Custom Should be Expanded

Leave your suggestions about the game here!

Which of these should be added to Town of Salem?

Poll ended at Wed Mar 30, 2022 8:33 pm

Number 1
4
27%
Number 2
2
13%
Number 3
1
7%
Number 4
3
20%
Number 5
4
27%
None of them
0
No votes
One/a few/all of them could be added with some changes
1
7%
 
Total votes : 15

Custom Should be Expanded

Postby DiamondRanger8 » Tue Mar 30, 2021 8:33 pm

Custom can easily be the best mode in Town of Salem, but it isn't because there are to many limitations. Here are my ideas. Any of the could be changed/remove from discussion if need be.



1: Mechanics and More Alignments/Role Cards

I know this has been confirmed already, but where are these at? Adding Lovers, TT, and VIP would be incredible, but it's been a very long time since we heard this was confirmed to be coming, and since they added anonymous voting. I think this alone would greatly increase the popularity of Custom. You should also be able to enable or disable scrolls. As for the alignments and role cards, I think Mafia Killing, Juggernaut, and Pestilence should be added as role cards.

2: Advanced Balancing

You should be able to change certain things about roles, like defense value and attack value (If it's an attacking role. For Juggernaut, you can choose the starting attack value and the upgraded value.), how many times a role can use an ability, whether or not your defense goes away after one attack, and whether the attack will rampage. You could have some extremely unique balance setup with this feature.

3: Role Win Conditions and Role Alignments

You should be able to change the alignments of roles in your game. For example, if every enemy to the Town had defense, you might want the Vigilante to spawn as a TI role, so you would change the Vigilante's alignment to TI, or if you want the CL to spawn in Neutral Killing, as another example.

In addition, you should be able to change the win con for every role. The list of win conditions would be:
Live to see the Town lose
Live to see the Mafia lose
Live to see the Coven lose
Live to see the Neutrals lose
Live to see the Vampires lose
Kill anyone who would oppose you
Kill anyone who would oppose the Coven
Kill anyone who would oppose the Mafia
Kill or convert anyone who would oppose the Vampires
Use your ability (Insert value) times
Keep (Insert player name) alive until the end of the game
Make sure (Insert player name) is dead by the end of the game
Lynch (Insert player name) by the end of the game
Survive until the end of the game
Get lynched
(More can be added here)

4: Blacklisting Roles
This one is very simple. You should be able to blacklist any role that you want to. It's very simple, but it would help a TON with balancing certain lists, like making sure like a VH doesn't spawn in a mode with Vampires in it, or making sure a Jailor or Mayor doesn't spawn in a Town Traitor match.

5: Improved Lobbies
Here is my vision. You should be able to see a list of lobbies when you click on Custom, and it will tell you the basic information about the lobby, like the role list, how many players are in it, and the name of the lobby. You should be able to spend Town Points or Merit Points to open a Custom game yourself. You would do this by clicking a button near the top of the screen, with a choice between spending a set amount of Merit Points, and a set amount of Town Points. The lobby will be set to private by default, and you can invite people either on your friend list, or by individual username. You would be able to promote people to leader and give invite perms just like in a Party.

6. Custom Role Pools
Credit goes to Ezradekezra for the idea.
The idea around this is, you would create a custom role pool, and name it. For example, if BMG doesn't wanna add Town Power or Mafia Killing as a role pool, make it yourself! Examples you could do with this are:
Town Power (Mayor, Jailor)
Town Unique (Mayor, Jailor, Veteran, Retributionist)
Mafia Killing (Godfather, Mafioso, Ambusher)
Crazy MFs (Arsonist, Plaguebearer)
Proper Neutral Killing (Arsonist, Serial Killer, Werewolf, Juggernaut, Plaguebearer)
Last edited by DiamondRanger8 on Thu Apr 01, 2021 2:59 pm, edited 4 times in total.
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Re: Custom Should be Expanded

Postby Ezradekezra » Tue Mar 30, 2021 8:42 pm

I'm fine with everything but suggestions 2 and 3.

I also want to be able to add custom role pools, like Jailor/Mayor or Executioner/Jester/Pirate.

