CFM 2 | Sanctuary Skirmish | Bomber Wins! "Electrowned"

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Moderators: Metrion, FM Game Moderators

CFM 2 | Sanctuary Skirmish | Bomber Wins! "Electrowned"

Postby Metrion » Sat Dec 13, 2014 10:26 am

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So you haven't gotten a pokemon yet, eh? At your age? Well today's your lucky day. I have 20 tickets to an exclusive Pokemon Sanctuary where you'll get your very own partner pokemon!

These pokemon aren't just here for you to take, though. This is their home and they have a little problem. I mentioned this Sanctuary is exclusive, right? Well some of the pokemon, the Villagers of this Sanctuary, think it should be open to all humans and pokemon. There's a small group who disagrees with this and wants to keep this luxurious place all to themselves (the Usurpers); they're even willing to banish the Villagers to accomplish this. Then there are the pokemon who have their own agenda, or even no agenda at all. Your partner's goals with be your goals, so do your best to help them gain control of this place.

So here's how this will work: the pokemon have decided to only come out at night, hiding who is partnered with who to prevent outright violence, especially against the humans. As a result, all pokemon are flown out (by my own neutral partner, Flygon) and healed outside of the sanctuary. Flygon and I have also graciously offered to escort someone off the island should the majority of the Sanctuary's inhabitants decide they are no longer welcome.


1) Metrion will be the Head Moderator, ValeforRaine will be the Curation Moderator.

2) This is not an official game, therefore no titles will be awarded. Bragging rights of course will always be distributed at the end to the victors.

3) After 36 hours if a player has not posted ValeforRaine will prod them for inactivity. If they do not reply or post within 18 hours they will be replaced. If they are prodded again, they will be replaced.

4) All Night actions and Death Notes should be sent to both ValeforRaine and Metrion, Day Actions and Last Wills to both as well. Please label everything appropriately; "Night Action", "Death Note", "Day Action" and "Last Will" with no mixing or grouping.

5) Players will have four,  two-hundred character limit whispers each day. Send a private message to ValeforRaine and Metrion with the whisper and the intended recipient. It will be posted in the main thread when sent. 

6) The buffs/changes to roles and a new role:

Spoiler: -The Honchkrow trainer will be able to see all night actions related to their Usurper members.

-Haunter will always use nightshade on it's original target, and it's new target will also be nightshaded. Mismagius, Dragonite and roleblocks affect this.

-The Marshal will be in play as Metagross. See the role card below.



7) We do not tolerate game throwing. You will be blacklisted from future games if you attempt to do this. Refer here for more on that and the general rules. This can include "Jesting".

8) Please do not avidly spam the thread. No one can get a word in edgewise and it becomes a mess if everyone is doing it.

9) Just have fun and remember to be respectful. Do we really need to tell you this?


Pokemon Role Cards:

Spoiler: Villagers

Magikarp

You have been given a Magicarp

Its alignment is Village Citizen

Magicarp doesn't have any special ability, and just knows splash and does so in peace.

You win with the Village
You win with Shuckles
You must faint the Usurpers
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else



Slowking

You have been given a Slowking

Its alignment is Village Power

Slowking is the wise and lazy leader of this Village, forced to into hiding because of the Usurper invasion.

Slowking has the ability to reveal itself during the day, showing everybody that you own it, and giving you 3 votes instead of 1.
However, doing so will make it impossible for Chansey to heal you, and a top target for the Ursurpers.
To reveal your pokemon, simply say Slowking go! in bold during the daytime, and I will officially reveal your pokemon to the rest of the Sanctuary.

You win with the Village
You win with Shuckles
You must faint the Usurpers
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else




Starmie

You have been given a Starmie

Its alignment is Villager Investigative

Starmie is the law keeper of this Sanctuary, they can tell if a pokemon has bad intentions through it's move confide.

Every night, Starmie has the ability to use confide on 1 pokemon to see if they're up to anything suspicious.
If Starmie's target is a member of the Usurpers, a Zangoose, or a Haunter they will know.
However, the Honchkrow, the Electrode, and the Magmortar guard their thoughts and will appear as non-suspicious to Starmie.

You win with the Village
You win with Shuckles
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else




Xatu

You have been given a Xatu

Its alignment is Villager Investigative

Xatu is an inquisitive member of the Sanctuary, its potential heightened by its psychic powers. It has mastered the use of miracle eye.

Every night, Xatu can investigate 1 town member with miracle eye to discover their pokemon.
Xatu will always be able to narrow it down to a few pokemon related to each other, but won't be completely sure.
However, if it's a magicarp without any special ability, Xatu will know it for sure.
Xatu may also discover that a certain character is Smeargle (But beware! If somebody is sketched, they will also look like Smeargle to you, so be careful.)

You win with the Village
You win with Shuckles
You must faint the Usurpers
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else




Noctowl

You have been given a Noctowl

Its alignment is Village Investigative

Noctowl is a skilled sentry, being nocturnal it can see well at night and has spent many years watching over the Sanctuary. Using forsight Noctowl can even see ghosts.

Noctowl may watch one person each night.
Noctowl will see who visits that person each night, should any pokemon visit.
Novtowl cannot watch itself, and you will not know the roles of the visitors, only that they visited.

You win with the Village
You win with Shuckles
You must faint the Usurpers
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else





Ninjask

You have been given a Ninjask.

