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SFM64 - Town of Grouping - FULL

PostPosted: Wed Sep 11, 2019 9:01 am
by Phone0Ix
Town of Grouping, by Phone0Ix (host) and with help of Seththeking (helped creating the most), Kmenx (helped balancing), EvanManManMan (told the first idea had was really bad) and TrueGent and ryanyb (balanced the setup at the end)

All rules are the ones games usually have

Rolelist:
18 - Semi-Random Town
6 - Semi-Random Mafia

Mechanics
72/24
There will be 4 groups, blue, orange, yellow and purple. Each group will have a neighborhood chat. All alive players can still just talk in normal chat.
Mafia Chat and Group Chat will be on Discord. During day one, each group votes for a leader in their group chat. This player chooses each night whether their group follows the day or the night ability range.
If night was chosen, the entire group cannot vote at all during the following day, but the group gets stronger powers during the night. Players in the group will still be able to be voted, and can talk.
If day was chosen, the entire group can just vote etc. but gets a weaker ability, or no ability at all, at night.
There can only roll 1 Mafia Citizen. There aren't any other unique roles.
Mafia still has their Factional kill and chat! This kill isn't assigned to a mafia member, so there doesnt need to be a sacrificed action.
Mafia and Group Chat is Open 24/7 until you die.
The groups are independly randomized, its possible a group contains all mafia but also it contains 0! If a group leader dies, during the next day he needs to pick a new one or one will randomly be chosen for him.

Rolecards:

Spoiler: You are a Town Redirector

Day - During the night choose yourself and someone else. Swap all visitors which each other
Night - Choose Any 2 targets and Swap all visitors which each other
You win with the town.
You need to kill the mafia.

You are a Mafia Redirector

Day - Choose 1 player and force them to visit another player of your choice.
Night - Choose 1 player and force them to visit another player of your choice. You will also know their original target, if they had any.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Cop

Day - Target someone you will know their sub alignment.
Night - Target someone and see if they are Town or Mafia.
You win with the town.
You need to kill the mafia.

You are a Mafia Cop

Day - Choose someone and see their exact rolecard.
Night - Choose someone and see their exact rolecard. You may also instead disguise someone, but may only do this once. Disguising a Mafia Member makes them appear as Town and disguising a Town Member makes them appear as Mafia.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Roleblocker

Day - Choose someone in your group and roleblock them.
[/b]Night[/b] - Choose someone and roleblock them.
You are always immune to being roleblocked.
You win with the town.
You need to kill the mafia.

You are a Mafia Roleblocker

Day - Choose someone and roleblock them.
Night - Choose 2 Players and roleblock both of them
You are immune to Roleblock when your night ability is activated. When your day ability is activated, you don't have immunity.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Vigilante

Day - Target someone and shoot them, if you are visited your shot will fail without consuming a bullet.
Night - Target someone and shoot them. You have no guilt.
Btw, you only have 3 Bullets.
You win with the town.
You need to kill the mafia.

You are a Mafia Vigilante

Day - During the night if you perform the mafia kill it cannot be roleblocked or redirected.
Night - During the night you may choose to shoot someone along with the Mafia Kill.
You can only perform this ability twice. If your night ability gets activated while you have no more charges, you will have your day ability instead.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Citizen

Day - You have no night ability.
Night - Choose a player and if they get attacked you will take the attack instead.
You win with the town.
You need to kill the mafia.

You are a Mafia Citizen

Day: No action - Detection Immunity.
Night: No action - Detection Immunity. When you perform your factional kill your attack is astral.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Doctor

Day - During the night you can choose a target and protect them from death. You cannot choose the same target twice. You cannot self heal.
Night - During the night you can choose any target and protect them from death (including yourself). You cannot heal yourself twice in a row.
You win with the town.
You need to kill the mafia.

You are a Mafia Doctor

Day - During the night target a non mafia member and attempt to heal them.
Night - During the night target any player and attempt to heal them.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Visitor

Day - During the night target a player and see who they visited.
Night - During the night target a player and see all their visitors.
You win with the town.
You need to kill the mafia.

