by Kombinator1991 » Tue Jan 29, 2019 6:37 am
You technically give a short to long time "ban" from game. The reconnect would solve 2 problems however.
It would still force you to wait until you can play another game. Giving some "punishment" to those who simply leave to avoid certain role.
Game crashes, and network problems would no longer cause unintentional leavers. At least not for long.
How would reconnect system work:
Disconnected player gets marked so people know, that it's disconnected. It can still be visited, and killed like anyone else. Also disconnected players don't count for lynching number needs.
One more punishment which i would give. If you leave before 3. night while still alive, then whatever role you had will be marked, and when you join the same game mode the next time you will get a scroll effect to that role. This effect will persist until you play that role again without leaving. These enforced scrolls can be stacked. So you might leave to avoid a role, but soon you simply get it again. Rejoining, and finishing the game count as played (and "consumes" the enforced scroll) as long as you were in game at least 60% of the time when your character was alive. You can't get more than one scroll/game.