SFM64 - ToG - Mafia Wins

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Re: SFM64 - ToG - Day Seven

Postby Crimson97 » Fri Oct 11, 2019 8:13 am

dota2reporter wrote:
Crimson97 wrote:
dota2reporter wrote:it isnt the same question, look beyond the surface

I saw beyond the surface and it's the same question.

what im saying is that its NAI

pushing me for it is dumb

I'll keep this quote for future game lmao.
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Re: SFM64 - ToG - Day Seven

Postby dota2reporter » Fri Oct 11, 2019 8:13 am

spec chat is gonna be a fun read

or not idk, they said in our hood chat its 0/10
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Re: SFM64 - ToG - Day Seven

Postby dota2reporter » Fri Oct 11, 2019 8:13 am

Crimson97 wrote:
dota2reporter wrote:
Crimson97 wrote:
dota2reporter wrote:it isnt the same question, look beyond the surface

I saw beyond the surface and it's the same question.

what im saying is that its NAI

pushing me for it is dumb

I'll keep this quote for future game lmao.

uhh, okay?
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Re: SFM64 - ToG - Day Seven

Postby Cenvil2 » Fri Oct 11, 2019 8:14 am

Xlranet wrote:
Cenvil2 wrote:
dota2reporter wrote:he never asked to pick night which is incredibly towny imo

This means nothing if there is an other mafia in the orange group or the whole orange is mafia.

i dont trust both of them lol
but if i asked to change to night then a redirector couldve fucked me over, especially if mafia are in orange which tbh there is a high chance of that being the case

Yeap.
Thats why a confirmed GS who is scum does not want night either with a maf redirector in the game
If he does not get controlled he will seem susp.
If he claims redirected and gives his gun to a mafia he just buss one of his teammate.
So in this special case the mafia want DAY in the GS's group.
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Re: SFM64 - ToG - Day Seven

Postby dota2reporter » Fri Oct 11, 2019 8:15 am

Cenvil2 wrote:
Xlranet wrote:
Cenvil2 wrote:
dota2reporter wrote:he never asked to pick night which is incredibly towny imo

This means nothing if there is an other mafia in the orange group or the whole orange is mafia.

i dont trust both of them lol
but if i asked to change to night then a redirector couldve fucked me over, especially if mafia are in orange which tbh there is a high chance of that being the case

Yeap.
Thats why a confirmed GS who is scum does not want night either with a maf redirector in the game
If he does not get controlled he will seem susp.
If he claims redirected and gives his gun to a mafia he just buss one of his teammate.
So in this special case the mafia want DAY in the GS's group.

ok fair

then its nai
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Re: SFM64 - ToG - Day Seven

Postby Crimson97 » Fri Oct 11, 2019 8:16 am

dota2reporter wrote:
Crimson97 wrote:
dota2reporter wrote:fun fact, crimson is TMIing that wabbit is town

No, I'm just really sure he's town.

then i tell you a really big argument that i just came up with now

this game was balanced by the balance team

there is no way that they wouldve allowed TWO town doctors

Ah right like that closed multiball? Or that time there were like 6 TIs?
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Re: SFM64 - ToG - Day Seven

Postby Chemist1422 » Fri Oct 11, 2019 8:17 am

Actually this isn’t mentioned anywhere

@Phone
How does the randing process for this game go?
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(still here for danganronpa i guess)


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Re: SFM64 - ToG - Day Seven

Postby dota2reporter » Fri Oct 11, 2019 8:18 am

Crimson97 wrote:
dota2reporter wrote:
Crimson97 wrote:
dota2reporter wrote:fun fact, crimson is TMIing that wabbit is town

No, I'm just really sure he's town.

then i tell you a really big argument that i just came up with now

this game was balanced by the balance team

there is no way that they wouldve allowed TWO town doctors

Ah right like that closed multiball? Or that time there were like 6 TIs?

6 tis???
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Re: SFM64 - ToG - Day Seven

Postby Crimson97 » Fri Oct 11, 2019 8:19 am

dota2reporter wrote:
Crimson97 wrote:
dota2reporter wrote:
Crimson97 wrote:
dota2reporter wrote:fun fact, crimson is TMIing that wabbit is town

No, I'm just really sure he's town.

then i tell you a really big argument that i just came up with now

this game was balanced by the balance team

there is no way that they wouldve allowed TWO town doctors

Ah right like that closed multiball? Or that time there were like 6 TIs?

6 tis???

It might have been like 4-5 but there were like 6 claims.
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Re: SFM64 - ToG - Day Seven

Postby Cenvil2 » Fri Oct 11, 2019 8:21 am

Chemist1422 wrote:Actually this isn’t mentioned anywhere

@Phone
How does the randing process for this game go?


He already answered Day 2
(when Var had 5 votes)
Fisrt reaches the number gets lynched.
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Re: SFM64 - ToG - Day Seven

Postby Chemist1422 » Fri Oct 11, 2019 8:21 am

Cenvil2 wrote:
Chemist1422 wrote:Actually this isn’t mentioned anywhere

@Phone
How does the randing process for this game go?


He already answered Day 2
(when Var had 5 votes)
Fisrt reaches the number gets lynched.

