Achievement rework. (Added petition, please vote)

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Re: Achievement rework.

Postby Joacgroso » Wed Sep 20, 2017 12:31 pm

Amythyr wrote:/support

Also add a arso achievement to ignite jailed target

Meh, why not? Edited.
Sorry if I have spelling mistakes. English is not my main language.
I added a petition to my achievement rework!
Plese come and vote to support it!

If you have any suggestions related to achievements, please post them on my thread so we can suggest them together!
Also, support this suggestion: Total elo rework, by Flake
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Re: Achievement rework.

Postby NettoTakashi » Wed Sep 20, 2017 10:25 pm

For the most part, I /support this. However, some of your suggested achievements would be hell to code, some would still be hell to achieve, and one or two... still encourage bad play?

This is gonna be a long one... so I'll stick it in a Spoiler.

Spoiler:
Joacgroso wrote:- Win as a dead townie with a medium alive 1, 5, 10 and 25 times

I would even say just "Win while dead." Too many people quit as soon as they die.
That said, some players might try to get killed in order to get this achievement, if they're confident their team can still win... so this is a borderline one, in my mind.

- Be in a game where everyone has a default name.

Does this EVER happen?

Bodyguard:
- Succesfully save 2 players in a game (loop)

Requires either Doc or Retri... but not infeasible, I suppose.

Escort:
- Roleblock a serial killer while you are being protected by a bodyguard.

Uh... how would that help? BG doesn't guard against SK counterattacking. And this would encourage bad play almost as much as just trying to block SK in the first place.

- Roleblock a vigilante who was going to be controlled that night.

You're encouraging Escorts to block Townies...

Investigator:
- Remove "succesfully investigate someone" and "investigate yourself".
- Investigate an evildoer.
- Find 3 different evildoers in 1 game (loop).

Investigator doesn't see "evil" though... they see a set of possible roles. These seem more like Sheriff achieves.

Jailor:
- Save 3 players from dying at night (loop).

You'd pretty much have to be conspiring with a killer to get this. Maybe you tell a Vigilante to shoot someone in order to prove their role, then jail that person the next night, that could get you ONE save... but rather than try and guess who the Mafia's going to attack, and jailing *Townies*, isn't it better for the Jailor to try and jail the Mafioso/GF, to prevent killing THAT way?

Lookout:
- Remove "succesfully watch someone at night".
- Find an evildoer (this would apply to killers, blackmailers and witches).
- Find 2 town protectives in 1 night.

- Find 3 evildoers in 1 game (loop).
- Find 2 evildoers in 1 night (loop).

Like with Investigator, Lookout doesn't exactly "find evildoers", nor do they "find town protectives", they just see who visits and have to deduce the roles themselves.

Mayor:
- Remove "Don't reveal on trial", "win without revealing" and "reveal in day 1".
- Vote guilty during the lynch of 3 evildoers in one game (loop).
- Vote innocent on 3 town members in a game (I'm not sure about this. It could be abused).

We don't need Mayors abusing their voting power any more than they already do.

Sheriff:
- Remove "find someone not to be suspicious" and "find a member of the mafia".
- Find a member of the mafia as long as he weren't framed.
- Find a member of the coven as long as he weren't hexed.
- Find a werewolf.
- Find 3 evildoers in a game (loop).
- Find "not suspicious" someone who was suspicious the last night.

Finding a member of the Mafia who wasn't just someone being framed... is essentially the same thing as just finding a member of the Mafia. Adding Coven, WW, and 3 in one game is fine, but I don't see a need to change the Mafia-finding achieve. I'm not sure what I think of the one that encourages double-checking a person who was suspicious.

Transporter:
- Save 3 townies from being killed and kill 3 evildoers in one game (loop).

Transporting an evildoer into an attack is rare enough as-is...

Vampire hunter:
- Kill a vampire after you turned into a vigilante.

And I thought VH achievements were hard BEFORE... this requires using your ONE BULLET on an Amne-turned-Vamp after killing all the other Vampires.

Veteran:
- Remove "kill 3 players in one night".
- Kill 3 evildoers in 1 night (loop).
- Win a game using all your alerts, killing an evildoer each time you alerted, and without killing townies (loop).

3 evildoers in 1 night is... rare, but it CAN happen. I HAVE seen it. Mostly with foolish Mafia dogpiling the Veteran needlessly and getting slaughtered. Using all three alerts, getting a kill on an evildoer each time, AND not killing any Townies? Good. Freakin'. Luck.

Crusader:
- Attack 5 evildoers in a game. (loop)

Most evildoers wouldn't survive being attacked by the Crusader... and the Crusader would have to be CRAZY good to predict who baddies would visit FIVE TIMES. At least knock that down to three.

Trapper:
- Save 3 players in one game (loop).

There's already an achievement for setting three traps in one game, and short of intentionally tearing them down right after putting them up, that's a pretty tough one to get. Remember, the Trapper needs to wait a night after his trap goes off, for ANY reason, before he can set another.

Psychic:
- Vote guilty during the lynch of 3 evildoers from your "evil" visions without lynching the townies from them (loop).

No, no, no, you should be able to tell just from how long that sentence is that this is much too complicated. And how would you even go about earning this? You'd need to survive through N5 just to be sure you have three evildoers IN your "evil" visions, and that's assuming no duplicates. Then you need to get lynch-happy with the people you have visions of... but not TOO lynch-happy, lest you choose the wrong target... this would be hell both to code, AND to achieve.

Blackmailer:
- Remove "blackmail a member of the mafia", "blackmail the same player 3 times" and "blackmail yourself".
- Blackmail a town investigative role 3 times.
- Blackmail a mayor 3 times.
- Blackmail a revived townie 3 times.
- Blackmail the same townie 3 times (loop).

What good is blackmailing a Mayor? Or a revived Townie? And how is "Blackmail the same townie 3 times" any different from "Blackmail the same player 3 times"?

Consort:
- Remove "die to the sk you visited", "roleblock yourself" and "roleblock the godfather".
- Save a mafia member from being killed by the jailor or vigilante.
- Save a mafia member from being killed by the jailor or vigilante 3 times (loop).
- Roleblock the jailor who was going to execute a serial killer.
- Roleblock an arsonist and prevent him from killing a mafia member.
- Roleblock the same visiting townie 3 times in a game (loop).

Preventing a Jailor/Vigilante from executing/shooting a Mafia member is... possible. Doing it THREE TIMES IN ONE GAME, that's a whole lot harder. Blocking a Jailor while they're trying to execute an SK would require an incredibly lucky setup. Blocking an arsonist and preventing him from killing a mafia member... okay what does that even mean? Prevent him from dousing Mafia? Prevent him from igniting when he has the Mafia doused? And roleblocking the same visiting townie 3 times in a game is... not really the best Consort play, it makes it quite apparent you're not an Escort, unless the Mafia stops killing while you do that, which carries plenty of issues of its own.

Disguiser:
- Have the town lynch a retributionist that hasn't used his ability after you died disguised as him (doesn't apply if evils have mayority).

Stop. Dying while disguised as a Retributionist might be doable. Doing so while the actual Retri hasn't used his ability, AND getting him lynched, AND not having an evil majority when that happens... no. Just no. Having exceptions for when evils have majority would also be hell and a half to code, and doesn't really serve any purpose here...

- Trick an amnesiac into remembering your role while you were disguised.

THIS one, though, I love. I've actually done this once, whispered to an Amne that the Disguiser had just visited telling him to remember Amne. It was fun.

Godfather:
- Save the mafioso from dying by making him visit another target.
- Kill 3 town power roles during the first 3 nights (seems luck-based, but I think good townreaders should be rewarded too, loop).

So, what, have the Mafioso select an alerting Veteran/someone with BG on them, and choose someone else yourself? Encourages the Mafioso to aim recklessly and rely on the GF's override, so if Escort blocks GF, Mafioso gets in big trouble.
And Town Power isn't a thing. Plus, even the best townreaders have fuck all to go on N1, aside from Vetbait, which is often used by Veterans and/or Medusas. So even if you declared a certain set of role to be the "Town Power" roles, getting three kills on those in the first three nights is basically impossible/luck-based.

Janitor:
- Manage to clean a fully powered juggernaut and make the necromancer unable to control him.

Literally impossible. A fully powered Juggernaut has AT LEAST Basic defense (I think Powerful defense, actually), so Mafia can't kill it. This would rely on something stronger killing Juggernaut and Janitor happening to clean it in the same night, which... no. Just no.

Hypnotist:
-Remove "hypnotize yourself" and "hypnotize a mafia member".
- Make the jailor think he was roleblocked and make him jail his target again (doesn't apply to revealed mayors or revived townies).
- Make a lookout think he was roleblocked when he actually saw no visits, twice in a game (loop).

Way too complex. And, if I'm not mistaken, the former wouldn't even work, as Jailor would get the message that he did not use his night ability in addition to the message that he was roleblocked... or, if he DID use his night ability, his target would be dead from execution.

Ambusher:
- Remove "ambush a werewolf" and "ambush pestilence".
- Kill 3 town members in a single game (loop).
- Kill a bodyguard.
- Kill a sheriff who was going to visit a mafia member (I'm not sure if this is possible, but it should be).
- Kill 3 TI who were visiting mafia members (loop).

Ambusher cannot target Mafia members. Thus, the last two are impossible.

Amnesiac:
- Remember your role in night 2.

I'm not sure on this one... remembering early can be good, but it can also be horribly bad, if you remember the wrong role... and options are quite limited N2.

Arsonist:
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).

Way too complex, for starters. Let's break this down.
- Have a solo win. That's fine.
- Without a kingmaking scenario. What... does this even mean? How on Earth would you code that? What counts as a "kingmaking" scenario, and how do you win while avoiding it?
- Without killing witches or survivors. Cool, encouraging NK roles to keep their allies alive. This, I like.
- Doesn't apply if you won against another NK. Whaaaaaat? You mean even if you avoid any kingmaking, keep your allies alive, and win without having a second Arsonist... you still don't get the achievement if there's an SK/WW/Jugg in the game? WHY??

- Fool an investigator/consigliere.
- Fool an investigator/consigliere 3 times in a game.

First off, I don't think Arsonist fools Consig, JUST Invest. Second, that's not Arso's purpose, you're not aiming to trick Investigators, you're aiming to burn everyone, and if you're focusing your attention on dousing the people that are likely to be investigated, you're doing something wrong.

- Ignite 5 players (loop).
- Ignite a jailed player.

If a player you doused is in jail when you ignite, they do not burn. They survive. So "ignite a jailed player" is either impossible, or encouraging of bad play, depending how you interpret it.

Executioner:
- Lynch your target with a difference of 5 votes.

Meaning at least 5 more Guilties than Innocents? So if 3 people Inno, 8 have to Guilty to get this?

- (I know this is fcking impossible, but...) lynch your target with 16 guilty votes. (well... maybe this one shouldn't be added).

