Hosted by Varanus and EvanManManMan
Rules:
1. Be respectful. This should go without saying. Don't make us get involved
2. Activity. Prods will be sent out every 24 hours. You have 12 hours to respond to a prod or you get the boot. 2 prods and you get the boot. These times are more than generous so don't ruin the game by not playing it.
3. Angleshooting. Don't angleshoot. Angleshooting is punishable.
4. Mod communications. Don't reference mod communications. This includes saying "Evan told me x so it's true." There are plenty of ways to dance around this. Talking about mod communications is punishable.
5. Voting. Votes should be formatted like /vote {player} . Unvotes should be formatted like /vote unvote
6. Codes. Just don't.
7. Action labelling. Send all actions to Varanus and EvanManManMan labelled as 19C action, or something similar.
8. Have fun my dudes.
Setup:
There will be 9 rng rolls between 1 and 100. The results of each roll are as follows:
1 - 50 T
51 - 60 C
61 - 70 B
71 - 80 L
81 - 90 K
91 - 100 S
Each of these numbers correspond with a role category. Whichever letter gets rolled corresponds with what roles are in play. Letters can roll multiple times. Here are the corresponding power roles that role with each letter:
Spoiler:
This covers all slot except for T. The T slot does not determine town power roles. Instead it determines what the scum roles are. The scum role setups are as follows:
Spoiler:
All remaining slots are filled with Vanilla Towns
The setup is designed so that a town with few power roles (A lot of Ts) goes up against a weaker mafia team and that a stronger town (Few Ts) goes up against a stronger mafia team.
A few other setup notes:
Phase lengths are 72/24
Plurality is enabled
Ties are randed
Mafia has day chat by default
There is no feedback aside of investigation
There are no kill credits
Cop and parity cop results are Guilty/Not Guilty (translating to same/different)
Firebrands have infinite ignitions
If two transporters target the same person, the overlapped target is unmoved and the two unique targets are swapped. Both transporters will visit the overlapped target as well.
Rolecards: (Pretend there's a mafia jailkeeper rolecard in here)
Spoiler:
Playerlist:
- Kmenx
- NotExacerbated
- AltsandHostsonly
- Seththeking
- TheDebil
- UzayAltay
- EvilDeanius0
- Phone0Ix
- PokemonKidRyan
- Chemist1422
- ZoruaLuhansk
- Solarkoid
- Chuunibyou
- Royee
- watchme1
- BRVR