SFM 60: Paranoia Mafia (Ending)

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Re: SFM 60: Paranoia Mafia (Ending)

Postby LOLingHyena » Fri Jul 12, 2019 3:01 pm

I didn't get a chance to play, from what I saw of the game, I'd be willing to play if this setup is run again in the future.
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Re: SFM 60: Paranoia Mafia (Ending)

Postby Flake » Fri Jul 12, 2019 3:04 pm

Rickdaily12 wrote:
TrueGent wrote:
EvanManManMan wrote:oh my god Jesus Christ this literally took a fucking month thank god its over

:roll:

Hey, everyone, let's poll the masses.

Would you play this type of game again, seeing as how 22 of you ended up involved at one point?

Did you have fun?

it was a cool setup but 5 traitors is like very very very wolf sided imo

w/e the wolves did decent so i'm not complaining
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Re: SFM 60: Paranoia Mafia (Ending)

Postby Flake » Fri Jul 12, 2019 3:05 pm

wish i wasn't as busy towards the end so i could have done more but eh
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Re: SFM 60: Paranoia Mafia (Ending)

Postby Rickdaily12 » Fri Jul 12, 2019 3:07 pm

I did expect Town to do a little better than they did, but yeah, the wolves played so well this game that I don't think someone like say, Chuckle being a Cynic with 4 traitors would even have mattered.

The nice part is that, if ever ran again, the next mod could choose completely different specifications to the game and it would be run again without anything other than speculation as to when a loss would happen.

I think the consensus among the Mafia is that knowing 4 Town helped them way more than hurt them, and did nothing to TMI what they knew.

Could just be because we need a new Town meta for this game, though.
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Re: SFM 60: Paranoia Mafia (Ending)

Postby UzayAltay » Fri Jul 12, 2019 3:12 pm

Rickdaily12 wrote:
TrueGent wrote:
EvanManManMan wrote:oh my god Jesus Christ this literally took a fucking month thank god its over

:roll:

Hey, everyone, let's poll the masses.

Would you play this type of game again, seeing as how 22 of you ended up involved at one point?

Did you have fun?

Yes .
But Setup should tweaked A bit , for example 4 townclear give town Nothing .
I feel it should be developed A bit, but still have fun with Game.
26-31 Spoiler: Town Games(16-23)

NFM 50 , NFM 51 ,NFM52 , 14D , 14 E , NFM 54 ,14H ( AF ) ,14G , NFM 55 , NFM 56 , 15C , NFM 57,NFM 58,15F,SFM45,16B , VFM36 , 16D , SFM 47 , VFM38 , NFM62 , 16G ,VFM 39,EpisodeXVII , 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58, VFM59,19D

Scum Games (10-8)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53 , VFM43,17E,VFM49,SFM60,CFM19,VFM54,EpisodeXIX,SFM63

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Re: SFM 60: Paranoia Mafia (Ending)

Postby Flake » Fri Jul 12, 2019 3:22 pm

we would have lost solely on the fact that we expected 3 or 4 traitors

so we would have lost no matter what anyway

kind of don't like how the setup is highly dependent on predicting the amount of traitors
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Re: SFM 60: Paranoia Mafia (Ending)

Postby dota2reporter » Fri Jul 12, 2019 3:48 pm

Rickdaily12 wrote:
TrueGent wrote:
EvanManManMan wrote:oh my god Jesus Christ this literally took a fucking month thank god its over

:roll:

Hey, everyone, let's poll the masses.

Would you play this type of game again, seeing as how 22 of you ended up involved at one point?

Did you have fun?

yes

yes in dead chat
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Re: SFM 60: Paranoia Mafia (Ending)

Postby dota2reporter » Fri Jul 12, 2019 3:49 pm

crazy idea: traitors have 4 townclears but cynics have 1 townclear too
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Re: SFM 60: Paranoia Mafia (Ending)

Postby MrChuckleteeth » Fri Jul 12, 2019 3:56 pm

NFM65 - Investigator Win
18B - Citizen Win
18C - Citizen Loss
VFM52 - Citizen Win
SFM60 - Traitor Win
18D - Potion Master Loss
VFM54 - Citizen Loss
CFM19 - Town Epic Gamer Loss
ToSFM3 - All Jester game.
NFM66 - Prankster Loss

Record:
4 - 5

RPG Test cause why not.
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Re: SFM 60: Paranoia Mafia (Ending)

Postby Chemist1422 » Fri Jul 12, 2019 3:57 pm

APOLLO JUSTICE IS DOING FINE
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Re: SFM 60: Paranoia Mafia (Ending)

Postby MrChuckleteeth » Fri Jul 12, 2019 3:58 pm

Rickdaily12 wrote:
TrueGent wrote:
EvanManManMan wrote:oh my god Jesus Christ this literally took a fucking month thank god its over

:roll:

Hey, everyone, let's poll the masses.