That... uh... yeah, that IS impossible. That requires there to be no deaths before you get your target lynched, and ABSOLUTELY EVERYONE to vote guilty, including a revealed Mayor. Which... why would the Mayor even WANT to reveal if there's THAT MUCH support for the lynch? Which, mind you, is a lynch on a Town member, and the very FIRST person to die. I doubt this has ever happened in the history of the game.

Jester:
- Remove "haunt gf/sk/arso".
- Be lynched with 5 townies voting guilty on you (loop).
- Haunt the jailor.
- Haunt the mayor.
- Haunt the veteran.
- Win a game where you were the guardian angel's target.

...why, exactly, should Jester be encouraged to scumside upon being lynched? What's wrong with Jester trying to take out an evil after winning? It gives evil roles an incentive not to lynch carelessly, even though they generally know who most of their allies are right from the start.
And Jester being GA's target shouldn't even be a thing, it's impossible for both to win if that happens, and unfairly punishes both just for being in that arrangement. Not to mention how GA isn't on any fixed rolelists, making it rare for GA/Jester to even be in the same game...

Serial killer:
- Remove "win with another SK"
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).
- Kill 3 town power roles in the first 3 nights (loop).
- Kill the pirate who tried to plunder you.

What's wrong with the "Win with another SK" achievement? I guess it's a bit random, but it's not hard to find a 2-SK setup in All Any...
Solo win achievement is the same as for Arsonist, and I have the same comments on it.
Town Power achievement is the same as for GF, and I have the same comments on it.

Survivor:
- Remove "win with a SK".
- Be saved by your vest 4 times in a game (loop).
- Be jailed by a jailor who is able to execute you and survive.
- With with a NK role.

Hoo boy. Perfect vesting, huh? That requires, first off, being attacked four times in one game... and second, correctly predicting every single one of the attacks. This would be impossible for all the reasons "Popular Target" (be attacked 5 times as Executioner) is impossible as-is, and more.
Surviving being in jail... really isn't that big a deal? Sure, some Jailors are dicks to Survivors, but in general, it's not that hard. At least, not in my experience.
Swapping "Win with SK" for "Win with NK" seems perfectly fine to me, though.

Vampire:
- Convert 3 players in one game (loop).

Does this require you to be personally responsible for all three (i.e., the youngest Vampire all three times)? If so, that's not only really hard to get, it also encourages killing the people you convert, which is horrible play. Perhaps a better achievement would be to be on a team of the maximum 4 Vampires.

- Convert a mayor and win the game without him dying.

NO. Mayor is by FAR the easiest role to tell has been converted, so unless converting him gives you the majority, this isn't happening.

- Convert the jailor.

...okay this one's good.

- Convert the vampire hunter (this is possible if he turns into a vigilante and an amne remembers vamp).

You can't get achievements as an Amnesiac, other than the Amnesiac achievements. And you don't generally want to remember Vamp when all the other Vamps are dead, that's just bad strategy.

Werewolf:
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).
- Maul 5 players in one night (loop).
- Win a game where you killed 2 players each full moon night.

See Arso comments on Solo Win achieve.
We already have an achievement for mauling 5 players in one night... and it's crazy hard to get.
Killing 2 players per night is also practically impossible to do... especially when you get low on town members to kill. If it's down to 2 people, you probably win (unless one is Medusa or Jailor with executes), but you're screwed out of the achievement because it's literally impossible to kill 2 people next full moon. Even if it's down to three people, you'd have to NOT lynch someone to avoid the 2 people scenario, while avoiding getting lynched yourself, and correctly guess who'll visit whom... and that's assuming the other people still alive are visiting roles.

Plaguebearer:
- Infect everyone by day 5 (loop).
- Kill 5 players in a night (loop).
- Infect 5 players in one night (loop).
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).

Kill 5 in one night is even harder for Pestilence than it is for WW... and yes, we already have that achievement too.
Infecting 5 players in one night actually sounds like a much better alternative to the multi-kill achievement.
Solo Win achieve is the same as Arso/SK/WW, with the same comments.

Guardian angel:
- Win a game where your target was a jester.

See Jester comments on GA/Jester pairing.

Pirate:
- Win a duel against a serial killer and save yourself from death.

Um, funny story... even if you win the duel, you're still RBing the SK just by having the duel, so you still die. Last I heard, anyway. It's kind of a dumb mechanic, should be more like the Jailor/SK interaction, but that's how it is. And this encourages Pirates to go after the SK, which has a 2/3 chance of killing THEM... bad play, in other words.

Juggernaut:
- Remove "kill the coven leader".
- Kill 5 players in a single night (loop).
- Become fully-powered in night 5 (loop).
- Kill a coven member who was being healed by the potion master.
- Kill 2 mafia members in one night.
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).
- Kill someone who was being protected by 2 different TP.

Killing 5 players in a single night isn't much better for Jugg than it is for Pest. You have to reach full power first, which requires killing several people, and THEN you have to trick half the remaining town into all going to the same place. With how rare Jugg is to even PLAY AS, I doubt anyone would ever get this without specifically hunting for it with a large group.
Killing two Coven in one night, or two Mafia in one night, also sound really difficult, largely because Mafia/Coven don't generally go out in groups if there's someone out there with Rampaging attacks.
Solo Win is the same as all the other NK roles, with the same comments.
Why would TPs be visiting at all with a full-powered Jugg out there to pierce their protection and kill them too? Let alone two visiting the same person.

Coven leader:
- Use the same achievements as witch, I guess.
- Prevent the plaguebearer from becoming pestilence.

Prevent...HOW? CL can't stop the plague from spreading. Controlling PB would only keep him from visiting other people, anyone who visited PB would still get infected, as would anyone who visited the CL after the first time controlling him. And how would the game check for this? Does lynching the PB before he can become Pest grant it? Or do you have to have controlled him at least once first? Or what?

Potion master:
- Remove "find Pestilence".
- Find the jailor.
- Find the retributionist before he manages to revive someone.
- Kill 5 players in one game (loop).
- Save 5 coven members (loop).

...why does THIS role get a "kill 5" achievement? It's not a killing-focused role. And saving 5 coven members... Doctor has a Save 3 achievement, and that's for saving ANYONE, and is quite challenging to get as-is. Saving Coven members 5 times would basically require PM to get the Book, and use it to save the Coven from Mafia/SK/Pirate repeatedly instead of killing anyone. Which is questionable play at best.

Hex master:
- Fool a sheriff/inv/TI three times in a game (loop).

Like with Arsonist, fooling the investigative roles is a secondary effect of Hexing, it's not what Hex Master should be focused on doing.

Necromancer:
- Remove "reanimate Pestilence"
- Kill 4 players in a game without using the Necronomicon (loop).
- Reanimate a jester (if it's possible).

Killing 4 players in a game without the Book would require 4 killing roles to die, Necromancer reviving all 4, and never hitting immune or anyone with a TP on them.
Reanimating a Jester to control who he haunts was possible at one point, but I believe this was a bug, and was patched.

edit: If you have all the achievements of a role, you should get a 50% discount for its scrolls.

But if you have all the achievements of a role, why would you need its scrolls?
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Re: Achievement rework.

Postby Joacgroso » Thu Sep 21, 2017 11:34 am

NettoTakashi wrote:For the most part, I /support this. However, some of your suggested achievements would be hell to code, some would still be hell to achieve, and one or two... still encourage bad play?

This is gonna be a long one... so I'll stick it in a Spoiler.

Spoiler:
Joacgroso wrote:- Win as a dead townie with a medium alive 1, 5, 10 and 25 times

I would even say just "Win while dead." Too many people quit as soon as they die.
That said, some players might try to get killed in order to get this achievement, if they're confident their team can still win... so this is a borderline one, in my mind. I don't think anybody would die on purpose in order to get this achievement. But this could be a good excuse for gamethrowers, so idk. Replacing it with "win while dead" would be a bad idea because if there is no med, you can influence your team after your death.

- Be in a game where everyone has a default name.

Does this EVER happen? No, but if there were an achievement, it could happen. It would be a funny challenge.

Bodyguard:
- Succesfully save 2 players in a game (loop)

Requires either Doc or Retri... but not infeasible, I suppose. I don't see a problem with this. It's quite common in ranked (I refer to a bg being ressurrected).

Escort:
- Roleblock a serial killer while you are being protected by a bodyguard.

Uh... how would that help? BG doesn't guard against SK counterattacking. And this would encourage bad play almost as much as just trying to block SK in the first place.
I just wanted to know if that was possible. I'll replace it with a doctor. It wouldn't be a bad play. Forcing the SK to attack someone that won't die is better than trying to guess who will die.

- Roleblock a vigilante who was going to be controlled that night.

You're encouraging Escorts to block Townies... I'm encouraging escorts to save townies. Roleblocking a controlled vigi is a great play that can save 2 lives.

Investigator:
- Remove "succesfully investigate someone" and "investigate yourself".
- Investigate an evildoer.
- Find 3 different evildoers in 1 game (loop).

Investigator doesn't see "evil" though... they see a set of possible roles. These seem more like Sheriff achieves.
What I mean that he should investigate scum. I know he won't see them as 100% scum, but he deserves to be rewarded anyway for investigating the right players.

Jailor:
- Save 3 players from dying at night (loop).

You'd pretty much have to be conspiring with a killer to get this. Maybe you tell a Vigilante to shoot someone in order to prove their role, then jail that person the next night, that could get you ONE save... but rather than try and guess who the Mafia's going to attack, and jailing *Townies*, isn't it better for the Jailor to try and jail the Mafioso/GF, to prevent killing THAT way?
If there are gf and mafioso he can't prevent their kills, but I agree. But the achievement of doing this once should stay.

Lookout:
- Remove "succesfully watch someone at night".
- Find an evildoer (this would apply to killers, blackmailers and witches).
- Find 2 town protectives in 1 night.

- Find 3 evildoers in 1 game (loop).
- Find 2 evildoers in 1 night (loop).

Like with Investigator, Lookout doesn't exactly "find evildoers", nor do they "find town protectives", they just see who visits and have to deduce the roles themselves.
With "find evildoers" I mean killers visiting your target alone, or any scum role that alerts their target of their visit (blackmailer, for example). Of course they have to deduce it themselves, the achievement isn't meant to give lookouts the roles of other players (that's why it should be given after the game ends). But if only 1 killer visits your target, his role it's quite obvious.

Mayor:
- Remove "Don't reveal on trial", "win without revealing" and "reveal in day 1".
- Vote guilty during the lynch of 3 evildoers in one game (loop).
- Vote innocent on 3 town members in a game (I'm not sure about this. It could be abused).

We don't need Mayors abusing their voting power any more than they already do. What do yoy mean? I agree that the second one could be abused, but what is wrong with the first one? Mayor's purpose is lynching evildoers, so why not reward them for that? Note that the first one says "Vote guilty during the LYNCH of 3 evildoers". If he asks the town to inno in order to get the achievement, he won't get it.

Sheriff:
- Remove "find someone not to be suspicious" and "find a member of the mafia".
- Find a member of the mafia as long as he weren't framed.
- Find a member of the coven as long as he weren't hexed.
- Find a werewolf.
- Find 3 evildoers in a game (loop).
- Find "not suspicious" someone who was suspicious the last night.