You are a Mafia Visitor

Day - During the night target a player and see what person they visited, and what role the visited person has.
Night - During the night target a player and see all players that visited them, and what roles that players had them.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Gunsmith

Day - Once per game, during the night, you can hand a gun to anyone in your group other than yourself. They can shoot someone the next day by typing /Shoot (Player) dealing an unstoppable attack to them during the day. If that person doesn't shoot anyone, they lose their gun.
Night - Twice per game, during the night, you can hand a gun to anyone of your choice other than yourself. They can shoot someone the next day by typing /Shoot (Player) dealing an unstoppable attack to them during the day. If that person doesn't shoot anyone, they lose their gun.
You win with the town.
You need to kill the mafia.

You are a Mafia Gunsmith

Day - Once per game, during the night, you can hand a gun to anyone in your group other than yourself. They can shoot someone the next day by typing /Shoot (Player) dealing an unstoppable attack to them during the day. If that person doesn't shoot anyone, they lose their gun.
Night - Twice per game, during the night, you can hand a gun to anyone of your choice other than yourself. They can shoot someone the next day by typing /Shoot (Player) dealing an unstoppable attack to them during the day. If that person doesn't shoot anyone, they lose their gun. You have basic defense while your night ability is activated.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Blocker

Day - During the night, target a player and
roleblock a player who visits them. If multiple players visited, you will instead do nothing.
Night - During the night target a player and roleblock all players who visit them except for Mafia Factional Killing.
You are immune to being roleblocked.
You win with the town.
You need to kill the mafia.

You are a Mafia Blocker

Day - During the night target a player and roleblock who ever they targeted.
Night - During the night target a player and roleblock all their visitors. This goes through roleblock immunity.
You are immune to being roleblocked.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Regrouper

Day: No action
Night: Swap two players so they are in different groups. You can't swap Group Leaders.
You win with the town.
You need to kill the mafia.

You are a Mafia Regrouper

Day: No action
Night: Swap two players so they are in different groups. You can't swap Group Leaders. The people swapped are silently roleblocked.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].

You are a Town Miller

Day: No action - Looks mafia
Night: Frame someone to appear as Mafia. You or that player is healed. You can't pick yourself twice in a row.
You win with the town.
You need to kill the mafia.

You are a Mafia Miller

Day - You have no night ability.
Night - Choose a player and they look like mafia to the cop. You also know the role of the framed person.
You win with the mafia.
You need to kill the town.
Your allies are [x] the [role], [x] the [role], [x] the [role] and [x] the [role].


Mod Color:
79629c

Players:
1. TheWabbit
2. Chuubibyou
3. ScorpioDiAngelo
4. Jalandh
5. Soulshade55r
6. heytheregirl17
7. MrChuckleteeth
8. yurkin
9. dota2reporter
10. TheBigBoy777
11. PolyesterHomes
12. MichaelgRook
13. watchme1
14. 2304 (no in yet because acc needs to get approved)
15. Helicooler
16. mintje69 (no in yet because login issues)
17. UzayAltay
18. SparkingJayYT
19. tardispaten
20. Cenvil2
21. Varanus
22. Chemist1422
23. EqsyLootz
24. TehFallenChild

Backups:
1. TheDebil
Etc.

Spectators:
Not allowed, sorry, but I need to fill the game and also have possible backups. If you want the game to fill quicker: Invite your friends :). The game has rlly simple PR's so this should also be noob-compatible.

Re: SFM64 - Town of Grouping - (0/24)

PostPosted: Wed Sep 11, 2019 9:05 am
by Phone0Ix
First mod announcement already, PMs to me should contain SFM64 so I don't confuse them and the VFM's haha

Re: SFM64 - Town of Grouping - (0/24)

PostPosted: Wed Sep 11, 2019 9:08 am
by dota2reporter
/backup

Re: SFM64 - Town of Grouping - (0/24)

PostPosted: Wed Sep 11, 2019 9:14 am
by TheWabbit
/in

now i can sleep

Re: SFM64 - Town of Grouping - (0/24)

PostPosted: Wed Sep 11, 2019 9:16 am
by woahah
/backup
If it doesnt fill well ill join

Re: SFM64 - Town of Grouping - (1/24)

PostPosted: Wed Sep 11, 2019 9:30 am
by Chemist1422
/in

Re: SFM64 - Town of Grouping - (2/24)

