Tactical Mafia Kills

Leave your suggestions about the game here!

Re: Tactical Mafia Kills

Postby Kirize12 » Mon Mar 20, 2017 11:41 pm

Odin1010 wrote:I like it. I imagine it will give out a notification in the Mafia chat whenever a member chooses to make the kill instead.

And Mafioso could become like how it is in FM where is completes the action for another member, or we could replace with a whole other role entirely

Yeah, that's how Mafioso will be.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
User avatar
Kirize12
Sponsor
Sponsor
 
Posts: 8828
Joined: Sun Oct 19, 2014 11:50 am
Location: Tony Stark in Ranked

Re: Tactical Mafia Kills

Postby khakha1036 » Tue Mar 21, 2017 5:16 am

Great idea.
/support
Image Image
User avatar
khakha1036
Valentines 2017
Valentines 2017
 
Posts: 723
Joined: Sat Jun 04, 2016 9:12 pm
Location: The bush

Re: Tactical Mafia Kills

Postby Seruth » Tue Mar 21, 2017 12:15 pm

I'd prefer Mafioso to be a role that does the kill for the Mafia by default(Mafia must be jailed or turn off the button) and that changes kill capabilities with [u]limited [/u ]items(Examples: Explosives:1 night preparation without kill, then WW-like kill past Night Immunity; faking death methods of other killing roles;Stealth clothing: bypassing protection, Long-range attack:bypassing detection(LO will not see anything,Vet will sense danger and lives, but Mafioso won't die)...
but Mafioso wouldn't appear every game, ofc, and the rest of the tactical kills would still apply.
Seruth
Spy
Spy
 
Posts: 147
Joined: Sun Jul 10, 2016 1:15 pm

Re: Tactical Mafia Kills

Postby Kirize12 » Sat Nov 11, 2017 8:48 pm

Seruth wrote:I'd prefer Mafioso to be a role that does the kill for the Mafia by default(Mafia must be jailed or turn off the button) and that changes kill capabilities with [u]limited [/u ]items(Examples: Explosives:1 night preparation without kill, then WW-like kill past Night Immunity; faking death methods of other killing roles;Stealth clothing: bypassing protection, Long-range attack:bypassing detection(LO will not see anything,Vet will sense danger and lives, but Mafioso won't die)...
but Mafioso wouldn't appear every game, ofc, and the rest of the tactical kills would still apply.

Why?

Also, NK's are immune for a reason. Mafia roles that can pierce immunity are bad.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
User avatar
Kirize12
Sponsor
Sponsor
 
Posts: 8828
Joined: Sun Oct 19, 2014 11:50 am
Location: Tony Stark in Ranked

Re: Tactical Mafia Kills

Postby Kirize12 » Sun Feb 24, 2019 10:31 pm

We still need this.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
User avatar
Kirize12
Sponsor
Sponsor
 
Posts: 8828
Joined: Sun Oct 19, 2014 11:50 am
Location: Tony Stark in Ranked

Re: Tactical Mafia Kills

Postby MysticMismagius » Mon Feb 25, 2019 8:46 am

Kirize12 wrote:We can't just remove the Mafioso. Disguiser's already being removed, and removing Mafioso will just cause imbalance.

Just replace it with something else, and rework the ability to match. Maybe FM's mafioso would work?
Citation requested, please?

Kirize12 wrote:This would require Ambusher to be reworked or removed, but that's okay since Ambusher strays from the vision of "one mafia kill per night".
But why? Ambu doesn’t interfere with the factional mafia kill. Why would changing the system to a Tactical Mafia Kill system require an Ambusher change to accommodate it?
Image
User avatar
MysticMismagius
Blackmailer
Blackmailer
 
Posts: 1145
Joined: Sun Apr 30, 2017 4:46 pm

Re: Tactical Mafia Kills

Postby Helicooler » Mon Feb 25, 2019 11:25 am

Kirize.