Finding a member of the Mafia who wasn't just someone being framed... is essentially the same thing as just finding a member of the Mafia. Adding Coven, WW, and 3 in one game is fine, but I don't see a need to change the Mafia-finding achieve. I'm not sure what I think of the one that encourages double-checking a person who was suspicious.
Sheriffs shouldn't be rewarded for being fooled.
Transporter:
- Save 3 townies from being killed and kill 3 evildoers in one game (loop).

Transporting an evildoer into an attack is rare enough as-is... And that's why transporters should be rewarded for managing to do it 3 times in a game. After all, it's their main purpose.

Vampire hunter:
- Kill a vampire after you turned into a vigilante.

And I thought VH achievements were hard BEFORE... this requires using your ONE BULLET on an Amne-turned-Vamp after killing all the other Vampires.
Yeah... so?
Veteran:
- Remove "kill 3 players in one night".
- Kill 3 evildoers in 1 night (loop).
- Win a game using all your alerts, killing an evildoer each time you alerted, and without killing townies (loop).

3 evildoers in 1 night is... rare, but it CAN happen. I HAVE seen it. Mostly with foolish Mafia dogpiling the Veteran needlessly and getting slaughtered. Using all three alerts, getting a kill on an evildoer each time, AND not killing any Townies? Good. Freakin'. Luck.
It's not luck. It's baiting right. If a veteran manages to do this, he MUST be rewarded.

Crusader:
- Attack 5 evildoers in a game. (loop)

Most evildoers wouldn't survive being attacked by the Crusader... and the Crusader would have to be CRAZY good to predict who baddies would visit FIVE TIMES. At least knock that down to three.
Meh, I agree.
Trapper:
- Save 3 players in one game (loop).

There's already an achievement for setting three traps in one game, and short of intentionally tearing them down right after putting them up, that's a pretty tough one to get. Remember, the Trapper needs to wait a night after his trap goes off, for ANY reason, before he can set another.
Do you mean it should be lowered to 2? I'm not sure about that.
Psychic:
- Vote guilty during the lynch of 3 evildoers from your "evil" visions without lynching the townies from them (loop).

No, no, no, you should be able to tell just from how long that sentence is that this is much too complicated. And how would you even go about earning this? You'd need to survive through N5 just to be sure you have three evildoers IN your "evil" visions, and that's assuming no duplicates. Then you need to get lynch-happy with the people you have visions of... but not TOO lynch-happy, lest you choose the wrong target... this would be hell both to code, AND to achieve. What achievement would you suggest for psychic? At least this is not luck based and rewards scumreading. I'm not sure if it would be really hard to code because I'm not a proggramer. Just look at the guilty votes of the psychic.

Blackmailer:
- Remove "blackmail a member of the mafia", "blackmail the same player 3 times" and "blackmail yourself".
- Blackmail a town investigative role 3 times.
- Blackmail a mayor 3 times.
- Blackmail a revived townie 3 times.
- Blackmail the same townie 3 times (loop).

What good is blackmailing a Mayor? Or a revived Townie? And how is "Blackmail the same townie 3 times" any different from "Blackmail the same player 3 times"?
Blackmailing confirmed townies is great because they can lead the town. Blackmail the same townie means that the blackmailed player must be town. Bm shouldn't be rewarded for blackmailing a neutral.
Consort:
- Remove "die to the sk you visited", "roleblock yourself" and "roleblock the godfather".
- Save a mafia member from being killed by the jailor or vigilante.
- Save a mafia member from being killed by the jailor or vigilante 3 times (loop).
- Roleblock the jailor who was going to execute a serial killer.
- Roleblock an arsonist and prevent him from killing a mafia member.
- Roleblock the same visiting townie 3 times in a game (loop).

Preventing a Jailor/Vigilante from executing/shooting a Mafia member is... possible. Doing it THREE TIMES IN ONE GAME, that's a whole lot harder. Not really. If the jailor is roleblocked, he will probably try again. Also, what if a mafia member is confirmed but town doesn't have enough votes? What if he takes the risk of claiming jailor? Blocking a Jailor while they're trying to execute an SK would require an incredibly lucky setup Could happen with a consig, or if townies ask the jailor to execute sk. Blocking an arsonist and preventing him from killing a mafia member... okay what does that even mean? Prevent him from dousing Mafia? Prevent him from igniting when he has the Mafia doused? Prevent him from igniting if he doused a mafia member. And roleblocking the same visiting townie 3 times in a game is... not really the best Consort play, it makes it quite apparent you're not an Escort, unless the Mafia stops killing while you do that, which carries plenty of issues of its own. Why would a consort try to apparent being an escort? That's a terrible play.

Disguiser:
- Have the town lynch a retributionist that hasn't used his ability after you died disguised as him (doesn't apply if evils have mayority).

Stop. Dying while disguised as a Retributionist might be doable. Doing so while the actual Retri hasn't used his ability, AND getting him lynched, AND not having an evil majority when that happens... no. Just no. Having exceptions for when evils have majority would also be hell and a half to code, and doesn't really serve any purpose here...
I'm not sure. Are you a proggrammer? If mafia manages to misslynch the retri, they deserve an achievement.
- Trick an amnesiac into remembering your role while you were disguised.

THIS one, though, I love. I've actually done this once, whispered to an Amne that the Disguiser had just visited telling him to remember Amne. It was fun.

Godfather:
- Save the mafioso from dying by making him visit another target.
- Kill 3 town power roles during the first 3 nights (seems luck-based, but I think good townreaders should be rewarded too, loop).

So, what, have the Mafioso select an alerting Veteran/someone with BG on them, and choose someone else yourself? Encourages the Mafioso to aim recklessly and rely on the GF's override, so if Escort blocks GF, Mafioso gets in big trouble. I know, I had no better ideas for gf achievements.
And Town Power isn't a thing. I know this alignement doesn't exist. I just didn't want to write "mayor, retri and jailor". Plus, even the best townreaders have fuck all to go on N1, aside from Vetbait, which is often used by Veterans and/or Medusas. So even if you declared a certain set of role to be the "Town Power" roles, getting three kills on those in the first three nights is basically impossible/luck-based. True. What about "kill 2 town power roles in the first 3 nights?

Janitor:
- Manage to clean a fully powered juggernaut and make the necromancer unable to control him.

Literally impossible. A fully powered Juggernaut has AT LEAST Basic defense (I think Powerful defense, actually), so Mafia can't kill it. This would rely on something stronger killing Juggernaut and Janitor happening to clean it in the same night, which... no. Just no. True.

Hypnotist:
-Remove "hypnotize yourself" and "hypnotize a mafia member".
- Make the jailor think he was roleblocked and make him jail his target again (doesn't apply to revealed mayors or revived townies).
- Make a lookout think he was roleblocked when he actually saw no visits, twice in a game (loop).

Way too complex. And, if I'm not mistaken, the former wouldn't even work, as Jailor would get the message that he did not use his night ability in addition to the message that he was roleblocked... or, if he DID use his night ability, his target would be dead from execution. I forgot about that. What achievements would you suggest for hypnotist?

Ambusher:
- Remove "ambush a werewolf" and "ambush pestilence".
- Kill 3 town members in a single game (loop).
- Kill a bodyguard.
- Kill a sheriff who was going to visit a mafia member (I'm not sure if this is possible, but it should be).
- Kill 3 TI who were visiting mafia members (loop).

Ambusher cannot target Mafia members. Thus, the last two are impossible.
Removed them. Although I think ambushers should be able to visit mafia members.
Amnesiac:
- Remember your role in night 2.

I'm not sure on this one... remembering early can be good, but it can also be horribly bad, if you remember the wrong role... and options are quite limited N2.
That's why it's not a loop achievement. But I don't see a problem with this. Remembering in night 2 is the best play because if you wait you can die at night and lose.
Arsonist:
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).

Way too complex, for starters. Let's break this down.
- Have a solo win. That's fine.
- Without a kingmaking scenario. What... does this even mean? How on Earth would you code that? What counts as a "kingmaking" scenario, and how do you win while avoiding it? He shouldn't be in a 2 vs 2 or 1 vs 1 vs 1 scenario. For example, he should ignite and kill everyone/everyone except other player. Or he should be in the final three against 2 townies.
- Without killing witches or survivors. Cool, encouraging NK roles to keep their allies alive. This, I like.
- Doesn't apply if you won against another NK. Whaaaaaat? You mean even if you avoid any kingmaking, keep your allies alive, and win without having a second Arsonist... you still don't get the achievement if there's an SK/WW/Jugg in the game? WHY?? What I meant is that the part of not killing survs/witches shouldn't apply if you won against a NK because maybe they wanted to side with him. But only if the NK survived long enough. Maybe it's not that easy, but NKs should be rewarded for doing that.

- Fool an investigator/consigliere.
- Fool an investigator/consigliere 3 times in a game.

First off, I don't think Arsonist fools Consig, JUST Invest. Second, that's not Arso's purpose, you're not aiming to trick Investigators, you're aiming to burn everyone, and if you're focusing your attention on dousing the people that are likely to be investigated, you're doing something wrong.
I'm pretty sure arsonists can fool consiglieres. If you douse the players who will probably survive, they will be investigated soon or later.
- Ignite 5 players (loop).
- Ignite a jailed player.

If a player you doused is in jail when you ignite, they do not burn. yes they do. Jailors give their target powerful defense, while arsonists have an unstoppable attack. Look at the patch notes. They survive. So "ignite a jailed player" is either impossible, or encouraging of bad play, depending how you interpret it.

Executioner:
- Lynch your target with a difference of 5 votes.

Meaning at least 5 more Guilties than Innocents? So if 3 people Inno, 8 have to Guilty to get this? Yup.

- (I know this is fcking impossible, but...) lynch your target with 16 guilty votes. (well... maybe this one shouldn't be added).

That... uh... yeah, that IS impossible. That requires there to be no deaths before you get your target lynched, and ABSOLUTELY EVERYONE to vote guilty, including a revealed Mayor. Which... why would the Mayor even WANT to reveal if there's THAT MUCH support for the lynch? Which, mind you, is a lynch on a Town member, and the very FIRST person to die. I doubt this has ever happened in the history of the game. It was kind of a joke. I know it is impossible, I just wanted to write it.

Jester:
- Remove "haunt gf/sk/arso".
- Be lynched with 5 townies voting guilty on you (loop).
- Haunt the jailor.
- Haunt the mayor.
- Haunt the veteran.
- Win a game where you were the guardian angel's target.

...why, exactly, should Jester be encouraged to scumside upon being lynched? What's wrong with Jester trying to take out an evil after winning? It gives evil roles an incentive not to lynch carelessly, even though they generally know who most of their allies are right from the start.
And Jester being GA's target shouldn't even be a thing, it's impossible for both to win if that happens, and unfairly punishes both just for being in that arrangement. Not to mention how GA isn't on any fixed rolelists, making it rare for GA/Jester to even be in the same game... Jesters are neutral EVIL, so they should be encouraged to haunt town over scum. Also, I don't understand what do you mean with "encourages them to scumside UPON winning". If they don't win they can't get that. Also, I know that having a jester as your target is unfair, but until this is changed, there should be an achievement for it.