I mean for roles
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: SFM64 - ToG - Day Seven

Postby Cenvil2 » Fri Oct 11, 2019 8:43 am

Chemist1422 wrote:
Cenvil2 wrote:
Chemist1422 wrote:Actually this isn’t mentioned anywhere

@Phone
How does the randing process for this game go?


He already answered Day 2
(when Var had 5 votes)
Fisrt reaches the number gets lynched.

I mean for roles

Setup says that the only unique role is Maf cit
And I think doc is not powerful that much in this game to have multiple of those.
If we go on this line I would say two mafia Gunsmith is too powerful to have it in a balanced game.
But it is already proved it is not very effective with a redirector in the game.
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Re: SFM64 - ToG - Day Seven

Postby dota2reporter » Fri Oct 11, 2019 9:20 am

Ryast wrote:If we’re in MYLO, we should probably no lynch. Xra is town according to jay, but he’s being tinfoiled and so sleeping would resolve that for sure, or tell us if mafia is trying to dodge docs

Also not sure what being the group leader does if anyone wants to help me out with that

can we not nolynch please

it does barely anything its WIFOM
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Re: SFM64 - ToG - Day Seven

Postby dota2reporter » Fri Oct 11, 2019 9:50 am

Ryast wrote:
dota2reporter wrote:
Ryast wrote:If we’re in MYLO, we should probably no lynch. Xra is town according to jay, but he’s being tinfoiled and so sleeping would resolve that for sure, or tell us if mafia is trying to dodge docs

Also not sure what being the group leader does if anyone wants to help me out with that

can we not nolynch please

it does barely anything its WIFOM

No I actually thought about it more and it’s better than I thought

Mafia can’t kill Xra without confirming one of the doctors is mafia

isnt it already obvious

just lynch crimson its that simple
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Re: SFM64 - ToG - Day Seven

Postby dota2reporter » Fri Oct 11, 2019 9:57 am

aaaaa i just want this game to end
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Re: SFM64 - ToG - Day Seven

Postby dota2reporter » Fri Oct 11, 2019 9:57 am

if you think 2 town docs got 0 heals in a SIX NIGHT GAME then bruh
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Re: SFM64 - ToG - Day Seven

Postby Cenvil2 » Fri Oct 11, 2019 10:09 am

Ryast wrote:
dota2reporter wrote:
Ryast wrote:If we’re in MYLO, we should probably no lynch. Xra is town according to jay, but he’s being tinfoiled and so sleeping would resolve that for sure, or tell us if mafia is trying to dodge docs

Also not sure what being the group leader does if anyone wants to help me out with that

can we not nolynch please

it does barely anything its WIFOM

No I actually thought about it more and it’s better than I thought

Mafia can’t kill Xra without confirming one of the doctors is mafia


Why not?
What if mafia redirected Crimson into Xlranet?

Assuming both doc is town and Crimson was redirected.

There is an obvious counterplay against the two docs.
Mafia redirect Wabbit into a town and they kill the player to whom they redirected Crimson.
there i a possibility mafia did not see this and they redirected Crimson to a mafia, but if we nolynch now, they can setup this this night, so any of the two docs calim redirected makes sense, even if one of them is mafia.
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Re: SFM64 - ToG - Day Seven

Postby dota2reporter » Fri Oct 11, 2019 10:13 am

*sigh*

alright i guess

/vote nolynch
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Re: SFM64 - ToG - Day Seven

Postby Cenvil2 » Fri Oct 11, 2019 10:20 am

@Ryast
read again the doc rolecard
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Re: SFM64 - ToG - Day Seven

Postby TheLukundo » Fri Oct 11, 2019 10:29 am

Hello, I exist
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Re: SFM64 - ToG - Day Seven

Postby Cenvil2 » Fri Oct 11, 2019 10:38 am

Ryast wrote:
Cenvil2 wrote:@Ryast
read again the doc rolecard

Are they day or night docs

Everyone is on day right now.
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Re: SFM64 - ToG - Day Seven

Postby Cenvil2 » Fri Oct 11, 2019 10:47 am

Ryast:
group leaders choose night/day for the next day+night cycle at night.

so if someone choose night at night seven, their whole group cannot vote during day 8, but have "stronger" abilities at night 8.
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Re: SFM64 - ToG - Day Seven

Postby Chemist1422 » Fri Oct 11, 2019 11:29 am

Xlranet wrote:"time has priority over no lynch"

so uh

you guys come here often?

what the heck why would anyone run it like that
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: SFM64 - ToG - Night Six

Postby TheWabbit » Fri Oct 11, 2019 11:48 am

Phone0Ix wrote:SparkingJay has been killed last night! He was Town Citizen. Everybody picked day.

Day seven starts!

PS- SparkingJay pick a new group leader.

this spews me as town
and chuuni slot as scum

i pondered about this the entire night
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Re: SFM64 - ToG - Night Six

Postby Cenvil2 » Fri Oct 11, 2019 11:50 am

TheWabbit wrote:
Phone0Ix wrote:SparkingJay has been killed last night! He was Town Citizen. Everybody picked day.

Day seven starts!

PS- SparkingJay pick a new group leader.

this spews me as town
and chuuni slot as scum

i pondered about this the entire night


You choosing night would have confirmed you as town though, I think.
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