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SFM64 - ToG - Mafia Wins

PostPosted: Sun Sep 22, 2019 1:59 pm
by Phone0Ix
Town of Grouping, by Phone0Ix (host) and with help of Seththeking (helped creating the most), Kmenx (helped balancing), EvanManManMan (told the first idea had was really bad) and TrueGent and ryanyb (balanced the setup at the end)

All rules are the ones games usually have

Rolelist:
18 - Semi-Random Town
6 - Semi-Random Mafia

Mechanics
72/24
There will be 4 groups, blue, orange, yellow and purple. Each group will have a neighborhood chat. All alive players can still just talk in normal chat.
Mafia Chat and Group Chat will be on Discord. During day one, each group votes for a leader in their group chat. This player chooses each night whether their group follows the day or the night ability range.
If night was chosen, the entire group cannot vote at all during the following day, but the group gets stronger powers during the night. Players in the group will still be able to be voted, and can talk.
If day was chosen, the entire group can just vote etc. but gets a weaker ability, or no ability at all, at night.
There can only roll 1 Mafia Citizen. There aren't any other unique roles.
Mafia still has their Factional kill and chat! This kill isn't assigned to a mafia member, so there doesnt need to be a sacrificed action.
Mafia and Group Chat is Open 24/7 until you die.
The groups are independly randomized, its possible a group contains all mafia but also it contains 0! If a group leader dies, during the next day he needs to pick a new one or one will randomly be chosen for him.

Rolecards:

Spoiler: You are a Town Redirector

Day - During the night choose yourself and someone else. Swap all visitors which each other
Night - Choose Any 2 targets and Swap all visitors which each other
You win with the town.
You need to kill the mafia.

You are a Mafia Redirector

Day - Choose 1 player and force them to visit another player of your choice.
Night - Choose 1 player and force them to visit another player of your choice. You will also know their original target, if they had any.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Cop

Day - Target someone you will know their sub alignment.
Night - Target someone and see if they are Town or Mafia.
You win with the town.
You need to kill the mafia.

You are a Mafia Cop

Day - Choose someone and see their exact rolecard.
Night - Choose someone and see their exact rolecard. You may also instead disguise someone, but may only do this once. Disguising a Mafia Member makes them appear as Town and disguising a Town Member makes them appear as Mafia.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Roleblocker

Day - Choose someone in your group and roleblock them.
[/b]Night[/b] - Choose someone and roleblock them.
You are always immune to being roleblocked.
You win with the town.
You need to kill the mafia.

You are a Mafia Roleblocker

Day - Choose someone and roleblock them.
Night - Choose 2 Players and roleblock both of them
You are immune to Roleblock when your night ability is activated. When your day ability is activated, you don't have immunity.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Vigilante

Day - Target someone and shoot them, if you are visited your shot will fail without consuming a bullet.
Night - Target someone and shoot them. You have no guilt.
Btw, you only have 3 Bullets.
You win with the town.
You need to kill the mafia.

You are a Mafia Vigilante

Day - During the night if you perform the mafia kill it cannot be roleblocked or redirected.
Night - During the night you may choose to shoot someone along with the Mafia Kill.
You can only perform this ability twice. If your night ability gets activated while you have no more charges, you will have your day ability instead.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Citizen

Day - You have no night ability.
Night - Choose a player and if they get attacked you will take the attack instead.
You win with the town.
You need to kill the mafia.

You are a Mafia Citizen

Day: No action - Detection Immunity.
Night: No action - Detection Immunity. When you perform your factional kill your attack is astral.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Doctor

Day - During the night you can choose a target and protect them from death. You cannot choose the same target twice. You cannot self heal.
Night - During the night you can choose any target and protect them from death (including yourself). You cannot heal yourself twice in a row.
You win with the town.
You need to kill the mafia.

You are a Mafia Doctor

Day - During the night target a non mafia member and attempt to heal them.
Night - During the night target any player and attempt to heal them.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Visitor

Day - During the night target a player and see who they visited.
Night - During the night target a player and see all their visitors.
You win with the town.
You need to kill the mafia.

You are a Mafia Visitor

Day - During the night target a player and see what person they visited, and what role the visited person has.
Night - During the night target a player and see all players that visited them, and what roles that players had them.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Gunsmith

Day - Once per game, during the night, you can hand a gun to anyone in your group other than yourself. They can shoot someone the next day by typing /Shoot (Player) dealing an unstoppable attack to them during the day. If that person doesn't shoot anyone, they lose their gun.
Night - Twice per game, during the night, you can hand a gun to anyone of your choice other than yourself. They can shoot someone the next day by typing /Shoot (Player) dealing an unstoppable attack to them during the day. If that person doesn't shoot anyone, they lose their gun.
You win with the town.
You need to kill the mafia.

