Each role card will be adjusted slightly. (Changes in bold and underlined):
Medium
You are a Medium
Your alignment is Town Support
You are a powerful psychic who can communicate with the dead.
The dead cannot comprehend our speech, and we cannot comprehend theirs. That is where you come in - you are the translator in the middle!
Each night, you may ask any dead player a question with a 75 character limit.
The dead player can send you a 150 character answer to the question. They do not have to answer the question, nor tell the truth. However, the answer MUST be relevant only to the question, at the Game Moderator's discretion.
The dead only have until the end of the Night Phase to answer you back.
Dead players being contacted by a Medium are still permitted to private message other dead players as well.
You may ask three questions each night. They do not have to be to the same person.
You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Jailor
You are the Jailor
Your alignment is Town Power
You are the Jailor, responsible for locking up criminals and executing the worst of them.
With the town in disarray, you've decided to use your jail and execution room to return order to this place.
Every night, you may choose to jail or execute somebody.
The prisoner will be allowed a 1000 character limit to share a defense with you.
(NOTE: Jailed Mafia will lose the ability to communicate with other Mafia, but they will still be able to see the Mafia Chat.)
If you jail somebody, they will be roleblocked, and can not use their night ability.
However, all night actions fail against your target, unless they are someone with an Investigative night ability.
If you execute somebody, they will be roleblocked and killed. An execution will kill anybody, even roles immune to other forms of night killing.
If you execute a Town member, you can not execute anybody else for the remainder of the game. You will still be able to jail people though.
You can execute up to 3 times.
You can't execute on the first night.
You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Lawyer
(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)
You are a Lawyer
Your alignment is Town Power
Celebrated around the county as a true defender of justice, you were widely known for your ability to see fair verdicts to the end.
It is now time you realize that your power is exactly what the town needs to see the right people punished.
Once a day, you may PM the Game Moderator that you wish to activate your power.
If you do this, then if the majority vote is reached on a player, the Game Moderator will announce that you have entered the gallows.
You can communicate anonymously with the Town via two 1000 character-limit messages for opening/closing arguments.
Within 24 hours, the players must send a vote of /Guilty or /Not Guilty to the Game Moderator.
Your vote counts as two.
During your trials, you may also swap defendants, or force a verdict. You may only do each of these once and they can be used together.
At the end of the Trial, regardless of the verdict, the Day Phase will end.
You may do this only three times. You can also perform this power on yourself.
You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Spy
(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)
You are a Spy.
Your alignment is Town Investigative
You were once used in battle with the goal of gaining information about enemy tactics.
You were able to retire young, having gained the support of the military who in turn paid you very handsomely.
However, your stay in the Town of Salem does not remain the peaceful retirement you once envisioned due to the Mafia invasion.
You can choose one player to spy on during the day, and hear all whispers that player has sent to others.
You may decide to do this within the first 24 hours of the Day Phase. If you do not do this, you listen to no one during the day.
You also have the ability to see who the Mafia visit at night. You will not know what Mafia role visited which player, all you will know is that they were visited by a member of the Mafia.
You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Agent
You are an Agent
Your alignment is Mafia Support.
You were a brilliant Spy in your early days, one of the best in the country. However, on one mission, you were captured - by the Godfather.
To your great surprise, he wanted to help you retire after all your years of service. The deal was simple. Use your talents to collect sensitive information from the Town, and he will rule to grant you whatever you want in this silly little town.
You can choose one player to spy on during the day. You will hear all whispers involving that player, both sent and received.
You may decide to do this within the first 24 hours of the Day Phase. If you do not do this, you listen to no one during the day.
Each night, you also have the ability to plant a bug on a person. The bug will allow you to see who they visit that night, or if they do at all.
If there are no capable Mafia roles left, your role will become that of Mafioso.
You can communicate with your allies each night , for as long as they are alive.
Your allies are [x] the [role], and [x] the [role]
You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
Witch
You are a Witch
Your alignment is Neutral Evil.
You hate these townsfolk. Every last one of them. They act like witches are evil, not realizing the great things your magic can do.
You'll show them, you'll show them all how powerful your magic is, they'll pay for forcing you to hide like this!
Every night, you can choose somebody to control, and somebody who you want your controlled player to use their ability on.
You won't be informed of the end result of your controlling, or even if the one you controlled had an ability to use at all!
You'll have to pay close attention to learn people's abilities and use them to make the townsfolk suffer.
Your expertise in magic also taught you defensive spells. You have perfected a magical immunity shield, which shrouds your body.
It will discharge the instant you are attacked without protection. The shield will only work against gunshots, stabbings, and dousing.
Once the shield has discharged, these attacks will harm you, like any other non-magic user.
The attacker will only know of your immunity to their attack. The Veteran and Jailor are immune to this shield.
You are immune to being roleblocked.
You win with the Mafia
You win with Survivors
You win with Witches
You win with Arsonists
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill Bombers
You may spare anyone else
Phantom
(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)
You are a Phantom
Your alignment is Neutral Benign.
When the Town's Baron was still living, you were the loyal servant anyone could ever hope to ask for.
Though you haven't aged a day, you feel like your life should reach its end- for you to make the ultimate service you could ever offer.
Once a Day or Night, you can inform the Game Moderator you wish to channel spiritual energy during a phase.
If you die doing this, your body will appear as Cleaned, and you may choose to serve someone the following night for the rest of the game.
You may only perform this ritual five times. You cannot serve people who vote to lynch you.
After you have chosen to serve a master, you may both communicate via 5 200-character limit whispers every Night Phase.
You can also choose to haunt someone's house for your master, revealing everyone who visits that person for you that night.
You cannot haunt your master's house.
You win if your efforts help your Master's side win the game.
You lose if your efforts fail to help your Master's side win the game, or if you die without performing the ritual.
Bomber
You are a Bomber.
Your alignment is Neutral Killing.
Enough is enough! For the longest time, you've tried to further Science, learning everything you have from Chemistry, but no one is listening!
You'll show them! You know exactly how to form explosive compounds, to make one final display for everyone to see and experience!
Each night, you may attach a fuse to one person. Each fuse will last for two nights.
If that person is attacked, the violence of the event triggers the fuse.
Once the fuse is triggered, a warning is sent to the Town that a fuse has gone off.
After 3 following nights, the bomb will detonate, killing everybody in the town while you hide in your shelter.
The only way to defuse the bomb is to kill the Bomber first.
You are night immune.
You win with Bombers
You must kill the Town
You must kill the Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Survivors
You must kill Witches
You must kill Stalkers
You must kill everyone else