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Custom lobbies

PostPosted: Mon Sep 18, 2017 3:55 pm
by Joacgroso
I had posted this suggestions in several replies, but I'm not sure if I made a topic about it yet. Someone in this thread suggested me to post it, so I will quote myself.
Joacgroso wrote:My suggestion is that players should be able to create custom lobbies. They could be private or public. If they are private, no one would be able to join them except the party that created it. Creating a private lobby would be free, but in order to create a public lobby you would need a "lobby key". Lobby keys would cost some MP (you could also gain a free one after 10 custom games).
Instead of joining a random lobby, if someone decided to play custom, a list of all the public lobbies would be displayed, showing the rolelists and the amount of players there. Then the player could choose a lobby to join. But in order to create one and become the host, he would have to use a key. If there are less than 3 public lobbies, creating one would be free. Also, repicking the host should be impossible and no one should be able to join a lobby once they left it twice. That's my suggestion, what do you think?

Re: Custom lobbies

PostPosted: Mon Sep 18, 2017 4:24 pm
by Joacgroso
KatiyaKramer wrote:I personally think the custom lobbies are fine for the most part. I mean, yeah the people who want to make the STUPIDLY EASY games with 1 mayor, 1 Maf and the rest Vamps are dumb, and some people get annoying by constantly troll repicking but I see nothing really wrong with it.

I also don't like the idea of people paying merit points to make a public custom game. It's been free until this point, why make it cost points now?

Also, there will be trolls /repicking and leaving and rejoining in all modes. It's just how people are.

Joining a lobby would be free. Creating a lobby (which means becoming the host) should cost MP. If becoming the host were free, most players would create their rolelists instead of joining lobbies, and filling a lobby would be too hard. Also, if there were less than 3 lobbies, creating one would be free, so there would always be enough public lobbies to choose. About your last sentence, this would fix all these problems, so it would certainly improve custom. And if this were implemented, you would be able to choose the rolelist you want without facing that terrible rolelists. So this would certainly improve custom, at least in my opinion, and it would make lobby-stalling even more difficult, since now players would be able to choose their lobby.

Re: Custom lobbies

PostPosted: Mon Sep 18, 2017 10:56 pm
by Purple998
I think you shouldn't get points/achievements on custom.

Re: Custom lobbies

PostPosted: Tue Sep 19, 2017 1:52 am
by Shilster
Purple998 wrote:I think you shouldn't get points/achievements on custom.


Yes, because MP farming am I right

Re: Custom lobbies

PostPosted: Tue Sep 19, 2017 1:19 pm
by Joacgroso
Shilster wrote:
Purple998 wrote:I think you shouldn't get points/achievements on custom.


Yes, because MP farming am I right

If this suggestion were applied, players could be able to report a lobby for having a bad list (either because everyone loses or because everyone wins). But I'm not sure. The players who like playing balanced games (or even not so balanced) also deserve the MP. Maybe there should be some kind of restriction, like a minimal amount of losers in order to gain MP.

Re: Custom lobbies

PostPosted: Tue Sep 19, 2017 1:23 pm
by Purple998
Joacgroso wrote:
Shilster wrote:
Purple998 wrote:I think you shouldn't get points/achievements on custom.


Yes, because MP farming am I right

If this suggestion were applied, players could be able to report a lobby for having a bad list (either because everyone loses or because everyone wins). But I'm not sure. The players who like playing balanced games (or even not so balanced) also deserve the MP. Maybe there should be some kind of restriction, like a minimal amount of losers in order to gain MP.


No, people usually plays custom for fun, or because they want to try a rolelist.

Bmg should add some types of pre-set role lists, for example, "The 1.5 ranked rolelist" or "Vamps. vs town." or even events like "The hospital! (Doctors,vet,jailor,mafia,amnes)"

If it is an "event" and you win it, you should get a price... like "2 doctor scrolls"

Re: Custom lobbies

PostPosted: Tue Sep 19, 2017 1:38 pm
by Joacgroso
Purple998 wrote:
Joacgroso wrote:
Shilster wrote:
Purple998 wrote:I think you shouldn't get points/achievements on custom.


Yes, because MP farming am I right

If this suggestion were applied, players could be able to report a lobby for having a bad list (either because everyone loses or because everyone wins). But I'm not sure. The players who like playing balanced games (or even not so balanced) also deserve the MP. Maybe there should be some kind of restriction, like a minimal amount of losers in order to gain MP.


