leavers (Random Target before death)

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leavers (Random Target before death)

Postby MoustachioMario » Wed Feb 06, 2019 11:17 am

So once someone leaves the game they are basically useless until they die.

Can we make it where the leavers use their ability on a random person before they die?

This would at least help a little if the leaver is TP or Mafioso/GF
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Re: leavers (Random Target before death)

Postby RichardCarter2021 » Wed Feb 06, 2019 11:38 am

I don't think Leavers should be allowed to do anything in the specific game. They left, so obviously they don't want to contribute anything to the game. And if the possible suggestion that the game should force the Leaver to do it's target/roll before death can screw up in so many different ways that I can't even list it here. The Leaver should just be punished for leaving the game, plain and simple.
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Re: leavers (Random Target before death)

Postby MoustachioMario » Wed Feb 06, 2019 11:40 am

RichardCarter2021 wrote:I don't think Leavers should be allowed to do anything in the specific game. They left, so obviously they don't want to contribute anything to the game. And if the possible suggestion that the game should force the Leaver to do it's target/roll before death can screw up in so many different ways that I can't even list it here. The Leaver should just be punished for leaving the game, plain and simple.


They still should get punished

but if they were Mafioso, then the mafia still would get their kill for the night ;)
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Re: leavers (Random Target before death)

Postby iScabs » Wed Feb 06, 2019 11:41 am

RichardCarter2021 wrote:The Leaver should just be punished for leaving the game, plain and simple.


And "Leaving" is grayed out on Trial System so we can't even report the Day 1 leavers anymore. It's ridiculous
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Re: leavers (Random Target before death)

Postby RichardCarter2021 » Wed Feb 06, 2019 11:46 am

MoustachioMario wrote:
RichardCarter2021 wrote:I don't think Leavers should be allowed to do anything in the specific game. They left, so obviously they don't want to contribute anything to the game. And if the possible suggestion that the game should force the Leaver to do it's target/roll before death can screw up in so many different ways that I can't even list it here. The Leaver should just be punished for leaving the game, plain and simple.


They still should get punished

but if they were Mafioso, then the mafia still would get their kill for the night ;)


I get that because the Godfather (if they haven't left too lol) can simply force the Mafioso to kill their target. So there are some roles that will force the Leaver to do an action per the game rules. (Examples being... A Mafioso who left, but the Godfather picks their target and forces the Mafioso to kill their target. A Vigilante that shot a Town member, leaves, but still technically kills themselves because of guilt. A Jester who gets hanged but for some reason leaves, forcing the game to randomly haunt someone.
Edit: Now that I think about it, I don't know if these things actually happen, but it would make sense.)
But Leavers should not still be able to control what they should be able to do before they die.
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Re: leavers (Random Target before death)

Postby MoustachioMario » Wed Feb 06, 2019 11:56 am

RichardCarter2021 wrote:
MoustachioMario wrote:
RichardCarter2021 wrote:I don't think Leavers should be allowed to do anything in the specific game. They left, so obviously they don't want to contribute anything to the game. And if the possible suggestion that the game should force the Leaver to do it's target/roll before death can screw up in so many different ways that I can't even list it here. The Leaver should just be punished for leaving the game, plain and simple.


They still should get punished

but if they were Mafioso, then the mafia still would get their kill for the night ;)


I get that because the Godfather (if they haven't left too lol) can simply force the Mafioso to kill their target. So there are some roles that will force the Leaver to do an action per the game rules. (Examples being... A Mafioso who left, but the Godfather picks their target and forces the Mafioso to kill their target. A Vigilante that shot a Town member, leaves, but still technically kills themselves because of guilt. A Jester who gets hanged but for some reason leaves, forcing the game to randomly haunt someone.
Edit: Now that I think about it, I don't know if these things actually happen, but it would make sense.)
But Leavers should not still be able to control what they should be able to do before they die.


It is RNG that does it :P
not the leaver

Basically if you are TP RNG decides who you protect
if you are vet RNG decides if you alert
if you are Mafioso/GF RNG decides who you kill
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Re: leavers (Random Target before death)

Postby RichardCarter2021 » Wed Feb 06, 2019 12:11 pm

It is RNG that does it :P
not the leaver

Basically if you are TP RNG decides who you protect
if you are vet RNG decides if you alert
if you are Mafioso/GF RNG decides who you kill


There's still plenty of other ways the Leaver could still do something as per game rules- with or without RNG.
If every role would get RNG-forced to do their role before they die, it could screw the team harder than just leaving period. It's just not worth it, in my opinion.
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Re: leavers (Random Target before death)

Postby MoustachioMario » Wed Feb 06, 2019 12:11 pm

RichardCarter2021 wrote:
It is RNG that does it :P
not the leaver

Basically if you are TP RNG decides who you protect
if you are vet RNG decides if you alert
if you are Mafioso/GF RNG decides who you kill


There's still plenty of other ways the Leaver could still do something as per game rules- with or without RNG.
If every role would get RNG-forced to do their role before they die, it could screw the team harder than just leaving period. It's just not worth it, in my opinion.


