Flake wrote:MicrowavedSalad wrote:I think the other way around, the mafia has a massive benefit over the town: knowing for sure who is on your side, and who isn't.
The mafia can easily take over a town (in ranked anyway) if the jailor/tk isn't too bright. And sadly, iv'e seen my town go to hell immediately after the one or two smart people who actually ask questions die.
Trying to draw a conclusion on the overall utility of Town and Mafia based on low level of play from either or both sides is quite silly. The inherent advantages or disadvantages of either faction are going to be most apparent at a high level of play, so it makes far more sense to draw a conclusion based on the assumption that all players are highly and equally skilled. It is easy to see that Town has far higher inherent potential utility than the Mafia by looking at higher levels of play.
Flake wrote:MicrowavedSalad wrote:I guess that makes sense, but I still feel that it's balanced enough to have a fair game (given that everyone is exerting the same levels of skill and wit) between the fact that townies have trouble confirming each other and mafia is good at fitting in with the townies.
Yikes. Have you played Ranked before?
MicrowavedSalad wrote:Flake wrote:MicrowavedSalad wrote:I guess that makes sense, but I still feel that it's balanced enough to have a fair game (given that everyone is exerting the same levels of skill and wit) between the fact that townies have trouble confirming each other and mafia is good at fitting in with the townies.
Yikes. Have you played Ranked before?
lol yeah just that (for me) the town ends up going dumb and killing themselves off while the mafia blends in naturally until its 4v4 and town accepts their doom
MicrowavedSalad wrote:Flake wrote:MicrowavedSalad wrote:I guess that makes sense, but I still feel that it's balanced enough to have a fair game (given that everyone is exerting the same levels of skill and wit) between the fact that townies have trouble confirming each other and mafia is good at fitting in with the townies.
Yikes. Have you played Ranked before?
lol yeah just that (for me) the town ends up going dumb and killing themselves off while the mafia blends in naturally until its 4v4 and town accepts their doom
Knuffeldraak wrote:Tbh, this is more something that has to do with the meta rather than how roles originally work. It is very hard to work around the tp/lo jailor meta.
I think the problem lies at that there is always a guaranteed jailor. Imo, it should be 2 town killing rather than a guaranteed jailor.
Flake wrote:Algus wrote:Any can never happen.
#1, Vampires (fuck the absolute shit out of vampires) For a lot of reasons. /canmakeTKaVHwhichfavorsMaf/punishestownfordyingearlyevenwithgoodplay/listneverreallyends/
#2, Mafia getting 5 members. This approaches vote majority day 2 territory. This shouldnt even exist, it shouldve been capped at 4.
if you want to however, remove Vampire and All mafia roles from the 'Any' slot be my guest. 2nd NK second NE, more bitching by corgi about kingmaker NBs go for it I don't actually care.
What you can't do is add any and leave any of those roles in.
So you're saying a 2nd NK rolling in an Any slot or am I reading this wrong
If so, yikes
Literally the only argument one needs to completely destroy the misconception that an Any slot could ever be balanced is the huge negative impacts on gameplay as a result of game's outcome being more heavily influenced by luck and less influenced by skill as a result
Remove however many of the roles that would be terrible rolling in an Any slot as you'd like, but it literally doesn't matter because the prior argument always holds, so long as roles from completely different super alignments can roll in the same slot then it just isn't a good idea
robertlinke wrote:mafia has no chance of winning unless town gets abolutely stupid.
it needs a buff, or town needs to be nerfed, it's no fun like this anymore.
mafia is getting desperate so they will just do shit at random, to see if they can find retri or jailor early, which almost never works.
a good change would be to have neutral chaos instead of neutral evil in ranked/ranked practice. this way there is more killing potential, or a the chance for a GA or something.
another good change would be to bring ambusher into classic.
or drop the chance for retri and transporter a bit.
or give mafia a new role, a failed doctor who now works for organised crime, who can heal someone by getting the correct thing at a mini game, like pirate has.
but whatever you do, maf needs to be buffed
Dongiorgione wrote:Or maybe nerf the jailor.
- Once the jailor executes a town member, the jailor can't jail anyone anymore instead of execute.
heiisbeiis2 wrote:robertlinke wrote:mafia has no chance of winning unless town gets abolutely stupid.
it needs a buff, or town needs to be nerfed, it's no fun like this anymore.
mafia is getting desperate so they will just do shit at random, to see if they can find retri or jailor early, which almost never works.
a good change would be to have neutral chaos instead of neutral evil in ranked/ranked practice. this way there is more killing potential, or a the chance for a GA or something.
another good change would be to bring ambusher into classic.
or drop the chance for retri and transporter a bit.
or give mafia a new role, a failed doctor who now works for organised crime, who can heal someone by getting the correct thing at a mini game, like pirate has.
but whatever you do, maf needs to be buffed
Mafia does have a chance at winning, you just need to learn how to lie. If you just sit there the whole game and don't even attempt to lie or claim a role, you are doing something wrong. You can't just expect to win without trying. If you think mafia is that difficult to win as, you either suck at lying or you aren't actually trying. It isn't that difficult to figure out people's roles if you actually pay attention to chat. It's just process of elimination. If you have brain cells, you can win as mafia. Specifically in ranked practice, you have 4 mafia. It should be the easiest win of your life. If you can't win with 4 mafia, you are just bad. It doesn't need a buff just because you are unable to lie.
Neutral Chaos would be a nightmare in ranked/ranked practice. No one wants to deal with vampires. That's why people play that game mode. Maybe a Neutral Benign would work, but not a Neutral Chaos.
Bringing ambusher into classic would probably be a nightmare as well. Everyone in that game mode is already brain dead and can barely handle 3 maf, an sk, and 2 neutrals (which should be an ez win if you are evil and keep the 2 neutrals alive to stall votes). Giving the mafia another member to kill would not be good in classic.
Mafia does not need a buff. Your brain needs a buff. Get better at lying.
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