Lock actions

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Lock actions

Postby cob709 » Tue Jul 27, 2021 2:00 pm

Lock actions ~5 seconds before night ends so that nobody clicks last second and break their game
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Re: Lock actions

Postby Cabohhh » Mon Aug 09, 2021 9:22 pm

YES PLEASE

i don't know how many times godfather has screwed me as janitor/forger switching at the last second and making me waste my forge/clean
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Re: Lock actions

Postby Ezradekezra » Mon Aug 09, 2021 9:26 pm

cob709 wrote:Lock actions ~5 seconds before night ends so that nobody clicks last second and break their game

Wouldn't the same issue happen with people clicking just before it locks?
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Re: Lock actions

Postby cob709 » Mon Aug 09, 2021 11:07 pm

Ezradekezra wrote:
cob709 wrote:Lock actions ~5 seconds before night ends so that nobody clicks last second and break their game

Wouldn't the same issue happen with people clicking just before it locks?

The problem is when someone clicks last second, their client shows "You instead chose to target x" but the server doesn't actually make this change because actions had already been processed.
So even if they click last second before it locks, the server actually updates to reflect the change.
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Re: Lock actions

Postby Flavorable » Tue Aug 10, 2021 7:45 am

Except people who don't suffer much, if at all, from the "last second lag" (i.e. mostly people with great ping), would suffer losing time to switch targets.
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Re: Lock actions

Postby cob709 » Tue Aug 10, 2021 6:20 pm

Flavorable wrote:Except people who don't suffer much, if at all, from the "last second lag" (i.e. mostly people with great ping), would suffer losing time to switch targets.

Add another five seconds to the night to compensate
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Re: Lock actions

Postby kyuss420 » Thu Aug 12, 2021 2:10 am

cob709 wrote:
Flavorable wrote:Except people who don't suffer much, if at all, from the "last second lag" (i.e. mostly people with great ping), would suffer losing time to switch targets.

Add another five seconds to the night to compensate


i dont think they will ever add any time to any phases
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