W should at least have TP randomly protect someone :D

That way they could save someone from dying
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Re: leavers (Random Target before death)

Postby RichardCarter2021 » Wed Feb 06, 2019 1:00 pm

MoustachioMario wrote:
RichardCarter2021 wrote:
It is RNG that does it :P
not the leaver

Basically if you are TP RNG decides who you protect
if you are vet RNG decides if you alert
if you are Mafioso/GF RNG decides who you kill


There's still plenty of other ways the Leaver could still do something as per game rules- with or without RNG.
If every role would get RNG-forced to do their role before they die, it could screw the team harder than just leaving period. It's just not worth it, in my opinion.


W should at least have TP randomly protect someone :D

That way they could save someone from dying


That does sound pretty cool and convenient, a TP *hopefully,* successfully saving a Town member by the luck of RNG.
Would be so much better if they didn't leave, though.
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Re: leavers (Random Target before death)

Postby MoustachioMario » Wed Feb 06, 2019 2:11 pm

RichardCarter2021 wrote:
MoustachioMario wrote:
RichardCarter2021 wrote:
It is RNG that does it :P
not the leaver

Basically if you are TP RNG decides who you protect
if you are vet RNG decides if you alert
if you are Mafioso/GF RNG decides who you kill


There's still plenty of other ways the Leaver could still do something as per game rules- with or without RNG.
If every role would get RNG-forced to do their role before they die, it could screw the team harder than just leaving period. It's just not worth it, in my opinion.


W should at least have TP randomly protect someone :D

That way they could save someone from dying


That does sound pretty cool and convenient, a TP *hopefully,* successfully saving a Town member by the luck of RNG.
Would be so much better if they didn't leave, though.


I don't know how to stop leavers, but we can make their leaver sort of better i guess :D
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Re: leavers (Random Target before death)

Postby kyuss420 » Thu Feb 07, 2019 3:52 am

randomness isnt so good IMO. just make the maf role list change as soon as they leave instead of waiting a day.....grant the necronomicon to the next coven as soon as they leave, instead of waiting a night.

escort will roleblock TPs/jailors randomly, TPs will randomly protect obvious evils while they visit the vet, or while vigi is visiting them, sheriffs/LOs/Tracker randomly busting traps on important townies.
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Re: leavers (Random Target before death)

Postby yummyporkchops » Thu Feb 07, 2019 5:05 pm

kyuss420 wrote:randomness isnt so good IMO. just make the maf role list change as soon as they leave instead of waiting a day.....grant the necronomicon to the next coven as soon as they leave, instead of waiting a night.

escort will roleblock TPs/jailors randomly, TPs will randomly protect obvious evils while they visit the vet, or while vigi is visiting them, sheriffs/LOs/Tracker randomly busting traps on important townies.


Agreed, I don't like the random aspect, but immediate promotions in mafia and passing down of the necronomicon seem fair enough.

I've been in many games where, for example, I'm RM and the mafioso gets found out and leaves when voted on stand. It's even worse when it's 3 maf vs 3 town and the mafioso/gf leaves, and since no townies die the following night, it becomes 2 maf vs 3 town and our victory becomes nonexistent.
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Re: leavers (Random Target before death)

Postby Llosidian » Fri Feb 08, 2019 1:42 am

Immediate promotions, and harsher penalties. I'm not super high elo or anything, but in the several hundred games I've played, probably 99% have had some maf/NK leave day 1. I don't understand leavers. I've actually won games as mafia with 2 mafia leaving day 1. Town doesn't just always magically win. I've never left a game, so I don't actually know for sure, but from what I gather, it's a 5 minute penalty for leaving a game. I play the game because I enjoy it. I enjoy being bad just as much as good. The only roles I don't really enjoy are NK (which rarely win from what I've seen). Even when I get NK though, I still play it out and do my best. It messes the game up for everyone if you just leave, no matter what role you get.
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Re: leavers (Random Target before death)

Postby Sylek » Fri Feb 22, 2019 4:46 am

I've primarily been playing Dracula's Palace, and I support this immediate promotion idea.
If the leaver happens to be the youngest vampire, then vampires completely lose one night to kill or convert as appropriate. I have seen one "strategic" leave, where youngest vampire was found and the town's plan was to keep them jailed indefinitely. Vampires only lost out on 1 night as opposed to however long it took for witch to find jailor or town to find other vampires. But most leaves I've seen are either because vampire team is not doing well or a d1 leave.
TLDR: if youngest vampire leaves, next vampire becomes youngest instantly
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