shapesifter13 wrote: Spoiler:
Ezradekezra wrote: Spoiler:
SkorumpowanyGlut wrote:removing neutral roles would reduce variety too much.
shapesifter13 wrote:Clarified in my post with the 10 town v 5 mafia list that it was not something being considered. Just something to help explain how a post should be made on this thread.
Hagg1s wrote:Jailor
Veteran
Transporter
Vigilante
Bodyguard
Witch
Godfather
Witch
Mafioso
Witch
Serial Killer
Witch
Werewolf
Witch
Arsonist
syjfwbaobfwl wrote:Town (killing)
Town (killing)
Town (killing)
Town (investigative)
Town (support)
Town (protective)
Random town
Random town
Random town
Godfather
Mafia (Killing)
Random mafia
Random mafia
Neutral (Killing)
Random neutral (Vamp cannot spawn)
Ezradekezra wrote:syjfwbaobfwl wrote:Town (killing)
Town (killing)
Town (killing)
Town (investigative)
Town (support)
Town (protective)
Random town
Random town
Random town
Godfather
Mafia (Killing)
Random mafia
Random mafia
Neutral (Killing)
Random neutral (Vamp cannot spawn)
This is all fun and games until you get a game with 6 Vigilantes, an Ambusher, and 2 Serial Killers.
syjfwbaobfwl wrote:Ezradekezra wrote:syjfwbaobfwl wrote:Town (killing)
Town (killing)
Town (killing)
Town (investigative)
Town (support)
Town (protective)
Random town
Random town
Random town
Godfather
Mafia (Killing)
Random mafia
Random mafia
Neutral (Killing)
Random neutral (Vamp cannot spawn)
This is all fun and games until you get a game with 6 Vigilantes, an Ambusher, and 2 Serial Killers.
I though non-unique roles are limited to 4
syjfwbaobfwl wrote: Spoiler:
cob709 wrote:Role list: 9 Townies, 4 Mafia, 2 Neutrals
Spoiler:
Brilliand wrote:cob709 wrote:Role list: 9 Townies, 4 Mafia, 2 Neutrals
Spoiler:
Converting the NE slot to a guaranteed Witch is a straightforward improvement, but why did you remove the guaranteed TK and TS slots?
(As for the RM to MS change, I'm guessing that was prompted by this thread: Replace one RM role with Maf Support in Classic Ranked. I'm ambivalent about it personally.)
cob709 wrote:Brilliand wrote:cob709 wrote:Role list: 9 Townies, 4 Mafia, 2 Neutrals
Spoiler:
Converting the NE slot to a guaranteed Witch is a straightforward improvement, but why did you remove the guaranteed TK and TS slots?
(As for the RM to MS change, I'm guessing that was prompted by this thread: Replace one RM role with Maf Support in Classic Ranked. I'm ambivalent about it personally.)
I chose to remove TK slot because Town already has Jailor to kill during the night. If they received an additional Town(Killing) role, then mafia can quickly be eliminated in a span of merely two nights. Town also has majority during the day for their lynch, so they should have plenty of opportunities to eliminate the Mafia without the extra vigilante/veteran.
And as for the TS slot, I considered adding it for the role list. However, as in the Town(Investigative) slot, I stated that I didn't want town to be ability-based. I removed it for consistency
The witch replacement works nicely with this role list, because they are able to stop town from gaining information by controlling a TI, but they're also able to gain information from controlling said TI.
cob709 wrote:Role list: 9 Townies, 4 Mafia, 2 Neutrals
Jailor - To reduce swing of the chance that jailor does not spawn for town.
Town (Investigative) - To ensure Town is based primarily around information, and not abilities.
Town (Investigative) - To ensure Town is based primarily around information, and not abilities.
Town (Investigative) - To ensure Town is based primarily around information, and not abilities.
Town (Protective) - To guarantee that there is at least 1 protective Town in the game so that Mafia has to choose their kills carefully
Random Town - To provide Mafia with more flexibility on claim space
Random Town - To provide Mafia with more flexibility on claim space
Random Town - To provide Mafia with more flexibility on claim space
Random Town - To provide Mafia with more flexibility on claim space
Godfather - To prevent a situation where Mafia cannot kill
Mafioso - To prevent a situation where Mafia cannot kill
Mafia (Support) - To give Mafia the power to manipulate Night time actions
Random Mafia - To have various sets of Mafia teams to prevent Town from figuring out role list
Neutral (Killing) - To kill Townies quicker for Mafia, or to kill Mafia and prevent a quick game over
Witch - To help Neutral Killing or Mafia and oppose Town.
Additional Notes: The high amount of Random Town may cause instability in the role list(aka swingy). The solution would be to add more investigatives, which would result in Mafia (Support) to be changed to Mafia (Deception)
Harryyoshi wrote:cob709 wrote:Role list: 9 Townies, 4 Mafia, 2 Neutrals
Jailor - To reduce swing of the chance that jailor does not spawn for town.
Town (Investigative) - To ensure Town is based primarily around information, and not abilities.
Town (Investigative) - To ensure Town is based primarily around information, and not abilities.
Town (Investigative) - To ensure Town is based primarily around information, and not abilities.
Town (Protective) - To guarantee that there is at least 1 protective Town in the game so that Mafia has to choose their kills carefully
Random Town - To provide Mafia with more flexibility on claim space
Random Town - To provide Mafia with more flexibility on claim space
Random Town - To provide Mafia with more flexibility on claim space
Random Town - To provide Mafia with more flexibility on claim space
Godfather - To prevent a situation where Mafia cannot kill
Mafioso - To prevent a situation where Mafia cannot kill
Mafia (Support) - To give Mafia the power to manipulate Night time actions
Random Mafia - To have various sets of Mafia teams to prevent Town from figuring out role list
Neutral (Killing) - To kill Townies quicker for Mafia, or to kill Mafia and prevent a quick game over
Witch - To help Neutral Killing or Mafia and oppose Town.
Additional Notes: The high amount of Random Town may cause instability in the role list(aka swingy). The solution would be to add more investigatives, which would result in Mafia (Support) to be changed to Mafia (Deception)
Well, I dislike the Mafia Support for reasons I explained in the original thread. Mafia is an informed minority, so their team being more swingy has more of an impact on Town than on themselves. Also, Town is not in a very good situation. They only have one confirmed Town Protective, and have a very high chance of losing. For example, Town instantly loses from one mislynch, assuming Jailor isn't cheating, and Town is also forced to hang day 2 or they lose majority the next night.
By the way, could I get feedback on my role list? It would be much appreciated.
shapesifter13 wrote:Hey Townies!
Now that we are in off season one thing we are looking to do is make potential improvements to the Ranked role list. We are open to community suggestions on this, and if you would like to suggest a role list improvement please follow this format.
1:Suggested Role List
2:Why this role list is better. Allows for more claim space, gives evils more power, takes away some elements of RNG to reduce swing etc.
Try to keep suggestions serious, and don't suggest any Ranked Troll Lists please.
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