Serial killer:
- Remove "win with another SK"
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).
- Kill 3 town power roles in the first 3 nights (loop).
- Kill the pirate who tried to plunder you.

What's wrong with the "Win with another SK" achievement? I guess it's a bit random, but it's not hard to find a 2-SK setup in All Any... I don't see why that achievement should exist. It's too luck based.
Although it could be different if it were changed to "survive until the end with another sk".

Solo win achievement is the same as for Arsonist, and I have the same comments on it.
Town Power achievement is the same as for GF, and I have the same comments on it.

Survivor:
- Remove "win with a SK".
- Be saved by your vest 4 times in a game (loop).
- Be jailed by a jailor who is able to execute you and survive.
- With with a NK role.

Hoo boy. Perfect vesting, huh? That requires, first off, being attacked four times in one game... and second, correctly predicting every single one of the attacks. This would be impossible for all the reasons "Popular Target" (be attacked 5 times as Executioner) is impossible as-is, and more. If they do it, they deserve a reward. I don't get why you think hard achievements are bad. The point of them is rewarding players for playing good, but players shouldn't play only to get them. Also, it's a bit different to popular target. No one has a motive to kill someone with basic defense, but mafia could attack him if he is siding with town and they don't want to run into a lookout or bodyguard, or the vigi could keep shooting hoping hi will not vest.
Surviving being in jail... really isn't that big a deal? Sure, some Jailors are dicks to Survivors, but in general, it's not that hard. At least, not in my experience. The idea is encouraging them to fakeclaim, since they will probably be executed if they claim surv.
Swapping "Win with SK" for "Win with NK" seems perfectly fine to me, though.

Vampire:
- Convert 3 players in one game (loop).

Does this require you to be personally responsible for all three (i.e., the youngest Vampire all three times)? If so, that's not only really hard to get, it also encourages killing the people you convert, which is horrible play. Perhaps a better achievement would be to be on a team of the maximum 4 Vampires. I didn't write it properly. I will change it to "start a game as a solo vampire and end it with at least 4 vamps in your team (including you, loop).

- Convert a mayor and win the game without him dying.

NO. Mayor is by FAR the easiest role to tell has been converted, so unless converting him gives you the majority, this isn't happening. The point is rewarding vamps for getting mayority after biting a mayor. I wrote that he would have to survive so they don't bite him at any moment, because it would be easy to notice.

- Convert the jailor.

...okay this one's good.

- Convert the vampire hunter (this is possible if he turns into a vigilante and an amne remembers vamp).

You can't get achievements as an Amnesiac, other than the Amnesiac achievements. And you don't generally want to remember Vamp when all the other Vamps are dead, that's just bad strategy.
This isn't an achievement or amnesiacs. It's for vamps.
Werewolf:
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).
- Maul 5 players in one night (loop).
- Win a game where you killed 2 players each full moon night.

See Arso comments on Solo Win achieve.
We already have an achievement for mauling 5 players in one night... and it's crazy hard to get.
Killing 2 players per night is also practically impossible to do... especially when you get low on town members to kill. If it's down to 2 people, you probably win (unless one is Medusa or Jailor with executes), but you're screwed out of the achievement because it's literally impossible to kill 2 people next full moon. Even if it's down to three people, you'd have to NOT lynch someone to avoid the 2 people scenario, while avoiding getting lynched yourself, and correctly guess who'll visit whom... and that's assuming the other people still alive are visiting roles. I didn't think about that. The last night should be an exception.

Plaguebearer:
- Infect everyone by day 5 (loop).
- Kill 5 players in a night (loop).
- Infect 5 players in one night (loop).
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).

Kill 5 in one night is even harder for Pestilence than it is for WW... and yes, we already have that achievement too.
Infecting 5 players in one night actually sounds like a much better alternative to the multi-kill achievement.
Solo Win achieve is the same as Arso/SK/WW, with the same comments. Killing 5 players in 1 night is hard, but not impossible. Remember that Pestilence kills also the players who visit him at night,
not only the visits of his target.


Guardian angel:
- Win a game where your target was a jester.

See Jester comments on GA/Jester pairing.

Pirate:
- Win a duel against a serial killer and save yourself from death.

Um, funny story... even if you win the duel, you're still RBing the SK just by having the duel, so you still die. Last I heard, anyway. It's kind of a dumb mechanic, should be more like the Jailor/SK interaction, but that's how it is. And this encourages Pirates to go after the SK, which has a 2/3 chance of killing THEM... bad play, in other words. I thought the Pirate would survive if he won the duel. But that's true. It's a bad play. I will remove this.

Juggernaut:
- Remove "kill the coven leader".
- Kill 5 players in a single night (loop).
- Become fully-powered in night 5 (loop).
- Kill a coven member who was being healed by the potion master.
- Kill 2 mafia members in one night.
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).
- Kill someone who was being protected by 2 different TP.

Killing 5 players in a single night isn't much better for Jugg than it is for Pest. You have to reach full power first, which requires killing several people, and THEN you have to trick half the remaining town into all going to the same place. With how rare Jugg is to even PLAY AS, I doubt anyone would ever get this without specifically hunting for it with a large group.
Killing two Coven in one night, or two Mafia in one night, also sound really difficult, largely because Mafia/Coven don't generally go out in groups if there's someone out there with Rampaging attacks.
Solo Win is the same as all the other NK roles, with the same comments.
Why would TPs be visiting at all with a full-powered Jugg out there to pierce their protection and kill them too? Let alone two visiting the same person. Because there could be other killing roles apart from jugg? Kill 5 players in 1 night is also hard, but no impossible. If a juggernaut manages to do it, he deserves the achievement.

Coven leader:
- Use the same achievements as witch, I guess.
- Prevent the plaguebearer from becoming pestilence.

Prevent...HOW? CL can't stop the plague from spreading. Controlling PB would only keep him from visiting other people, anyone who visited PB would still get infected, as would anyone who visited the CL after the first time controlling him. And how would the game check for this? Does lynching the PB before he can become Pest grant it? Or do you have to have controlled him at least once first? Or what? Force him to visit another player when he was going to infect the last player (or a player that would visit/be visited (by) the last not infected players). Maybe the last part is too hard, so just preventing him for infecting the last one would be enough.

Potion master:
- Remove "find Pestilence".
- Find the jailor.
- Find the retributionist before he manages to revive someone.
- Kill 5 players in one game (loop).
- Save 5 coven members (loop).

...why does THIS role get a "kill 5" achievement? It's not a killing-focused role. And saving 5 coven members... Doctor has a Save 3 achievement, and that's for saving ANYONE, and is quite challenging to get as-is. Saving Coven members 5 times would basically require PM to get the Book, and use it to save the Coven from Mafia/SK/Pirate repeatedly instead of killing anyone. Which is questionable play at best. True. BTW, notice that I changed the doctor achievements to "heal townies", so they wouldn't get them if they heal scum. You are true about healing. I will change it to heal coven members twice.

Hex master:
- Fool a sheriff/inv/TI three times in a game (loop).

Like with Arsonist, fooling the investigative roles is a secondary effect of Hexing, it's not what Hex Master should be focused on doing. Same response as arso.

Necromancer:
- Remove "reanimate Pestilence"
- Kill 4 players in a game without using the Necronomicon (loop).
- Reanimate a jester (if it's possible).

Killing 4 players in a game without the Book would require 4 killing roles to die, Necromancer reviving all 4, and never hitting immune or anyone with a TP on them. Yup. Hard, but not impossible.
Reanimating a Jester to control who he haunts was possible at one point, but I believe this was a bug, and was patched. Too bad. Removed

edit: If you have all the achievements of a role, you should get a 50% discount for its scrolls.

But if you have all the achievements of a role, why would you need its scrolls?Because you like the role? This would be especially good for all any players. Or do you only buy scrolls in order to get achievements?

Thanks you a lot for so much feedback! :D
I'll edit the post soon.
Sorry if I have spelling mistakes. English is not my main language.
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Re: Achievement rework.

Postby Joacgroso » Thu Sep 21, 2017 2:09 pm

I just edited the whole post. Any more feedback?
Sorry if I have spelling mistakes. English is not my main language.
I added a petition to my achievement rework!
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Re: Achievement rework.

Postby DragoWhooves » Sat Sep 23, 2017 7:19 am

how about an arso achievement for killing 10+ players in one night?
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Re: Achievement rework.

Postby Joacgroso » Sat Sep 23, 2017 7:23 am

DragoWhooves wrote:how about an arso achievement for killing 10+ players in one night?

That's impossible. That woul require 2 arsos to survive until night 6, and by that momoment, there will probably be at least 4 players dead, which means that they couldn't get the achievement unless they ignite themselves. If more arsos were added, they would probably double douse players or douse players who were going to die. This would be impossible to get unless you make a rolelist specifically for this.

But thanks for the feedback :D
Sorry if I have spelling mistakes. English is not my main language.
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Re: Achievement rework.

Postby qwertyuiopl » Sat Sep 23, 2017 2:04 pm

I have an idea... How about "secret achievements"? I.e., ones where you don't know what they are until you get them. Be in a game with all default names could be one, as could the "invincible object VS unstoppable force" juggernaut/pestilence thing. Idk about others, I'll try to think of some.

Also, should the "default names" achievement be changed to "15 default names" or no? Otherwise, it'd be pretty easy for people to get in rapid mode.
Thanks
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Re: Achievement rework.

Postby UzayAltay » Sat Sep 23, 2017 2:44 pm

First , /support

Second , I have something to added to achievements , and will write to here .

Spoiler: Again Selected - Revive A Mayor ( Retributionist )

Don't reveal , stay safe - Heal a Mayor (Doctor)

Oh,no my executions - Control Jailor to execute a townie ( Witch / Coven Leader)

You can do your job - Control Jailor when he Jails a Serial Killer ( Witch/ Coven Leader )

Oh, he is not at home - Visit somebody who was jailed ( Any )

You should control he - Control another witch ( witch )

I am sad , jailor - Haunt a Player who was in jail . ( Jester )

Joke is over - Haunt another Jester ( jester )

You can guard again - Heal a bodyguard when he guard somebody (Doctor)

Only My Target - Lynch your target with your vote when everybody else abstain ( Executioner )

Saw the hero - See bodyguard visit your target when your target is attacked ( Lookout / Spy)

Are they twin ? - Find same Result 2 times in a row without visit same person Twice ( Investigator , Consigliere )

Achievement hero - Win 100 achievements ( Any )

You are not a good Leader , Mayor ? -Haunt a Mayor ( Jester )

EDIT : Feedbacks to feedback of the feedback

First , I don't see some of your achievements and write them again :(
Second , My achievements is mostly one-timed and not Ranked , it is impossible To take some achivements in Ranked in my achievemnts . A few of them Can gain in Ranked ( like you can guard again )
Second , when we think there is 33 Roles and at least 5 achievement about winning x match with the role , 100 is very small .
I have to go Now but I will EDIT this post again , maybe I can Find better achievements ( I have some ideas about it , but I have to go )
Last edited by UzayAltay on Sat Sep 23, 2017 3:59 pm, edited 1 time in total.
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Re: Achievement rework.