No, people usually plays custom for fun, or because they want to try a rolelist.

Bmg should add some types of pre-set role lists, for example, "The 1.5 ranked rolelist" or "Vamps. vs town." or even events like "The hospital! (Doctors,vet,jailor,mafia,amnes)"

If it is an "event" and you win it, you should get a price... like "2 doctor scrolls"

May I remind you that this is a game and everyone plays it for fun? Players who like custom don't deserve to be punished because of that. It would be better if the were a restriction: "In order to gain MP for a game, at least 4 players have to lose it".

Re: Custom lobbies

PostPosted: Tue Sep 19, 2017 5:03 pm
by Purple998
Joacgroso wrote:
Purple998 wrote:
Joacgroso wrote:
Shilster wrote:
Purple998 wrote:I think you shouldn't get points/achievements on custom.


Yes, because MP farming am I right

If this suggestion were applied, players could be able to report a lobby for having a bad list (either because everyone loses or because everyone wins). But I'm not sure. The players who like playing balanced games (or even not so balanced) also deserve the MP. Maybe there should be some kind of restriction, like a minimal amount of losers in order to gain MP.


No, people usually plays custom for fun, or because they want to try a rolelist.

Bmg should add some types of pre-set role lists, for example, "The 1.5 ranked rolelist" or "Vamps. vs town." or even events like "The hospital! (Doctors,vet,jailor,mafia,amnes)"

If it is an "event" and you win it, you should get a price... like "2 doctor scrolls"

May I remind you that this is a game and everyone plays it for fun? Players who like custom don't deserve to be punished because of that. It would be better if the were a restriction: "In order to gain MP for a game, at least 4 players have to lose it".



Well, I consider custom an "Unblocked" version of the game, it shouldn't have any effects on the actual game.

And the "4 people rule" wouldn't work, the rolelist would have to be balanced and there is not way for the game to know if it is or it is not.

Also, what do you think about that another idea :D? if you like it you could make a thread about it (Im not good at posting threads)

Re: Custom lobbies

PostPosted: Tue Sep 19, 2017 6:05 pm
by Joacgroso
Purple998 wrote:
Joacgroso wrote:
Purple998 wrote:
Joacgroso wrote:
Shilster wrote:
Purple998 wrote:I think you shouldn't get points/achievements on custom.


Yes, because MP farming am I right

If this suggestion were applied, players could be able to report a lobby for having a bad list (either because everyone loses or because everyone wins). But I'm not sure. The players who like playing balanced games (or even not so balanced) also deserve the MP. Maybe there should be some kind of restriction, like a minimal amount of losers in order to gain MP.


No, people usually plays custom for fun, or because they want to try a rolelist.

Bmg should add some types of pre-set role lists, for example, "The 1.5 ranked rolelist" or "Vamps. vs town." or even events like "The hospital! (Doctors,vet,jailor,mafia,amnes)"

If it is an "event" and you win it, you should get a price... like "2 doctor scrolls"

May I remind you that this is a game and everyone plays it for fun? Players who like custom don't deserve to be punished because of that. It would be better if the were a restriction: "In order to gain MP for a game, at least 4 players have to lose it".



Well, I consider custom an "Unblocked" version of the game, it shouldn't have any effects on the actual game.

And the "4 people rule" wouldn't work, the rolelist would have to be balanced and there is not way for the game to know if it is or it is not.

Also, what do you think about that another idea :D? if you like it you could make a thread about it (Im not good at posting threads)

Custom isn't meant to be balanced. It's meant to be funny. As long as 4 players lose, money-farming won't be very effective (although I don't get why would someone want to farm MP). If you think it's too few, the minimum could be raised to 5. With the lobby sistem, players would avoid this kind of rolelists. Also, there should be a "bad list" detector, that would be triggered, for example, with lists like "6 jesters 6 amnes 6 exes", "4 escorts 11 sk", etc.
Also, I shouldn't steal your idea. If you want it to be implemented, just post it. You don't have to be "good" to do it. Just say why you think it should be implemented and players will give you feedback :)

Re: Custom lobbies

PostPosted: Fri Sep 25, 2020 6:58 pm
by DiamondRanger8
This would be a good addition to the game IMO. It might actually bring custom back to life. I also think they should:

Let you add things from special modes like VIP, TT, or Lovers (I didn't come up with this idea I can't remember who it was though)

Allow the host to give someone else host for free, since repicking will be gone

Add juggernaut to custom

Allow adding more than one unique role to custom matches (This could allow to make arsonist unique without messing up custom modes with more than one arsonist)

Add the ability to start with 15 roles, with less people, and just let the list delete random roles

Re: Custom lobbies

PostPosted: Fri Sep 25, 2020 9:59 pm
by Joacgroso
In my opinion the most important change are private lobbies so I can finally play with my friends.
But regarding your suggestion, I think a good idea would be allowing players to blacklist roles, or to limit them. This would allow players to use TK slots without risking a jailor spawning, or to limit mafia to 2 members so a game with 7 players can't start with 4 mafia. Thanks for the support!

