an Executioner or Jester.
11. Your target is a loner. You realize that they are a Survivor or Amnesiac.
12. Your target gathers information. They must be an Investigator or Consigliere.
13. Your target has no unique quality, so you cannot determine a specific role. You deduce they are just an ordinary Citizen
14. Your target deals with highly sensitive information! They have to be an Spy or Agent.
15. Your target is good at forging documents. They must be a Framer!


Sheriff Results

Spoiler: Mafia and framed targets excluding Godfather: Your target is a member of the Mafia!
Serial Killer: Your target is a Serial Killer!
Stalker: Your target is a Stalker!
Werewolf: If it is a full moon, Sheriff sees "Your target is a Werewolf!", or otherwise only sees "Your target is not suspicious."
Others: Your target is not suspicious.
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Re: FM 6C: Werewolf Mafia! [Confirmation]

Postby ObiWan » Sun Feb 22, 2015 12:18 pm

The lover of 33 pretzels AKA pretzellover33 will be replacing EyeOfTheTiger in the game.
This was not the scumslip you were looking for.


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Re: FM 6C: Werewolf Mafia! [Confirmation]

Postby ObiWan » Sun Feb 22, 2015 12:26 pm

If you rolled Citizen: Take this! Citizen Guide
It might help you on your Journey!
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Re: FM 6C: Werewolf Mafia! [Day 1 - Nomsville]

Postby ObiWan » Sun Feb 22, 2015 6:22 pm

Within the mysterious town known as Nomsville, people lived in harmony and peace. The place had a dark and sad past but it was trying its best to thrive with joy… at least before the sad incident of the Town’s Cook, Rick Dairy. He fell into the well, completely vanishing from the Town without leaving any indications of what really happened to him. After that night, everything changed and people were divided, strange and paranoiac.

Some had their past haunting them more and more until they lost control completely. During the night, people started seeing giant yet furry creatures haunting the Cook’s House. Some even heard weird grumbles coming from the House:


This is something the Werewolf said not wrote:I… I… need more… more meat… more flesh… I… I… need to start hunting… soon… very soon.


The monster needed more to satisfy its hunger and without the Cook, it was assured that it would start searching for food in a more… aggressive manner in the near future. The food in there wouldn’t hold it for long and as some thought it couldn’t have gone any worse, it did.

Some took the opportunity and claimed the resources of the Cook in the Storage for themselves and left this note in there:


The Generic Mafia Cliche wrote:The Cook was definitely murdered and you shall join him next for this crime. Find us if you can and we might as well leave some breadcrumbs for you, Townsfolk of Nomsville.


Nomsville will change: It has started turning to its dark times yet again.

Written by enderitem
---------------------------------------------------------------

DAY 1 BEGINS

Today wasn’t sunny at all but rather cloudy and calm… extremely calm. It was obvious a storm was coming to hunt people down.
People got out of their homes to mourn the Cook’s vanishing as they were worried about their future as well.
The day was still awkward yet they needed to break the formed ice between them as the time which required their best, was coming.

Day 1 will be a shorter day, as the Town tries to get a better read on the people they can consider to be a friend.
There will be no actual lynching of players today, either.

Day 1 will last 24 hours.

Day 1 will end on February 23rd at 6:00PM CST (GMT -6:00)
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Re: FM 6C: Werewolf Mafia! [Confirmation]

Postby Loominaty » Sun Feb 22, 2015 6:23 pm

First.

Spoiler: Hi
ImageNOWImageTHATSImageWHATImageIImageCALLImageSCUMMYImage
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Re: FM 6C: Werewolf Mafia! [Confirmation]

Postby brainothon » Sun Feb 22, 2015 6:23 pm

Not First!
I will put something here eventually, and when I do BAM! Mindblown
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Re: FM 6C: Werewolf Mafia! [Confirmation]

Postby Britmadness » Sun Feb 22, 2015 6:24 pm

Hello everyone!

I hardclaim survivor.
My FM Record

4D: Serial Killer - Lost
4E: Bomber - Lost
Role-test FM: Phantom - Lost
FM Special #2: Consort - Lost
5D: Transporter - Won
Argh me Harties!: Fan - Won
5F: Doctor - Lost
CFM 1: Jester - Lost
CFM 3: Raider/Goul - Lost
6C: Survivor - Won
6E: Citizen - Lost
GFM: Doctor - Won

As you can see I'm neutral a lot.
I also lose a lot...
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Re: FM 6C: Werewolf Mafia! [Confirmation]

Postby Nellyfox » Sun Feb 22, 2015 6:26 pm

So ender didn't include Leyva after all...
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Re: FM 6C: Werewolf Mafia! [Confirmation]

Postby chitownmvp01 » Sun Feb 22, 2015 6:27 pm

Britmadness wrote:Hello everyone!

I hardclaim survivor.


A Neutral role that you can finally win as! :lol:

Also, hello everybody! Good luck and have fun!

One Wish:

PLEASE BE ACTIVE IN THIS GAME IF YOU ARE TOWN. AS YOU HAVE SEEN IN PAST GAMES, INACTIVITY HAS HURT THE TOWN.
Spoiler: Image

Spoiler:
Image
Thanks Burgy!

Thanks Achro!: Spoiler:
Chitsticks INC.


