1.6 ranked fixes
Posted: Thu Aug 04, 2016 3:56 am
So BMG has confirmed that there will be changes to ranked in 1. 6 . I am by no way a pro but I enjoy playing ranked and I would really like it to be balanced to as large extend as possible . That's why I decided to point some things that I think Need fixes in ranked and suggest possible solutions to them.
1 ELO
I think we can all agree that the current ELO system is broken. There are numerous threads concerning how it should be distributed so I will not talk about that. I have fairly low ELO and sometimes I see people with 1600 or something get in games of my ELO ( about 1100 ). This is bad from many angles as players may not play with others in their level of skill. Better players with higher ELO also see town win more often since more players are familiar with tactics like scumreading and they can strategies better due to experience both of which mainly although the not exclusively help town members. A solution I have found is decreasing the number of town and adding more neutral and mafia as well as more randoms. Unfortunately this could prove too overwhelming for lower ELO players like me as town wins may become very rare with such a change. To fix both of these problems I would suggest having ranks according to ELO with each rank differing in its role list. I would say 2 or if the ranked player base rises more maybe 3 ranks . Players il not be able to play with others that have a different rank, they will be in different queues.
2 role list
The current role list gives minimum claim space to the scum roles. It is no secret it has to b change and since I addressed the ranks previously I will make a and b rank role lists, these definitely need tweaks but as a base idea I think they help balance the game:
B. Investigator
Jailor
Town investigative
Town killing
Town protective
Town killing
Random town
Random town
Random town
Godfather
Mafioso
Mafia deceptive
Mafia support
Neutral killing
Random neutral
A. Jailor
Town protective
Town investigative
Town investigative
Town killing
Random town
Random town
Random town
Godfather
Mafioso
Random Mafia
Random Mafia
Neutral killing
Neutral evil
Random neutral
3 Role balanching
There are some town roles that are not only powerfull but insta confirming as well. These take claim space away from evils and lead the town which is an effective strategy. These roles after 1.5 are mayor/jailor/retributionist/transporter/ veteran
. Some suggest that the town power alignment is added but I firmly disagree as this would essentially guarantee town a powerfull and insta confirming role as well as beeing swingy and taking claim space away. So we must now either nerf them or create evil counterparts and since the first one is easier I will try and do that:
Veteran: death note removed( can still confirm himself but usually at the cost of a dead townie )
Transporter: transports give no notification
Mayor: can stay as it is maybe reduce his vote to 2 but even if not it is no big deal.
Retributionist: dies and disguises the revived as himself, no feedback notification. ( makes it not confirmable unless he revived a mayor or something, allows it to be claimed and doesn't put the mafia one night back. The only con is it becomes super boring to play as )
Jailor: death note removed, can now not be protected by a bodyguard ( makes a jailor think twice before revealing and makes bodyguard more close to Doctor in terms of power )( not protecting jailor means that the bodygaurd will be able to target the jailor normally and will visit him if he does but won't save him if he is attacked)
We would also have to make spy unable to read mafia chat so they can actually strategies at night rather than trollling.
Doctor: healed targets now show up as immune. Makes Doctor more easy to be claimed and gives night immune roles a tad bit more coverage
Now there is more roles that need balanching in mafia and neutral:
Disguiser should get a buff. It isn't my idea but I think showing the will of the dead avatar would work better.
Amnesiac: no longer gives town wide notification, can now remember werewolf and mafioso and godfather If there is a mafioso amnesiac becomes godfather if not he becomes mafioso.Basically allowing him not to confirm himself and making it easier to remember evils. Werewolf also needs that buff
Witch: wins automatically if all town is eliminated while she is alive. No reason to have her lose in the crossfire between mafia and nk.
Consort: consorts targets now cannot be transported and the consort may target other mafia members without roleblocking them. This should help buff the consort as he is now basically a mafia escort.
Forger: I believe giving him a forged will icon where the death note should be would make it easier for everyone. Optionally we could also have him get acces to his targets will.
