Overall improvements

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Overall improvements

Postby iiBurninq » Mon Apr 01, 2019 9:29 am

Alright, so here are a few of the things I'd like to talk about. Let's start with coven, shall we?
First of all, I'm unsure why coven is still DLC to begin with. The game itself isn't free anymore, so I don't see why it needs to be locked behind a paywall. The majority of coven games tend to take a while to start, mostly ranked, so preventing players from accessing this content just isn't right.
The coven tickets were a step in the right direction, but come on. 3 tickets per 25 games played? That doesn't really fix anything. Coven stays dead with this system, sometimes it feels like buying coven was a waste of money. I've even seen people thinking about performing a chargeback.

I don't recall many ranked coven games starting, if even a single one has started. Why bother with locking it behind a paywall if nobody is interested in it anyways? Free weekends need to appear more often, every other week for example. If not, then at least change the ticket system. How about just 10 games for 3 tickets? That at least gives people a chance to gain tickets more easily, thus filling up the coven lobbies much faster.



Moving on with taunts. This isn't that much of an issue, but these tend to be abused; coven is an example of this. I've been in many rounds were someone visits a medusa, gets stoned, and then taunts the medusa. Hereby they out the medusa from the grave, getting them lynched almost immediately. This should be easy to fix, right? Simply prevent dead users from using taunts. So why hasn't this happened yet?



Alright, I get that gold coins are meant to be a premium currency, but shouldn't there at least be a way to earn them for free? Like, ranked for example? Seeing how hard it tends to be to rank up in ranked, why can't there be a small gold coin prize depending on your elo? It's quite disappointing if you were to reach for example master only to gain nothing but a new profile picture. Which, let's be real, nobody except yourself will care about. Maybe you'll get the occasional "woah that guy is a master", but that's basically it.



Now that I'm on the topic of ranked, how about more rewards overall? Sure the lobby icons are cool but why not something else? Maybe some kinda reskins that can only be purchased if you have reached a specific rank? Regardless, ranked just needs to be reworked overall. I'm sure many of you can agree with me on that one.

Why is your elo gain/loss based purely on role and whether you win or lose? You can do an amazing job as a framer, only to be killed last second and lose more elo. Gaining elo should be based on overall skill, not just having a good team. Here's a few ideas:

> Keep the current system, but add onto it. If you win with a certain class, you should gain a certain amount of elo, right? But what if other factors were included? For example:
- The amount of friends/foes you got lynched. (You voted guilty.)
- How well you used your role.
- Healing a person when they're being attacked

- Successfully protecting someone

- Executing a friend/foe

- Escorting a killing role

The list goes on.

- How quickly did the round end?

- If you managed to win quickly without any leavers/gamethrowers, you should gain slightly more elo than if you spent 13 nights before killing the final town.

- Losing as a neutral role within the first 1-3 nights shouldn't make you lose elo. This is entirely luck based, so you'd end up not having a chance to get to a higher tier due to bad luck.

- Perhaps give slightly more elo to a winning evil role if they weren't put up for trial even once?





Anyways, those are my thoughts on the game as of right now. I'm fine with adding anything from the comments, so just let me know if I missed anything. Cheers!
iiBurninq
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