1 1/4 years.
/ -
You'll change your name
or change your mind
and leave this fucked up place behind
User avatar
Helicooler
Sheriff
Sheriff
 
Posts: 582
Joined: Sat Aug 06, 2016 4:55 am

Re: Tactical Mafia Kills

Postby StrahmDude » Mon Feb 25, 2019 8:01 pm

This would be a fantastic way to buff mafia so they don't get completely owned by a esc/jailor combo. It would also make the end game less deadly as I have watched a GF get jailed with no mafioso so many times. Mafia needs the buff.
User avatar
StrahmDude
Doctor
Doctor
 
Posts: 187
Joined: Sun Feb 15, 2015 9:10 pm

Re: Tactical Mafia Kills

Postby Chemist1422 » Mon Feb 25, 2019 8:08 pm

I personally don't think tactical kills fit with the speed of ToS. Mafia have little to no time to discuss strategy during the night.
mist ~ she/they
User avatar
Chemist1422
FM Game Moderator
FM Game Moderator
 
Posts: 984
Joined: Tue Mar 20, 2018 5:39 pm
Location: on the beach at dusk (CST/CDT)

Re: Tactical Mafia Kills

Postby Villagerlover » Mon Feb 25, 2019 8:50 pm

Chemist1422 wrote:I personally don't think tactical kills fit with the speed of ToS. Mafia have little to no time to discuss strategy during the night.


I doubt this.
It's not so hard to go:

"Who's gonna take the kill tonight?"
(Most useless member of the mafia): I'll do it.

Easily doable in 30 seconds. This is a bad reason to completely disregard tactical mafia kills when it opens up so much more opportunity for the mafia that it desperately needs.
Wanna say somethin'? >B3
PM
User avatar
Villagerlover
Consigliere
Consigliere
 
Posts: 1292
Joined: Wed Jun 03, 2015 3:59 pm
Location: Hang on I need to ask Google Maps

Re: Tactical Mafia Kills

Postby Kirize12 » Tue Feb 26, 2019 12:53 am

MysticMismagius wrote:
Kirize12 wrote:We can't just remove the Mafioso. Disguiser's already being removed, and removing Mafioso will just cause imbalance.

Just replace it with something else, and rework the ability to match. Maybe FM's mafioso would work?
Citation requested, please?

Kirize12 wrote:This would require Ambusher to be reworked or removed, but that's okay since Ambusher strays from the vision of "one mafia kill per night".
But why? Ambu doesn’t interfere with the factional mafia kill. Why would changing the system to a Tactical Mafia Kill system require an Ambusher change to accommodate it?

Disguiser was going to be removed until it change done to what it isn’t now. In the context of the time it was posted in, Disguiser was a different role with a different ability.

Ambushed as a role needs to be removed entirely no matter what, ignorance interferes with the intended vision of “one kill per night”. I suppose looking at it it doesn’t need to be removed if it was added, but it still takes away from the fact factional component of the factional kill.

Helicooler wrote:Kirize.

1 1/4 years.

Can we, as a community, stop bumpshaming please? You’re a total ass for being rude.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
User avatar
Kirize12
Sponsor
Sponsor
 
Posts: 8828
Joined: Sun Oct 19, 2014 11:50 am
Location: Tony Stark in Ranked

Re: Tactical Mafia Kills

Postby MysticMismagius » Tue Feb 26, 2019 6:57 am

Kirize12 wrote:Disguiser was going to be removed until it change done to what it isn’t now. In the context of the time it was posted in, Disguiser was a different role with a different ability.
Ah, I see. It was gutted and replaced, so I could see how one could interpret that as removing the old Disguiser.

Ambusher as a role needs to be removed entirely no matter what, ignorance interferes with the intended vision of “one kill per night”. I suppose looking at it it doesn’t need to be removed if it was added, but it still takes away from the fact factional component of the factional kill.
So you just don’t like the concept of Ambusher, then? Different strokes I guess. I really like Ambusher, and imo Mafia needs the extra help to deal with the Coven’s massive kill potential.
Image
User avatar
MysticMismagius
Blackmailer
Blackmailer
 
Posts: 1145
Joined: Sun Apr 30, 2017 4:46 pm

Re: Tactical Mafia Kills

Postby Kirize12 » Wed Feb 27, 2019 1:02 am

Coven is one gamemode, and Mafia Tactical is in every gamemode.

