Get rid of the Retributionist Role

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Re: Get rid of the Retributionist Role

Postby Watt20I5 » Tue Apr 30, 2019 4:46 pm

KatiyaKramer wrote:
Watt20I5 wrote:
Yemac wrote:Or remove the TS spot and change it to RT or to NB

R A N K E D - I S - N O T - T H E - O N L Y - M O D E

Exactly. Why remove or ruin a good role like Ret that is perfectly fine in all other game modes, because it's causing issues in Ranked?
All Any: It's meant to be unbalanced and chaotic. Ret fits in fine.
Classic: Meant to be newbie mode that sides with town on the win rates. Ret fits in fine.
Custom modes: Ret can be put in or removed depending on the list creator.
Coven modes: Not an expert on them, but I never really hear complaints about ret in them either. But the entire mode isn't exactly balanced.

The majority of people who want Ret removed from play are people who play Ranked.

So either just pull the role from Ranked, or change up the role list. :Shrug:

I could argue about it not being balanced in those modes but my point was changing slots wont fix the game overall.
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Re: Get rid of the Retributionist Role

Postby mdb1023 » Tue Apr 30, 2019 10:10 pm

Honestly, the role is incredibly broken, but the concept is kind of neat. I think the better way is to rework the role: make it so that the retributionist becomes the role it "revives" rather than just straight up reviving it. and maybe make it unable to do so on unique roles.
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Re: Get rid of the Retributionist Role

Postby mdb1023 » Tue Apr 30, 2019 10:57 pm

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Re: Get rid of the Retributionist Role

Postby MysticMismagius » Wed May 01, 2019 6:44 am

mdb1023 wrote:https://www.youtube.com/watch?v=vWizDna1XO4
I’ve already commented my opinion about your idea, so I’m just going to link it here.
viewtopic.php?f=7&t=55611&start=850#p3156639
If the link is broken or you don’t feel like clicking, the TL;DR version is that making Ret into a trauma patient would make it too similar to Amne to be able to justify both of them being in the same game.
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Re: Get rid of the Retributionist Role

Postby mdb1023 » Wed May 01, 2019 9:14 am

Well you have roles like consort and escort that are virtually the same role.
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Re: Get rid of the Retributionist Role

Postby MysticMismagius » Wed May 01, 2019 10:02 am

Yeah we shouldn’t add more roles that are like that.
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Re: Get rid of the Retributionist Role

Postby GarlicPops » Wed May 01, 2019 12:30 pm

For the people that are arguing about the role being balanced on other modes, let me compare Retri to Bodyguard.

Many people don't like to play as bodyguard since when you do your job, you die. But you don't see people complaining the Bodyguard should be changed or anything.

The retributionist on the other hand is INSANELY overpowered in ranked and sometimes even in other modes. It confirms both himself and the person who was revived, any mediums and info from dead people, all of this with extra voting power, making it essentially a 11 v 5 instead of a 10 v 5. It was mathematically proven that evil's chance of winning in a game where a Retributionist revives is reduced to 8% or lower. So making the retributionist die when he revives will grant all of his benefits but without adding extra voting power, pretty much like how the Bodyguard works.

So the balance suggetions would be:
Retributionist
Abilities:
- Sacrifice your own life force to revive a dead Town member.
Attributes:
- If you get attacked, the ressurection will be interrupted

This will make so the Retri will actevely have to wait for an important town role to die, make it more difficult to confirm himself, easier for evils to claim it, and force tps to stay on him to revive a very important town role such as a mayor or jailor. This will keep all of the Retri's positive perks without breaking the game, pretty much how the bodyguard works.

And before people start complaining, balance IS important and ranked IS a priotity when it comes to balance. Again, you die as bodyguard and nobody is complaining, so stop thinking retri shouldn't be nerfed.
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Re: Get rid of the Retributionist Role

Postby MysticMismagius » Wed May 01, 2019 12:46 pm

Flake wrote:
MysticMismagius wrote:
mdb1023 wrote:https://www.youtube.com/watch?v=vWizDna1XO4
I’ve already commented my opinion about your idea, so I’m just going to link it here.
viewtopic.php?f=7&t=55611&start=850#p3156639
If the link is broken or you don’t feel like clicking, the TL;DR version is that making Ret into a trauma patient would make it too similar to Amne to be able to justify both of them being in the same game.
Uh, how?