Its alignment is Villager Investigative

Using its double team clones and graceful speed Ninjask has mastered the art of surveillance. Seeing the rise of the Usurpers as the biggest threat, Ninjask has decided to use it's abilities against them and to perhaps settle an old score with a certain member.

You can send Ninjask at one player to use mind reader on during the day, and hear all whispers that player has sent to others.
You may decide to do this within the first 24 hours of the Day Phase. If you do not do this, Ninjask will not listen to anyone during the day.
Ninjask also has the ability to see who the Usurpers visit at night. Ninjask will not know what Usurper pokemon visited which player, all it'll know is that they were visited by a member of the Usurpers.

You win with the Village
You win with Shuckles
You must faint the Usurpers
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else




Octillery

You have been given a Octillery

Its alignment is Village Fainting

Octillery believes that the slow judgement of the Village isn't going to cut it. If you want something done, do it yourself.

Each night, you may decide for Octillery to use octazooka and faint one Sanctuary member you believe to be evil.
However, if the pokemon Octillery shoots turns out to be a Villager, Octillery will be overcome with grief and banish themselves the night after the innocent's demise is revealed.

Octillery only has 3 pp, allowing it to perform your night action up to 3 times. Make them count.


You win with the Village
You win with Shuckles
You must faint the Usurpers
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else





Victreebel

You have been given a Victreebel

Its alignment is Village Fainting

As the oldest resident of the Sanctuary, Victreebel isn't keen on giving it up easily. Using its typing to its advantage it begins to set up a trap for any pokemon who dare trespass.

Using acid spray makes Victreebel faint any pokemon who come to your house that night, both evil and good, and prevents them from attacking him by attacking first. Use this move carefully, or Victreebel will do more harm than good.
This can also faint pokemon who are normally night immune, like the Honchkrow, Zangoose, and Magmortar.
Victreebel only has 3 pp.
Victreebel cannot be put to sleep.


You win with the Village
You win with Shuckles
You must faint the Usurpers
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else




Chansey

You have been given a Chansey

Its alignment is Village Protective

Chansey aspires to work at a pokecenter one day. She has been mastering all the healing moves and she's gotten good at it too. Now that the Usurpers have made their intentions clear, Chansey decides to put her training to the test.

Chansey has the ability to visit 1 person each night. If they are attacked that night, Chansey arrives just in time to save them with softboiled.
If Chansey's target is attacked, both you and her target will receive a message saying her target was attacked but healed.
Chansey can also use wish to self-heal once, allowing her to instead save herself.
Chansey can only use wish once, regardless of if she is attacked or not that night, so use it wisely.

You win with the Village
You win with Shuckles
You must faint the Usurpers
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else




Gardevoir

You have been given a Gardevoir

Its alignment is Village Protective

Gardevoir loves this Sanctuary, enough to even die for its betterment. Mastering a form of the move gravity, it tries to protect those who it cares about.

Each night, you can choose 1 player for Gardevoir to protect.
If Gardevoir's target is attacked, both Gardevoir and the attacker faint instead.
If Gardevoir successfully protects someone, they can't be saved.
Gardevoir's counterattack ignores night immunity.

Gardevoir can also choose to use protect. If somebody tries to attack when Gardevoir uses protect they will receive a message saying that they were immune.
However, you can only use this move for one night, so choose wisely.

You win with the Village
You win with Shuckles
You must faint the Usurpers
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else



Metagross

You have been given a Metagross

Its alignment is Village Protective

One of the older residents of the Sanctuary, Metagross passed down his position to the up-and-coming Starmie. Still, Metagross feels attached to the protection of this Sanctuary and is detirmined to use scary face, to ward off anyone up to no good.

You may choose to send Metagross to one house. Its presence scares one malicious pokemon from targeting them.
Metagross will not be informed if they protected your target, but whoever they scare away will be notified.
Should your target be visited by multiple people with malicious intent, only one will flee. (Usurper Deception > Jiggypuff/Hypno > Fainting Roles)
Haunter and Zangoose will ignore your pokemon's presence.

You win with the Village
You win with Shuckles
You must faint the Usurpers
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else




Jigglypuff

You have been given a Jigglypuff

Its alignment is Village Support

Jigglypuff is gifted with a dreamy singing voice, something it's used for various purposes in the past. Now that the Sanctuary is in danger, Jigglypuff has decided to only play pranks for the good of the Village.

Each night, Jigglypuff can choose 1 player to visit.
They will spend the night with the target lulling them to sleep. The target will be unable to perform their night action since they are asleep.
Jigglypuff's target will be informed that they were roleblocked.
However, if the pokemon Jigglypuff visits turns out to be a serial killer, they become the Serial Killer's target instead of their intended target.
Jigglypuff cannot be put to sleep.

You win with the Village
You win with Shuckles
You must faint the Usurpers
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else



Dragonite

You have been given a Dragonite

Its alignment is Village Support

Dragonite is the mailer of this Sanctuary, the only access to the outside. This predicament is troubling so Dragonite has decided to use its skills to the Villages advantage.

Every night, Dragonite may swap two people's pokemon with twister.
The two people will be notified that their pokemon were twisted.
Any actions against the two people's pokemon will be swapped. This includes investigations, attacks, and being controlled by Mismagius.
Dragonite may use twister on itself.
Dragonite cannot be put to sleep nor be controlled.

