Game Mode Idea - Mythical Powers

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Game Mode Idea - Mythical Powers

Postby RiceHatMan » Fri Sep 25, 2020 8:24 am

Role List:
  1. Jailor
  2. Town (Protective)
  3. Town (Protective)
  4. Town (Killing)
  5. Spy
  6. Werewolf
  7. Witch
  8. Mafioso
  9. Vampire
  10. Neutral (Killing)
  11. Mafia (Support)
  12. Vampire
  13. Witch
  14. Neutral (Killing)
  15. Retributionist
Core Gameplay Changes:
- Town except for Retributionist, Mafia, and all Neutral (Killing) except for Werewolf will win together, and this will override their goal
- Witches, Werewolf, Retributionist, and Vampires will win together, and this will override their goal
- Retributionist will only be able to resurrect the Werewolf and Vampires instead of only Town. They will be able to be converted into a Vampire like any other Town.
Additional Notes:
Witches can still win after death, since their goal is overridden. Although you might think Neutral (Killing) is over-powered, remember that in order to prove yourself, you need to attack. Serial Killer is basically a better Vigilante, but not by much, since Werewolf can still kill you. Arsonist has an even worse case, since they are prone to dousing any Town and Mafia that visits them and it could be an easy excuse not to ignite for fake claims. Vampires actually aren't too powerful in the gamemode, since there is only 5 convertibles (4 if there is a Vampire Hunter), and you can only kill Mafia offensively. Mafia is kind of over-powered, since it is easier to claim and confirm. However, they are susceptible to Vampire bites. Vampire Hunter isn't all that powerful, since in this gamemode, you are a priority target for all the evils, whereas in other gamemodes, people will leave you alone until all the Vampires are dead. Werewolf is basically the win condition for the evils, and Vampires really only come in late game when they get majority. Werewolf can kill Neutral (Killing), unlike Vampires, and is also able to kill a Vampire Hunter if there is one. Werewolf will have to be more prudent, however, because if they die to a Bodyguard, it's basically over for evils. There are no Town (Investigative) other than Spy for a reason, and people will have to use the Information they are given to determine who is evil, also Lookout is over-powered. No Town (Support), because those are easily confirmed. Town (Protective) are by far the hardest to confirm, and there is a low chance that even a Doctor will be confirmed, because they will die from Werewolf so they will have to heal a Vampire bite.
This game mode is aimed to be PERFECTLY balanced. If anything is off balance-wise, please reply with the issue.
Last edited by RiceHatMan on Sat Sep 26, 2020 3:45 pm, edited 3 times in total.
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Re: Game Mode Idea - Mythical Powers

Postby cob709 » Fri Sep 25, 2020 7:02 pm

3 vamps + 2 witch + 1 WW vs. 5 town + 2 mafia + 1 NK
6("evil") vs. 8("town")

The factions are weirdly split. Town is too much informed.
2 informed minority + 5 uninformed minority + 1 uninformed minority vs. 3 informed minority + 2 uninformed minority + 1 uninformed minority

When Werewolf dies but town NK is still alive, the town literally automatically wins.

This is how games are gonna go:
D1: "I'M ARSONIST, EVERYONE VISIT ME OR BE LYNCHED."
N1: *arsonist douses half the town*
D2: "[PLAYER1], [PLAYER2], AND [PLAYER3] DID NOT VISIT ME, LYNCH THEM!!!"
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Re: Game Mode Idea - Mythical Powers

Postby RiceHatMan » Sat Sep 26, 2020 7:29 am

cob709 wrote:3 vamps + 2 witch + 1 WW vs. 5 town + 2 mafia + 1 NK
6("evil") vs. 8("town")

The factions are weirdly split. Town is too much informed.
2 informed minority + 5 uninformed minority + 1 uninformed minority vs. 3 informed minority + 2 uninformed minority + 1 uninformed minority

When Werewolf dies but town NK is still alive, the town literally automatically wins.