Edit: Didn't see the part about needing to pay for stuff in suggestion 5

That's gonna be a no from me
Last edited by Ezradekezra on Thu Apr 08, 2021 3:39 pm, edited 1 time in total.
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Re: Custom Should be Expanded

Postby DiamondRanger8 » Tue Mar 30, 2021 9:08 pm

Updated number 3
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Re: Custom Should be Expanded

Postby Yemac » Thu Apr 01, 2021 5:14 am

Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc

2 = nosupport. too complicated for the average game

3 = nosupport.

4 = nosupport

5 = semisupport
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Re: Custom Should be Expanded

Postby DiamondRanger8 » Thu Apr 01, 2021 2:45 pm

Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc

2 = nosupport. too complicated for the average game

3 = nosupport.

4 = nosupport

5 = semisupport



Can you elaborate on what you don't like about 3 and 4?
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Re: Custom Should be Expanded

Postby DiamondRanger8 » Thu Apr 01, 2021 2:46 pm

Ezradekezra wrote:I'm fine with everything but suggestions 2 and 3.

I also want to be able to add custom role pools, like Jailor/Mayor or Executioner/Jester/Pirate.



Good idea. I'll add it to the list.
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Re: Custom Should be Expanded

Postby MarsGodofWar » Fri Apr 02, 2021 3:14 am

Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc

2 = nosupport. too complicated for the average game

3 = nosupport.

4 = nosupport

5 = semisupport

There's nothing complicated about number 2 at all, you stupid fucker.
Last edited by MarsGodofWar on Fri Apr 02, 2021 7:16 pm, edited 1 time in total.
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Re: Custom Should be Expanded

Postby Yemac » Fri Apr 02, 2021 3:32 am

MarsGodofWar wrote:
Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc

2 = nosupport. too complicated for the average game

3 = nosupport.

4 = nosupport

5 = semisupport

There's nothing advance about number 2 at all, you stupid fucker.


Wow okay. So you don't agree with me and you just try to curse? For the average player, it's totally too complicated. Messing with attack values and stuff. You could make Escort have immunity all game and GF be insanely weak and die to everything. You can have veterans have alerts for 10 nights. It can make one faction completely powerless and another insanely powerful. You would have to make a whole system where you can see what the attack values are and which roles have priority over others. I think most players know "Oh I as vig an't attack GF", but don't know all the intregacies of the game mechanics, and that's fine. Needing to learn all that because of custom, or alienating people in custom that don't know this is not something I'm happy to see.
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Re: Custom Should be Expanded

Postby Yemac » Fri Apr 02, 2021 3:43 am

DiamondRanger8 wrote:
Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc

2 = nosupport. too complicated for the average game

3 = nosupport.

4 = nosupport

5 = semisupport



Can you elaborate on what you don't like about 3 and 4?


Woops. I posted and forgot to edit to add stuff. Was a bit busy!

For 3 I find many of the same issues with 2. Messing too much with the base roles and what they do gets very complicated for average players. You could make a subset for people who have a certain ranking in ranked, but I wonder how active that will be. I think giving too much freedom in custom isn't helping custom much. You would also make one faction extremely powerful. A mafia jailor? A mafia vig? You can't confirm anyone as town that way except with scumreading which your average player won't really do much. Custom is already unbalanced, but at least you can't mak 10 mafia and 5 town, but with this you would make it worse. I like the idea in theory, but in practice I don't think it will work at all. It will just get too complicated for the average player or even new player (unless they need to have 50 ranked games first or something, but then you split up custom and the playerbase even more)

For 4, you can just... not add those roles. I don't think it adds that much since you can justmake a rolelist without those roles. And you need to make it clear they can't spawn to the players. It must be super clear mayor can't spawn for mafia to not accidentally claim it.

I just think, unless it's really simple, having too much freedom with custom is too much. You need to have it accessible to the newest players and the veterans. Most of these suggestions are for the vets here and newer players won't understand it well.
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Re: Custom Should be Expanded

Postby MarsGodofWar » Fri Apr 02, 2021 4:26 am

Yemac wrote:
MarsGodofWar wrote:
Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc

2 = nosupport. too complicated for the average game

3 = nosupport.

4 = nosupport

5 = semisupport

There's nothing advance about number 2 at all, you stupid fucker.


Wow okay. So you don't agree with me and you just try to curse? For the average player, it's totally too complicated. Messing with attack values and stuff. You could make Escort have immunity all game and GF be insanely weak and die to everything. You can have veterans have alerts for 10 nights. It can make one faction completely powerless and another insanely powerful. You would have to make a whole system where you can see what the attack values are and which roles have priority over others. I think most players know "Oh I as vig an't attack GF", but don't know all the intregacies of the game mechanics, and that's fine. Needing to learn all that because of custom, or alienating people in custom that don't know this is not something I'm happy to see.