Postby Joacgroso » Sat Sep 23, 2017 3:24 pm

qwertyuiopl wrote:I have an idea... How about "secret achievements"? I.e., ones where you don't know what they are until you get them. Be in a game with all default names could be one, as could the "invincible object VS unstoppable force" juggernaut/pestilence thing. Idk about others, I'll try to think of some.

Also, should the "default names" achievement be changed to "15 default names" or no? Otherwise, it'd be pretty easy for people to get in rapid mode.
Thanks

If we suggested secret achievements and bmg implemented them, we would already know what are them. Also, they would probably be as secret as the juggernaut role. I agree that "jugg vs Pest" should be secret, but the achievement of default names shouldn't be hidden. The point of it is being a challenge for everyone. No one would look for it otherwise. About your other suggestion, you're right. I'll edit it soon.

UzayAltay wrote:First , /support

Second , I have something to added to achievements , and will write to here .

Spoiler: Again Selected - Revive A Mayor ( Retributionist ) I can't believe I forgot adding this. Also, maybe I should add "revive a transporter".

Don't reveal , stay safe - Heal a Mayor (Doctor) I'm not sure about this. I would like to see what other people think. Healing an unrevealed mayor could be a matter of luck unless he was revived. Even if he acted like a townies, protectives should be in the players who claimed (unless they are fcking passive).

Oh,no my executions - Control Jailor to execute a townie ( Witch / Coven Leader) Eeh... this was already in the post.

You can do your job - Control Jailor when he Jails a Serial Killer ( Witch/ Coven Leader ) Sounds good, I'll add it.

Oh, he is not at home - Visit somebody who was jailed ( Any ) This is a bad play. Achievements shouldn't encourage it.

You should control he - Control another witch ( witch ) This is also a bad play and shouldn't be encouraged.

I am sad , jailor - Haunt a Player who was in jail . ( Jester ) I'm not sure. Why would matter if the haunted guy is jailed or not? I think jester already has enough achievements.

Joke is over - Haunt another Jester ( jester ) why? In my opinion jesters are neutral evil and shouldn't be encouraged to haunt scum. And even less to haunt other jesters.

You can guard again - Heal a bodyguard when he guard somebody (Doctor) Good idea!

Only My Target - Lynch your target with your vote when everybody else abstain ( Executioner ) I'm not sure about this. As exe you should convince players to vote guilty. IMO lynching with a difference of 5 is better.

Saw the hero - See bodyguard visit your target when your target is attacked ( Lookout / Spy) That's kinda pointless. The bg will have his name in his will anyway.

Are they twin ? - Find same Result 2 times in a row without visit same person Twice ( Investigator , Consigliere ) I'm also not sure about this one.

Achievement hero - Win 100 achievements ( Any ) I'm not sure. How many achievements are there? However, this isn't a bad idea at all.

You are not a good Leader , Mayor ? -Haunt a Mayor ( Jester ) Eeh... this is already in the original post.

Answers in bold.

Thanks both of you very much for the feedback! :D
Do you have any other suggestions for the names of the achievements?

Spoiler: Yay! 1069th post! ( ͡° ͜ʖ ͡°) I'm a sexy consort now...
Sorry if I have spelling mistakes. English is not my main language.
I added a petition to my achievement rework!
Plese come and vote to support it!

If you have any suggestions related to achievements, please post them on my thread so we can suggest them together!
Also, support this suggestion: Total elo rework, by Flake
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Re: Achievement rework.

Postby Purple998 » Mon Sep 25, 2017 12:30 pm

[NVM]
Last edited by Purple998 on Mon Sep 25, 2017 1:32 pm, edited 1 time in total.
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Re: Achievement rework.

Postby Joacgroso » Mon Sep 25, 2017 12:46 pm

Purple998 wrote:/Bump

Oh, thanks :D
Although I think only the original posters can bump threads, otherwise it's against the rules.
Sorry if I have spelling mistakes. English is not my main language.
I added a petition to my achievement rework!
Plese come and vote to support it!

If you have any suggestions related to achievements, please post them on my thread so we can suggest them together!
Also, support this suggestion: Total elo rework, by Flake
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Re: Achievement rework.

Postby UzayAltay » Mon Sep 25, 2017 1:46 pm

Joacgroso wrote:So... I have a few suggestions about achievements and I wanted to post them here. If you have another suggestion about adding/removing/reworking achievements, please post it here

First of all, every role should have an achievement for getting all its achievements. If a player gets that achievement, he should be rewarded with a lobby icon of the role (not the face of the skin. I mean the picture that appears at the left of the achievements). There should also be an achievement for having ALL achievements for ALL roles, which should be rewarded with something REALLY good. Of course, there should also be "Get all achievements of X faction".-Role-Master/b]

Secondly, I would like to suggest the "[b]loop
" achievements. Players would be able to get this achievements infinite times, so they can be rewarded for their good plays. Also, once you get the achievement for winning 25 times with a role, the achievement for winning 5 times should become a loop achievement.

And finally, achievements should be displayed AFTER a game ends, so they can't spoil you the roles of certain players.

Now that I suggested it, I would like to show how the achievement list would be (I will only write the achievements that should be added/removed/modified. I won't write the "win x times" or "get all achievements" achievements):
Spoiler: General achievements:
- Be acquitted with at least 10 innocent votes I'm Just a townie .
- Win as a dead townie with a medium alive 1, 5, 10 and 25 timesCommunicate with livings .
- Win with all the members of your faction still alive (loop, doen't apply to solo factions).This is an achievement still .
- Reach 1400 elo.Newcomer
- Reach 1600 elo.Ranked Master
- Reach 1800 elo.Ranked Hero
- Reach 2000 elo.Elo King
- Be in a game where 15 players have a default name.Real Story

Bodyguard:
- Succesfully save 2 players in a game (loop)Heroes can't be killed

Doctor:
- Heal a townie who was attacked (note that this achievement would only be given to you if you heal a town member instead of any player. Of course, achievements should be displayed after the game ends).[b]I Nursed you
- Save 3 townies in 1 game (loop).[/b]Heal Machine
- Heal a bodyguard who was going to die protecting his target.Save the hero

Escort:
- Remove "roleblock yourself", "die to SK" and "roleblock someone" achievements.
- Roleblock a killing role and prevent him from killing.
- Succesfully roleblock an evildoer three times in a game. (loop)[b]Evils like ....Evil-stopper
- Roleblock a serial killer while you are being protected by a doctor.Two knives , one stab , one heal .
- Roleblock a vigilante who was going to be controlled that night.[/b]You can't shoot Him

Investigator:
- Remove "succesfully investigate someone" and "investigate yourself".
- Investigate an evildoer.[b]You are not town!

- Find 3 different evildoers in 1 game (loop). [/b]They are All evil

Jailor:
- Remove "be killed by the SK you jailed" and "succesfully execute someone".
- Succesfully execute an evildoer.[b]Gotcha

- Execute 3 non-town members in a game (loop).Evils nightmare
- Save your target from being killed at night. [/b]Jail protection

Lookout:
- Remove "succesfully watch someone at night".
- Find an evildoer (this would apply to killers, blackmailers and witches).[b]I see you

- Find 2 town protectives in 1 night.[/b] Can you protect me ?
- Find 3 evildoers in 1 game (loop).[b]Evil-caughter
- Find 2 evildoers in 1 night (loop).[/b]Good night

Mayor:
- Remove "Don't reveal on trial", "win without revealing" and "reveal in day 1".
- Vote guilty during the lynch of 3 evildoers in one game (loop).[b]Vote Power

- Vote innocent on 3 town members in a game (I'm not sure about this. It could be abused).They are not evil

Medium:
- Remove "seance to the gf/sk/arso".
- Seance to the jailor.Guardian's dream
- Seance to a vigilante.Justice from deaths
- Seance to a mayor.My Votes came from deaths

Retributionist:
- Remove "ressurrect a sheriff", because this isn't usually a good play.
- Ressurrect a bodyguard.Hero is back
- Ressurrect the mayor.Again Selected
- Ressurrect a transporter.We need bus

Sheriff:
- Remove "find someone not to be suspicious" and "find a member of the mafia".
- Find a member of the mafia as long as he weren't framed.Real mafia
- Find a member of the coven as long as he weren't hexed.He has spells
- Find a werewolf.Woaw Woaw
- Find 3 evildoers in a game (loop).Busted
- Find "not suspicious" someone who was suspicious the last night.Questions changed

Spy:
- Remove "see 4 mafia visits in 1 night" and "see a member of the mafia targeting you".
- Find someone who was attacked but his defense was too high.He has defense
- Find someone who was killed by the serial killer he visited.Visit the maniac
- Find an arsonist who was cleaning the gas off of himself.Self-cleaning
- Watch someone who was visited by 3 different players in one night.Party-time

Transporter:
- Remove "transport yourself with someone else".
- Make a mafia member kill one of his teammates.Mafia war
- Make a coven member kill one of his teammates.Coven drained
- Save yourself from an attack and get an evildoer killed.Evil meat-shield
- Save 3 townies from being killed and kill 3 evildoers in one game (loop).Change with evils

Vampire hunter:
- Kill 3 vampires in one game (loop).There is an achievement
- Kill 2 vampires in one night (loop).There is an achievement
- Kill a vampire after you turned into a vigilante.I don't need Garlic .

Veteran:
- Remove "kill 3 players in one night".
- Kill 3 evildoers in 1 night (loop).I am Paranoid
- Win a game using all your alerts, killing an evildoer each time you alerted, and without killing townies (loop).They falls one by one

Vigilante:
- Remove "shoot yourself" and "shoot 3 immunes".
- Kill three evildoers in one game (loop).True Justice
- Kill the evildoer who killed you.Revenge of Justice
( I don't have Coven so I pass they
Crusader:
- Remove "attack pestilence" and "kill 5 people in a game".
- Attack 3 evildoers in a game. (loop)
- Win without killing a single townie.
- Protect a townie who was attacked.
- Save 3 townies in 1 game (loop).

Tracker:
- Remove "track the same player 3 times".
- See someone visiting somebody who died that night.
- See a necromancer visiting a dead player.
- Track 3 killers in 1 game (loop).

Trapper:
- Remove "see Pestilence visiting your target" and "have the coven leader trigger your trap".
- Have a coven member trigger your trap.
- Save someone from dying after your death.
- Save 3 players in one game (loop).
- Have a neutral killing role trigger your trap.

Psychic:
- Remove "be roleblocked 3 times".
- See the same player in 3 visions (I know it's luck-based, but everything about psychic is luck-based).
- Vote guilty during the lynch of 3 evildoers from your "evil" visions without lynching the townies from them (loop).