Additionally there are only two gamemodes where Mafia and Coven spawn together.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
User avatar
Kirize12
Sponsor
Sponsor
 
Posts: 8828
Joined: Sun Oct 19, 2014 11:50 am
Location: Tony Stark in Ranked

Re: Tactical Mafia Kills

Postby MysticMismagius » Wed Feb 27, 2019 7:01 am

Kirize12 wrote:Coven is one gamemode, and Mafia Tactical is in every gamemode.

Additionally there are only two gamemodes where Mafia and Coven spawn together.
Yeah but TMK would not in and of itself necessitate an Ambu change. If it needs changes (which you seem to think it does) it needs them because you think the role itself is bad or broken, not because it would somehow mess with the TMK system you’ve suggested.

One of those two game modes is the most popular mode in the DLC, so it’s relevant to compare them if you suggest that Ambusher needs to be changed.
Image
User avatar
MysticMismagius
Blackmailer
Blackmailer
 
Posts: 1145
Joined: Sun Apr 30, 2017 4:46 pm

Re: Tactical Mafia Kills

Postby Abelisk » Tue Jun 11, 2019 4:37 am

Love your mafia change BTW. Hate, hate, hate rolling mafioso, drooling behind the Godfather most of the time and concocting TK claims, or not. It's such a bland role. This and Retributionist are my least favorite roles in the game.

Having each mafia random being able to kill is a buff as it counters jailor claims, but not too powerful as escort can still claim. It adds flavor and in a way could even be a nerf due to the fact that strategy/planning is advised. You have three mafia in Ranked who will need to come up with an idea quick. Discussion & target agreement recommended. 30 seconds should be plenty enough.

Regardless I think this should work very well for ToS's night phase time-limit. I also like the Mafioso replacement role that does the job of whoever chooses to kill.

Give us this BMG
User avatar
Abelisk
Transporter
Transporter
 
Posts: 115
Joined: Fri Jun 03, 2016 9:01 pm
Location: United States

Re: Tactical Mafia Kills

Postby Villagerlover » Tue Jun 11, 2019 8:35 am

MysticMismagius wrote:
Kirize12 wrote:Coven is one gamemode, and Mafia Tactical is in every gamemode.

Additionally there are only two gamemodes where Mafia and Coven spawn together.
Yeah but TMK would not in and of itself necessitate an Ambu change. If it needs changes (which you seem to think it does) it needs them because you think the role itself is bad or broken, not because it would somehow mess with the TMK system you’ve suggested.

One of those two game modes is the most popular mode in the DLC, so it’s relevant to compare them if you suggest that Ambusher needs to be changed.


Kirizie thinks Ambusher needs to just be completely removed lul


I mean, obviously a lot of people support this system though. I really hope BMG considers adding it to the Unity port so that I can stop seeing the town dominate with a jailor/escort constantly jailing/rbing the same mafia killing members over and over again.
Wanna say somethin'? >B3
PM
User avatar
Villagerlover
Consigliere
Consigliere
 
Posts: 1292
Joined: Wed Jun 03, 2015 3:59 pm
Location: Hang on I need to ask Google Maps

Re: Tactical Mafia Kills

Postby Kirize12 » Tue Jun 11, 2019 2:17 pm

MysticMismagius wrote:
Kirize12 wrote:Coven is one gamemode, and Mafia Tactical is in every gamemode.

Additionally there are only two gamemodes where Mafia and Coven spawn together.
Yeah but TMK would not in and of itself necessitate an Ambu change. If it needs changes (which you seem to think it does) it needs them because you think the role itself is bad or broken, not because it would somehow mess with the TMK system you’ve suggested.

