kyuss420 wrote:RT slots would suck, what is a sheriff supposed to do? Having a vet would make 2 targets the vampires have to be wary of visiting, and if he kills off multiple townies, then theres even less claim space..
The role list is as balanced as it could be IMO, I mean, Ive even won as solo witch twice The biggest problem Ive found is vamps dont vote important roles when they get majority with the witch, and even throw the witch under the bus instead. I mean if jester is alive, once theres 11 players left you should be able to vote the VH or jailor, with a full team of vamps. Witch should be on VH or jailor, why would vamps vote them?
kyuss420 wrote:RT slots would suck, what is a sheriff supposed to do? Having a vet would make 2 targets the vampires have to be wary of visiting, and if he kills off multiple townies, then theres even less claim space..
The role list is as balanced as it could be IMO, I mean, Ive even won as solo witch twice The biggest problem Ive found is vamps dont vote important roles when they get majority with the witch, and even throw the witch under the bus instead. I mean if jester is alive, once theres 11 players left you should be able to vote the VH or jailor, with a full team of vamps. Witch should be on VH or jailor, why would vamps vote them?
ProjectSuperBoy wrote:I completely agree with this. In my experience, town's WR is massively high in this mode. Vamps will win 1, 2 if they are lucky, out of 10 matches. This relies heavily on their ability to eliminate Jailor n1, which is already difficult enough. Their best chance at killing VH before having majority is Jester kill, sure Witch could use Vig to kill them but Witch has to find and use a bullet with Vig first.
Although, the usual town stupidity also contributes to Vamp win, so perhaps it balances out.
ProjectSuperBoy wrote:Yeah, really. The game really does not take that much intelligence at all, you are way overestimating it. I know, I already stated that, I don't think you actually read what I wrote. Vampires have no idea who the lookouts are and no way of knowing unless they directly reveal, any whispering is immediately called out as sus anyway. You have described an extremely specific scenario like it happens all the time, as I said, that happens in about 1 out of 10 matches.
Most Vig's are aware of that and purposefully do not out themselves unless a terrible town makes them. They will lose most of the time anyway, Witch is usually found rather quickly, whether with Lookouts' help or not, or people just random lynch the Witch.
ProjectSuperBoy wrote:Town has every reason to lie for this exact reason. Nobody wants to become the Vampires next target. This is why forcing people to claim early on is extremely risky, but usually not detrimental to town because they have enough people to spare. This is not even mentioning the fact that the youngest Vampire merely needs to be repeatedly Jailed and/or roleblocked to make the Vampires completely ineffective.
Soulshade55r wrote:A great change would be things like protection preventing conversion, Sheriff being able to find Vampires that aren't youngest.
Also make Vh unique and not see vamp chat.
Generally changes to vampires won't be made Draculas palace role list sucks
ProjectSuperBoy wrote:I would not say that. It is extremely rare these days to see anyone intentionally gamethrowing, anyone who knee-jerk reports that will only have it bounced back on them if anything. TPs will be on the Jailor or Mayor, not the Lookouts. The youngest vampire leaving is not really a viable strategy at all.
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