Well, it would be limited to the amount of things you can change based on the role. You'd be able to give the Veteran between 2-4 Alerts, Give Godfather Roleblock Immunity, Limiting Jailor Executions, Adjusting if Trans can be Rbed or Not, Taking Sheriff on/off Arsonist, SK. It wouldn't be as customizable as you are making it out to be.
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Re: Custom Should be Expanded

Postby Yemac » Fri Apr 02, 2021 4:39 am

MarsGodofWar wrote:
Yemac wrote:
MarsGodofWar wrote:
Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc

2 = nosupport. too complicated for the average game

3 = nosupport.

4 = nosupport

5 = semisupport

There's nothing advance about number 2 at all, you stupid fucker.


Wow okay. So you don't agree with me and you just try to curse? For the average player, it's totally too complicated. Messing with attack values and stuff. You could make Escort have immunity all game and GF be insanely weak and die to everything. You can have veterans have alerts for 10 nights. It can make one faction completely powerless and another insanely powerful. You would have to make a whole system where you can see what the attack values are and which roles have priority over others. I think most players know "Oh I as vig an't attack GF", but don't know all the intregacies of the game mechanics, and that's fine. Needing to learn all that because of custom, or alienating people in custom that don't know this is not something I'm happy to see.


Well, it would be limited to the amount of things you can change based on the role. You'd be able to give the Veteran between 2-4 Alerts, Give Godfather Roleblock Immunity, Limiting Jailor Executions, Adjusting if Trans can be Rbed or Not, Taking Sheriff on/off Arsonist, SK. It wouldn't be as customizable as you are making it out to be.


YOu're misunderstanding me. I think those are already way to much for custom.
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Re: Custom Should be Expanded

Postby CapWarrior2 » Fri Apr 02, 2021 5:30 am

1 - Yes this would be especially good when playing with a full stack, as there are alot more fun lovers role list then the current.

2 - Too hard to implement, for imo not too much to be added, aswell as it being pretty complicated, although that can be bypassed by having a message at the start of the game stating all the changes. I would like this, but it would barely be used I feel.

3 - Similar thing, having the option to change factions win conditions would be be cool but pretty hard to implement, but the role alignment thing seems more pointless. At that point it is just basically no.6

4 - Yea can be useful in alot of situations.

5 - This work in sort of torn with. Making people to spend money to open a custom now seems to make custom more dead. The idea of having multiple lobbies won't work rn because custom is dead, so it would be just a bunch of people wanting to host their own game but no one joining. Making a lobby private though seems alright, until the question on which one fills up first comes in.

6 - Yes. All that's needed to say.
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Re: Custom Should be Expanded

Postby Midio7 » Fri Apr 02, 2021 1:09 pm

I agree with all, expect with 5. While I do agree that you should be able to create your own Custom Lobby and name it, I think it's a terrible idea to make it only Private and even needing to spend money. In Custom everyone should be able to create their own lobby for free, and you can set it be Public or Private.
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Re: Custom Should be Expanded

Postby kyuss420 » Fri Apr 02, 2021 4:34 pm

MarsGodofWar wrote:
Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc

2 = nosupport. too complicated for the average game

3 = nosupport.

4 = nosupport

5 = semisupport

There's nothing advance about number 2 at all, you stupid fucker.


it says it right there in the title tho ''ADVANCED balancing'' so obviously theres a lot advanced about it
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Re: Custom Should be Expanded

Postby MarsGodofWar » Fri Apr 02, 2021 8:56 pm

kyuss420 wrote:
MarsGodofWar wrote:
Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc

2 = nosupport. too complicated for the average game

3 = nosupport.

