LYNCHING TODAY
Two Mafia Setups
Setup 1... Lynching correct
Player Count: 2v4
D8 >>
- Town lynches scum (let us assume FML) leading to a 1v4 that night.
- Xlranet protects Sparking.
- Since Consort won't be able to roleblock tonight and kill, the only actual kills mafia can really do is kill Xlranet or Flake since if Xlranet kills Sparking it outs them as scum and if they hit Eqsy or me, it's just a waste of a kill. If mafia kills Xlranet, the only obvious scum would be Flake and if Mafia kills Flake it would be the reverse.
Setup 2... lynching wrong
Player Count: 2v4
D8 >>
- Town lynches FML (flips town) leading to a 2v3
- Mafia could roleblock the TP and hit Sparking, resulting in a town loss.
Single Mafia setup
Setup 3... lynching wrong
Player Count: 1v5
D8 >>
- Town lynches FML (flips town) leading to a 1v4 that night.
- Same as setup 1 for 2v4
Single Mafia setup
Setup 4... lynching wrong
Player Count: 1v5
D8 >>
- Town lynches Xlranet (flips town) leading to a 1v4 that night.
- Mafia can attack Sparking, thus creating a 1v3 forcing a decision with reads over trapping with mechanics
Single Mafia setup
Setup 5... lynching wrong
Player Count: 1v5
D8 >>
- Town lynches Flake (flips town) leading to a 1v4 that night.
- Same as setup 3 for 1v4 but with FML instead of Xlranet
NO LYNCH TODAY
Setup 6...
Player Count: 2v4
D8 >>
- No lynch, leading to a 2v4 that night
- Xlranet gets or claims roleblocked
- Sparking gets attacked, leading to a 2v3 LyLo the next day. Relying on reads rather than trapping scum with mechanics (the latter being my specialty in which I would be sad if I couldn't)
Player Count: 2v4
Setup 7...
D8 >>
- No lynch, leading to a 2v4 that night
- Xlranet gets or claims roleblocked
- Eqsy or I get attacked, confirming one of us as Town but leads to the same issue we are having right now.
Obviously there are more possibilities but that's the mains I am thinking of, personally I want to trap scum into outting themselves by lynching scum today but doing so would be risky as shit. Thoughts?