You are a Mafia Gunsmith

Day - Once per game, during the night, you can hand a gun to anyone in your group other than yourself. They can shoot someone the next day by typing /Shoot (Player) dealing an unstoppable attack to them during the day. If that person doesn't shoot anyone, they lose their gun.
Night - Twice per game, during the night, you can hand a gun to anyone of your choice other than yourself. They can shoot someone the next day by typing /Shoot (Player) dealing an unstoppable attack to them during the day. If that person doesn't shoot anyone, they lose their gun. You have basic defense while your night ability is activated.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Blocker

Day - During the night, target a player and
roleblock a player who visits them. If multiple players visited, you will instead do nothing.
Night - During the night target a player and roleblock all players who visit them except for Mafia Factional Killing.
You are immune to being roleblocked.
You win with the town.
You need to kill the mafia.

You are a Mafia Blocker

Day - During the night target a player and roleblock who ever they targeted.
Night - During the night target a player and roleblock all their visitors. This goes through roleblock immunity.
You are immune to being roleblocked.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Regrouper

Day: No action
Night: Swap two players so they are in different groups. You can't swap Group Leaders.
You win with the town.
You need to kill the mafia.

You are a Mafia Regrouper

Day: No action
Night: Swap two players so they are in different groups. You can't swap Group Leaders. The people swapped are silently roleblocked.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Miller

Day: No action - Looks mafia
Night: Frame someone to appear as Mafia. You or that player is healed. You can't pick yourself twice in a row.
You win with the town.
You need to kill the mafia.

You are a Mafia Miller

Day - You have no night ability.
Night - Choose a player and they look like mafia to the cop. You also know the role of the framed person.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].


Mod Color:
79629c

Players:
1. TheWabbit
2. Chuunibyou > Crimson97
3. ScorpioDiAngelo > TheLukundo
4. Jalandh > jucktropy
5. Soulshade55r
6. heytheregirl17
7. MrChuckleteeth > Ryast
8. yurkin
9. dota2reporter
10. TheDebil
11. PolyesterHomes
12. MichaelgRook
13. watchme1
14. 2304
15. Helicooler
16. mintje680 > Xlranet
17. UzayAltay
18. SparkingJayYT
19. tardispaten > Sleepybo1 > Jamezbeast
20. Cenvil2
21. Varanus
22. Chemist1422
23. EqsyLootz
24. TehFallenChild

Backups:
1. Eragon1492

Night feedback
You get to know if you were swapped, or controlled by a redirector.
You get to know if you were roleblocked.
The vigilante will get to know if his kill failed because he was visited.
The citizen/doctor/miller give feedback when they stop a kill. The doctor also gets to know this.
You get to know if you receive a gun.
Group swaps are announced publicly.

Re: SFM64 - ToG - Setting up

PostPosted: Sun Sep 22, 2019 2:00 pm
by Phone0Ix
Rolecards and reminders to join the server going out now.

Re: SFM64 - ToG - Setting up

PostPosted: Sun Sep 22, 2019 2:10 pm
by Phone0Ix
ISO's:
Spoiler: Phone
Ryan

Scorpio
Lukundo
Jalandh
jucktropy
Yurkin
Polyester
Tardis
Sleepy
Cenvil

Chuckle
Dota
Michael
Xlranet
Varanus
Chemist

Chuunib
2304
Heli
Heli
Heli
Uzay
Sparking
Eqsy

Wabbit
Soul
HTG
Watchme
Debil
Fallen


Graveyard:
MichaelgRook - Lynched Day One - Town Cop
jucktropy - Killed Night One by Mafia - Town Regrouper
Helicooler - Shot Day Two by Chuckle - Mafia Citizen
PolyesterHomes - Shot Day Two by Sparking - Town Regrouper
heytheregirl17 - Lynched Day Two - Town Miller
EqsyLootz - Killed Night Two by Mafia - Town Gunsmith
Varanus - Shot Day Three by Debil - Town Roleblocker
watchme1 - Shot Day Three by Debil - Town Cop
TheDebil - Lynched Day Three - Mafia Redirector
Soulshade55r - Killed Night Three by Mafia - Town Blocker
2304 - Lynched Day Four - Mafia Gunsmith
UzayAltay - Killed Night Four by Mafia - Town Regrouper
Jamezbeast - Lynched Day Five - Town Citizen
yurkin - Killed Night Five by Mafia - Town Redirector
TehFallenChild - Lynched Day Six - Town Citizen
SparkingJayYT - Killed Night Six by Mafia - Town Citizen

