Nellyfox wrote:Did you really just call amnesiac neutral evil?
No. Once it remembers a role it is no longer benign.
It is no longer benign before that, either. The whole act of becoming a part of one faction means it hurts the other factions.
And I would call Survivor the same. Its not entirely "good", either - the whole act of staying neutral in this case means its not "good" yet, but not "bad" yet, either.
Unalligned sounds the most like it, tbh. Neither Amnesiac, nor Survivor, nor Jester favor any of the Allignments wrongfully untill they do (Survivor sides with one allignment, Amne remembers, Jester haunts a person). Executioner and Witch are by default pitted against the Town.
Its all about how you consider it. If you consider it from the side of "not going after any specific allignment from start of the game" Jester is much more similar to Survivor and Amnesiac, then its to Executioner and Witch. Hence, both the opinion to put it into allignment with Survivor and Amne, or keep it in allignment with Exe and Witch make sense.
I think the whole Neutrals should be re-structuralized, tbh. I dont think the NE and NB are the best sets.
Jester, Survivor and potentially Executioner together - once they are at the point of decision "who to side with", they can choose whomever they want.
Amnesiac and Witch in different - considering Witch needs to screw the Town constantly, and Amnesiac needs to screw the opposite allignments then the one he chose to be. Once Amne picks, he cant choose different allignment anymore.
Exec is a bit of a wild-card here - he could be in both, tbh. Considering he needs to get Town member hung, he is from the start of the game against the Town, but can decide to join them once he gets his target hung up. But can change his decision at any time, too.
Or, IMO the best decision - just lump them all together. Really dont see the need to separate them - all are potentionally bad, but some of them can be good, too. Basically its Neutrals neutral / Neutral untrustworthy.