You win with the Village
You win with Shuckles
You must faint the Usurpers
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else



Togekiss

You have been given a Togekiss

Its alignment is Village Power

Rather than focusing on attacks, Togekiss has been spending its days learning a powerful move healing wish.

Togekiss may bring one fainted Village member back to the Sanctuary.
Togekiss may only use this ability once, so use it wisely. Thankfully they haven't fainted while practicing.
Should Togekiss faint on the night you decide to use healing wish the move will still go through.

You win with the Village
You win with Shuckles
You must faint the Usurpers
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else



Jynx

You have been given a Jynx

Its alignment is Village Support

Jynx is a powerful psychic type who can communicate with those in the tower through meditate.

Each night, Jynx may ask any player with a fainted pokemon a question with a 75 character limit.
The player can send Jynx a 150 character answer to the question. They do not have to answer the question, nor tell the truth. However, the answer MUST be relevant only to the question, at the Game Moderator's discretion.
The players only have until the end of the Night Phase to answer you back.
Removed players being contacted by a Jynx are still permitted to private message other removed players as well.
Jynx may ask three questions each night. They do not have to be to the same person.

You win with the Village
You win with Shuckles
You must faint the Usurpers
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else



Galvantula

You have been given the Galvantula

Its alignment is Village Power

Galvantula is an extremely strong pokemon. With its arsenal of moves it is one of the Sanctuary's heroes and has warded off many enemies in the past.

Every night, you can send Galvantula to trap a pokemon with sticky web and string shot leaving them helpless to Galvantula's thunder attack.
To trap somebody, you must message your Moderator during the day telling them who you would Galvantula like to trap.
If you do not do this before the day is over - Galvantula will not use his abilities that night.
The prisoner will be allowed a 1000 character limit to share a defense with you.
(NOTE: Jailed Usurpers will lose the ability to communicate with other Usurpers, and they will be unable to see the Usurper Chat.)
If Galvantula traps a pokemon, they will be roleblocked, and can not use their night ability.
However, all night actions fail against Galvantula's target, unless they are a pokemon with an Investigative night ability.
If Galvantula faints a pokemon with thunder, they will be roleblocked and fainted. Thunder will bypass night immunity.

If Galvantula faints a Village member, it cannot use thunder on any other pokemon for the remainder of the game. Galvantula will still be able to trap people though.
Thunder has 3pp.
Galvantula can't use thunder on the first night.

You win with the Village
You win with Shuckles
You must faint the Usurpers
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else



Absol


You have been given an Absol

Its alignment is Town Power

Not an actual resident of this Sanctuary, Absol traveled here to help the Village against the impending danger of the Usurpers. Instead of facing them head on during the night, Absol chooses to intervene during the day.

Once a day, you may PM the Game Moderator that you wish to activate Absol's move me first.
If you order this, then if the majority vote is reached on a player, the Game Moderator will announce that you have entered the stand.
You can communicate anonymously with the Town via two 1000 character-limit messages for opening/closing arguments.
Within 24 hours, the players must send a vote of /Guilty or /Not Guilty to the Game Moderator.
Your vote counts as two.
During your trials, you may also swap defendants with switcheroo, or force a verdict with punishment. Absol may only do each of these once and they can be used together.
At the end of the Trial, regardless of the verdict, the Day Phase will end.
Absol has 3pp for me first. They can also perform this power on themselves.

You win with the Village
You win with Shuckles
You must faint the Usurpers
You must faint Magmortars
You must faint Mismagius
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else







Usurpers

Honchkrow

You have been given the Honchkrow

Its alignment is Usurper Fainting

You are the head Usurper, the boss of a ragtag team of pokemon looking to control this island Sanctuary. With your stylish resolve it should be a cinch.

Honchkrow is unfaintable at night. If a pokemon tries to attack them, the attacker will receive a message saying that they were immune.
Honchkrow has the ability to order one attack each night, night slash, or dark pulse if a Houndoom carries out the task instead.
If there is no Houndoom, or they're unable to attack for whatever reason, Honchkrow will attack the target themself.
You can communicate with your allies each night, for as long as they are here.

Your allies are [x] the [pokemon], [x] the [pokemon], and [x] the [pokemon]

You win with the Usurpers
You win with Shuckle
You win with Mismagius
You must faint the Village
You must faint Magmortars
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else



Houndoom

You have been given a Houndoom

Its alignment is Usurper Fainting.

Loyal to the end is Houndoom's motto, and that's exactly what he will be to the Usurpers. Using their immense dark power they can use dark pulse to take down Honchkrow's target easily.

Each night, you have the ability to vote for who faints that night. If Honchkrow can't act, or just doesn't order Houndoom to attack somebody, you'll be free to choose your own target for Houndoom.
If Honchkrow faints, your pokemon will be swapped with that of a Honchkrow.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [pokemon], [x] the [pokemon], and [x] the [pokemon]

You win with the Usurpers
You win with Shuckle
You win with Mismagius
You must faint the Village
You must faint Magmortars
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else



Smeargle

You have been given a Smeargle

Its alignment is Usurper Deception.

Smeargle is a one of a kind pokemon, able to paint anyone and anything in a bad light with sketch. Anxious to show its ability, Smeargle joined the Usurpers.

