SFM65 | RWBY FM | Game Over (Town Wins)

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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 1:47 am

I am just writing this list of a few possible outcomes to make sense of it, if I get it wrong or have a giant ass brain fart let me know.

LYNCHING TODAY
Two Mafia Setups
Setup 1... Lynching correct
Player Count: 2v4
D8 >>
  • Town lynches scum (let us assume FML) leading to a 1v4 that night.
N8 >>
  • Xlranet protects Sparking.
  • Since Consort won't be able to roleblock tonight and kill, the only actual kills mafia can really do is kill Xlranet or Flake since if Xlranet kills Sparking it outs them as scum and if they hit Eqsy or me, it's just a waste of a kill. If mafia kills Xlranet, the only obvious scum would be Flake and if Mafia kills Flake it would be the reverse.

Setup 2... lynching wrong
Player Count: 2v4
D8 >>
  • Town lynches FML (flips town) leading to a 2v3
N8 >>
  • Mafia could roleblock the TP and hit Sparking, resulting in a town loss.

Single Mafia setup
Setup 3... lynching wrong
Player Count: 1v5
D8 >>
  • Town lynches FML (flips town) leading to a 1v4 that night.
N8 >>
  • Same as setup 1 for 2v4

Single Mafia setup
Setup 4... lynching wrong
Player Count: 1v5
D8 >>
  • Town lynches Xlranet (flips town) leading to a 1v4 that night.
N8 >>
  • Mafia can attack Sparking, thus creating a 1v3 forcing a decision with reads over trapping with mechanics

Single Mafia setup
Setup 5... lynching wrong
Player Count: 1v5
D8 >>
  • Town lynches Flake (flips town) leading to a 1v4 that night.
N8 >>
  • Same as setup 3 for 1v4 but with FML instead of Xlranet

NO LYNCH TODAY
Setup 6...
Player Count: 2v4
D8 >>
  • No lynch, leading to a 2v4 that night
N8 >>
  • Xlranet gets or claims roleblocked
  • Sparking gets attacked, leading to a 2v3 LyLo the next day. Relying on reads rather than trapping scum with mechanics (the latter being my specialty in which I would be sad if I couldn't)

Player Count: 2v4
Setup 7...
D8 >>
  • No lynch, leading to a 2v4 that night
N8 >>
  • Xlranet gets or claims roleblocked
  • Eqsy or I get attacked, confirming one of us as Town but leads to the same issue we are having right now.


Obviously there are more possibilities but that's the mains I am thinking of, personally I want to trap scum into outting themselves by lynching scum today but doing so would be risky as shit. Thoughts?
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby SparkingJay » Fri Nov 08, 2019 1:49 am

Good point Jackson, if we decide to hang FML today, Xlranet has no excuse to not be on me

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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby SparkingJay » Fri Nov 08, 2019 1:50 am

Assuming FML flips scum ^

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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 1:50 am

SparkingJayYT wrote:Good point Jackson, if we decide to hang FML today, Xlranet has no excuse to not be on me

I probably could have said that instead of my giant ass list lol, I just understand things more when they're listed like that
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 1:52 am

SparkingJayYT wrote:Assuming FML flips scum ^

Yeah, if they don't we would lose by default because it'd be stuck in a 2v2 with the evils and Eqsy and I. Because I don't know what my passive is, it could be that if Eqsy or I get attacked, I hammer the attacker to death lol

Just like with my bluff, I usually risk to try and trap scum. Though I am not sure if this risk is worth it
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 1:53 am

If a role has a hidden LO just like EvilD does, be on Xlranet
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby SparkingJay » Fri Nov 08, 2019 1:58 am

Okay so FML claimed to be attacked on the night where no one died right?

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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 2:03 am

SparkingJayYT wrote:Okay so FML claimed to be attacked on the night where no one died right?

No they didn't, their passive apparently wouldn't tell them. But their passive would stop the kill going through if they were indeed attacked, assuming it's true.

It just fit when their was no kills and a reason for their not to be one
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 2:04 am

Let me reword. FML claimed to have their passive activate on that no-kill night, saying that if only town visited them FML would be a body-double for them but if a scum visited, everyone who visited FMLs' abilities would fail.
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 2:06 am

But yes, they said they 'must have been'
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby SparkingJay » Fri Nov 08, 2019 2:26 am

JacksonVirgo wrote:Let me reword. FML claimed to have their passive activate on that no-kill night, saying that if only town visited them FML would be a body-double for them but if a scum visited, everyone who visited FMLs' abilities would fail.

So yeah they are pretty much saying they are.
A question worth discussing is why Mafia would even attempt to kill FML knowing that they aren’t confirmed in any way and by killing them it would make our PoE even smaller allowing town to be able to find Mafia much easier. It’d make more sense for Mafia to not have killed last night and keep the confusion due to your LO claim not allowing Consort to rb Phone

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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby SparkingJay » Fri Nov 08, 2019 2:26 am

(By last night I meant the night with no kills)

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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby SparkingJay » Fri Nov 08, 2019 2:29 am

I’ll be gone for the next couple of hours, any questions say whenever and I’ll reply when I get back

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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 2:37 am

SparkingJayYT wrote:
JacksonVirgo wrote:Let me reword. FML claimed to have their passive activate on that no-kill night, saying that if only town visited them FML would be a body-double for them but if a scum visited, everyone who visited FMLs' abilities would fail.