Re: Custom lobbies

PostPosted: Fri Dec 11, 2020 6:51 pm
by Joacgroso
Now that the game has been updated and there are no other big priorities that I know about, I think it's a good time to bump this suggestion. I really think this is something the game needs.
Being able to play with smaller groups of friends would make the game more accessible for new players.

Re: Custom lobbies

PostPosted: Mon Dec 14, 2020 2:35 am
by kyuss420
doesnt custom already give less MP? Im sure MP earned in custom matches depends on the amount of players in the game or the amount of days the game goes for - or both....

Re: Custom lobbies

PostPosted: Mon Dec 14, 2020 7:32 am
by Joacgroso
Right, didn't know about that when I wrote the post.

Re: Custom lobbies

PostPosted: Mon Dec 14, 2020 8:46 am
by OreCreeper
Custom is only played for fun and trying out rolelists, nobody really plays it for MP and nobody mains custom anyway so I doubt anyone would care if you don't gain MP in custom except the MP farmers.

Re: Custom lobbies

PostPosted: Mon Dec 14, 2020 9:16 am
by Joacgroso
Anyway, the main point of this thread is creating private lobbies so small groups of friends can join the game, not money farming. I think I didn't emphazise it enough in the OP.

Re: Custom lobbies

PostPosted: Fri Dec 18, 2020 4:55 am
by Descender
Joacgroso wrote:Now that the game has been updated and there are no other big priorities that I know about, I think it's a good time to bump this suggestion. I really think this is something the game needs.
Being able to play with smaller groups of friends would make the game more accessible for new players.

less people would fill public lobbies

Re: Custom lobbies

PostPosted: Fri Dec 18, 2020 5:35 am
by Joacgroso
More people would be encouraged to play the game, if the game allowed small parties. The playerbase would increase and eventually more people would be playing public lobbies. This would also reduce the chances of someone's game being ruined by a party who don't take the game seriously. For example, my friends rarely play the game, but when we play together they always random lynch and don't bother to write wills or anything. They just laugh their asses off the entire match. If we were allowed to play in private lobbies, we wouldn't have to annoy other players, increasing the quality of the game.

Re: Custom lobbies

PostPosted: Fri Dec 18, 2020 5:47 am
by Descender
private lobbies wont increase playercount at this point, its too mundane for that

Re: Custom lobbies

PostPosted: Fri Dec 18, 2020 5:50 am
by Joacgroso
If private lobbies were implemented, I would totally buy the game for my friends. I think you are underestimating the fun of playing only with friends.

Re: Custom lobbies

PostPosted: Fri Dec 18, 2020 10:17 am
by Descender
i think you forget that most people who love tos that much are too young to be able to buy tos for all their friends

Re: Custom lobbies

PostPosted: Fri Dec 18, 2020 10:44 am
by Joacgroso
Maybe in your country, but in my country it costs less than a dollar.
Besides, the friends can get it for themselves.

Re: Custom lobbies

PostPosted: Fri Dec 18, 2020 11:16 am
by dolphina
Eh I’m neutral on this topic ig

Re: Custom lobbies

PostPosted: Fri Dec 18, 2020 12:44 pm
by Descender
Joacgroso wrote:Maybe in your country, but in my country it costs less than a dollar.
Besides, the friends can get it for themselves.

please explain?
do you mean in like
local currency?
i dont get exactly how it would fluctuate like that when the price is set in stone as 4.99 dollars

Re: Custom lobbies

PostPosted: Fri Dec 18, 2020 3:09 pm
by Joacgroso
Haha, there's no such thing as an argentian dolar. We use pesos, which right now equal to 0,012 USD (yes, they are very devaluated). And Town of Salem costs 68 pesos on steam, plus some taxes. I guess it costs about 80 pesos including taxes, which is still 0,97 dolars.