Blackmailer:
- Remove "blackmail a member of the mafia", "blackmail the same player 3 times" and "blackmail yourself".
- Blackmail a town investigative role 3 times.Dont say my name
- Blackmail a mayor 3 times.Silence of Mayor
- Blackmail a revived townie 3 times.silence from deaths
- Blackmail the same townie 3 times (loop).Stay silence , townie

Consigliere:
- Remove "find a godfather".
- Find the jailor.Guardian founded
- Find the mayor.Elected founded
- Find the retributionist before he revives someone.Life energy founded

Consort:
- Remove "die to the sk you visited", "roleblock yourself" and "roleblock the godfather".
- Save a mafia member from being killed by the jailor or vigilante.Town can't kill us
- Save a mafia member from being killed by the jailor or vigilante 3 times (loop).Roleblocked
- Roleblock the jailor who was going to execute a serial killer.Stabbed or Stabbed
- Roleblock an arsonist and prevent him from killing a mafia member.You can't burn
- Roleblock the same visiting townie 3 times in a game (loop).broke the feets

Disguiser:
- Have the town lynch a retributionist that hasn't used his ability after you died disguised as him I have live energy also(doesn't apply if evils have mayority).
- Fool an investigator who was investigating you.I am not I
- Fool 2 different investigators in one game.ınvestigators nightmare
- Trick an amnesiac into remembering your role while you were disguised.Which one is real?

Forger:
- Remove "forge yourself" and "forge a mafia will".
- Forge the mayor's will.Who elect me ?
- Forge the jailor's will.Where is my keys?
- Forge 3 wills in a game (loop).Clean Papers

Framer:
- Remove "frame yourself" and "frame a mafia member".
- Frame someone who was being visited by a sheriff or investigator that night.You fool
- Fool the same player 3 times in a game.I am confused
- Frame the same target twice in a row, fooling the same player twice.Again fooled
- Fool 3 players in one game (loop).Fool machine
(fool means framing his target if he was sheriff or investigator).

Godfather:
- Kill 2 town power roles during the first 3 nights (seems luck-based, but I think good townreaders should be rewarded too, loop).Power is weakness

Janitor:
- Remove "win the game without cleaning any bodies" (seriously, this is worse than the mayor achievements).
- Clean the jailor.Who is Guardian ?
- Clean the mayor.Who was Elected ?

Mafioso:
- Remove "be promoted to godfather".
- Kill the jailor who was jailing your godfather.You can't jail my dad.

Hypnotist:
-Remove "hypnotize yourself" and "hypnotize a mafia member".
- Make a lookout think he was roleblocked when he actually saw no visits, twice in a game (loop).

Ambusher:
- Remove "ambush a werewolf" and "ambush pestilence".
- Kill 3 town members in a single game (loop).
- Kill a bodyguard.

Amnesiac:
- Remember that you were a neutral killing role and win the game (loop).I hate everybody
- Remember that you were jester/executioner and win the game.I find a joke .
- Remember your role in night 2.Early - cure

Arsonist:
- Remove "ignite youself".
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).Everybody burned
- Fool an investigator/consigliere. It smells bad
- Fool an investigator/consigliere 3 times in a game.Why everybody smell bad
- Ignite 5 players (loop).Disco-Inferno
- Ignite a jailed player. Burned out of house
-Survive until the end with another arsonist still alive.Burning Brothers

Executioner:
- Remove "be attacked 5 times in a game" and "lynch your target twice".
- Lynch your target with at least 5 townies voting guilty on him (loop).Believable jokes
- Lynch your target with a difference of 5 votes.Bad defense
- Trick the mayor into lynching your target.Mayor's Fools
- (I know this is fcking impossible, but...) lynch your target with 16 guilty votes. (well... maybe this one shouldn't be added).Mission : Impossible
(It is possible with Mayor )
Jester:
- Remove "haunt gf/sk/arso".
- Be lynched with 5 townies voting guilty on you (loop).
- Haunt the jailor.Sad Guardian
- Haunt the mayor.Elected Jokes
- Haunt the veteran.More Paranoid
- Win a game where you were the guardian angel's target.Don't protect me

Serial killer:
- Remove "win with another SK"
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).Backstabber
- Kill 3 town power roles in the first 3 nights (loop).It is my power
- Kill the pirate who tried to plunder you.Real Plunderer
-Survive until the end with another SK alive.Knife Team

Survivor:
- Remove "win with a SK".
- Be saved by your vest 4 times in a game (loop).My vests
- Be jailed by a jailor who is able to execute you and survive.Guardian Fools
- With with a NK role.Not-factional

Vampire:
- Start a game as a solo vampire and end it with at least 4 vampires in your team (loop).
- Convert a mayor and win the game without him dying.I am still Elected
- Convert the jailor.We have keys
- Convert the vampire hunter (this is possible if he turns into a vigilante and an amne remembers vamp).Enemies on same team

Werewolf:
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).Everybody Mauled
- Maul 5 players in one night (loop).I am not hungry Now
- Win a game where your KPN was 1 (loop).Two night , two kill .

Witch:
-Remove "control a SK 3 times".
- Win with an arsonist.Gas in control
- Control 2 vigilantes into shooting town members in a game (loop).Justice in witches hand
- Control the jailor into executing a town member (loop).Keys or my hand
- Be saved by the doctor you controlled.Thank you doc
- Control a bodyguard into dying to kill a vigilante while protecting an evildoer (or a coven member for CL).Chaotic Defense
- Control the jailor into not executing a serial killer.You can't kill him

Plaguebearer:
- Infect everyone by day 5 (loop).Fast Plague
- Kill 5 players in a night (loop).Black Death
- Infect 5 players in one night (loop).Infected
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).Is everybody ill?

Guardian angel:
- Save your target twice in a game (loop).Best Angel
- Win a game where your target was a jester.It should be a joke

Pirate:
- Remove "lose 10 duels".
- Win 5 duels in a game (loop).Plundered
- Win a game without losing any duel.Awanger

Juggernaut:
- Remove "kill the coven leader".
- Kill 5 players in a single night (loop).Power of Energy
- Become fully-powered in night 5 (loop).Developed
- Kill a coven member who was being healed by the potion master.I broke every wall
- Kill 2 mafia members in one night.Double-kill
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).Wall is down
- Kill someone who was being protected by 2 different TP.Who can prevenk me ?

Coven leader:
- Use the same achievements as witch, I guess.
- Prevent the plaguebearer from becoming pestilence.

Potion master:
- Remove "find Pestilence".
- Find the jailor.He has keys
- Find the retributionist before he manages to revive someone.He has energy
- Kill 5 players in one game (loop).True Poison Is this .
- Save 2 coven members in a game (loop).Doctor of Coven .

Hex master:
- Remove "hex pestilence" and "hex coven".
- Kill 5 players (loop).
- Fool a sheriff/inv/TI three times in a game (loop).

Necromancer:
- Remove "reanimate Pestilence"
- Kill 4 players in a game without using the Necronomicon (loop).

Poisoner:
- Poison 5 players in a game (loop).
- Poison a doctor who already selfhealed.

Medusa:
- Stone 3 players in a night (loop).
- Stone 6 players in a game.
- Stone the jailor.
[/b]


And that's it. To sum up, what I suggest is:
- Add loop achievemnts.
- Remove gamethrowing/silly achievements.
- Give achievements for having all achievements.
- Add achievements based on skill and helping your team.
- Display achievements after the game ends, so they can't spoil you the roles of other players
- Also, as qwertyuiopl suggested, you should only get your achievement if you are connected during the end of the game. This would discourage players to leave the game.
What do you think about this? What achievements would you add/remove/rework? Please give me feedback in the replies. Thanks you :D

edit1: If you have all the achievements of a role, you should get a 50% discount for its scrolls.
edit2: Added new achievement for SK.
edit3: Added the elo achievement that Purple998 suggested.
edit4: Added "be in a game where everyone has a default name", and "win a duel against a serial killer".
edit5: Added achievements for juggernaut.
edit6: Added "kill 2 mafia members in one night" and replaced "kill 2 coven members in one night" with "kill a coven member who was being healed by the PM", for juggernaut.
edit7: Replaced "have a solo win without kingmakers" with "have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK)" for neutral killing roles.
edit8: Added "ignite a jailed player" for arsonist.
edit9: Replaced "Visist sk while being guarded" with "visit sk while being healed" for escorts. Removed "jail an attacked player 3 times in a game" for jailor. Replaced "attack 5 evildoers in one game" with "attack 3 evildoers in 1 game", for crusader. Removed "save the mafioso from dying" for gf, since it encourages gamethrowing. Replaced "kill 3 town power in the first 3 nights" with "kill 2 town power roles in the first 3 nights" for gf. Removed "clean a juggernaut" for janitor. Removed "make the jailor think he was roleblocked and jail his target again" for hypnotist. Removed "kill a sheriff who was going to visit a mafia member" and "kill 3 TIs that were going to visit mafia members in a game" for ambusher, because he can't visit mafia members (but he should). Added "survive until the end with someone with your role" for SK and arsonists. Replaced "Bite 3 players in 1 game (loop)" with "start a game as a solo vampire and end it with at least 4 vampires in your team (loop)" for vampires. Replaced "win a game where you killed 2 players each full moon night (loop)" with "win a game having a KPN of 1 (loop)" for werewolves. Removed "win a duel against a SK" for pirates because it encourages a bad play. Replaced "save 5 coven members in a game (loop)" with "save 2 coven members in a game (loop)" for potion masters. Removed "reanimate a jester" for necromancers, because it's impossible.
edit10: Replaced "be in a game where everyone has a default name" with "be in a game where 15 players have a default name". Added "ressurrect the mayor" and "ressurrect a transporter" and removed "ressurrect a sheriff" for retributionists. Added "control the jailor into not executing a serial killer" and "control a bodyguard into dying to kill a vigilante while protecting an evildoer" for witch/coven leader. Added "heal a bodyguard who was going to die protecting his target" for doctors.


Names on bold .
25-29 Spoiler: Town Games(15-21)

NFM 50 , NFM 51 ,NFM52 , 14D , 14 E , NFM 54 ,14H ( AF ) ,14G , NFM 55 , NFM 56 , 15C , NFM 57,NFM 58,15F,SFM45,16B , VFM36 , 16D , SFM 47 , VFM38 , NFM62 , 16G ,VFM 39,EpisodeXVII , 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64,19C

Scum Games (10-8)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53 , VFM43,17E,VFM49,SFM60,CFM19,VFM54,EpisodeXIX,SFM63

Ongoing :
UzayAltay
[Forum Mafia XV] Winner
[Forum Mafia XV] Winner
 
Posts: 556
Joined: Tue May 02, 2017 10:17 am

Re: Achievement rework.

