Overview It's time to introduce something new to Town of Salem, players want new and exciting content. One way to do this is to use role modifiers. Basically, modifiers change the way a role acts and interacts with other roles. It's practically a "second role," or rather modifies how roles interact. It will definitely add a new aspect to the game and greatly change various playstyles and strategies. Some roles will become entirely useless if paired with the wrong modifiers, while others might greatly enhance them. This game mode is expected to be incredibly swingy, chaos modes are generally difficult to balance.
Note: Classic Chaos, not the Coven DLC.
Modifiers Here are some modifiers and descriptions for them. Most of these were pulled from Mafia Scum and other forum mafia sites. There may be some more out there that I haven't added in yet. Spoiler:
Announcing wrote:Announcing (Ambiguous) Your target will be informed of the action you use on them.
Ascetic wrote:Ascetic (Ambiguous) All abilities used on you will fail, except for attacks.
Astral wrote:Astral (Buff) Your visits are Astral. Your visits will not trigger any mechanic that relies on you visiting a player.
Backup wrote:Backup (Debuff) You cannot use your ability until someone with your role dies.
Compulsive wrote:Compulsive (Debuff) You must use your ability every night, unless you are prevented from doing so. If you do not select a target, your target will be randomized.
Disloyal wrote:Disloyal (Ambiguous) Your ability will fail if you target a player of your alignment.
Even wrote:Even (Debuff) You can only use your ability on even nights or days.
Odd wrote:Odd (Debuff) You can only use your ability on odd nights or days.
Indecisive wrote:Indecisive (Debuff) You cannot target a player twice in a row.
Lazy wrote:Lazy (Debuff) You cannot perform your ability if only one member of the Mafia remains.
Loud wrote:Loud (Ambiguous) Your target will be notified that you visited them.
Loyal wrote:Loyal (Ambiguous) Your ability only works on players of your alignment.
Macho wrote:Macho (Debuff) You cannot be protected. Your defense will always be None, and attacks cannot be redirected off of you.
Miller wrote:Miller (Debuff) You appear as suspicious to sheriffs.
Night Specific wrote:Night Specific (Debuff) You may only perform your ability on Night x, y, and z. (Randomized between 1-10)
Non-Consecutive Night wrote:Non-Consecutive Night (Debuff) You cannot perform your action two nights in a row.
Novice wrote:Novice (Debuff) You cannot use your ability on Day 1 nor Night 1.
Personal wrote:Personal (Debuff) You cannot interact with the Mafia.
Roaming wrote:Roaming (Debuff) You cannot target the same person twice.
Weak wrote:Weak (Debuff) You will die if you visit a non-town aligned player.
X-Shot wrote:X-Shot (Debuff) You may only use your ability x amount of times. (Randomized between 1 and 5)
Day Action wrote:Day Action (Ambiguous) You will perform your action at the end of the day.
Delayed wrote:Delayed (Debuff) You visit your target on the night after you select them.
Reflexive wrote:Reflexive (Debuff) You will randomly visit a player, or will not visit at all.
Regretful wrote:Regretful (Debuff) You will commit suicide the following night if your target dies.
Self wrote:Self (Debuff) You may only use your ability on yourself.
Strong-Willed wrote:Strong-Willed (Buff) You are roleblock and control immune.
Suicidal wrote:Suicidal Debuff You will commit suicide on Night x. (Randomized between 1 and 10)
Vigorous wrote:Vigorous (Buff) You may use your abilities during both the day and night.
Informed wrote:Informed (Buff) You know that there are # (role/modifier)s this game.
Vengeful wrote:Vengeful (Buff) When you are killed, you may choose to perform a basic attack on anyone the following night.
False wrote:False (Bastard) The player will be informed that they have no modifier. The player will be given a false town role card. False role cards do not change the player's function, except that they are displayed to the player.
Confused wrote:Confused (Bastard) The player will be given a false modifier. False modifiers do not change the player's function, except that they are displayed to the player.
Sane wrote:Sane (Buff) You know that the bastard modifiers are (x) and (y).
Loved wrote:Loved (Buff) During a trial, you will only be eliminated if there are two more guilty votes than innocent votes.
Hated wrote:Hated (Debuff) During a trial, you will be eliminated if there are an equal amount of guilty and innocent votes.
Shortened List: Spoiler:
Announcing Ascetic Astral Backup Compulsive Disloyal Even Odd Indecisive Lazy Loud Loyal Macho Miller Night Specific Non-Consecutive Novice Personal Roaming Weak X-Shot Day Action Delayed Reflexive Regretful Self Strong-Willed Suicidal Vigorous Informed Vengeful False Confused Sane Loved Hated
Categorizing Modifiers Just like roles are categorized into subalignments, the modifiers will be categorized into types. However, there are many ways to categorize them, so there may be better ways to do so.
Backup Compulsive Even Odd Indecisive Lazy Macho Miller Night Specific Non-Consecutive Novice Roaming Weak X-Shot Delayed Reflexive Regretful Self Suicidal Hated Personal
Ambiguous Modifiers Spoiler:
Announcing Ascetic Disloyal Loyal Loud Day Action
Bastard Modifiers Spoiler:
False Confused
The Role List Since this is an introductory idea, this role list may not be balanced, perhaps it might not ever be balanced. Try to avoid discussing this role list. I'll add some other proposed role lists if necessary. Spoiler:
(9v6) Town Investigative Town Investigative TownKilling TownKilling Town Support Town Support Town Protective Random Town Random Town Godfather Mafioso Random Mafia Random Mafia Witch Witch
Modifier List Here's the fun part. Just like the role list, everyone will(or won't) be given a modifier, based on their alignment. This will change based on the role list to match alignments. Spoiler:
This does sound really fun but also sounds like a nightmare to program, TOS is already too hard for new players but this might work in a more locked down gamemode like classic classic ++
+ Added New Category "Bastard Modifiers" + Added Modifiers to "Bastard Modifiers" Category Spoiler:
False wrote:False The player will be informed that they have no modifier. The player will be given a false town role card. False role cards do not change the player's function, except that they are displayed to the player.
Confused wrote:Confused The player will be given a false modifier. False modifiers do not change the player's function, except that they are displayed to the player.
+ Added New Modifier to "Buff Modifiers" Category Spoiler:
Sane wrote:You know that the bastard modifiers are (x) and (y).
+ Modifier List has been updated, two Town Debuff slots have been replaced with two Town Bastard slots. Spoiler:(9v6) TownBuff TownDebuff TownDebuff TownBastard TownBastard TownAmbiguous TownAmbiguous TownNone(no modifer) TownNone GodfatherStrong-Willed MafiosoBuff MafiaAmbiguous MafiaAmbiguous NeutralAmbiguous NeutralNone
+ Added the categorization of each modifier from the "Categorizing Modifiers" Category into the "Modifiers" Category. + The modifier "Self" re-categorized from "Ambiguous" to "Debuff" + "Role List" Category has been moved above "Modifier List" Category for better organization(was previously above "Modifiers" Category) + Added "Edits" Category at the bottom + Thread has been bumped for September 2021 Testing Grounds (Has been approved into TG, bumping so people can find it easier)