One of those two game modes is the most popular mode in the DLC, so it’s relevant to compare them if you suggest that Ambusher needs to be changed.

Mafia can and should be given power in ways that do not need KPN.

Additionally Coven is not supposed to be balanced in any way so it doesn't matter honestly
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
User avatar
Kirize12
Sponsor
Sponsor
 
Posts: 8828
Joined: Sun Oct 19, 2014 11:50 am
Location: Tony Stark in Ranked

Re: Tactical Mafia Kills

Postby MaskedPokerFace » Tue Jun 11, 2019 7:27 pm

useless idea that makes mafia op.All invests are not playing well n3 game will be won by mafia side.
User avatar
MaskedPokerFace
Jailor
Jailor
 
Posts: 721
Joined: Fri Jul 29, 2016 10:23 pm

Re: Tactical Mafia Kills

Postby Villagerlover » Tue Jun 11, 2019 7:45 pm

MaskedPokerFace wrote:useless idea that makes mafia op.All invests are not playing well n3 game will be won by mafia side.


Um...no.
It is not at all overpowered my dude. It's a very handy tool for the mafia, similarly to how the coven have the necronomicon. This would be the mafia's "gimmick" sorta speak.

Besides, it's not the entire town's fault if investigators aren't playing well, which wouldn't even effect the concept of Tactical Mafia Kills anyway. It's the players.
Wanna say somethin'? >B3
PM
User avatar
Villagerlover
Consigliere
Consigliere
 
Posts: 1292
Joined: Wed Jun 03, 2015 3:59 pm
Location: Hang on I need to ask Google Maps

Re: Tactical Mafia Kills

Postby MaskedPokerFace » Wed Jun 12, 2019 7:43 am

Villagerlover wrote:
MaskedPokerFace wrote:useless idea that makes mafia op.All invests are not playing well n3 game will be won by mafia side.


Um...no.
It is not at all overpowered my dude. It's a very handy tool for the mafia, similarly to how the coven have the necronomicon. This would be the mafia's "gimmick" sorta speak.

Besides, it's not the entire town's fault if investigators aren't playing well, which wouldn't even effect the concept of Tactical Mafia Kills anyway. It's the players.

Besides, it's not the entire mafia's fault if mafias aren't playing well
Future Talks: lets give a necronomicon for townies, townies should use 1 bulletvest at this night.
User avatar
MaskedPokerFace
Jailor
Jailor
 
Posts: 721
Joined: Fri Jul 29, 2016 10:23 pm

Re: Tactical Mafia Kills

Postby Villagerlover » Wed Jun 12, 2019 8:01 am

MaskedPokerFace wrote:
Villagerlover wrote:
MaskedPokerFace wrote:useless idea that makes mafia op.All invests are not playing well n3 game will be won by mafia side.


Um...no.
It is not at all overpowered my dude. It's a very handy tool for the mafia, similarly to how the coven have the necronomicon. This would be the mafia's "gimmick" sorta speak.

Besides, it's not the entire town's fault if investigators aren't playing well, which wouldn't even effect the concept of Tactical Mafia Kills anyway. It's the players.

Besides, it's not the entire mafia's fault if mafias aren't playing well
Future Talks: lets give a necronomicon for townies, townies should use 1 bulletvest at this night.


Yes, you are right. It's not the entire Mafia's fault if one of the mafia members aren't doing their part. But your sarcasm is just laughable.
The town has always been in the upper hand for the longest time, and still remains up there. The town does not need any huge buffs considering they can already play off of their meta, and have very powerful roles like the Jailor to deal with every game.