Postby Joacgroso » Mon Sep 25, 2017 4:20 pm

UzayAltay wrote:
Joacgroso wrote: Spoiler: General achievements:
- Be acquitted with at least 10 innocent votes I'm Just a townie .
- Win as a dead townie with a medium alive 1, 5, 10 and 25 timesCommunicate with livings .
- Win with all the members of your faction still alive (loop, doen't apply to solo factions).This is an achievement still .
- Reach 1400 elo.Newcomer
- Reach 1600 elo.Ranked Master
- Reach 1800 elo.Ranked Hero
- Reach 2000 elo.Elo King
- Be in a game where 15 players have a default name.Real Story

Bodyguard:
- Succesfully save 2 players in a game (loop)Heroes can't be killed

Doctor:
- Heal a townie who was attacked (note that this achievement would only be given to you if you heal a town member instead of any player. Of course, achievements should be displayed after the game ends).[b]I Nursed you
- Save 3 townies in 1 game (loop).[/b]Heal Machine
- Heal a bodyguard who was going to die protecting his target.Save the hero

Escort:
- Remove "roleblock yourself", "die to SK" and "roleblock someone" achievements.
- Roleblock a killing role and prevent him from killing.
- Succesfully roleblock an evildoer three times in a game. (loop)[b]Evils like ....Evil-stopper
- Roleblock a serial killer while you are being protected by a doctor.Two knives , one stab , one heal .
- Roleblock a vigilante who was going to be controlled that night.[/b]You can't shoot Him

Investigator:
- Remove "succesfully investigate someone" and "investigate yourself".
- Investigate an evildoer.[b]You are not town!

- Find 3 different evildoers in 1 game (loop). [/b]They are All evil

Jailor:
- Remove "be killed by the SK you jailed" and "succesfully execute someone".
- Succesfully execute an evildoer.[b]Gotcha

- Execute 3 non-town members in a game (loop).Evils nightmare
- Save your target from being killed at night. [/b]Jail protection

Lookout:
- Remove "succesfully watch someone at night".
- Find an evildoer (this would apply to killers, blackmailers and witches).[b]I see you

- Find 2 town protectives in 1 night.[/b] Can you protect me ?
- Find 3 evildoers in 1 game (loop).[b]Evil-caughter
- Find 2 evildoers in 1 night (loop).[/b]Good night

Mayor:
- Remove "Don't reveal on trial", "win without revealing" and "reveal in day 1".
- Vote guilty during the lynch of 3 evildoers in one game (loop).[b]Vote Power

- Vote innocent on 3 town members in a game (I'm not sure about this. It could be abused).They are not evil

Medium:
- Remove "seance to the gf/sk/arso".
- Seance to the jailor.Guardian's dream
- Seance to a vigilante.Justice from deaths
- Seance to a mayor.My Votes came from deaths

Retributionist:
- Remove "ressurrect a sheriff", because this isn't usually a good play.
- Ressurrect a bodyguard.Hero is back
- Ressurrect the mayor.Again Selected
- Ressurrect a transporter.We need bus

Sheriff:
- Remove "find someone not to be suspicious" and "find a member of the mafia".
- Find a member of the mafia as long as he weren't framed.Real mafia
- Find a member of the coven as long as he weren't hexed.He has spells
- Find a werewolf.Woaw Woaw
- Find 3 evildoers in a game (loop).Busted
- Find "not suspicious" someone who was suspicious the last night.Questions changed

Spy:
- Remove "see 4 mafia visits in 1 night" and "see a member of the mafia targeting you".
- Find someone who was attacked but his defense was too high.He has defense
- Find someone who was killed by the serial killer he visited.Visit the maniac
- Find an arsonist who was cleaning the gas off of himself.Self-cleaning
- Watch someone who was visited by 3 different players in one night.Party-time

Transporter:
- Remove "transport yourself with someone else".
- Make a mafia member kill one of his teammates.Mafia war
- Make a coven member kill one of his teammates.Coven drained
- Save yourself from an attack and get an evildoer killed.Evil meat-shield
- Save 3 townies from being killed and kill 3 evildoers in one game (loop).Change with evils

Vampire hunter:
- Kill 3 vampires in one game (loop).There is an achievement
- Kill 2 vampires in one night (loop).There is an achievement
- Kill a vampire after you turned into a vigilante.I don't need Garlic .

Veteran:
- Remove "kill 3 players in one night".
- Kill 3 evildoers in 1 night (loop).I am Paranoid
- Win a game using all your alerts, killing an evildoer each time you alerted, and without killing townies (loop).They falls one by one

Vigilante:
- Remove "shoot yourself" and "shoot 3 immunes".
- Kill three evildoers in one game (loop).True Justice
- Kill the evildoer who killed you.Revenge of Justice
( I don't have Coven so I pass they
Crusader:
- Remove "attack pestilence" and "kill 5 people in a game".
- Attack 3 evildoers in a game. (loop)
- Win without killing a single townie.
- Protect a townie who was attacked.
- Save 3 townies in 1 game (loop).

Tracker:
- Remove "track the same player 3 times".
- See someone visiting somebody who died that night.
- See a necromancer visiting a dead player.
- Track 3 killers in 1 game (loop).

Trapper:
- Remove "see Pestilence visiting your target" and "have the coven leader trigger your trap".
- Have a coven member trigger your trap.
- Save someone from dying after your death.
- Save 3 players in one game (loop).
- Have a neutral killing role trigger your trap.

Psychic:
- Remove "be roleblocked 3 times".
- See the same player in 3 visions (I know it's luck-based, but everything about psychic is luck-based).
- Vote guilty during the lynch of 3 evildoers from your "evil" visions without lynching the townies from them (loop).

Blackmailer:
- Remove "blackmail a member of the mafia", "blackmail the same player 3 times" and "blackmail yourself".
- Blackmail a town investigative role 3 times.Dont say my name
- Blackmail a mayor 3 times.Silence of Mayor
- Blackmail a revived townie 3 times.silence from deaths
- Blackmail the same townie 3 times (loop).Stay silence , townie

Consigliere:
- Remove "find a godfather".
- Find the jailor.Guardian founded
- Find the mayor.Elected founded
- Find the retributionist before he revives someone.Life energy founded

Consort:
- Remove "die to the sk you visited", "roleblock yourself" and "roleblock the godfather".
- Save a mafia member from being killed by the jailor or vigilante.Town can't kill us
- Save a mafia member from being killed by the jailor or vigilante 3 times (loop).Roleblocked
- Roleblock the jailor who was going to execute a serial killer.Stabbed or Stabbed
- Roleblock an arsonist and prevent him from killing a mafia member.You can't burn
- Roleblock the same visiting townie 3 times in a game (loop).broke the feets

Disguiser:
- Have the town lynch a retributionist that hasn't used his ability after you died disguised as him I have live energy also(doesn't apply if evils have mayority).
- Fool an investigator who was investigating you.I am not I
- Fool 2 different investigators in one game.ınvestigators nightmare
- Trick an amnesiac into remembering your role while you were disguised.Which one is real?

Forger:
- Remove "forge yourself" and "forge a mafia will".
- Forge the mayor's will.Who elect me ?
- Forge the jailor's will.Where is my keys?
- Forge 3 wills in a game (loop).Clean Papers

Framer:
- Remove "frame yourself" and "frame a mafia member".
- Frame someone who was being visited by a sheriff or investigator that night.You fool
- Fool the same player 3 times in a game.I am confused
- Frame the same target twice in a row, fooling the same player twice.Again fooled
- Fool 3 players in one game (loop).Fool machine
(fool means framing his target if he was sheriff or investigator).

Godfather:
- Kill 2 town power roles during the first 3 nights (seems luck-based, but I think good townreaders should be rewarded too, loop).Power is weakness

Janitor:
- Remove "win the game without cleaning any bodies" (seriously, this is worse than the mayor achievements).
- Clean the jailor.Who is Guardian ?
- Clean the mayor.Who was Elected ?

Mafioso:
- Remove "be promoted to godfather".
- Kill the jailor who was jailing your godfather.You can't jail my dad.

Hypnotist:
-Remove "hypnotize yourself" and "hypnotize a mafia member".
- Make a lookout think he was roleblocked when he actually saw no visits, twice in a game (loop).

Ambusher:
- Remove "ambush a werewolf" and "ambush pestilence".
- Kill 3 town members in a single game (loop).
- Kill a bodyguard.

Amnesiac:
- Remember that you were a neutral killing role and win the game (loop).I hate everybody
- Remember that you were jester/executioner and win the game.I find a joke .
- Remember your role in night 2.Early - cure

Arsonist:
- Remove "ignite youself".
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).Everybody burned
- Fool an investigator/consigliere. It smells bad
- Fool an investigator/consigliere 3 times in a game.Why everybody smell bad
- Ignite 5 players (loop).Disco-Inferno
- Ignite a jailed player. Burned out of house
-Survive until the end with another arsonist still alive.Burning Brothers

Executioner:
- Remove "be attacked 5 times in a game" and "lynch your target twice".
- Lynch your target with at least 5 townies voting guilty on him (loop).Believable jokes
- Lynch your target with a difference of 5 votes.Bad defense
- Trick the mayor into lynching your target.Mayor's Fools
- (I know this is fcking impossible, but...) lynch your target with 16 guilty votes. (well... maybe this one shouldn't be added).Mission : Impossible
(It is possible with Mayor )
Jester:
- Remove "haunt gf/sk/arso".
- Be lynched with 5 townies voting guilty on you (loop).
- Haunt the jailor.Sad Guardian
- Haunt the mayor.Elected Jokes
- Haunt the veteran.More Paranoid
- Win a game where you were the guardian angel's target.Don't protect me

Serial killer:
- Remove "win with another SK"
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).Backstabber
- Kill 3 town power roles in the first 3 nights (loop).It is my power
- Kill the pirate who tried to plunder you.Real Plunderer
-Survive until the end with another SK alive.Knife Team

Survivor:
- Remove "win with a SK".
- Be saved by your vest 4 times in a game (loop).My vests
- Be jailed by a jailor who is able to execute you and survive.Guardian Fools
- With with a NK role.Not-factional

Vampire:
- Start a game as a solo vampire and end it with at least 4 vampires in your team (loop).
- Convert a mayor and win the game without him dying.I am still Elected
- Convert the jailor.We have keys
- Convert the vampire hunter (this is possible if he turns into a vigilante and an amne remembers vamp).Enemies on same team

Werewolf:
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).Everybody Mauled
- Maul 5 players in one night (loop).I am not hungry Now
- Win a game where your KPN was 1 (loop).Two night , two kill .

Witch:
-Remove "control a SK 3 times".
- Win with an arsonist.Gas in control
- Control 2 vigilantes into shooting town members in a game (loop).Justice in witches hand
- Control the jailor into executing a town member (loop).Keys or my hand
- Be saved by the doctor you controlled.Thank you doc
- Control a bodyguard into dying to kill a vigilante while protecting an evildoer (or a coven member for CL).Chaotic Defense
- Control the jailor into not executing a serial killer.You can't kill him

Plaguebearer:
- Infect everyone by day 5 (loop).Fast Plague
- Kill 5 players in a night (loop).Black Death
- Infect 5 players in one night (loop).Infected
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).Is everybody ill?