4 = nosupport

5 = semisupport

There's nothing advance about number 2 at all, you stupid fucker.


it says it right there in the title tho ''ADVANCED balancing'' so obviously theres a lot advanced about it


I meant complicated, made a typing error. There really is nothing complicated about what he has suggested. And it actually wouldn't be that advance either. A few roles need mechanical settings that you can adjust to balance them for a certain set-up. The roles that can appear should be shown in small boxes at the top of the screen. You should be easily able to move your mouse over them and see all attributes and what settings are on. Instead of having to click on Town Support etc and then navigating to the role you want to check. As seen here: https://ibb.co/f2FTRYW
https://ibb.co/WtN08Wg
https://ibb.co/nc1kwyr
https://ibb.co/Jjy2ng4
https://ibb.co/NmrNrcs
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Re: Custom Should be Expanded

Postby DiamondRanger8 » Thu Apr 08, 2021 3:37 pm

Ok so after seeing feedback, what about if paying for Custom lobbies was removed from the suggestion? Also, to elaborate, on number 2, I was picturing not having an insane selection. You would be able to give certain roles RB immunity, With immunity, and change how many charges they have to probably somewhere around 1-5 charges, and then infinite charges. What I'm trying to make is a more advanced version of Custom, that would open up tons of knew possibilities for Custom, so while it COULD be used to make unbalanced games, I want it to be up to the host, and I don't think that has much relevance, tbh, simply because Custom is already extremely easy to make insanely unfair.
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Re: Custom Should be Expanded

Postby DiamondRanger8 » Thu Apr 08, 2021 5:15 pm

Yemac wrote:
DiamondRanger8 wrote:
Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc

2 = nosupport. too complicated for the average game

3 = nosupport.

4 = nosupport

5 = semisupport



Can you elaborate on what you don't like about 3 and 4?


Woops. I posted and forgot to edit to add stuff. Was a bit busy!

For 3 I find many of the same issues with 2. Messing too much with the base roles and what they do gets very complicated for average players. You could make a subset for people who have a certain ranking in ranked, but I wonder how active that will be. I think giving too much freedom in custom isn't helping custom much. You would also make one faction extremely powerful. A mafia jailor? A mafia vig? You can't confirm anyone as town that way except with scumreading which your average player won't really do much. Custom is already unbalanced, but at least you can't mak 10 mafia and 5 town, but with this you would make it worse. I like the idea in theory, but in practice I don't think it will work at all. It will just get too complicated for the average player or even new player (unless they need to have 50 ranked games first or something, but then you split up custom and the playerbase even more)

For 4, you can just... not add those roles. I don't think it adds that much since you can justmake a rolelist without those roles. And you need to make it clear they can't spawn to the players. It must be super clear mayor can't spawn for mafia to not accidentally claim it.

I just think, unless it's really simple, having too much freedom with custom is too much. You need to have it accessible to the newest players and the veterans. Most of these suggestions are for the vets here and newer players won't understand it well.



With the thing about making a list just without the roles you wanna blacklist, the reason it would be there is, for example, you want to choose between PB and Pirate, but don't want Vampires. You would blacklist the Vampire, so they won't show up in the game in NC. This could also be the same thought process with adding an Any is Coven or Classic.
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Re: Custom Should be Expanded

Postby Joacgroso » Sun Apr 18, 2021 1:01 pm

Yeah, I definitely think custom should be improved. The most important change in my opinion is adding private lobbies. I'd love to be able to play this game with my friends only. They don't take it very seriously and could ruin other people's games if they were with them. If that were the case, I think the host should be able to limit how many times a role can spawn. For example, if there are only 7 playes, the host could limit the mafia to 2 members, so they don't start with mayority.

Blacklisting roles would be awesome, especially if you don't want to include jailors in the game. This would also be great for vampire games, where most TIs are either useless or broken.

Also, if the rules of the game were changed, achievements and stats should be disabled. I don't really care if people make unbalanced games, but of course they shouldn't do it to cheat the system. Maybe they shouldn't even earn MP.

I love the idea of adding custom lobbies. I suggested something similar in my signature. To prevent everyone from creating their own lobby, being a host should cost MP or even TP (players should also be able to get a free "lobby key" after participating in X custom games). But also, if there are less than 3 public lobbies, then creating a lobby would be free so the gamemode doesn't die. I think that would help a lot. Creating a private lobby should be free.
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I still hope one day the game will have private lobbies. They would really help.
Also, please nerf vampire hunters.
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Re: Custom Should be Expanded

Postby DiamondRanger8 » Tue May 11, 2021 3:44 pm

Hopefully, with the announcement of TiS, Custom lobbies would be vastly improved. If they do go the Among Us route (which I hope it's unique enough to be seen as something more than an Among Us clone), they'd be forced to improve the lobbies, to stand out from Among Us.
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