The mafia are still weak minorities when they should be the all-mighty power-wielding minority. It's ludicrous to think the mafia do not need change. Especially when the Jailor/Escort roleblocking the Godfather/Mafioso constantly can screw over the entire mafia without any repercussions. Tactical mafia kills is a great improvement for that.
Wanna say somethin'? >B3
PM
User avatar
Villagerlover
Consigliere
Consigliere
 
Posts: 1292
Joined: Wed Jun 03, 2015 3:59 pm
Location: Hang on I need to ask Google Maps

Re: Tactical Mafia Kills

Postby MaskedPokerFace » Wed Jun 12, 2019 8:17 am

Villagerlover wrote:
MaskedPokerFace wrote:
Villagerlover wrote:
MaskedPokerFace wrote:useless idea that makes mafia op.All invests are not playing well n3 game will be won by mafia side.


Um...no.
It is not at all overpowered my dude. It's a very handy tool for the mafia, similarly to how the coven have the necronomicon. This would be the mafia's "gimmick" sorta speak.

Besides, it's not the entire town's fault if investigators aren't playing well, which wouldn't even effect the concept of Tactical Mafia Kills anyway. It's the players.

Besides, it's not the entire mafia's fault if mafias aren't playing well
Future Talks: lets give a necronomicon for townies, townies should use 1 bulletvest at this night.


Yes, you are right. It's not the entire Mafia's fault if one of the mafia members aren't doing their part. But your sarcasm is just laughable.
The town has always been in the upper hand for the longest time, and still remains up there. The town does not need any huge buffs considering they can already play off of their meta, and have very powerful roles like the Jailor to deal with every game.

The mafia are still weak minorities when they should be the all-mighty power-wielding minority. It's ludicrous to think the mafia do not need change. Especially when the Jailor/Escort roleblocking the Godfather/Mafioso constantly can screw over the entire mafia without any repercussions. Tactical mafia kills is a great improvement for that.

Dude , every reply of you has got its solution in it. dont lynch NKs earlier,lynch your own disguiser earlier to win some townie's trust to solve this problem. your all guarding replies are laughable because there are alot of people who wins as Neu-killling against jailor escort etc., everynight 2 townies will be died till jailor executes wrong roles.. So??
Edited:Townies against more enemies than mafias,because mafias can kill limitless but townies cannot whenever they wanted. if you want to win against townies
you should sacrifice your men to get trust of townies. sometimes you should side with neus. if a townie lynch your disguiser,you should support this townie to get trust of townies then jailor will waste thier execution and nights by jailing others.btw you have got consigliere ,framer etc., if your consig,mafioso found the NK, dont lynch nk quickly, let NK kills a few days till jailor jail them,at least jailor or nk will die this night. but your idea is not a solution,instead of this you can ask nerf of some support townies as transporter or limits for blocking of escorts,consort. there is a coven dlc which townies against coven mafia and nk ,vampires..so your ideas is a auto debuff of townies which cannot kills everynight and unaware fronm each other roles.
User avatar
MaskedPokerFace
Jailor
Jailor
 
Posts: 721
Joined: Fri Jul 29, 2016 10:23 pm

Re: Tactical Mafia Kills

Postby Brilliand » Wed Jun 12, 2019 2:48 pm

I came up with an idea in another thread, that I think is relevant to the ideas of implementing tactical mafia kills and removing the Ambusher:

Allow the person performing the mafia kill to self-visit, causing them to deal the Mafia kill to one person who visits them that night (like a lesser Veteran). This allows the Mafia to fill the role of either Mafioso or Ambusher, depending on which they need more that night. It also provides a good justification for removing the Ambusher role, and makes the wonky mechanic of other players seeing the Ambusher ambush completely unnecessary.

(It also removes the unintuitive "Transporter beats Mafioso" endgame scenario, which was the topic of that other thread.)
My best role ideas:
Conqueror
Apocalypse Survivor
User avatar
Brilliand
Blackmailer
Blackmailer
 
Posts: 1162
Joined: Sat Nov 29, 2014 8:34 pm

Re: Tactical Mafia Kills

Postby StrahmDude » Wed Jun 12, 2019 5:35 pm

MaskedPokerFace wrote:
Villagerlover wrote:
MaskedPokerFace wrote:
Villagerlover wrote:
MaskedPokerFace wrote:useless idea that makes mafia op.All invests are not playing well n3 game will be won by mafia side.