This is how games are gonna go:
D1: "I'M ARSONIST, EVERYONE VISIT ME OR BE LYNCHED."
N1: *arsonist douses half the town*
D2: "[PLAYER1], [PLAYER2], AND [PLAYER3] DID NOT VISIT ME, LYNCH THEM!!!"

Umm, well, that wouldn't work too well. Firstly, the only people going to visit you are the Mafioso and Spy. If the Mafia (Support) is Blackmailer, they won't visit you. Plus, when you look at it that way, 4/5 of the town won't visit you. That's kind of, not much information. Jailor can confirm themselves, but other "town" cannot really do that. Also, why are you confirmed in the first place? Since you don't have much information, you can easily give misleading information, which could be an excuse for fake claims. Keep in mind that there two NKs, and the number of Arsonists may fluctuate. Two NKs might sound over-powered, but it is there to open up more claim space, especially for Witches. I guess there is a problem with Werewolf being the win condition, and I might do something about that.
Also, how is Town too informed? There are no TI, and the only Town that can be confirmed is Jailor, Mafioso, and Mafia (Support).
Last edited by RiceHatMan on Sat Sep 26, 2020 12:20 pm, edited 2 times in total.
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Re: Game Mode Idea - Mythical Powers

Postby RiceHatMan » Sat Sep 26, 2020 9:15 am

Replaced role 15 with Retributionist. It used to be a Vampire. This means if Werewolf dies, evils get another chance to kill Neutral (Killing) or a Vampire Hunter. Also, now Vampires are over-powered, since Retributionist can check to see if someone is a Vampire now using a Vampire corpse, because Vampires are unaffected by Vampire bites. Also, with each dead Vampire, Vampires get a free convert or kill, because Retributionist won't affect the converting cool-down and the corpse bites separately. The Retributionist may also willingly convert themselves to find out who all the Vampires are, or if all the Vampires and the Werewolf are dead and it's the only win condition.
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Re: Game Mode Idea - Mythical Powers

Postby kyuss420 » Sat Sep 26, 2020 6:27 pm

Harryyoshi wrote:Replaced role 15 with Retributionist. It used to be a Vampire. This means if Werewolf dies, evils get another chance to kill Neutral (Killing) or a Vampire Hunter. Also, now Vampires are over-powered, since Retributionist can check to see if someone is a Vampire now using a Vampire corpse, because Vampires are unaffected by Vampire bites. Also, with each dead Vampire, Vampires get a free convert or kill, because Retributionist won't affect the converting cool-down and the corpse bites separately. The Retributionist may also willingly convert themselves to find out who all the Vampires are, or if all the Vampires and the Werewolf are dead and it's the only win condition.


Actually, if a vampire is alive, resurecting a vampire to bite someone wont work. It only works if all vampires are dead, if Necromancer is anything to go by. The youngest vamp is the only one that can bite, regardless of a necromancer making a dead one visit.
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Re: Game Mode Idea - Mythical Powers

Postby RiceHatMan » Sun Sep 27, 2020 7:46 am

kyuss420 wrote:Actually, if a vampire is alive, resurecting a vampire to bite someone wont work. It only works if all vampires are dead, if Necromancer is anything to go by. The youngest vamp is the only one that can bite, regardless of a necromancer making a dead one visit.

I didn't know that, thanks for the information! So really, Vampires wouldn't be all that powerful, which is a good thing, and Retributionist is really a last resort. However, it actually a good addition, because after all the Vampires are dead, Retributionist will have many tries to start up the Vampire population again. It's kind of balanced, because it really only should be there as a last resort when the Werewolf or all the Vampires are dead.
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Re: Game Mode Idea - Mythical Powers

