Err, that's a rather inflated percentage. >_> Revealing yourself through a Vigilante death note with a possible Witch in the game is a BadIdea™, fr'ex.
Veterans obviously should always reveal cuz it's ridiculously hard to do anything to a Veteran.
Interesting suggestions here, but a few things of note:
1) Arsonists are
way stronger than Serial Killers with these changes. They'll lose to bad luck if they get investigated night one, but that's their only disadvantage versus SKs. (
EDIT: Actually, is that even true? I don't know if Investigator priority is higher than Arsonist.) Any night past #1 they're damn near impossible to find with an Investigator, unlike an SK. Sheriffs can find them now, but they can already find SKs, so that doesn't make SKs any better than Arsos. The lack of douse notifications means Lookouts can no longer try to watch the non-doused townies to find the Arsonists. And SKs are usually screwed when they're jailed, whereas Arsos now don't even let town figure out that no one was doused the night they were jailed. That's a massive level of imbalance between the two NK roles. This is far and away the biggest complaint I have here. Really, finding an Arso under these rules is now basically up to luck or mayor-gaming. I don't mind a strong NK role, but having it in combination with a weak one is silly.
2) Amnesiacs under these rule changes are gonna have overwhelmingly high win rates. Since they can now join Mafia with more impunity than before, this is mostly a buff to the Mafia's win rate, which is fine in terms of faction balance, but for individual player win rates this is gonna skew things a bit. Basically an Amnesiac game would have to be a +1[win] -7[lose] ELO change or something similarly ridiculous, making Amnesiac games really #FeelsBadMan since you know you'll never gain any reasonable amount of ELO relative to the time spent playing.
3) Some of the Werewolf change suggestions are too complex to work with Jailors. So, what, jailing a WW gets you killed
unless the WW killed two people the night before? Or it doesn't get you killed on an odd night
unless the WW didn't kill two people the previous night? Really wonky rules there.
Not gonna discuss your removal of Neutral Unaligned (and Jesters) from the Ranked role-list, since I've seen posts from you that are so adamant about these changes that there's clearly no convincing you of how wrong you are on this front.
EDIT: Oh, I just realized my #2 complaint is incompatible with this statement, because you don't want Amnesiacs in Ranked. I guess I'll address this in a bit, then.