Basically the only similarity they have is that they both become a dead role. In almost every other aspect they are largely dissimilar; one is benign and swingy, one is town aligned and not nearly as swingy. One wants to choose a role in the interest of their own win chances, whereas the other wants to choose a role in the interest of Town's win chances. The way in which a Trauma Patient would go about playing is largely different to Amnesiac in general, similarly to how Escort and Consort would not go about playing in a similar way.
If the Amne picks a Town role (which happens often, either because it’s the majority and Amne thinks he’ll have an easier time, or he gets pressured into it), it’s the exact same as a townie Trauma Patient.
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Re: Get rid of the Retributionist Role

Postby mdb1023 » Wed May 01, 2019 10:12 pm

GarlicPops wrote:For the people that are arguing about the role being balanced on other modes, let me compare Retri to Bodyguard.

Many people don't like to play as bodyguard since when you do your job, you die. But you don't see people complaining the Bodyguard should be changed or anything.

The retributionist on the other hand is INSANELY overpowered in ranked and sometimes even in other modes. It confirms both himself and the person who was revived, any mediums and info from dead people, all of this with extra voting power, making it essentially a 11 v 5 instead of a 10 v 5. It was mathematically proven that evil's chance of winning in a game where a Retributionist revives is reduced to 8% or lower. So making the retributionist die when he revives will grant all of his benefits but without adding extra voting power, pretty much like how the Bodyguard works.

So the balance suggetions would be:
Retributionist
Abilities:
- Sacrifice your own life force to revive a dead Town member.
Attributes:
- If you get attacked, the ressurection will be interrupted

This will make so the Retri will actevely have to wait for an important town role to die, make it more difficult to confirm himself, easier for evils to claim it, and force tps to stay on him to revive a very important town role such as a mayor or jailor. This will keep all of the Retri's positive perks without breaking the game, pretty much how the bodyguard works.

And before people start complaining, balance IS important and ranked IS a priotity when it comes to balance. Again, you die as bodyguard and nobody is complaining, so stop thinking retri shouldn't be nerfed.


I actually wouldn't mind this change, either, but i feel like a LOT of people would get this role and just leave night 1 because they don't care enough about the game to be someone who sits around and waits to die.
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Re: Get rid of the Retributionist Role

Postby GrumpyGoomba » Wed May 01, 2019 11:23 pm

I can actually see a sacrificial retri working nicely... as of now retri increases the town's win rate way too much to be called sufficiently balanced.
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Re: Get rid of the Retributionist Role

Postby Metalknightmon » Thu May 02, 2019 4:58 am

Retributionist is useless almost all turns but if used well it can be decisive in one turn.
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Re: Get rid of the Retributionist Role

Postby Yemac » Thu May 02, 2019 6:54 am

Watt20I5 wrote:
Yemac wrote:Or remove the TS spot and change it to RT or to NB

R A N K E D - I S - N O T - T H E - O N L Y - M O D E


*in ranked. -.-'
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Re: Get rid of the Retributionist Role

Postby Transcender » Thu May 02, 2019 8:52 am

Yemac wrote:
Watt20I5 wrote:
Yemac wrote:Or remove the TS spot and change it to RT or to NB

R A N K E D - I S - N O T - T H E - O N L Y - M O D E


*in ranked. -.-'

R E T R I - I S - S T I L L - U N B A L A N C E D
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Re: Get rid of the Retributionist Role

Postby GrumpyGoomba » Thu May 02, 2019 12:26 pm

Google wrote:
Yemac wrote:
Watt20I5 wrote:
Yemac wrote:Or remove the TS spot and change it to RT or to NB

R A N K E D - I S - N O T - T H E - O N L Y - M O D E


*in ranked. -.-'

R E T R I - I S - S T I L L - U N B A L A N C E D

Rip retri
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Re: Get rid of the Retributionist Role

