Tactical Mafia Kills

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Re: Tactical Mafia Kills

Postby MaskedPokerFace » Thu Jun 13, 2019 6:29 am

StrahmDude wrote:
MaskedPokerFace wrote:
Villagerlover wrote:
MaskedPokerFace wrote:
Villagerlover wrote:
MaskedPokerFace wrote:useless idea that makes mafia op.All invests are not playing well n3 game will be won by mafia side.


Um...no.
It is not at all overpowered my dude. It's a very handy tool for the mafia, similarly to how the coven have the necronomicon. This would be the mafia's "gimmick" sorta speak.

Besides, it's not the entire town's fault if investigators aren't playing well, which wouldn't even effect the concept of Tactical Mafia Kills anyway. It's the players.

Besides, it's not the entire mafia's fault if mafias aren't playing well
Future Talks: lets give a necronomicon for townies, townies should use 1 bulletvest at this night.


Yes, you are right. It's not the entire Mafia's fault if one of the mafia members aren't doing their part. But your sarcasm is just laughable.
The town has always been in the upper hand for the longest time, and still remains up there. The town does not need any huge buffs considering they can already play off of their meta, and have very powerful roles like the Jailor to deal with every game.

The mafia are still weak minorities when they should be the all-mighty power-wielding minority. It's ludicrous to think the mafia do not need change. Especially when the Jailor/Escort roleblocking the Godfather/Mafioso constantly can screw over the entire mafia without any repercussions. Tactical mafia kills is a great improvement for that.

Dude , every reply of you has got its solution in it. dont lynch NKs earlier,lynch your own disguiser earlier to win some townie's trust to solve this problem. your all guarding replies are laughable because there are alot of people who wins as Neu-killling against jailor escort etc., everynight 2 townies will be died till jailor executes wrong roles.. So??
Edited:Townies against more enemies than mafias,because mafias can kill limitless but townies cannot whenever they wanted. if you want to win against townies
you should sacrifice your men to get trust of townies. sometimes you should side with neus. if a townie lynch your disguiser,you should support this townie to get trust of townies then jailor will waste thier execution and nights by jailing others.btw you have got consigliere ,framer etc., if your consig,mafioso found the NK, dont lynch nk quickly, let NK kills a few days till jailor jail them,at least jailor or nk will die this night. but your idea is not a solution,instead of this you can ask nerf of some support townies as transporter or limits for blocking of escorts,consort. there is a coven dlc which townies against coven mafia and nk ,vampires..so your ideas is a auto debuff of townies which cannot kills everynight and unaware fronm each other roles.

All this idea is trying to solve is the complete blocking of mafia being able to kill, leaving the rest of their faction up a creek. They can still be blocked, if the mafia that pressed the button get's rbed the and gf is blocked then the attack doesn't go through. This just allows mafia an out on afk mafia members and the ability to recover from a discovered gf with a dead mafioso. Mafia is a lot more sensitive to bad players than town.

btw Jailor,transporter can be blocked by consort,CL,if you want to write scenerios, you culd find a lot of variations.
Edited:When i told about variations,game is about role variations ,you will seek solutions to beat opponents when your team strong or weak,you sshould see this is a hardness level of gameplay for you othherwise gameplay will be similar acted and more chaos for everyone,specially for town side
i will create a topic in suggestion about how your suggestion should be to set balance.if you care you can check it and why im against this kind of ideas.
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Re: Tactical Mafia Kills

Postby MysticMismagius » Thu Jun 13, 2019 11:14 am

Transporter cannot be blocked, and blocking Jailor doesn’t fix the problem (GF being stuck in jail). Even if they could be blocked by Consort, what if your team doesn’t have one? You’re fucked purely because RNG didn’t give you the right Random Mafia combination. Are you suggesting that’s okay? It seems pretty bullshit to me.
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Re: Tactical Mafia Kills

Postby MaskedPokerFace » Thu Jun 13, 2019 12:10 pm

MysticMismagius wrote:Transporter cannot be blocked, and blocking Jailor doesn’t fix the problem (GF being stuck in jail). Even if they could be blocked by Consort, what if your team doesn’t have one? You’re fucked purely because RNG didn’t give you the right Random Mafia combination. Are you suggesting that’s okay? It seems pretty bullshit to me.

"what if your team doesn’t have one?" thats what im trying to tell , each game is a scenerio ,random variations are hardness level.creating chaos role specialities will not be solution,you can ask a favor from sk to kill your mafioso to assign new mafioso or you can ask debuff of some town roles or removing some roles froom town sides like retri-vigilante-veteran or you can ask a suicied button for mafioso ability if your mafioso is detected and being blocked each night and new mafioso will be assigned. instead of these solution wht i offered you, you are adding new chaos specialities for mafia side to create dilemma.Dilemma is Debuff and chaos for town side.
Edited:BTW YOU HAVE DETECTED while YOUR GF is NS .Your MIsSION IS HIDING YOUR IDENTIFY and Town mission is detecting and lynching at day if they detected your killings, they already have played well and it is clear win for them.
read my new topic if you care how to.
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Re: Tactical Mafia Kills

Postby Kirize12 » Sun Jul 28, 2019 3:17 am

Small but necessary clarification: with this change, a consort carrying out the tactical kill could be roleblocked. They are only roleblock immune when they perform their main ability.

Debating this, leaning no:

A Godfather has the last word on who carries out the kill and on whom.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Tactical Mafia Kills

Postby DragonClaw66 » Sun Jul 28, 2019 6:11 am

Kirize12 wrote:Small but necessary clarification: with this change, a consort carrying out the tactical kill could be roleblocked. They are only roleblock immune when they perform their main ability.

Debating this, leaning no:

A Godfather has the last word on who carries out the kill and on whom.

Your Consort point makes sense.

I’m leaning no on the Godfather making the final decision. This change wouldn’t do anything except restrict the abilities of others, which is why most people despise the Mafioso.
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