RichardCarter2021 wrote:I don't think Leavers should be allowed to do anything in the specific game. They left, so obviously they don't want to contribute anything to the game. And if the possible suggestion that the game should force the Leaver to do it's target/roll before death can screw up in so many different ways that I can't even list it here. The Leaver should just be punished for leaving the game, plain and simple.
RichardCarter2021 wrote:The Leaver should just be punished for leaving the game, plain and simple.
MoustachioMario wrote:RichardCarter2021 wrote:I don't think Leavers should be allowed to do anything in the specific game. They left, so obviously they don't want to contribute anything to the game. And if the possible suggestion that the game should force the Leaver to do it's target/roll before death can screw up in so many different ways that I can't even list it here. The Leaver should just be punished for leaving the game, plain and simple.
They still should get punished
but if they were Mafioso, then the mafia still would get their kill for the night
RichardCarter2021 wrote:MoustachioMario wrote:RichardCarter2021 wrote:I don't think Leavers should be allowed to do anything in the specific game. They left, so obviously they don't want to contribute anything to the game. And if the possible suggestion that the game should force the Leaver to do it's target/roll before death can screw up in so many different ways that I can't even list it here. The Leaver should just be punished for leaving the game, plain and simple.
They still should get punished
but if they were Mafioso, then the mafia still would get their kill for the night ;)
I get that because the Godfather (if they haven't left too lol) can simply force the Mafioso to kill their target. So there are some roles that will force the Leaver to do an action per the game rules. (Examples being... A Mafioso who left, but the Godfather picks their target and forces the Mafioso to kill their target. A Vigilante that shot a Town member, leaves, but still technically kills themselves because of guilt. A Jester who gets hanged but for some reason leaves, forcing the game to randomly haunt someone.
Edit: Now that I think about it, I don't know if these things actually happen, but it would make sense.)
But Leavers should not still be able to control what they should be able to do before they die.
It is RNG that does it
not the leaver
Basically if you are TP RNG decides who you protect
if you are vet RNG decides if you alert
if you are Mafioso/GF RNG decides who you kill
RichardCarter2021 wrote:It is RNG that does it :P
not the leaver
Basically if you are TP RNG decides who you protect
if you are vet RNG decides if you alert
if you are Mafioso/GF RNG decides who you kill
There's still plenty of other ways the Leaver could still do something as per game rules- with or without RNG.
If every role would get RNG-forced to do their role before they die, it could screw the team harder than just leaving period. It's just not worth it, in my opinion.
MoustachioMario wrote:RichardCarter2021 wrote:It is RNG that does it
not the leaver
Basically if you are TP RNG decides who you protect
if you are vet RNG decides if you alert
if you are Mafioso/GF RNG decides who you kill
There's still plenty of other ways the Leaver could still do something as per game rules- with or without RNG.
If every role would get RNG-forced to do their role before they die, it could screw the team harder than just leaving period. It's just not worth it, in my opinion.
W should at least have TP randomly protect someone
That way they could save someone from dying
RichardCarter2021 wrote:MoustachioMario wrote:RichardCarter2021 wrote:It is RNG that does it :P
not the leaver
Basically if you are TP RNG decides who you protect
if you are vet RNG decides if you alert
if you are Mafioso/GF RNG decides who you kill
There's still plenty of other ways the Leaver could still do something as per game rules- with or without RNG.
If every role would get RNG-forced to do their role before they die, it could screw the team harder than just leaving period. It's just not worth it, in my opinion.
W should at least have TP randomly protect someone :D
That way they could save someone from dying
That does sound pretty cool and convenient, a TP *hopefully,* successfully saving a Town member by the luck of RNG.
Would be so much better if they didn't leave, though.
kyuss420 wrote:randomness isnt so good IMO. just make the maf role list change as soon as they leave instead of waiting a day.....grant the necronomicon to the next coven as soon as they leave, instead of waiting a night.
escort will roleblock TPs/jailors randomly, TPs will randomly protect obvious evils while they visit the vet, or while vigi is visiting them, sheriffs/LOs/Tracker randomly busting traps on important townies.
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