Would you play this type of game again, seeing as how 22 of you ended up involved at one point?

Did you have fun?


This was very fun and I wish I could have sticked around to finish it.

Would play again.
NFM65 - Investigator Win
18B - Citizen Win
18C - Citizen Loss
VFM52 - Citizen Win
SFM60 - Traitor Win
18D - Potion Master Loss
VFM54 - Citizen Loss
CFM19 - Town Epic Gamer Loss
ToSFM3 - All Jester game.
NFM66 - Prankster Loss

Record:
4 - 5

RPG Test cause why not.
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Re: SFM 60: Paranoia Mafia (Ending)

Postby MrChuckleteeth » Fri Jul 12, 2019 4:00 pm

LOLingHyena wrote:Thanks for the freelo? o:


You are very welcome!
NFM65 - Investigator Win
18B - Citizen Win
18C - Citizen Loss
VFM52 - Citizen Win
SFM60 - Traitor Win
18D - Potion Master Loss
VFM54 - Citizen Loss
CFM19 - Town Epic Gamer Loss
ToSFM3 - All Jester game.
NFM66 - Prankster Loss

Record:
4 - 5

RPG Test cause why not.
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Re: SFM 60: Paranoia Mafia (Ending)

Postby Flake » Fri Jul 12, 2019 4:00 pm

yeah honestly not knowing the amount of traitors is very bad
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Re: SFM 60: Paranoia Mafia (Ending)

Postby MrChuckleteeth » Fri Jul 12, 2019 4:01 pm

Flake wrote:
Rickdaily12 wrote:
TrueGent wrote:
EvanManManMan wrote:oh my god Jesus Christ this literally took a fucking month thank god its over

:roll:

Hey, everyone, let's poll the masses.

Would you play this type of game again, seeing as how 22 of you ended up involved at one point?

Did you have fun?

it was a cool setup but 5 traitors is like very very very wolf sided imo

w/e the wolves did decent so i'm not complaining


Yeah I agree 5 traitors with 4 townclears each is wolf sided.

Idk what the balance team was thinking.
NFM65 - Investigator Win
18B - Citizen Win
18C - Citizen Loss
VFM52 - Citizen Win
SFM60 - Traitor Win
18D - Potion Master Loss
VFM54 - Citizen Loss
CFM19 - Town Epic Gamer Loss
ToSFM3 - All Jester game.
NFM66 - Prankster Loss

Record:
4 - 5

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Re: SFM 60: Paranoia Mafia (Ending)

Postby dota2reporter » Fri Jul 12, 2019 4:01 pm

chuckle you should count this as a win tho
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Re: SFM 60: Paranoia Mafia (Ending)

Postby MrChuckleteeth » Fri Jul 12, 2019 4:02 pm

dota2reporter wrote:crazy idea: traitors have 4 townclears but cynics have 1 townclear too


Then each person would just post their townclear and if any overlap you'd find a cynic.
NFM65 - Investigator Win
18B - Citizen Win
18C - Citizen Loss
VFM52 - Citizen Win
SFM60 - Traitor Win
18D - Potion Master Loss
VFM54 - Citizen Loss
CFM19 - Town Epic Gamer Loss
ToSFM3 - All Jester game.
NFM66 - Prankster Loss

Record:
4 - 5

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Re: SFM 60: Paranoia Mafia (Ending)

Postby Flake » Fri Jul 12, 2019 4:04 pm

dota2reporter wrote:crazy idea: traitors have 4 townclears but cynics have 1 townclear too

no
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Re: SFM 60: Paranoia Mafia (Ending)

Postby MrChuckleteeth » Fri Jul 12, 2019 4:05 pm

dota2reporter wrote:chuckle you should count this as a win tho


I really don't know what to tell you. From a hindsight perspective, yes, undoubtedly regardless of what I did, this would 95% of the time be a win for me.

But from my perspective at the time of my replacement, I felt like I could have lost mafia the game if, say, I was the only traitor left, or if there was 1 other traitor left.