So yeah they are pretty much saying they are.
A question worth discussing is why Mafia would even attempt to kill FML knowing that they aren’t confirmed in any way and by killing them it would make our PoE even smaller allowing town to be able to find Mafia much easier. It’d make more sense for Mafia to not have killed last night and keep the confusion due to your LO claim not allowing Consort to rb Phone

Yeah that's exactly what I have been thinking
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 2:38 am

SparkingJayYT wrote:I’ll be gone for the next couple of hours, any questions say whenever and I’ll reply when I get back

Don't die on us
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 3:40 am

@everyone do you think we should risk lynching today? Given the possibility list I posted earlier
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 5:59 am

@Flake, you do know it'd only end up with Sparking dead and no info right? I don't personally see how that would benefit Town
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On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby EqsyLootz » Fri Nov 08, 2019 6:10 am

JacksonVirgo wrote:Let me reword. FML claimed to have their passive activate on that no-kill night, saying that if only town visited them FML would be a body-double for them but if a scum visited, everyone who visited FMLs' abilities would fail.


Okay i think i nailed something as we all know our passives are hidden UNTILL DEATH! or After a while But what doesnt link up is FMLS passive. My FlowerPower passive was never revealed to me and it wasnt supposed to be but the witch revealed it for me. Meaning all the passives that gets revealed after a few days are extra protections or a 1 shot Lookout etc. Meaning FMLS passive "Body double" is SUPPOSED to be hidden untill death meaning im pretty sure FML made that up because why would his passive be revealed to him Day 7 or whatever without him being able to use it.. Its not like my passive would be revealed as my passive is similar to FML. Fml is BS i say.
Who Am I! What Do I Do? Where am I? Wait where did I Come from? All questions to be answered. Mysteries among us.

Spoiler: Forums Mafia Stats! Win 5 Loss 5 Broken/Draw 1
FM Stats!
Most Recent Town Game: VFM 66
Most Recent Scum Game: SFM 79

Hosted:
XX5 - Town Win!
SFM 70 - Mafia Win!
VFM 69 - Mafia Win!
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 6:14 am

EqsyLootz wrote:
JacksonVirgo wrote:Let me reword. FML claimed to have their passive activate on that no-kill night, saying that if only town visited them FML would be a body-double for them but if a scum visited, everyone who visited FMLs' abilities would fail.


Okay i think i nailed something as we all know our passives are hidden UNTILL DEATH! or After a while But what doesnt link up is FMLS passive. My FlowerPower passive was never revealed to me and it wasnt supposed to be but the witch revealed it for me. Meaning all the passives that gets revealed after a few days are extra protections or a 1 shot Lookout etc. Meaning FMLS passive "Body double" is SUPPOSED to be hidden untill death meaning im pretty sure FML made that up because why would his passive be revealed to him Day 7 or whatever without him being able to use it.. Its not like my passive would be revealed as my passive is similar to FML. Fml is BS i say.


Passives get revealed upon death or when it becomes relevant, and their passive would activate then meaning it's relevant thus it would reveal to them.
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby EqsyLootz » Fri Nov 08, 2019 6:15 am

JacksonVirgo wrote:
EqsyLootz wrote:
JacksonVirgo wrote:Let me reword. FML claimed to have their passive activate on that no-kill night, saying that if only town visited them FML would be a body-double for them but if a scum visited, everyone who visited FMLs' abilities would fail.


Okay i think i nailed something as we all know our passives are hidden UNTILL DEATH! or After a while But what doesnt link up is FMLS passive. My FlowerPower passive was never revealed to me and it wasnt supposed to be but the witch revealed it for me. Meaning all the passives that gets revealed after a few days are extra protections or a 1 shot Lookout etc. Meaning FMLS passive "Body double" is SUPPOSED to be hidden untill death meaning im pretty sure FML made that up because why would his passive be revealed to him Day 7 or whatever without him being able to use it.. Its not like my passive would be revealed as my passive is similar to FML. Fml is BS i say.


Passives get revealed upon death or when it becomes relevant, and their passive would activate then meaning it's relevant thus it would reveal to them.


Maybe... But like idk he could be legit.. i mean how could a scum be able to come up with such a passive.
Who Am I! What Do I Do? Where am I? Wait where did I Come from? All questions to be answered. Mysteries among us.

Spoiler: Forums Mafia Stats! Win 5 Loss 5 Broken/Draw 1
FM Stats!
Most Recent Town Game: VFM 66
Most Recent Scum Game: SFM 79

Hosted:
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SFM 70 - Mafia Win!
VFM 69 - Mafia Win!
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 6:16 am

FML claims to have a passive that stopped the Mafia attack, it apparently activated when someone visited them and that first visit apparently was the mafia kill. Not sure, we have no way of confirming or denying that.
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 6:18 am

It's essentially a useless passive though, outside of the apparent one in the million shot that actually 'occured'
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 6:20 am

Flake wrote:Mafia!FML would be fully capable of coming up with that passive


It's not even that complicated of a passive tbh, essentially become the body-double of one of your town visitors unless one is scum then everyone visiting you gets roleblocked. Essentially that's it, and what a broken ability especially since it's a one-off
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 6:21 am

Flake wrote:
JacksonVirgo wrote:It's essentially a useless passive though, outside of the apparent one in the million shot that actually 'occured'

how is a passive that denies the first scum visit useless


No that's not what I said was it? I meant that because nobody, as far as we know, visited FML, the scum was their first visitor thus the passive activated and thus made THIS specific scum visit useless.
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: SFM65 | RWBY FM | Day 8 (i cri everytiem)

Postby JacksonVirgo » Fri Nov 08, 2019 6:24 am

Mind lettin' me know how you think it works? If I am misunderstanding I would love to know how it actually works lol
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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