Each night, Smeargle has the ability to frame 1 player of your choice. If they're inspected by the Starmie that night, it'll say they're a Usurper. If they're checked by the Xatu, it'll say that they're the Smeargle!
If there are no other attack capable Usurper players left, your pokemon will be swapped for that of a Houndoom.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [pokemon], [x] the [pokemon], and [x] the [pokemon]

You win with the Usurpers
You win with Shuckle
You win with Mismagius
You must faint the Village
You must faint Magmortars
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else



Hypno

You have been given a Hypno

Its alignment is Usurper Support.

Hypno was an outcast of the island, always practicing his hypnosis technique in solitude. When approached by Honchkrow, Hyno gladly joined the Usurpers. Now Hypno finally feels like he belongs somewhere.

Every night, you choose to one target for Hypno.
Hypno will put them to sleep with hypnosis, roleblocking them.
Your target will be informed that they were roleblocked.
However, if the pokemon Hypno visits turns out to be a Zangoose, they become the Zangoose's target instead of their intended target.
Hypno cannot be put to sleep.
If there are no other attack capable Usurper players left, your pokemon will be swapped for that of a Houndoom.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [pokemon], [x] the [pokemon], and [x] the [pokemon]

You win with the Usurpers
You win with Shuckle
You win with Mismagius
You must faint the Village
You must faint Magmortars
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else



Greninja

You have been given Greninja

Its alignment is Usurper Support.

Greninja was always an opportunist; joining the Usurpers is just another example. The deal was only sweetened when Greninja realized Ninjask may be here too.

You can choose one player for Greninja to spy on during the day. Greninja will hear all whispers involving that player, both sent and received.
You may decide to do this within the first 24 hours of the Day Phase. If you do not do this, Greninja will listen to no one during the day.
Each night, Greninja also has the move shadow sneak on someone. It can see who their pokemon visit that night, or if they do at all.
If there are no other attack capable Usurper players left, your pokemon will be swapped for that of a Houndoom.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [pokemon], [x] the [pokemon], and [x] the [pokemon]

You win with the Usurpers
You win with Shuckle
You win with Mismagius
You must faint the Village
You must faint Magmortars
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else


Trevenant

You have been given a Trevenant

Its alignment is Usurper Support.

Trevenant was an old friend of Honchkrow. Spending much time in the forest, Trevenant has honed their observation skills in preparation for this movement.

Every night, you can choose one target for Trevenant.
You'll use your ability frisk on them that night, finding out their pokemon by which item they own.
If there are no other attack capable Usurper players left, your pokemon will be swapped for that of a Houndoom.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [pokemon], [x] the [pokemon], and [x] the [pokemon]

You win with the Usurpers
You win with Shuckle
You win with Mismagius
You must faint the Village
You must faint Magmortars
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else


Cloyster

You have been given a Cloyster

Its alignment is Usurper Deception.

Recruited from the icy depths, Cloyster is a pokemon who can clean a pokemon using hydropump.

Each night, Cloyster can clean a pokemon. If that pokemon faints that night, their pokeball will be washed away with them inside. Their missing trainer is all that will be revealed. However, you WILL see what their pokemon was.
Their last will will also be revealed to Cloyster and hidden from the rest of the Sanctuary.
It doesn't matter who attacks Cloyster's target or what side its target is on; the only thing that matters is that they need to faint that night for Cloyster's move to work.
If your target doesn't faint, it will still use up pp.
Hydropump has 3 pp.
If there are no other attack capable Usurper players left, your pokemon will be swapped for that of a Houndoom.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [pokemon], [x] the [pokemon], and [x] the [pokemon]

You win with the Usurpers
You win with Shuckle
You win with Mismagius
You must faint the Village
You must faint Magmortars
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else



Zoroark

You have been given a Zoroark

Its alignment is Usurper Deception.

Zoroark has been skulking around the Sanctuary for months, getting to know each and every pokemon well. Now confident, Zoroark can seamlessly use illusion to trick the Villagers by appearing as one of their own.

Every night you may choose which pokemon Zoroark will appear as; this will completely fool Xatu. Zoroark may also visit a pokemon each night and change their appearence to that of a Zoroark. The Ninjask will see who Zoroark's target visits instead of Zoroark.
While decieving Xatu, a Starmie's confide on the other hand will see through your illusion.
If there are no other attack capable Usurper players left, your pokemon will be swapped for that of a Houndoom.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [pokemon], [x] the [pokemon], and [x] the [pokemon]

You win with the Usurpers
You win with Shuckle
You win with Mismagius
You must faint the Village
You must faint Magmortars
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else





Neutral

Zangoose

You have been given a Zangoose.

Its alignment is Neutral Fainting

Kicked out of the Usurpers for it's more "claws on" approach to things, Zangoose is out to exact punishment against both the Villagers and the Usurpers.

Every night, you can direct Zangoose to attack one pokemon with slash.
Zangoose cannot be fainted at night. If somebody tries to attack them, the attacker will receive a message saying that they were immune.
If a pokemon tries to roleblock Zangoose, Zangoose will target them instead of your chosen target.
You win if it is just you and the trainer with Honchkrow remaining.
You lose if it is just you and the trainer with Magmortar or Haunter remaining.

You win with Zangooses
You win with Shuckles
You win with Mismagius
You must faint the Village
You must faint the Usurpers
You must faint Magmortars
You must faint Haunters
You must faint Electrodes
You may spare anyone else



Magmortar

You have been given a Magmortar.

Its alignment is Neutral Killing.

Magmortar has no care for those who currently live on the Sanctuary. In fact, it wishes to burn this island to the ground and start over. But first it has to deal with the current populace.

