Gabrio wrote:I like it but if the two invests get killed really quickly, the vigilantes have no idea of who to kill, also, if vig kills another evildoer but no their target they die, I think that evils are way too powerful here (even though the invests will know the role of their target directly except for vigs and mafs), other problem, there are 6 vigilantes but 7 evils or 5 killing evils so what roles are the target of the vigilantes?
Good idea though.
Gabrio wrote:I think maybe one doc instead of a vigilante with the jest for target is good, the jester doesn't need a target.
Suggestion: I think maybe a neutral killing in there instead of the survivor would be good, if you get survivor it's just lame to play in this mode and a neutral killer without a target makes it more difficult for town
If a vigilante's target is killed by another vigilante or is lynched, they will have to carry out their other win condition, and they still retain their bullet with no consequences (unless they shoot town)
Mafioso, Medusa, Vampires, Pirate, & Plaguebearer --- Live to see town lose
Andrija04 wrote:It's a good concept butIf a vigilante's target is killed by another vigilante or is lynched, they will have to carry out their other win condition, and they still retain their bullet with no consequences (unless they shoot town)
Means if their targeted evil died the Vigilante gets 3 shots to fire at defenseless evils and that seems like too much but other than that the idea is great.
All vigilante's in this gamemode only have 1 bullet. They only get 1 chance to shoot their target. So if a vigilante's target is killed by another vigilante they would only keep their single bullet for use.
Also, doesMafioso, Medusa, Vampires, Pirate, & Plaguebearer --- Live to see town lose
mean they can win together as long as town loses?
That is correct, which may seem OP but they must be alive to win, plus they could easily kill each other too if they go around killing randomly.
CloudNine661 wrote:Andrija04 wrote:It's a good concept butIf a vigilante's target is killed by another vigilante or is lynched, they will have to carry out their other win condition, and they still retain their bullet with no consequences (unless they shoot town)
Means if their targeted evil died the Vigilante gets 3 shots to fire at defenseless evils and that seems like too much but other than that the idea is great.
All vigilante's in this gamemode only have 1 bullet. They only get 1 chance to shoot their target. So if a vigilante's target is killed by another vigilante they would only keep their single bullet for use.
Also, doesMafioso, Medusa, Vampires, Pirate, & Plaguebearer --- Live to see town lose
mean they can win together as long as town loses?
That is correct, which may seem OP but they must be alive to win, plus they could easily kill each other too if they go around killing randomly.
MegaNub wrote:I dont think Jester should be in that list if they're a vig target
CloudNine661 wrote:MegaNub wrote:I dont think Jester should be in that list if they're a vig target
Yeah you're right, because this mode is based around night kills in general, any jesters would be obvious enough. Im not sure what to replace it with unless i start including 2 members of the same faction. I was thinking maybe Hex master/framer to also change INV results but idk, open to suggestions.
Andrija04 wrote:CloudNine661 wrote:MegaNub wrote:I dont think Jester should be in that list if they're a vig target
Yeah you're right, because this mode is based around night kills in general, any jesters would be obvious enough. Im not sure what to replace it with unless i start including 2 members of the same faction. I was thinking maybe Hex master/framer to also change INV results but idk, open to suggestions.
Maybe you could remove Jester and PB and add one Maf and Coven like Consig and PM/HM
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