Yemac wrote:Auto-guilty and auto-inno are both terrible ideas and can easily be misused by throwers.
Leaving on the stand isn't allowed anyways and will be fixed by a leaver system.
Auto-innoing will deny exe the win, auto-guiltying will mess with jesters for example. And no jester haunt would be another fix on top of a fix that shouldn't need to be an issue anyways
Descender wrote:Yemac wrote:Auto-guilty and auto-inno are both terrible ideas and can easily be misused by throwers.
Leaving on the stand isn't allowed anyways and will be fixed by a leaver system.
Auto-innoing will deny exe the win, auto-guiltying will mess with jesters for example. And no jester haunt would be another fix on top of a fix that shouldn't need to be an issue anyways
auto inno but give exe the win
ezpz
also leaving on stand will never be fully fixed
syjfwbaobfwl wrote:Descender wrote:Yemac wrote:Auto-guilty and auto-inno are both terrible ideas and can easily be misused by throwers.
Leaving on the stand isn't allowed anyways and will be fixed by a leaver system.
Auto-innoing will deny exe the win, auto-guiltying will mess with jesters for example. And no jester haunt would be another fix on top of a fix that shouldn't need to be an issue anyways
auto inno but give exe the win
ezpz
also leaving on stand will never be fully fixed
auto inno is a terrible idea, is like you are just reading what you want to read
OreCreeper wrote:I think the way it is right now is fine. Town shouldn't be forced to lynch anyone by the game, and it's also really dumb to prevent town from lynching leavers because that means if the leavers was the last evil, town would have to wait until the next day for the game to end.
Descender wrote:OreCreeper wrote:I think the way it is right now is fine. Town shouldn't be forced to lynch anyone by the game, and it's also really dumb to prevent town from lynching leavers because that means if the leavers was the last evil, town would have to wait until the next day for the game to end.
but too many small children guilty the leaver its so irritating
Yemac wrote:Descender wrote:OreCreeper wrote:I think the way it is right now is fine. Town shouldn't be forced to lynch anyone by the game, and it's also really dumb to prevent town from lynching leavers because that means if the leavers was the last evil, town would have to wait until the next day for the game to end.
but too many small children guilty the leaver its so irritating
It is annoying, but it's mostly an issue with newer players. You can also be the person that says "Inno he left". The players that do know the mechanics, outweight the players that don't. Maybe in classic or all any this will work, otherwise... not really.
I do think that what was mentioned earlier (not letting town know whether someone leaves) is something we can discuss. I definitely see positive aspects to that (not just for leavers on the stand), but I can also see downsides (can you vote up or kill a leaver? Does mafia know when someone leaves? Etc. etc.)
mdntranger wrote:What about a combination of both?
First, if someone leaves while on the stand, no announcement is made until the night period.
mdntranger wrote:Second, rules will have to be modified that you do not have to say anything (can't remember where this sits with the trials e.g. have to defend vs. not saying anything) while on the stand.
mdntranger wrote:Finally, let the voting phase play itself out normally. Exe's/Jesters still get their win with a guilty vote, voting patterns are still available for everyone else. Innocents carry on normally and that same player can be re-voted if the town wants. This will all count towards the daily vote sessions. The announcement that the player had left will happen during the night phase and can not be used to 'game' the voting system for that day.
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