Each night, Magmortar can use will-o-wisp on a pokemon or overheat to faint every pokemon who has been will-o-wisped.
Magmortar's method of attack ignores night immunity.
Magmortar will appear not to be suspicious to a Starmie.
Magmortar cannot be fainted at night. If somebody tries to attack, the attacker will receive a message saying that they were immune.
You win if only you and the trainer that owns a Honchkrow or Zangoose remain.

You win with Magmortars
You win with Shuckles
You win with Mismagius
You must faint the Village
You must faint the Usurpers
You must faint Zangooses
You must faint Haunters
You must faint Electrodes
You may spare anyone else



Kingler

You have been given a Kingler

Its alignment is Neutral Evil.

Honestly being fine with whatever happens to the Sanctuary, Kingler only wants one thing, the banishment of a pokemon who they hold a long standing, bitter grudge with.

Kingler cannot be fainted at night. If somebody tries to attack, the attacker will receive a message saying that you were immune.
You will also receive a message stating Kingler was attacked.
Your goal is to help Kingler get their target banished by a majority vote.
If you succeed at this, you've won the game with Kingler, and will be allowed to spend the rest of the game the Sanctuary however you wish.
However, if Kingler's target dies at night, your pokemon will be swapped for that of a Sneasel.

You win with the Village
You win with the Usurpers
You win with Shuckles
You win with Mismagius
You win with Magmortars
You win with Zangooses
You win with Haunters
You must kill Electrodes
You may spare anyone else



Sneasel

You have been given a Sneasel

Its alignment is Neutral Evil.

Sneasel well, Sneasel has no directive or goal. Its only reason for being is to play tricks on the residents of the Sanctuary. It has devised a rather cruel prank that will only work if it is banished. Your job is to see that through.

You win the game by getting you and your pokemon banished during the day by a majority vote.
You lose the game if Sneasel faints during the night.

If you get banished during the day, that night you get to choose one of the players that voted for you and Sneasel will return that night and use payback on them. This move bypasses any form of night immunity, including being healed by a Chansey or twisted by a Dragonite.

Will you pick a villager, the Honchkrow, or just that guy you don't like? It's all possible with a wildcard like Sneasel.

You win with the Village
You win with the Usurpers
You win with Shuckles
You win with Mismagius
You win with Magmortars
You win with Zangooses
You win with Haunters
You must kill Electrodes
You may spare anyone else



Shuckle

You have been given a Shuckle

Its alignment is Neutral Benign.

Shuckle lives a nice life, scurrying around making berry juice, hiding in its shell, and doing other non-sensical things. Being easily pleased, Shuckle is equally fine with anyone gaining control of the Sanctuary or even if there is anyone else so long as it can carry on.

Each night, you can choose for Shuckle to use protect or not. If somebody tries to attack Shuckle when they use protect, the attacker will receive a message saying that they were immune. This doesn't work for pokemon that bypass night immunity, like Sneasel and Magmortar.
However, Shuckle only has 3 pp, so use them wisely.

You win with the Village
You win with the Usurpers
You win with Shuckles
You win with Mismagius
You win with Magmortars
You win with Zangooses
You win with Haunters
You must kill Electrodes
You may spare anyone else



Mismagius

You have been given a Mismagius

Its alignment is Neutral Evil.

Scorned by the village, Mismagius is trying to bring about its downfall from the shadows, using all its moves and all the pokemon to its advantage.

Every night, you can choose somebody's pokemon for Mismagius to control with a combination of taunt, torment and trick and the target you want your controlled pokemon to use their move on.
You won't be informed of the end result of Mismagius' controlling, or even if the one they controlled had a move to use at all!
You'll have to pay close attention to learn people's pokemon and use them to make the village suffer.
Mismagius has also snatched a focus sash, allowing them to brave one attack without fainting.
Once the focus sash has been used, attacks will harm Mismagius.
The attacker will only know of Mismagius' immunity to their attack. Victreebel and Galvantula bypass the sash.
Mismagius cannot be put to sleep.

You win with Mismagius
You win with Shuckles
You win with the Usurpers
You win with Magmortars
You win with Zangooses
You win with Haunters
You must faint the Village
You must faint Electrodes
You may spare anyone else



Ditto

You have been given a Ditto

Its alignment is Neutral Benign.

Ditto is a curious inhabitant. Like a few other members of the Sanctuary, Ditto is unsure of who to side with, but once they make a choice with transform they cannot go back.

Ditto may become any pokemon that has fainted or been banished, except for Unique Roles (Slowking, Togekiss, Honchkrow, etc).
You choose this pokemon at night, and Ditto becomes your chosen pokemon after dawn if successful.
The pokemon you choose shall become visible to everybody, and you may begin taking actions as that new pokemon the next night.
Once Ditto uses transform, you will receive a new Role Card corresponding to your selected pokemon.

To win, you must first select a pokemon - you then win with whoever that pokemon would win with!
As Ditto, you do not win just by surviving to the end of the game. You must use transform to win.



Haunter

You have been given a Haunter.

Its alignment is Neutral Fainting.

Haunter loves playing tricks. Instead of for fun like he used to, Haunter now plays mean-spirited tricks just to see the fear in pokemon's eyes. Oh, how he loves that emotion. Upon learning Nightshade, Haunter begins to imagine all its wonderful applications.