PostPosted: Wed Sep 11, 2019 9:37 am
by ScorpioDiAngelo
/in

Re: SFM64 - Town of Grouping - (2/24)

PostPosted: Wed Sep 11, 2019 9:45 am
by Jalandh
/in

Re: SFM64 - Town of Grouping - (2/24)

PostPosted: Wed Sep 11, 2019 9:46 am
by TheDebil
/backup
unsure how busy am i gonna be so ill in if i can later

Re: SFM64 - Town of Grouping - (2/24)

PostPosted: Wed Sep 11, 2019 11:17 am
by Phone0Ix
After one week I will put the backups on the signups list (as they backup the non filled spots ;) (or I will discuss with the balance team how to make the setup smaller)

Re: SFM64 - Town of Grouping - (2/24)

PostPosted: Wed Sep 11, 2019 11:20 am
by woahah
Phone0Ix wrote:After one week I will put the backups on the signups list (as they backup the non filled spots ;) (or I will discuss with the balance team how to make the setup smaller)

signups can be slow
dont force backups on and change the setup after a week come on
you did have 4 pre-ins right?

Re: SFM64 - Town of Grouping - (2/24)

PostPosted: Wed Sep 11, 2019 1:20 pm
by Phone0Ix
woahah wrote:
Phone0Ix wrote:After one week I will put the backups on the signups list (as they backup the non filled spots ;) (or I will discuss with the balance team how to make the setup smaller)

signups can be slow
dont force backups on and change the setup after a week come on
you did have 4 pre-ins right?

I got 0 pre-ins, as this is 1 smaller than 25 so no pre-ins needed lol.

Also Idk if setup can be changed, but hopefully it just fills :)

Re: SFM64 - Town of Grouping - (2/24)

PostPosted: Thu Sep 12, 2019 10:29 am
by UzayAltay
/backup

Re: SFM64 - Town of Grouping - (4/24)

PostPosted: Fri Sep 13, 2019 4:34 pm
by Phone0Ix
WoTM is now in effect. If you dont agree with it fucking go to the mods

Re: SFM64 - Town of Grouping - (4/24)

PostPosted: Fri Sep 13, 2019 4:41 pm
by Chemist1422
Phone0Ix wrote:WoTM is now in effect. If you dont agree with it fucking go to the mods

you seem like you're in a bad mood

Re: SFM64 - Town of Grouping - (4/24)

PostPosted: Fri Sep 13, 2019 4:42 pm
by Phone0Ix
Chemist1422 wrote:
Phone0Ix wrote:WoTM is now in effect. If you dont agree with it fucking go to the mods

you seem like you're in a bad mood

I kicked of Google of the playerlist what I shouldve done a while ago already

Re: SFM64 - Town of Grouping - (4/24)

PostPosted: Sat Sep 14, 2019 3:19 am
by Soulshade55r
Phone0Ix wrote:WoTM is now in effect. If you dont agree with it fucking go to the mods


/Join (If I'm allowed anyway, never been WoTM, from what I recall, but I've had some pretty bad games before)

Re: SFM64 - Town of Grouping - (5/24)

PostPosted: Sat Sep 14, 2019 6:19 am
by Google
This game will never fill

Re: SFM64 - Town of Grouping - (5/24)

PostPosted: Sat Sep 14, 2019 10:00 am
by heytheregirl17
/join

Re: SFM64 - Town of Grouping - (5/24)

PostPosted: Sat Sep 14, 2019 11:22 am
by MrChuckleteeth
/in

Re: SFM64 - Town of Grouping - (7/24)

PostPosted: Sun Sep 15, 2019 1:21 pm
by TheBigBoy777
/join

Re: SFM64 - Town of Grouping - (7/24)

PostPosted: Sun Sep 15, 2019 11:11 pm
by yurkin
/join

Re: SFM64 - Town of Grouping - (8/24)

PostPosted: Mon Sep 16, 2019 10:11 am
by Chuunibyou
/join

Re: SFM64 - Town of Grouping - (8/24)

PostPosted: Mon Sep 16, 2019 10:13 am
by Chemist1422
/out

Re: SFM64 - Town of Grouping - (8/24)

PostPosted: Mon Sep 16, 2019 11:17 am
by woahah
can I back up :^)