Hey,
Currently, if a player disconnects / leaves the game the game will show an icon next to his name right away. With this, players know that this character is officially dead, and it will be a waste of time / resources to interact with that player for the rest of the day. At night, that player cannot be interacted with neither.
I believe if would be a good idea to not show that a player has disconnected / left the game until the end of the night phase, when all the deaths / night results are revealed to the survivors.
By doing this:
- A leaver will seem to be an afk player, or just someone that is not speaking. This will reduce the random lynching as a silent defense strategy will be more useful.
- Leavers can still be targeted during the night (instead of simply being discarded as a potential target because the player left during the day). This could result in wasting actions on leavers for all teams (Ex. healing a player that already left, killing a player that already left)
- Jailors will need to be extra careful executing on jail, as a player that doesn't respond could be someone that has disconnected.
- Potentially reduce leavers on Day1, at least those that are influenced by seeing other players leave.
- Eliminate the problem of executioner's target leaving to avoid being put on the stand. As long as the player was connected at the beginning of the day, he will remain "alive" until the end of that day even if the player DCs.
The idea is to make the game a little more difficult and realistic. If a player leaves during the day, it should be kept in a mystery to players until the next day, when all deaths are revealed.
Hope this is something than can be doable, and seems interesting to implement.