Each night, Haunter may use Nightshade on one pokemon.
Each of your targets will faint two nights after you began using Nightshade on them.
Targets will not know they have been targeted, until the night they faint.
Haunter may target someone new each night, and their past targets will all faint over the paranoia that you have caused them.
Haunter's method of fainting ignores night immunity, and any Village Protectives trying to stop this attack will fail to do so.
Your pokemon is night immune. It is also immune to Nightshade.
If someone tries to make Haunter fall asleep (or Galvantula traps them), Haunter will use nightshade on their roleblocker(s).
Once Haunter begins his attack on a target, nothing can save them unless he faints before the night the target is suppose to faint from his attack.

You win with Haunters
You win with Shuckles
You win with Mismagius
You must faint the Village
You must faint the Usurpers
You must faint Magmortars
You must faint Zangooses
You must faint Electrodes
You may spare anyone else



Wobbuffet

You have been given a Wobbuffet

It's alignment is Neutral Benign.

Wait, what's going on here? Wobuffet is sort of confused on just who to support. Wobbuffet can use destiny bond to not drag a pokemon into fainting with it but instead aid it in its goal.

Once a Day or Night, you can inform the Game Moderator you wish to use destiny bond during a phase.
If you faint doing this or are banished, Wobbuffet will appear as Cleaned, and you may choose to serve someone the following night for the rest of the game.
Wobbuffet has 5 pp for destiny bond. Wobbuffet cannot bond with someone who vote to banish them.
After you have chosen the player to bond with, you may both communicate via 5 200-character limit whispers every Night Phase.
Wobbuffet can also choose to use safeguard on someone's house, revealing every pokemon who visits that person for you and your bonded player that night.
You cannot safeguard your bonded player's house.
You win if your efforts help your bonded player win the game.
You lose if your efforts fail to help your bonded player win the game, or if you faint without performing the ritual.



Electrode

You have been given a Electrode.

Its alignment is Neutral Fainting.

Your Electrode is tired of the mockery it takes from all the residents of this sanctaury. "You're not a real pokemon, you're just an oversized pokeball" they jeer at it. It'll show them, though, it'll show them all! Through training Electrode had figured out exactly how to combine two deadly moves, to make one final display for everyone to see and experience!

Each night, Electrode may use bide at one persons house. Bide lasts two nights.
If that person is attacked, the violence of the event triggers bide and your pokemon will absorb some of the energy.
Once bide is triggered, a warning is sent to the Sanctuary that Electrode is about to go off.
After 3 following nights, Electrode will use explosion, fainting everybody in the Sanctuary
The only way to prevent Electrode from using explosion is to faint Electrode first.
You are night immune.

You win with Electrodes
You must faint the Village
You must faint the Mafia
You must faint Arsonists
You must faint Serial Killers
You must faint Survivors
You must faint Witches
You must faint Stalkers
You may spare anyone everyone else



Wormadam

You have received a Wormadam, its name is Rick.

Its alignment is The Damn One.

You are a Wormadam who enjoys the Phoenix Wright game series. Also, you are damned by everyone, regardless of your role on the island.

You may be damned by the Village
You may be damned by Shuckles
You may be damned by the Usurpers
You may be damned by Magmortars
You may be damned by Mismagius
You may be damned by Zangooses
You may be damned by Haunters
You may be damned by Electrodes
You may be damned by anyone else.

DAMN IT RICK!


What Pokemon Represent what Roles:

Spoiler: Investigator - Xatu
Lookout - Noctowl
Sheriff - Starmie
Spy - Ninjask
Doctor - Chansey
Bodyguard - Gardevoir
Marshal - Metagross
Vigilante - Octillery
Veteran - Victreebel
Medium - Jynx
Transporter - Dragonite
Escort - Jigglypuff
Lawyer - Absol
Mayor - Slowking
Jailor - Galvantula
Retributionist - Togekiss
Citizen - Magikarp
Godfather - Honchkrow
Mafioso - Houndoom
Consort - Hypno
Consigliere - Trevenant
Agent - Greninja
Framer - Smeargle
Janitor - Cloyster
Disguiser - Zoroark
Amnesiac - Ditto
Survivor - Shuckle
Phantom - Wobbuffet
Jester - Sneasel
Executioner - Kingler
Witch - Mismagius
Serial Killer - Zangoose
Arsonist - Magmortar
Bomber - Electrode
Stalker - Haunter

Thanks Munch, Cow, Metrion, and Cerilium for your help and suggestions.
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Re: CFM 2 | Sanctuary Skirmish | Confirmation

Postby Metrion » Sat Dec 13, 2014 10:39 am

Timeline of Events

End of Day 1: Page 12
End of Day 2: Page 85
End of Day 3: Page 135
END OF FINAL DAY: Page 160


Role List:

Village Investigative
Village Investigative
Villlage Protective
Village Protective
Village Fainting
Village Support
Village Power
Random Village
Random Village
Magikarp
Magikarp


Honchkrow
Random Usurper
Usurper Deception
Usurper Support


Neutral Evil
Neutral Fainting
Random Neutral
Random Neutral


Any


Player List:

  1. IAmAMunchlax
  2. leyva45 -> Nellyfox
  3. ADorkOfPork
  4. CaleHusky -> Slowking
  5. Neasans
  6. Santa07
  7. Spretznaz
  8. 8thprince
  9. Invenio
  10. TheCow
  11. Primorix
  12. Pieperson
  13. Duffman3005
  14. EyeOfTheTiger -> chitownmvp01
  15. TwitchCattz
  16. DevilAngelWolf27
  17. BoggyTheWormsPlayer -> ibney000
  18. Loominaty
  19. malieduard -> SAHEDY
  20. Toastedbuns -> Pretzellover33