Favorite Roles: Mayor, Jailor, Investigator, Lookout, Sheriff, GF, Consigliere
Least Favorite Roles: Transporter, Jester, Survivor, Disguiser, Mafioso (original, not promoted)
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Re: FM 6C: Werewolf Mafia! [Day 1 - Nomsville]

Postby Veeena » Sun Feb 22, 2015 6:31 pm

Spoiler: [simg=300,300]http://www.tammy-hischke.com/wp-content/uploads/2012/11/molasses-being-poured-from-a-spoon.jpg[/simg]
OSRS Account: Veeena
Lewd Queen (HCIM)

Formerly M4xwell
Known as
Xa



Spoiler: Image

Some fucking trans meme scrub.

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Re: FM 6C: Werewolf Mafia! [Confirmation]

Postby Britmadness » Sun Feb 22, 2015 6:31 pm

chitownmvp01 wrote:
Britmadness wrote:Hello everyone!

I hardclaim survivor.


A Neutral role that you can finally win as! :lol:

Also, hello everybody! Good luck and have fun!

One Wish:

PLEASE BE ACTIVE IN THIS GAME IF YOU ARE TOWN. AS YOU HAVE SEEN IN PAST GAMES, INACTIVITY HAS HURT THE TOWN.


I hope so! My neutral track record is not great...
My FM Record

4D: Serial Killer - Lost
4E: Bomber - Lost
Role-test FM: Phantom - Lost
FM Special #2: Consort - Lost
5D: Transporter - Won
Argh me Harties!: Fan - Won
5F: Doctor - Lost
CFM 1: Jester - Lost
CFM 3: Raider/Goul - Lost
6C: Survivor - Won
6E: Citizen - Lost
GFM: Doctor - Won

As you can see I'm neutral a lot.
I also lose a lot...
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Re: FM 6C: Werewolf Mafia! [Day 1 - Nomsville]

Postby leyva45 » Sun Feb 22, 2015 6:32 pm

nelly <3
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Re: FM 6C: Werewolf Mafia! [Confirmation]

Postby Loominaty » Sun Feb 22, 2015 6:33 pm

I count 8 players (including me) of Obis first werewolf game (including the wolf who died night one), 2 more who I know from CFM2 and 10 people I haven't played with yet. So hello to the familiar faces around here and the ones soon to be.
I'm also going to sleep now :P (timezones and stuff).

Let's have a fun game.
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Re: FM 6C: Werewolf Mafia! [Day 1 - Nomsville]

Postby pretzellover33 » Sun Feb 22, 2015 6:33 pm

RICK DAIRY
WHAT
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Re: FM 6C: Werewolf Mafia! [Day 1 - Nomsville]

Postby jacobm1122 » Sun Feb 22, 2015 6:34 pm

hello!
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Thanks Hurricat :D
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Re: FM 6C: Werewolf Mafia! [Day 1 - Nomsville]

Postby Nellyfox » Sun Feb 22, 2015 6:34 pm

leyva <3

hey @loominaty i'm exe wanna help me lynch my target loominaty the starmie
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Re: FM 6C: Werewolf Mafia! [Day 1 - Nomsville]

Postby Loominaty » Sun Feb 22, 2015 6:34 pm

Nellyfox wrote:leyva <3

hey @loominaty i'm exe wanna help me lynch my target loominaty the starmie


I'm your mayor how dare you?!
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Re: FM 6C: Werewolf Mafia! [Day 1 - Nomsville]

Postby TheCow » Sun Feb 22, 2015 6:37 pm

Spoiler: Hlhsgpgufcjz,qjlrugjzvamiole
Doth quoth the raven.
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Re: FM 6C: Werewolf Mafia! [Day 1 - Nomsville]

Postby TheCow » Sun Feb 22, 2015 6:39 pm

That's for later. Back to day one'ing :distracted
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Re: FM 6C: Werewolf Mafia! [Day 1 - Nomsville]

Postby Nellyfox » Sun Feb 22, 2015 6:39 pm

Loominaty wrote:
Nellyfox wrote:leyva <3

hey @loominaty i'm exe wanna help me lynch my target loominaty the starmie


I'm your mayor how dare you?!

YOU'RE THE SHERIFF
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Re: FM 6C: Werewolf Mafia! [Day 1 - Nomsville]

Postby milte345 » Sun Feb 22, 2015 6:40 pm

Another day in Nomsville, and there is a Werewolf on the loose, how great, now then, let us imitate CFM4 and have everyone softclaim for no apparent reason.

But enough talk, HAVE AT YOU!
Spoiler: There would be an FM record here but I'm lazy
So instead have a Chen

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Re: FM 6C: Werewolf Mafia! [Day 1 - Nomsville]

Postby jacobm1122 » Sun Feb 22, 2015 6:42 pm

milte345 wrote:Another day in Nomsville, and there is a Werewolf on the loose, how great, now then, let us imitate CFM4 and have everyone softclaim for no apparent reason.

im the
Spoiler: hergldeydoopdorf
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Thanks Hurricat :D
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Re: FM 6C: Werewolf Mafia! [Day 1 - Nomsville]

Postby Loominaty » Sun Feb 22, 2015 6:42 pm

Uhm, well I am Loominaty, leader among men. Hi
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Re: FM 6C: Werewolf Mafia! [Confirmation]

Postby TheCow » Sun Feb 22, 2015 6:42 pm

Britmadness wrote:Hello everyone!

I hardclaim survivor.

What a coincidence, so am I :noworries
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