Ambusher fix

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Ambusher fix

Postby JAF1970 » Wed Jul 01, 2020 7:29 pm

From both sides, the Ambusher's role is weak and obvious.

Suggestion: Just reveal there is an ambusher, but not reveal who.
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Re: Ambusher fix

Postby Soulshade55r » Thu Jul 02, 2020 9:10 am

JAF1970 wrote:From both sides, the Ambusher's role is weak and obvious.

Suggestion: Just reveal there is an ambusher, but not reveal who.


I mean ambusher is OP without being easily find-able, my suggestion would be that ambusher is limited to 3 ambushes so they have to actually plan out a ambush and not waste them, but they also cannot be seen by anyone as the ambusher when visiting that target player.

being quickly find-able is a bad counter measure for a role that would otherwise be OP
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Re: Ambusher fix

Postby kyuss420 » Fri Jul 03, 2020 2:18 am

It reveals theres an ambusher when its says ''Player X has died, he was killed by an ambusher''

He already has to plan out his ambushes, so he doesnt hit someone who will obviously be visited by more than 1 player.. eg. You know TP/LO is going to visit the psy n2, so you dont ambush there... if he wasnt revealed at all, he would just camp on any powerful role (psy, mayor, ret, jailor) and be guaranteed at least 1 kill, without the 1 for 1 trade off....

besides, chances are, anyone revealing the ambusher, has night immunity...

n1- ambush on the surv claim (or position 1, if no surv claim)
n2- ambush on any TI claim (except psy)
n3- ambush on a power role
n4- get promoted to maf
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Re: Ambusher fix

Postby FrenchyTheSphee » Fri Jul 03, 2020 10:07 am

Just add ambusher into normal play
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Re: Ambusher fix

Postby MysticMismagius » Fri Jul 03, 2020 3:05 pm

kyuss420 wrote:It reveals theres an ambusher when its says ''Player X has died, he was killed by an ambusher''
But having a "you saw someone set up an ambush" message would still provide information, in a less retarded way than it currently does
Anyone who sees that message would know they visited the same person that the Ambusher did
If another person is then revealed to have visited, either by also claiming they saw the message or by LO/Tracker, then they become a suspect
I'm against this idea and would prefer that Ambusher just not reveal itself at all, but a message like that would not be meaningless.

kyuss420 wrote:He already has to plan out his ambushes, so he doesnt hit someone who will obviously be visited by more than 1 player.. eg. You know TP/LO is going to visit the psy n2, so you dont ambush there... if he wasnt revealed at all, he would just camp on any powerful role (psy, mayor, ret, jailor) and be guaranteed at least 1 kill, without the 1 for 1 trade off....
Or the meta would change so that people don't all dogpile a single power role like they do in Classic
Which I believe was the point to adding roles like Crusader and Ambusher in the first place
The fact that the Ambusher outs itself upon means that it doesn't even go for such targets half the time, and when it does it's not as much of a deterrent to dogpiling because that 1 for 1 trade favors Town
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Re: Ambusher fix

Postby kyuss420 » Sat Jul 04, 2020 1:46 am

MysticMismagius wrote:
kyuss420 wrote:It reveals theres an ambusher when its says ''Player X has died, he was killed by an ambusher''
But having a "you saw someone set up an ambush" message would still provide information, in a less retarded way than it currently does
Anyone who sees that message would know they visited the same person that the Ambusher did
If another person is then revealed to have visited, either by also claiming they saw the message or by LO/Tracker, then they become a suspect
I'm against this idea and would prefer that Ambusher just not reveal itself at all, but a message like that would not be meaningless.

kyuss420 wrote:He already has to plan out his ambushes, so he doesnt hit someone who will obviously be visited by more than 1 player.. eg. You know TP/LO is going to visit the psy n2, so you dont ambush there... if he wasnt revealed at all, he would just camp on any powerful role (psy, mayor, ret, jailor) and be guaranteed at least 1 kill, without the 1 for 1 trade off....
Or the meta would change so that people don't all dogpile a single power role like they do in Classic
Which I believe was the point to adding roles like Crusader and Ambusher in the first place
The fact that the Ambusher outs itself upon means that it doesn't even go for such targets half the time, and when it does it's not as much of a deterrent to dogpiling because that 1 for 1 trade favors Town


So it will become a TP killer whenever a psy, mayor, jailor reveals... and dog piling such a role would become neccessary, just in case there is an ambusher
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Re: Ambusher fix

Postby kyuss420 » Sat Jul 04, 2020 1:47 am

FrenchyTheSphee wrote:Just add ambusher into normal play


Itll never happen. Classic doesnt have the roles to deal with maf having 2 KillsPerNight
goosegoosegoosegoosegoose
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