Fainted or Banished Players:

Invenio -> (Banished Day 2, Smeargle)
TheCow -> (Night Slashed Night 2, Cleaned)
Primorix -> (Banished Day 3, Shuckle)
CaleHusky -> (Nightshaded Night 3, Slowking)
TwitchCattz -> (Gravitied Night 3, Honchkrow)
8thprince -> (Sacrificed Self Night 3, Gardevoir)





Investigative results:

Spoiler: Slowking (Mayor) / Honchkrow (Godfather) / Shuckle (Survivor)
Jynx (Medium) / Cloyster (Janitor)
Gardevoir (BodyGuard) / Dragonite (Transporter) / Magmortar (Arsonist)
Octillery (Vigilante) / Victreebel (Veteran) / Houndoom (Mafioso)
Starmie (Sheriff) / Kingler (Executioner) / Zoroark (Disguiser)
Metagross (Marshal) / Haunter (Stalker) / Ditto (Amnesiac)
Jigglypuff (Escort) / Hypno (Consort)
Chansey (Doctor) / Zangoose (Serial Killer)
Noctowl (Lookout) / Togekiss (Retributionist) / Mismagius (Witch)
Ninjask (Spy) / Greninja (Agent)
Absol (Lawyer) / Galvantula (Jailor)
Xatu (Investigator) / Trevenant (Consigliere)
Electrode (Bomber) / Sneasel (Jester) / Wobbuffet (Phantom)
Magikarp (Citizen)
Smeargle (Framer)

Spoiler: Your target's Pokemon is well defended. They could be a Slowking, Honchkrow, or Shuckle.
Your target's Pokemon emits a chilling aura. They could be a Jynx or Cloyster.
Your target's Pokemon is noticeably tall. They could be a Gardevoir, Dragonite, or Magmortar.
Your target's Pokemon wants to use violence to solve this conflict. They could be a Octillery, Victreebel, or Houndoom .
Your target's Pokemon takes pride in their work. They could be a Starmie, Kingler, or Zoroark.
Your target's Pokemon has an odd physical makeup. They could be a Metagross, Haunter, or Ditto.
Your target's Pokemon puts others to sleep. They could be a Jigglypuff or Hypno.
Your target's Pokemon is a pure normal type. They could be a Chansey or Zangoose.
Your target's Pokemon prefers others to take action instead. They could be a Noctowl, Togekiss, or Mismagius.
Your target's Pokemon moves silently. They could be a Ninjask or Greninja.
Your target's Pokemon wants to confront wrongdoers. They could be a Absol or Galvantula.
Your target's Pokemon seeks information about others. They could be a Xatu or Trevenant.
Your target's Pokemon is a loner and prefers to play tricks. They could be a Electrode, Sneasel, or Wobbuffet.
Your target's Pokemon only knows Splash. They could be a Magikarp.
Your target's Pokemon can paint others in a bad light. They could be a Smeargle.


Trevenant's Frisk results:

Spoiler: Your target has a zoom lense, they have to be a Xatu!
Your target owns a sharp beak, they must be a Noctowl!
Your target has a mind plate, they must be a Starmie!
Your target has a choice scarf, they must be a Ninjask!
Your target has leftovers, they must be a Chansey!
Your target owns a pixie plate, they must be a Gardevoir!
Your target has a metal coat, they must be a Metagross!
Your target has some mystic water, they have to be an Octillery!
Your target owns black sludge, they must be a Victreebel!
Your target is holding on some nevermelt ice, they must be a Jynx!
Your target is holding mail, they have to be a Dragonite!
Your target has a microphone and a marker, they must be a Jigglypuff!
Your target has wise glasses, they have to be an Absol!
Your target has a lax incense, they must be a Slowking!
Your target has a magnet, they must be a Galvantula!
Your target owns a shiny stone, they must be a Togekiss!
Your target has no item, they must just be a Magikarp!

Your target has a flying gem, they are a Honchkrow!
Your target owns a fire gem, they are a Houndoom!
Your target owns a psychic gem, the must be a Hypno!
Your target owns a ghost gem, they have to be a Trevenant!
Your target owns water gem, theh must be a Greninja!
Your target has a normal gem, they have to a Smeargle!
Your target owns an ice gem, they must be a Cloyster!
Your target owns a dark gem, they must be a Zoroark!

Your target has quick powder, they must be a Ditto!
Your target owns a shed shell, they must be a Shuckle!
Your target owns a spell tag, the have to be a Wobbuffet!
Your target has an eject button, they must be a Sneasel!
Your target owns a kings rock, they must be a Kingler!
Your target has a focus sash, they must be a Mismagius!
Your target has a silk scarf, the must be a Zangoose!
Your target has charcoal, they have to be a Magmortar!
Your target has a choice band they must be an Electrode!
Your target has a spooky plate, they must be a Haunter!
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Re: CFM 2 | Sanctuary Skirmish | Confirmation

Postby Metrion » Sat Dec 13, 2014 12:12 pm

Confirmation PMs with roles are being sent out by ValeforRaine currently.