I'll reluctantly add it.
NFM65 - Investigator Win
18B - Citizen Win
18C - Citizen Loss
VFM52 - Citizen Win
SFM60 - Traitor Win
18D - Potion Master Loss
VFM54 - Citizen Loss
CFM19 - Town Epic Gamer Loss
ToSFM3 - All Jester game.
NFM66 - Prankster Loss

Record:
4 - 5

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Re: SFM 60: Paranoia Mafia (Ending)

Postby dota2reporter » Fri Jul 12, 2019 4:06 pm

MrChuckleteeth wrote:
dota2reporter wrote:crazy idea: traitors have 4 townclears but cynics have 1 townclear too


Then each person would just post their townclear and if any overlap you'd find a cynic.

that can be a traitor too tho
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Re: SFM 60: Paranoia Mafia (Ending)

Postby Flake » Fri Jul 12, 2019 4:08 pm

worst design point of this game by FAR was not letting people know the amount of traitors given town only has 2 chances to get the amount of traitors correct, it literally denies a town win if the number is unexpected

town shouldn't be harshly punished for guessing the amount of traitors incorrectly
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Re: SFM 60: Paranoia Mafia (Ending)

Postby tfiosforevah » Fri Jul 12, 2019 4:09 pm

‘Twas fun

I’d play again for the flavor alone haha
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Re: SFM 60: Paranoia Mafia (Ending)

Postby Google » Fri Jul 12, 2019 4:13 pm

tfiosforevah wrote:‘Twas fun

I’d play again for the flavor alone haha

eragon was a cutie
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Re: SFM 60: Paranoia Mafia (Ending)

Postby MrChuckleteeth » Fri Jul 12, 2019 5:09 pm

Google wrote:
tfiosforevah wrote:‘Twas fun

I’d play again for the flavor alone haha

eragon was a cutie


+1

Would get called Mr. Larryteeth again without hesitation.
NFM65 - Investigator Win
18B - Citizen Win
18C - Citizen Loss
VFM52 - Citizen Win
SFM60 - Traitor Win
18D - Potion Master Loss
VFM54 - Citizen Loss
CFM19 - Town Epic Gamer Loss
ToSFM3 - All Jester game.
NFM66 - Prankster Loss

Record:
4 - 5

RPG Test cause why not.
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Re: SFM 60: Paranoia Mafia (Ending)

Postby MrChuckleteeth » Fri Jul 12, 2019 5:10 pm

dota2reporter wrote:
MrChuckleteeth wrote:
dota2reporter wrote:crazy idea: traitors have 4 townclears but cynics have 1 townclear too


Then each person would just post their townclear and if any overlap you'd find a cynic.

that can be a traitor too tho


Yeah and how would the traitors know who is a traitor and who isn't?

Everyone knows at least 1 townmember. Given traitors are outnumbered because of balance, posting that at the start of the game turns the game into a PoE hunt for traitors.
NFM65 - Investigator Win
18B - Citizen Win
18C - Citizen Loss
VFM52 - Citizen Win
SFM60 - Traitor Win
18D - Potion Master Loss
VFM54 - Citizen Loss
CFM19 - Town Epic Gamer Loss
ToSFM3 - All Jester game.
NFM66 - Prankster Loss

Record:
4 - 5

RPG Test cause why not.
Spoiler:
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Re: SFM 60: Paranoia Mafia (Ending)

Postby MrChuckleteeth » Fri Jul 12, 2019 5:15 pm

MrChuckleteeth wrote:
dota2reporter wrote:
MrChuckleteeth wrote:
dota2reporter wrote:crazy idea: traitors have 4 townclears but cynics have 1 townclear too


Then each person would just post their townclear and if any overlap you'd find a cynic.

that can be a traitor too tho


Yeah and how would the traitors know who is a traitor and who isn't outside of their townclears?

Everyone knows at least 1 townmember. Given traitors are outnumbered because of balance, posting that at the start of the game turns the game into a PoE hunt for traitors.


ebwop
NFM65 - Investigator Win
18B - Citizen Win
18C - Citizen Loss
VFM52 - Citizen Win
SFM60 - Traitor Win
18D - Potion Master Loss
VFM54 - Citizen Loss
CFM19 - Town Epic Gamer Loss
ToSFM3 - All Jester game.
NFM66 - Prankster Loss

Record:
4 - 5

RPG Test cause why not.
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