Postby OreCreeper » Mon Sep 28, 2020 11:22 am

Harryyoshi wrote:Role List:
  1. Jailor
  2. Town (Protective)
  3. Town (Protective)
  4. Town (Killing)
  5. Spy
  6. Werewolf
  7. Witch
  8. Mafioso
  9. Vampire
  10. Neutral (Killing)
  11. Mafia (Support)
  12. Vampire
  13. Witch
  14. Neutral (Killing)
  15. Retributionist
Core Gameplay Changes:
- Town except for Retributionist, Mafia, and all Neutral (Killing) except for Werewolf will win together, and this will override their goal
- Witches, Werewolf, Retributionist, and Vampires will win together, and this will override their goal
- Retributionist will only be able to resurrect the Werewolf and Vampires instead of only Town. They will be able to be converted into a Vampire like any other Town.
Additional Notes:
Witches can still win after death, since their goal is overridden. Although you might think Neutral (Killing) is over-powered, remember that in order to prove yourself, you need to attack. Serial Killer is basically a better Vigilante, but not by much, since Werewolf can still kill you. Arsonist has an even worse case, since they are prone to dousing any Town and Mafia that visits them and it could be an easy excuse not to ignite for fake claims. Vampires actually aren't too powerful in the gamemode, since there is only 5 convertibles (4 if there is a Vampire Hunter), and you can only kill Mafia offensively. Mafia is kind of over-powered, since it is easier to claim and confirm. However, they are susceptible to Vampire bites. Vampire Hunter isn't all that powerful, since in this gamemode, you are a priority target for all the evils, whereas in other gamemodes, people will leave you alone until all the Vampires are dead. Werewolf is basically the win condition for the evils, and Vampires really only come in late game when they get majority. Werewolf can kill Neutral (Killing), unlike Vampires, and is also able to kill a Vampire Hunter if there is one. Werewolf will have to be more prudent, however, because if they die to a Bodyguard, it's basically over for evils. There are no Town (Investigative) other than Spy for a reason, and people will have to use the Information they are given to determine who is evil, also Lookout is over-powered. No Town (Support), because those are easily confirmed. Town (Protective) are by far the hardest to confirm, and there is a low chance that even a Doctor will be confirmed, because they will die from Werewolf so they will have to heal a Vampire bite.
This game mode is aimed to be PERFECTLY balanced. If anything is off balance-wise, please reply with the issue.

Town having 2 NKs, plus mafia, plus the TK, grants them 4 KPN vs the evils which have 0.5 kpn from vampires and 0.5 kpn from ww (before n4), so town has 4 kpn vs evils 1 kpn. The town NKs can easily prove themselves by killing someone. So can the jailor. The arsonist can just claim d1, and the TPs will confirm themselves by visiting, same with spy. Mafia knows who each other are, and there is only one TK, so evils can't claim TK or maf. Which means, if the arsonist claims D1, TP and spy confirm themselves by visiting. Jailor confirms by jailing someone. If there is an SK, he will randomly select to kill someone. If NK2 is arsonist, he will douse the original arsonist claim, confirming himself. The TK will cc any other TK claims.
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Re: Game Mode Idea - Mythical Powers

Postby RiceHatMan » Mon Sep 28, 2020 1:04 pm

OreCreeper wrote:Town having 2 NKs, plus mafia, plus the TK, grants them 4 KPN vs the evils which have 0.5 kpn from vampires and 0.5 kpn from ww (before n4), so town has 4 kpn vs evils 1 kpn. The town NKs can easily prove themselves by killing someone. So can the jailor. The arsonist can just claim d1, and the TPs will confirm themselves by visiting, same with spy. Mafia knows who each other are, and there is only one TK, so evils can't claim TK or maf. Which means, if the arsonist claims D1, TP and spy confirm themselves by visiting. Jailor confirms by jailing someone. If there is an SK, he will randomly select to kill someone. If NK2 is arsonist, he will douse the original arsonist claim, confirming himself. The TK will cc any other TK claims.

Well, I mean, you are kind of saying a perfect scenario for Town here. A Witch can mess things up, either by making someone not visit the Arsonist, or by witching the Arsonist that claimed into themselves. This way the Arsonist won't know if another Arsonist doused them or not, and it will also "confirm" Witch or unconfirm the rest of the people that visited the Arsonist. Vampires have 1 kpn because they only get the cool-down when they convert, which technically counts as two kills when looking at voting power.
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