Framer: since he really is useless against all other roles excpet the investigator and sheriff i have though of some buffs to allow him to fooll all town investigatives and be more efficient
1 framed targets will visit the mafias targe alongside the mafia killing role
2 framers visit cannot b seen by a spy, if the framer doesnt pick a target that night the spy will not be able to se any visits
3 can now frame mafia members to make thm appear as innocent to the sheriff
Survivor: vests can now protect from werewolf and arsonists ignites but vest number is reduced to 2. Allowing him to protect himself while taking away two vests so evils ca pressure him more
Neutral killing : they all need a buff and I mean a big one. I have come up with some overbuffs but bewareOPINIONS ALERT
serial killer : this is the best nk as is but he still rarely wins. main problem is how they are found by escort/consort/jailor easily but beeing alone with no confirmed allies hurts severly too. so
1 instead of killing escort/consort when roleblocked make it roleblock immune
2 if you are jailed you may select yourself to kill the jailor but you will not do so if you do not select yourself
3 give it a one time second ability using a second night button. Brutal kill. Brutal kill goes through night immunnity cannot be healed by a doctor and if your target is protected by a bodyguard you will not die using brutal kill. brutal kill is also undetectable by lookout.
4 if you stay at home at night you wil kill any investigatives that visit you
arsonist : this is the second strongest nk of them all. sure werewolfs win rates are higher but since it isnt unique and constantly wins in modes like rainbow or some custom setups it actually ends up beeing stronger. anyway here is what ive come up with
1 dousing now extends the draw counting
2 when igniting you are roleblock immune
3 jailor can no longer protect someone from dousing
4 you can now see who is doused through a box list
5 if you ingnite the jailor any jailed target is also gonna be ignited
werewolf: the worst nk of them all. he suffers from insuficent kills the lack of teammates and how easily he is found.
- you have the same jailor and escort/consort change as the serial killer does on full moon nights
- cannot be killed by an alerting veteran
- a bodyguard will not be able to save your victims unless they are the original target
- people killed by the werewolf have no wills
That's all I'm overall super excited for all the promised changes in 1.6 and I hope that if these are added ranked will be balanced to a large extend.
1 ELO
I think we can all agree that the current ELO system is broken. There are numerous threads concerning how it should be distributed so I will not talk about that. I have fairly low ELO and sometimes I see people with 1600 or something get in games of my ELO ( about 1100 ). This is bad from many angles as players may not play with others in their level of skill. Better players with higher ELO also see town win more often since more players are familiar with tactics like scumreading and they can strategies better due to experience both of which mainly although the not exclusively help town members. A solution I have found is decreasing the number of town and adding more neutral and mafia as well as more randoms. Unfortunately this could prove too overwhelming for lower ELO players like me as town wins may become very rare with such a change. To fix both of these problems I would suggest having ranks according to ELO with each rank differing in its role list. I would say 2 or if the ranked player base rises more maybe 3 ranks . Players il not be able to play with others that have a different rank, they will be in different queues.
2 role list
The current role list gives minimum claim space to the scum roles. It is no secret it has to b change and since I addressed the ranks previously I will make a and b rank role lists, these definitely need tweaks but as a base idea I think they help balance the game:
B. Investigator
Jailor
Town investigative
Town killing
Town protective
Town killing
Random town
Random town
Random town
Godfather
Mafioso
Mafia deceptive
Mafia support
Neutral killing
Random neutral
A. Jailor
Town protective
Town investigative
Town investigative
Town killing
Random town
Random town
Random town
Godfather
Mafioso
Random Mafia
Random Mafia
Neutral killing
Neutral evil
Random neutral
3 Role balanching
There are some town roles that are not only powerfull but insta confirming as well. These take claim space away from evils and lead the town which is an effective strategy. These roles after 1.5 are mayor/jailor/retributionist/transporter/ veteran
. Some suggest that the town power alignment is added but I firmly disagree as this would essentially guarantee town a powerfull and insta confirming role as well as beeing swingy and taking claim space away. So we must now either nerf them or create evil counterparts and since the first one is easier I will try and do that:
Veteran: death note removed( can still confirm himself but usually at the cost of a dead townie )
Transporter: transports give no notification
Mayor: can stay as it is maybe reduce his vote to 2 but even if not it is no big deal.