Team Blue
TheLukundo
Cenvil2


Team Orange
dota2reporter
Xlranet
Chemist1422


Team Yellow
Crimson97
Ryast


Team Purple
TheWabbit

Re: SFM64 - ToG - Setting up

PostPosted: Sun Sep 22, 2019 2:54 pm
by Phone0Ix
Everybody got their RC. Day will start once everyone joined the server. So far: 21 out of 24.

Re: SFM64 - ToG - Setting up

PostPosted: Mon Sep 23, 2019 3:02 pm
by Phone0Ix
Day one starts! Also TheDebil replaces TheBigBoy777

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:05 pm
by SparkingJay
FIRST

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:08 pm
by Chemist1422
finally zzz

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:11 pm
by Jalandh
Blue team Best team

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:12 pm
by Chemist1422
Jalandh wrote:Blue team Best team

Is Var on your team

There you go

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:14 pm
by Varanus
Cenvil and Jalandh are in a neighborhood together
oh god

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:15 pm
by MrChuckleteeth
Chemist1422 wrote:
Jalandh wrote:Blue team Best team

Is Var on your team

There you go


Pretty much.

This post was made by #OrangeGang

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:15 pm
by Varanus
Guys the orange chat is actually a masonry
True story

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:16 pm
by Chemist1422
Varanus wrote:Guys the orange chat is actually a masonry
True story

Yeah and we have a 1-shot peek that we vote on

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:17 pm
by Varanus
Varanus wrote:Guys the orange chat is actually a masonry
True story

Except Michael
He could be any alignment

The rest of us are masons though

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:17 pm
by MrChuckleteeth
Varanus wrote:
Varanus wrote:Guys the orange chat is actually a masonry
True story

Except Michael
He could be any alignment

The rest of us are masons though


Can confirm.

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:18 pm
by Chemist1422
Varanus wrote:
Varanus wrote:Guys the orange chat is actually a masonry
True story

Except Michael
He could be any alignment

The rest of us are masons though

everyone knows every neighborhood has scum

/vote Michael

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:18 pm
by Cenvil2
Varanus wrote:Cenvil and Jalandh are in a neighborhood together
oh god

Yeah, we are masons.

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:18 pm
by PolyesterHomes
Blue gang REP-RE-SENT!

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:19 pm
by Varanus
/vote Michael
BURN THE HERETIC

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:19 pm
by SparkingJay
bruh where the fuck is my Yellow team at :c

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:20 pm
by Cenvil2
Chemist1422 wrote:
Varanus wrote:
Varanus wrote:Guys the orange chat is actually a masonry
True story

Except Michael
He could be any alignment

The rest of us are masons though

everyone knows every neighborhood has scum

/vote Michael


Is this not TMI?

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:21 pm
by tardispaten
Varanus wrote:Cenvil and Jalandh are in a neighborhood together
oh god


Be thankful you don't have to deal with them...

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:21 pm
by Chemist1422
Cenvil2 wrote:
Chemist1422 wrote:
Varanus wrote:
Varanus wrote:Guys the orange chat is actually a masonry
True story

Except Michael
He could be any alignment

The rest of us are masons though

everyone knows every neighborhood has scum

/vote Michael


Is this not TMI?

wh

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:23 pm
by tardispaten
Chemist1422 wrote:
Cenvil2 wrote:
Chemist1422 wrote:
Varanus wrote:
Varanus wrote:Guys the orange chat is actually a masonry
True story

Except Michael
He could be any alignment

The rest of us are masons though

everyone knows every neighborhood has scum

/vote Michael


Is this not TMI?

wh


I'm already as confused as you are, don't worry

Re: SFM64 - ToG - Day One

PostPosted: Mon Sep 23, 2019 3:24 pm
by tardispaten
Cenvil2 wrote:
Chemist1422 wrote:
Varanus wrote:
Varanus wrote:Guys the orange chat is actually a masonry
True story

Except Michael
He could be any alignment

The rest of us are masons though

everyone knows every neighborhood has scum

/vote Michael


Is this not TMI?


Reading is fun Cenvil, you should try it...