Postby TechnoMotown » Sat May 04, 2019 6:34 pm

There are like 500 threads already that say this exact thing. The first response is the general consensus. Ranked is difficult because competitive play in this game is difficult since town is supposed to win a certain percentage of the matches.
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Re: Get rid of the Retributionist Role

Postby Yemac » Tue May 07, 2019 5:32 am

Just had a 3 TS game. Ret who revived Mayor and a Transporter. All confirmed N2. So annoying. This is why ret needs to go
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Re: Get rid of the Retributionist Role

Postby StrahmDude » Wed May 08, 2019 6:46 pm

legacyofnick wrote:Change it so that the retributionist sacrifices himself to revive the dead person. This still supplies the role of bringing someone back from the dead (intended) but doesn't allow town to get additional voting power (town regaining a vote). This makes the choice of who you bring back more important as you must bring back someone who can change the game in town's favor.

I hate this idea because it makes the ret essentially a more boring BG. We could DEFINITLY do more for this role. Like select a dead during the day and let them act again that night. (also a subtle nerf to jailor as the jailor wouldn't be able to do anything). Of course, you would have to make it so that either BGs can't be rezed if they died protecting, or if they died protecting after being rezed they cannot be rezed again. OR make it work like necromancer but the player gets to make the choice if they are still in the game. Just some, in my opinion, more interesting ideas.
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Re: Get rid of the Retributionist Role

Postby Zyprexa2024 » Thu May 09, 2019 6:50 am

StrahmDude wrote: We could DEFINITLY do more for this role. Like select a dead during the day and let them act again that night. (also a subtle nerf to jailor as the jailor wouldn't be able to do anything). Of course, you would have to make it so that either BGs can't be rezed if they died protecting, or if they died protecting after being rezed they cannot be rezed again. OR make it work like necromancer but the player gets to make the choice if they are still in the game. Just some, in my opinion, more interesting ideas.


I agree to make it somewhat like a Necromancer, giving town more voting power,(usually at end game, it can change the game from amaf win to a town win) is way to OP with the state of the game currently. I think just a one-night ability use would be very nice, it's like a nerf to ret, but it makes being ret so much more fun.
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Re: Get rid of the Retributionist Role

Postby StrahmDude » Thu May 09, 2019 10:52 am

Guys, role suggestions are supposed to go in role ideas.
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Re: Get rid of the Retributionist Role

Postby Transcender » Thu May 09, 2019 3:39 pm

Yemac wrote:Just had a 3 TS game. Ret who revived Mayor and a Transporter. All confirmed N2. So annoying. This is why ret needs to go

what
revived 2 people
N2
before anyone died
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Re: Get rid of the Retributionist Role

Postby StrahmDude » Thu May 09, 2019 5:29 pm

Google wrote:
Yemac wrote:Just had a 3 TS game. Ret who revived Mayor and a Transporter. All confirmed N2. So annoying. This is why ret needs to go

what
revived 2 people
N2
before anyone died

You misunderstand, a ret revived mayor. There was also a transporter. 3 TS roles were just confirmed. Tran can confirm themselves and the mayor and ret were confirmed by resurrection.

TechnoMotown wrote:There are like 500 threads already that say this exact thing. The first response is the general consensus. Ranked is difficult because competitive play in this game is difficult since town is supposed to win a certain percentage of the matches.

Due to role changes going in role ideas, and due to how many different ideas there are for ret and their constant spam, I made a thread to gather the ideas here: viewtopic.php?f=27&t=99329
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Re: Get rid of the Retributionist Role

Postby Yemac » Fri May 10, 2019 10:24 am

Google wrote:
Yemac wrote:Just had a 3 TS game. Ret who revived Mayor and a Transporter. All confirmed N2. So annoying. This is why ret needs to go

what
revived 2 people
N2
before anyone died


By N2. N1 - Mayor died. N2 - Ret revived
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Re: Get rid of the Retributionist Role

Postby TechnoMotown » Fri May 10, 2019 12:50 pm

legacyofnick wrote:This makes the choice of who you bring back more important as you must bring back someone who can change the game in town's favor.


Except it does not. Most people tell the Ret that they have to resurrect either the first town member that dies or the Jailor. The choice of who the Ret brings back is always important, and nothing will alter that.
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