Um...no.
It is not at all overpowered my dude. It's a very handy tool for the mafia, similarly to how the coven have the necronomicon. This would be the mafia's "gimmick" sorta speak.

Besides, it's not the entire town's fault if investigators aren't playing well, which wouldn't even effect the concept of Tactical Mafia Kills anyway. It's the players.

Besides, it's not the entire mafia's fault if mafias aren't playing well
Future Talks: lets give a necronomicon for townies, townies should use 1 bulletvest at this night.


Yes, you are right. It's not the entire Mafia's fault if one of the mafia members aren't doing their part. But your sarcasm is just laughable.
The town has always been in the upper hand for the longest time, and still remains up there. The town does not need any huge buffs considering they can already play off of their meta, and have very powerful roles like the Jailor to deal with every game.

The mafia are still weak minorities when they should be the all-mighty power-wielding minority. It's ludicrous to think the mafia do not need change. Especially when the Jailor/Escort roleblocking the Godfather/Mafioso constantly can screw over the entire mafia without any repercussions. Tactical mafia kills is a great improvement for that.

Dude , every reply of you has got its solution in it. dont lynch NKs earlier,lynch your own disguiser earlier to win some townie's trust to solve this problem. your all guarding replies are laughable because there are alot of people who wins as Neu-killling against jailor escort etc., everynight 2 townies will be died till jailor executes wrong roles.. So??
Edited:Townies against more enemies than mafias,because mafias can kill limitless but townies cannot whenever they wanted. if you want to win against townies
you should sacrifice your men to get trust of townies. sometimes you should side with neus. if a townie lynch your disguiser,you should support this townie to get trust of townies then jailor will waste thier execution and nights by jailing others.btw you have got consigliere ,framer etc., if your consig,mafioso found the NK, dont lynch nk quickly, let NK kills a few days till jailor jail them,at least jailor or nk will die this night. but your idea is not a solution,instead of this you can ask nerf of some support townies as transporter or limits for blocking of escorts,consort. there is a coven dlc which townies against coven mafia and nk ,vampires..so your ideas is a auto debuff of townies which cannot kills everynight and unaware fronm each other roles.

All this idea is trying to solve is the complete blocking of mafia being able to kill, leaving the rest of their faction up a creek. They can still be blocked, if the mafia that pressed the button get's rbed the and gf is blocked then the attack doesn't go through. This just allows mafia an out on afk mafia members and the ability to recover from a discovered gf with a dead mafioso. Mafia is a lot more sensitive to bad players than town.
User avatar
StrahmDude
Doctor
Doctor
 
Posts: 187
Joined: Sun Feb 15, 2015 9:10 pm

Re: Tactical Mafia Kills

Postby Kirize12 » Wed Jun 12, 2019 6:20 pm

Brilliand wrote:I came up with an idea in another thread, that I think is relevant to the ideas of implementing tactical mafia kills and removing the Ambusher:

Allow the person performing the mafia kill to self-visit, causing them to deal the Mafia kill to one person who visits them that night (like a lesser Veteran). This allows the Mafia to fill the role of either Mafioso or Ambusher, depending on which they need more that night. It also provides a good justification for removing the Ambusher role, and makes the wonky mechanic of other players seeing the Ambusher ambush completely unnecessary.

(It also removes the unintuitive "Transporter beats Mafioso" endgame scenario, which was the topic of that other thread.)

Relies on RNG.

The "Transporter beats Mafioso" endgame can be resolved by simply disallowing the transporter to transport itself, which should be done regardless of this endgame scenario.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
User avatar
Kirize12
Sponsor
Sponsor
 
Posts: 8828
Joined: Sun Oct 19, 2014 11:50 am
Location: Tony Stark in Ranked

PreviousNext

Return to Suggestions

Who is online

Users browsing this forum: No registered users and 2 guests