ElusiveBelle wrote:Mod Rant:
So this game had a lot in mind that were intended to be fun and interesting ideas, the Beloved Princess, the day vig, the NE neighborhood and things like that. Essentially every aspect of it ended up being a let down or killed off before it could be used which is a shame. A lot of that falls on Thauy for being inactive, as a BG that was told who the BP was that one player alone essentially sent town into a tailspin they couldn't recover from. All whim was lost with the skipped day and so many deaths. Scum was also a bit over powered in the end but that was meant to be balanced out with a strong town, I covered how OP town could have been in Spec chat. TC was unfortunately inactive in the neighborhood chat with Cob but it happens cant really blame them for that, and Watch was killed before they could get a shot off which was also unfortunate sadly. Town also didn't do well in the night choice department while mafia was on point with theirs, which inevitably lead to mafia steamrolling the game and Jackson leading that charge near almost single handedly.
Thank you all to at least tried to keep the game rolling, even though it ended up being a mess. Thanks for sticking with it as well despite it being a mess, minimal replacements in a 21 player game was nice it just happened that those replaced were essentially key factors to the game. C'est la vie
Even though it didn’t play the way it could have, the people made it fun.
There wasn’t any nasty fighting, everyone just tried their best.
Those are my favorite kinds of games.
It would have been amazing to see the town roles in action though.
Maybe re-run the game if the forums ever pick back up.
Or take it to a different site even, like MS or MU.
I might start trying on MS again, but day/night cycles there can be too long.