Flairs' End
Hosted by Varanus
Rules:
- All standard Forum and Forum Mafia rules apply.
- Awards - This is an official episode,
winners will be awarded flairs and purple names. However, if it is decided at the FM Moderator Team's discretion that a player did not put in effort towards their victory, then they will not receive a title. (lmao what flairs?) - Respect - I will not tolerate flaming or any homophobic, racist, sexist, or any otherwise discriminatory behavior. Insults are tolerated to an extent, use common sense.
- Gamethrowing - Any attempt to play against your win condition is forbidden.
- Prohibited Activities - Spam, Codes, Angleshooting and Out of Thread Communication are all against the rules. Contact a mod if you are unaware of what any of these mean.
- Mod Communications - Do not reference any communication you have had with a mod. If something needs to be clarified with the thread, ask me and I will do so.
- Inactivity - 24/12, getting prodded twice means replacement. Post without meaningful content will not reset the prod timer.
- Messages - Do not edit quotes with the purpose to mislead.
- Voting - Please bold your votes and type them as "/vote [x]" or "/vote unvote".
- Joining Requirements -
Here.Just use most standard signup rules pog
Setup:
There will be 9 rng rolls between 1 and 100. The results of each roll are as follows:
1 - 50 T
51 - 60 C
61 - 70 B
71 - 80 L
81 - 90 K
91 - 100 S
Each of these numbers correspond with a role category. Whichever letter gets rolled corresponds with what roles are in play. Letters can roll multiple times. Here are the corresponding power roles that role with each letter:
Spoiler:
This covers all slot except for T. The T slot does not determine town power roles. Instead it determines what the scum roles are. The scum role setups are as follows:
Spoiler:
All remaining slots are filled with Vanilla Towns
The setup is designed so that a town with few power roles (A lot of Ts) goes up against a weaker mafia team and that a stronger town (Few Ts) goes up against a stronger mafia team.
A few other setup notes:
Phase lengths are 72/24
Plurality is enabled
Ties will cause the first player to reach that vote number to be lynched
Mafia has day chat by default
There is no feedback outside of investigation results and death
There are no kill credits
Cop and parity cop results are Guilty/Not Guilty (translating to same/different)
Firebrands have infinite ignitions
If two transporters target the same person, the overlapped target is unmoved and the two unique targets are swapped. Both transporters will visit the overlapped target as well.
Rolecards:
Spoiler:
Players:
- OllyRenard
- heytheregirl17
- SparkingJayYT
- Chemist1422
- BasicFourLife
- ElusiveBelle
- Flake
- Eragon1329
- ZoruaLuhansk
- polypies73
- AcidicBreeze
- TheWabbit
- watchme1
- 0verki11
- JacksonVirgo
- TheDebil