orangeandblack5 wrote:Role-list Changes:
- Jailor
- Town Investigative
- Town Investigative
- Town Support
- Town Protective
- Random Town
- Random Town
- Random Town
- Random Town
- Godfather
- Mafioso
- Random Mafia
- Random Mafia
- Neutral Evil
- Neutral Killing
SilverRyuu77 wrote:Only good thing in the suggestion is the role list. Yet the only thing I hate about it is the lack of NB. These changes would make the game boring and any other typical mafia game out there. Besides, Transporting the jester guilt is a cool mechanic. And the need to prevent to be able to confirm yourself as a role is plain stupid imho. I like the features of death notes and fun abilities. Only thing I feel is overpowered is that the role list does need some fixing for ranked while keeping the fact that every role can appear in ranked.
randomguyhavingfun wrote:SilverRyuu77 wrote:Only good thing in the suggestion is the role list. Yet the only thing I hate about it is the lack of NB. These changes would make the game boring and any other typical mafia game out there. Besides, Transporting the jester guilt is a cool mechanic. And the need to prevent to be able to confirm yourself as a role is plain stupid imho. I like the features of death notes and fun abilities. Only thing I feel is overpowered is that the role list does need some fixing for ranked while keeping the fact that every role can appear in ranked.
Why should every role appear on ranked? Ranked is pretty much meant to be competitive so problematic roles,do not belong there. The role suggestions are mostly really nice. I don't care if something is ''cool" if it isn't nice for the game. Just like exe suits in cod.
PoptartPresident wrote:randomguyhavingfun wrote:SilverRyuu77 wrote:Only good thing in the suggestion is the role list. Yet the only thing I hate about it is the lack of NB. These changes would make the game boring and any other typical mafia game out there. Besides, Transporting the jester guilt is a cool mechanic. And the need to prevent to be able to confirm yourself as a role is plain stupid imho. I like the features of death notes and fun abilities. Only thing I feel is overpowered is that the role list does need some fixing for ranked while keeping the fact that every role can appear in ranked.
Why should every role appear on ranked? Ranked is pretty much meant to be competitive so problematic roles,do not belong there. The role suggestions are mostly really nice. I don't care if something is ''cool" if it isn't nice for the game. Just like exe suits in cod.
But Survivors and Amnesiacs do impact the game.
Kingmaking/ally for evils + an extra town/mafia member or a new neutral role.
Taking them away would mean not having a variety to have in Ranked. And Ranked can have variety, and be balanced at the same time.
The only current roles that do not belong in ranked is Vampires and Vampire hunters
Kirize12 wrote:Survivor and Amnesiac are both terrible RN.
If we balance them, maybe they can have a spot in Ranked, but still likely not as a 15p game should only have 2 neutrals.
Kirize12 wrote:PoptartPresident wrote:Kirize12 wrote:Survivor and Amnesiac are both terrible RN.
If we balance them, maybe they can have a spot in Ranked, but still likely not as a 15p game should only have 2 neutrals.
The current *NB roles are Survivor and Amnesiac.
They aren't terrible roles. (Maybe you may not particularly like them), and they do serve purposes.
The game makers are fully aware of this too because even one of the tips on the loading screen is "A survivor can be the deciding factor between who wins".
So it's definitely something they intended...
Yeah because the devs are the best at balancing the game. (._. )
Survivor is a kingmaker, no matter how you wanna argue against it you can't deny that it can deny the rightful winner their prize.
Amnesiac is extremely townsided.
q.q
Kirize12 wrote:Doc not being able to heal mayor makes the game swingy and contingent on a roll of the dice.
orangeandblack5 wrote:3 Neutrals in a game means that 1/5th or 20% of the game is Neutral. That's the extreme upper limit of Neutral roles in my opinion. The game is Town vs Mafia, not Town vs Mafia vs Neutrals.
orangeandblack5 wrote:9-4-2 is pretty solid, if you ask me.
Kirize12 wrote:orangeandblack5 wrote:9-4-2 is pretty solid, if you ask me.
9v6 = potential LyLo D2?
10v5 is better IMO.
Role-list Changes:
Jailor
Town Investigative
Town Investigative
Town Support
Town Protective
Random Town
Random Town
Random Town
Random Town
Godfather
Mafioso
Random Mafia
Random Mafia
Neutral Evil
Neutral Killing
Spy Changes:
-Remove ability to read Mafia night chat
-Remove ability to read whispers once dead
-Now has a night ability - it can track one person each night, seeing where they go or if they stay home
-Now has two "Supersensors", which show all Mafia visits. To use a supersensor the Spy must target itself at night (can be roleblocked or controlled).
Kirize12 wrote:RN is extremely swingy.
Tracker is fine as a role.
Kirize12 wrote:RN is extremely swingy.
Tracker is fine as a role.
Kirize12 wrote:I do not agree it should read whispers, and the supersensor should be reduced to one.
We need CONTROLLED swing. Potential 3KPN is terrible and harms the game without helping it. RT's add swing, but also add claimspace.
Seruth wrote:Kirize12 wrote:I do not agree it should read whispers, and the supersensor should be reduced to one.
We need CONTROLLED swing. Potential 3KPN is terrible and harms the game without helping it. RT's add swing, but also add claimspace.
3KPN is not that terrible- mafia can get killed as well. 2 NKs also buff the NKs, even WW. 2 NEs means that there could be a RN jester or exe.
It also- and that is important- assures that every role can still be played at ranked!
(BTW: If a witch faction like (Neutral Witch) would exist, then we would have to remove 1 RM for it)
Kirize12 wrote:I do not agree it should read whispers, and the supersensor should be reduced to one.
We need CONTROLLED swing. Potential 3KPN is terrible and harms the game without helping it. RT's add swing, but also add claimspace.
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