Last Stand Game mode idea

Leave your suggestions about the game here!

Last Stand Game mode idea

Postby MR60G0LD » Tue Apr 12, 2022 7:41 am

Game Mode Rules
    - Almost all roles are roles capable of killing people
    - Every player is by themselves (Even Mafia and Coven roles)
    - Mafia and Coven do not have their chats, converted vampires do have their night chat.
    - Vampire is the only role that can get teammates by turning them into fellow vampires, however if there is more than 1 vampire at the start they will not be a team.
    - Teaming is allowed but will have to be betrayed in the end game to win.
    - Coven roles receive the necronomicon as normal, however instead of just one member receiving it, all Coven roles receive the necronomicon.
    - Lynching during the day is still normal (if you are wondering, since everyone is playing solo it would more or less be used to get immune/most dangerous roles)
    - Vigilante cannot die from guilt.
Goal
    - Be the last player standing
Roles
    - Ambusher
    - Arsonist
    - Coven Leader (Not gonna include Witch as they are a weaker Coven Leader)
    - Godfather (Not gonna include mafioso as they are just a weaker godfather)
    - Hex Master
    - Jailor
    - Juggernaut
    - Medusa
    - Necromancer
    - PlagueBearer
    - Pirate
    - Poisoner
    - Potion Master
    - Serial Killer
    - Vampire
    - Veteran
    - Vigilante
    - Werewolf
Wild Card Roles
    - Amnesiac (Choose any killing role you want when they die)
    - Transporter (With so many killers this role would be incredibly powerful by switching who attacks who)
    - Trapper (A rather weak role in such a gamemode but can kill people even after death with a trap so if you team up with people you can come up with a good strategy)
Personal Gamemode role tier list prediction
Code: Select all
S=  Medusa/Jailor/Werewolf/Transporter/Arsonist
A= Vampire/Coven Leader/Ambusher 
B= Amnesiac/Juggernaut/Potion Master 
C= PlagueBearer/Godfather/Vigilante/Necromancer/Serial Killer
D= Poisoner/Veteran   
E= Hex Master/Pirate   
F= Trapper

Reasoning
    - Ambusher- Perfect for teaming up with someone, able to kill anyone that visits your allies.
    - Arsonist- arsonist is always strong.
    - Coven Leader- Capable of safely controlling people to kill each other while being in the background
    - Godfather- A basic killer with basic defense
    - Hex Master- Can't do anything until you hex everyone that is alive, can get lucky and past night 3 you can kill thanks to the necronomicon, that's it.
    - Jailor- Can try to team up with players that they imprison and kill those who refuse to join their side, having a massive influence in the game.
    - Juggernaut- Gets stronger as the game progresses so it all depends on how long you can survive
    - Medusa- Can gaze during the nights, wipes rolls and can attack once they gain the necronomicon, a solid role for this gamemode all around.
    - Necromancer- Can't do anything on the first night but after that they can use the dead to safely attack players.
    - PlagueBearer- With how many visits there will be each night you can potentially become pestillence as early as night 2 and go to town on the other players.
    - Pirate- Every kill is hard to get, you roleblock players consistently and that is it.
    - Poisoner- Killing someone takes 2 nights so it isn't instant, thus far weaker than the rest in a fast paced game like this.
    - Potion Master- A strategic killer that can also heal anyone they allign with and check role for intel.
    - Serial Killer- A basic killer, very strong against jailor and pirate but outside of that they are just a regular killer.
    - Vampire- The only role to create official alliances and win with multiple people, they are the only role that can get a guaranteed majority rather than just relying on trust.
    - Veteran- Can go on alert only 3 times, so they have a finite number of actions and it is only to protect yourself so if you aren't targeted you end up wasting it, really strong late game if they keep their alerts.
    - Vigilante- Can only kill a max of 3 people so a regular killer with a finite number of kills.
    - Werewolf- Can rampage, making them a very deadly force but cannot do anything outside of the full moon.
    - Amnesiac- Depends what role they decide to remember
    - Transporter- Has the power to switch 2 people around making for an excellent ally and great personal protection as if you expect someone to attack you, you can make someone else take the hit.
    - Trapper- Can only have 1 trap and takes 1 night to build it, can still kill someone after death but that's it.


Thanks for reading, all feedback is appreciated as always.
User avatar
MR60G0LD
Amnesiac
Amnesiac
 
Posts: 5
Joined: Thu Apr 07, 2022 6:21 am

Re: Last Stand Game mode idea

Postby DecDecAttack » Tue Apr 12, 2022 8:13 am

Pretty cool, but i think just based on how not powerful the town roles are they should be able to win with one other role, no matter what role, and maybe allow vamps to convert based on defense? Like basic or none is convertible instead of town only? Idk but those roles seem kinda hard to play as as it stands.
User avatar
DecDecAttack
Executioner
Executioner
 
Posts: 22
Joined: Mon Mar 14, 2022 11:36 am


Return to Suggestions

Who is online

Users browsing this forum: No registered users and 5 guests