Retributionist: dies and disguises the revived as himself, no feedback notification. ( makes it not confirmable unless he revived a mayor or something, allows it to be claimed and doesn't put the mafia one night back. The only con is it becomes super boring to play as )
Jailor: death note removed, can now not be protected by a bodyguard ( makes a jailor think twice before revealing and makes bodyguard more close to Doctor in terms of power )( not protecting jailor means that the bodygaurd will be able to target the jailor normally and will visit him if he does but won't save him if he is attacked)
We would also have to make spy unable to read mafia chat so they can actually strategies at night rather than trollling.
Doctor: healed targets now show up as immune. Makes Doctor more easy to be claimed and gives night immune roles a tad bit more coverage
Now there is more roles that need balanching in mafia and neutral:
Disguiser should get a buff. It isn't my idea but I think showing the will of the dead avatar would work better.
Amnesiac: no longer gives town wide notification, can now remember werewolf and mafioso and godfather If there is a mafioso amnesiac becomes godfather if not he becomes mafioso.Basically allowing him not to confirm himself and making it easier to remember evils. Werewolf also needs that buff
Witch: wins automatically if all town is eliminated while she is alive. No reason to have her lose in the crossfire between mafia and nk.
Consort: consorts targets now cannot be transported and the consort may target other mafia members without roleblocking them. This should help buff the consort as he is now basically a mafia escort.
Forger: I believe giving him a forged will icon where the death note should be would make it easier for everyone. Optionally we could also have him get acces to his targets will.
Framer: since he really is useless against all other roles excpet the investigator and sheriff i have though of some buffs to allow him to fooll all town investigatives and be more efficient
1 framed targets will visit the mafias targe alongside the mafia killing role
2 framers visit cannot b seen by a spy, if the framer doesnt pick a target that night the spy will not be able to se any visits
3 can now frame mafia members to make thm appear as innocent to the sheriff
Survivor: vests can now protect from werewolf and arsonists ignites but vest number is reduced to 2. Allowing him to protect himself while taking away two vests so evils ca pressure him more
Neutral killing : they all need a buff and I mean a big one. I have come up with some overbuffs but bewareOPINIONS ALERT
serial killer : this is the best nk as is but he still rarely wins. main problem is how they are found by escort/consort/jailor easily but beeing alone with no confirmed allies hurts severly too. so
1 instead of killing escort/consort when roleblocked make it roleblock immune
2 if you are jailed you may select yourself to kill the jailor but you will not do so if you do not select yourself
3 give it a one time second ability using a second night button. Brutal kill. Brutal kill goes through night immunnity cannot be healed by a doctor and if your target is protected by a bodyguard you will not die using brutal kill. brutal kill is also undetectable by lookout.
4 if you stay at home at night you wil kill any investigatives that visit you
arsonist : this is the second strongest nk of them all. sure werewolfs win rates are higher but since it isnt unique and constantly wins in modes like rainbow or some custom setups it actually ends up beeing stronger. anyway here is what ive come up with
1 dousing now extends the draw counting
2 when igniting you are roleblock immune
3 jailor can no longer protect someone from dousing
4 you can now see who is doused through a box list
5 if you ingnite the jailor any jailed target is also gonna be ignited
werewolf: the worst nk of them all. he suffers from insuficent kills the lack of teammates and how easily he is found.
- you have the same jailor and escort/consort change as the serial killer does on full moon nights
- cannot be killed by an alerting veteran
- a bodyguard will not be able to save your victims unless they are the original target
- people killed by the werewolf have no wills
That's all I'm overall super excited for all the promised changes in 1.6 and I hope that if these are added ranked will be balanced to a large extend.