Please reply to them to confirm your spot, those who do not within 24 hours will be replaced.
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Re: CFM 2 | Sanctuary Skirmish | Confirmation

Postby ValeforRaine » Sun Dec 14, 2014 11:38 am

Everyone looks around them at the 19 other new trainers, a Flygon lurking nearby, looking rather disinterested in them. It appears no one will be flown out of the Sanctuary on the day they arrived. The trainers decide to take this opportunity to get to know one another, before the Usurpers officially begin trying to take over and the skirmish begins in earnest.

Day 1 will end on December 15th at 1:00 PM EST (UTC -5).
24 hours remain.
Sing something new, I have nothing left,
I can't face the dark without
you.
There's nothing left to lose, the fight never ends,
I can't face the dark without
you.

Holding the hand that holds me down.
I forgive you, forget you,
the end.
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby Neasans » Sun Dec 14, 2014 11:48 am

FIRST.
I will never forgive what you did. Nor can I forget.

But I will give you a chance.

-

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Play a great text-based RPG with me!
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby CaleHusky » Sun Dec 14, 2014 11:49 am

Hello everyone. Good luck and HAVE FUN!
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby Primorix » Sun Dec 14, 2014 11:49 am

Neasans wrote:FIRST.

More like fifth :p
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby leyva45 » Sun Dec 14, 2014 11:50 am

Everyone should come to my house to party.
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby 8thPrince » Sun Dec 14, 2014 11:51 am

Hello everyone! I hope we can all share this Sanctuary in peace. Image
Favorite Roles: Mayor, Spy, Vigilante, Consigiliere, Consort, Executioner, Witch
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby Neasans » Sun Dec 14, 2014 11:54 am

Well, I'll start by praising how truly beautiful miracles are, and say the following:

I'd like to request protection for tonight.
I will never forgive what you did. Nor can I forget.

But I will give you a chance.

-

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Play a great text-based RPG with me!
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby EyeOfTheTiger » Sun Dec 14, 2014 11:57 am

Damn, I was so hyped to be first.

Where is the Shuckle claims? :lol:
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby TwitchCattz » Sun Dec 14, 2014 12:06 pm

I think we should nominate someone to claim to.
Always called Vinyl Scratch these days.

I enjoy playing Town of Salem, but will never risk a ban to do what others think is right that I know is wrong.
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby leyva45 » Sun Dec 14, 2014 12:07 pm

Neasans wrote:Well, I'll start by praising how truly beautiful miracles are, and say the following:

I'd like to request protection for tonight.

Why?

Explain NOW.
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby 8thPrince » Sun Dec 14, 2014 12:08 pm

TwitchCattz wrote:I think we should nominate someone to claim to.

This is a not so good idea. We don't HAVE to claim to anyone. I'd prefer we only claim to a revealed Slowking or Absol Trainer.
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby leyva45 » Sun Dec 14, 2014 12:09 pm

TwitchCattz wrote:I think we should nominate someone to claim to.

No. It's too early. If you claim to someone I swear my head would be banging on a wall.
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby DevilAngelWolf27 » Sun Dec 14, 2014 12:10 pm

Hello and good luck everyone!
/\
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby TwitchCattz » Sun Dec 14, 2014 12:11 pm

I didn't say right now, but when it comes down to it and we need to, it would be wise to nominate.
Always called Vinyl Scratch these days.

I enjoy playing Town of Salem, but will never risk a ban to do what others think is right that I know is wrong.
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby Neasans » Sun Dec 14, 2014 12:11 pm

I'm a certain Town role, leyva, that can be proven with ease. :D

I'm requesting protection because I can really be of aid to any confirmed Town member. You know, help confirm people and stuff.

I'll only claim to such a proven Town member for that reason.
I will never forgive what you did. Nor can I forget.

But I will give you a chance.

-

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Play a great text-based RPG with me!
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby Primorix » Sun Dec 14, 2014 12:12 pm

So you're going to make yourself a kill target without giving us any information of use? Yeah, real good idea there :roll:
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby 8thPrince » Sun Dec 14, 2014 12:13 pm

Neasans wrote:I'm a certain Town role, leyva, that can be proven with ease. :D

I'm requesting protection because I can really be of aid to any confirmed Town member. You know, help confirm people and stuff.

I'll only claim to such a proven Town member for that reason.

So you're softclaiming investigative?
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby CaleHusky » Sun Dec 14, 2014 12:13 pm

Neasans wrote:I'm a certain Town role, leyva, that can be proven with ease. :D

I'm requesting protection because I can really be of aid to any confirmed Town member. You know, help confirm people and stuff.

I'll only claim to such a proven Town member for that reason.

That isn't a wise idea...
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby leyva45 » Sun Dec 14, 2014 12:15 pm

I'm not joking in this game. I'm going to press the hell out of everyone.
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby 8thPrince » Sun Dec 14, 2014 12:15 pm

Actually, Neasans, if you own a Wobbuffet, just come out and say it instead of misleading the Village and possiblly getting any concerned Gardevoir killed :lol:
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby Metrion » Sun Dec 14, 2014 12:15 pm

Just a reminder that both Ninjask and Greninja can use their moves to tap onto players starting Day 1.
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Re: CFM 2 | Sanctuary Skirmish | The Adventure Begins

Postby Primorix » Sun Dec 14, 2014 12:17 pm

Might as well take this opportunity to point out that the chance of me using the pokemon names is pretty small.
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