Guardian angel:
- Save your target twice in a game (loop).Best Angel
- Win a game where your target was a jester.It should be a joke

Pirate:
- Remove "lose 10 duels".
- Win 5 duels in a game (loop).Plundered
- Win a game without losing any duel.Awanger

Juggernaut:
- Remove "kill the coven leader".
- Kill 5 players in a single night (loop).Power of Energy
- Become fully-powered in night 5 (loop).Developed
- Kill a coven member who was being healed by the potion master.I broke every wall
- Kill 2 mafia members in one night.Double-kill
- Have a solo win without a kingmaking scenario and without killing witches or survivors (doesn't apply if you won against another NK) (loop).Wall is down
- Kill someone who was being protected by 2 different TP.Who can prevenk me ?

Coven leader:
- Use the same achievements as witch, I guess.
- Prevent the plaguebearer from becoming pestilence.

Potion master:
- Remove "find Pestilence".
- Find the jailor.He has keys
- Find the retributionist before he manages to revive someone.He has energy
- Kill 5 players in one game (loop).True Poison Is this .
- Save 2 coven members in a game (loop).Doctor of Coven .

Hex master:
- Remove "hex pestilence" and "hex coven".
- Kill 5 players (loop).
- Fool a sheriff/inv/TI three times in a game (loop).

Necromancer:
- Remove "reanimate Pestilence"
- Kill 4 players in a game without using the Necronomicon (loop).

Poisoner:
- Poison 5 players in a game (loop).
- Poison a doctor who already selfhealed.

Medusa:
- Stone 3 players in a night (loop).
- Stone 6 players in a game.
- Stone the jailor.
[/b]


Names on bold .

Thanks you very much! I will add some of them. I won't add them all because I remembered that some of the achievements already exist, or have a little change, so changing they already have a name. Also, I know that mission: impossible is possible with a mayor, but a mayor revealing in day 2 without deaths only to lynch a townie seems very, very unlikely.
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Re: Achievement rework.

Postby Joacgroso » Sat Sep 30, 2017 11:02 am

Finally I edited the post. Do you have any other suggestions for the achievement names? Or any achievement that should be added?
Sorry if I have spelling mistakes. English is not my main language.
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Re: Achievement rework.

Postby qwertyuiopl » Sun Oct 01, 2017 1:39 pm

"Everyone hates me"- Have every living player vote guilty on you as jester
"I'm your boss now"- successfully remember godfather, bumping a Mafioso down to second-in-command.
"Live to die another day"- get attacked but don't die as jester. Applies to all direct forms of protection, including jailings, but not transportation and witches.
"Déjà vu"- Execute two godfathers in one game.
"Go hang yourself"- lynch someone as mayor in a 1v1 situation
"Tricked you!" Be acquitted as an evildoer (not jester though, lol) with at least 7 innocent votes.
"The sole survivor"- be the last player standing as survivor.
"Too controlling"- be the last player standing as Witch.
"AHAHAHAHAHAHAHAHA!"- Have the graveyard be completely full with you having been lynched as jester.
[Need a name]- be the last player alive as Executioner (note that in order to still be exe with everyone dead, your target must already have been lynched).
Are you E?
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Re: Achievement rework.

Postby Joacgroso » Sun Oct 01, 2017 1:51 pm

qwertyuiopl wrote:"Everyone hates me"- Have every living player vote guilty on you as jester - I don't like the part of "every living player". This could be pretty easy if you reach a kingmaking scenario vs only 2 players
"I'm your boss now"- successfully remember godfather, bumping a Mafioso down to second-in-command. Are you sure this is possible?
"Live to die another day"- get attacked but don't die as jester. Applies to all direct forms of protection, including jailings, but not transportation and witches. Sounds good.
"Déjà vu"- Execute two godfathers in one game. I'm not really sure if this one is needed. Jailor already has flawless executioner
"Go hang yourself"- lynch someone as mayor in a 1v1 situation Please no! This is like winning without revealing. It would make mayors don't reveal in order to get this. Doing this is awesome, but it shouldn't be encouraged.
"Tricked you!" Be acquitted as an evildoer (not jester though, lol) with at least 7 innocent votes. Great idea! But I would change it to "be acquitted with at least 5 innocent votes from townies. Otherwise it would be too easy.
"The sole survivor"- be the last player standing as survivor. I already added this.
"Too controlling"- be the last player standing as Witch. Not sure. Witches are supposed to help evils. I don't think encouraging them to hurt evils is a good idea. This could lead to gamethrowing, which would lead to evils always wanting to kill witches.
"AHAHAHAHAHAHAHAHA!"- Have the graveyard be completely full with you having been lynched as jester. Although this seems fine, how would you manage to do this after being lynched?
[Need a name]- be the last player alive as Executioner (note that in order to still be exe with everyone dead, your target must already have been lynched). Exe's can't kill, so this could only happen for reasons out of their control.

:D Oh, thanks! I like some of them. I'll add them soon.
Sorry if I have spelling mistakes. English is not my main language.
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Re: Achievement rework.

Postby JGaming08 » Sun Oct 01, 2017 2:13 pm

My only real issue with it is this -

Joacgroso wrote:- Remove "win with another SK"
-Survive until the end with another SK still alive. - Knife team

It just makes it unnecessarily harder.

Apart from that - /Support
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Re: Achievement rework.

Postby Joacgroso » Sun Oct 01, 2017 2:42 pm

JGaming08 wrote:My only real issue with it is this -

Joacgroso wrote:- Remove "win with another SK"
-Survive until the end with another SK still alive. - Knife team

It just makes it unnecessarily harder.

Apart from that - /Support

I did that because "win with another sk" seems too luck based to me. You only have to hope there is a second sk and let him carry you, even if you die in night 1. Having to work as a team seems like a cooler challenge and encourages good play. In fact, I think psyhco pact shouldn't exist, I just added knife team to compensate it.
Sorry if I have spelling mistakes. English is not my main language.
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Re: Achievement rework.

Postby JGaming08 » Sun Oct 01, 2017 5:25 pm

Ah, well that seems more balanced.
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Re: Achievement rework.

Postby Joacgroso » Mon Oct 02, 2017 1:39 pm

Edited the post to add some achievements suggested by qwertyuiopl. Do you think I should have added more of the achievements he suggested? Also, does anyone have any other suggestion related to the post?
Sorry if I have spelling mistakes. English is not my main language.
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Re: Achievement rework.

Postby DragonClaw66 » Tue Oct 03, 2017 5:50 am

Amnesiac
Diseased Mind: Remember that you were Pestilence.
Magic Remembrance: Remember that you were a member of the Coven.

Arsonist
Fiery Friend: Ignite more players than you doused.

Coven Leader
Playing With Fire: Control an Arsonist into dousing themselves and let another Arsonist incinerate them (this doesn't need to happen on the same night).

Disguiser
Quite a Trickster: Have a Retributionist attempt to revive you.

Jester
The Haunting: Get yourself lynched on Day 2.

Plaguebearer/Pestilence
A Speedy Start: Infect a Transporter as your first victim.

Veteran
Vigilant, Not Vigilante: Shoot a Witch that tried to control you.

Werewolf
The Alpha: Maul the Mayor, Coven Leader, and Godfather in one game.

Witch
It's Not Your Decision: Control the Jailor into executing a Town member.
Light of the Full Moon: Control a Townie into the rampage of a Werewolf.
The Horseman's Rage: Control a Townie into the rampage of Pestilence.
DistractDEAD: Control an Escort into roleblocking the Serial Killer.
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Re: Achievement rework.

Postby Joacgroso » Tue Oct 03, 2017 1:26 pm

DragonClaw66 wrote:Amnesiac
Diseased Mind: Remember that you were Pestilence. Amnes already have "remember NK". Although Pest is NC, I consider it a NK.
Magic Remembrance: Remember that you were a member of the Coven. Sounds good

Arsonist
Fiery Friend: Ignite more players than you doused. Sounds good

Coven Leader
Playing With Fire: Control an Arsonist into dousing themselves and let another Arsonist incinerate them (this doesn't need to happen on the same night). Seems too complicated. The arso would just clean the gas off of himself.

Disguiser
Quite a Trickster: Have a Retributionist attempt to revive you. I love this

Jester
The Haunting: Get yourself lynched on Day 2. I can't believe I forgot to add this.

Plaguebearer/Pestilence
A Speedy Start: Infect a Transporter as your first victim. Seems too luck based in my opinion.

Veteran
Vigilant, Not Vigilante: Shoot a Witch that tried to control you. Good idea, but should also apply to coven leader.

Werewolf
The Alpha: Maul the Mayor, Coven Leader, and Godfather in one game. Why would the coven leader control the mayor in a mafia game? And in a ww game? Seems too complicated to me.

Witch
It's Not Your Decision: Control the Jailor into executing a Town member. I'm pretty sure I've already suggested this.
Light of the Full Moon: Control a Townie into the rampage of a Werewolf. Sounds good
The Horseman's Rage: Control a Townie into the rampage of Pestilence. Sounds good. It should also apply if you make him vistit Pestilence.
DistractDEAD: Control an Escort into roleblocking the Serial Killer. Sounds good, I guess.

Thanks you very much for this suggestions! I'll add them soon. I really appreciate the feedback.
Also, what do you think about "Remember a role of a faction with all his members dead and win the game (Amnesiac, loop)". I'm not sure at all because it could be considered a bad play. What do you think?
Sorry if I have spelling mistakes. English is not my main language.
I added a petition to my achievement rework!
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Re: Achievement rework.

Postby Joacgroso » Tue Oct 03, 2017 1:57 pm

I edited the post in order to add most of DragonClaw66's suggestions. I merged "make a townie visit Pestilence/werewolf's target" into one achievement, but I need a name for it. Also, I didn't add "force an escort to roleblock a serial killer" for witches since it would mess with sk's actions, disallowing him to choose who to kill, which is bad.
Sorry if I have spelling mistakes. English is not my main language.
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If you have any suggestions related to achievements, please post them on my thread so we can suggest them together!
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Re: Achievement rework.

Postby Joacgroso » Fri Oct 06, 2017 12:08 pm

Edited the post. Added "win a game as town where there were only 2 townies from the start" and "win a game as mafia where you were the only mafia member from the start". Does anyone have other suggestions?
Sorry if I have spelling mistakes. English is not my main language.
I added a petition to my achievement rework!
Plese come and vote to support it!

If you have any suggestions related to achievements, please post them on my thread so we can suggest them together!
Also, support this suggestion: Total elo rework, by Flake
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Re: Achievement rework. (Added petition, please vote)

Postby Joacgroso » Sat Oct 07, 2017 10:12 am

I added a petition. Please vote so devs could maybe implement this.
Sorry if I have spelling mistakes. English is not my main language.
I added a petition to my achievement rework!
Plese come and vote to support it!

If you have any suggestions related to achievements, please post them on my thread so we can suggest them together!
Also, support this suggestion: Total elo rework, by Flake
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