Town Traitor suggestions

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Town Traitor suggestions

Postby Arcticity » Mon Jun 29, 2020 4:08 am

TT mode is a very cool addition to the game and in general it's rather enjoyable, but there are some things that I'd consider overpowered or just out of balance (strictly for TT mode).

1. Retributionist - I feel like retri role is way OP for town in TT. That instantly confirms 2 town roles and when it comes down to finding the TT in a few days, town just has a massive advantage. Retri should either be removed from TT entirely or receive a nerf. Or make retri able to be TT aswell, that would be very interesting.

2. Option to suicide in jail - TT games often get to a point where there's only 1 mafia killing role/witch alive and they are being jailed forever and that makes people want to leave the game to give their teammates a chance, which is a fair play to make IMO. But if the last mafia is given the option to suicide in the jail cell, that would stop them from leaving and have a shot at winning at the same time.
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Re: Town Traitor suggestions

Postby ForescytheReaper » Mon Jun 29, 2020 5:41 pm

First, it would be nice if the retributionist could only bring back a townie for a single say, or something of the likes. Second, it would be nice to commit suicide in the game, especially in a win-or-lose scenario, but I wonder how that feature would be implemented. I've been told that leaving with intent is an "in-game offense," yet it's become common whenever town refuses to hang the final evil when the traitor's alive.
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Re: Town Traitor suggestions

Postby Brilliand » Tue Jun 30, 2020 12:39 pm

Retributionist is getting completely reworked.

Jailor is getting nerfed to he can't chainjail.

(Neither of these are specific to Town Traitor.)
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Re: Town Traitor suggestions

Postby JAF1970 » Wed Jul 01, 2020 7:30 pm

How about just having the Jailor never be TT?
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Re: Town Traitor suggestions

Postby Soulshade55r » Thu Jul 02, 2020 9:17 am

Arcticity wrote:TT mode is a very cool addition to the game and in general it's rather enjoyable, but there are some things that I'd consider overpowered or just out of balance (strictly for TT mode).

1. Retributionist - I feel like retri role is way OP for town in TT. That instantly confirms 2 town roles and when it comes down to finding the TT in a few days, town just has a massive advantage. Retri should either be removed from TT entirely or receive a nerf. Or make retri able to be TT aswell, that would be very interesting.

2. Option to suicide in jail - TT games often get to a point where there's only 1 mafia killing role/witch alive and they are being jailed forever and that makes people want to leave the game to give their teammates a chance, which is a fair play to make IMO. But if the last mafia is given the option to suicide in the jail cell, that would stop them from leaving and have a shot at winning at the same time.



1. Retri is confirmed to be getting a nerf devs have said they are interested in making it a town necromancer, which would obviously be allowed to be TT
viewtopic.php?f=7&t=109505 <--- What is planned for retri's future in detail

2. I agree with this I hate that it's a better option to help your mafia out by leaving, witch should be replaced by a random mafia in this game mode witch is seemingly terrible in tt, this is an example of why chain jailing and roleblocking can be bad for the game, my suggestion in general would be jailor cannot jail the same person twice in a row as a universal change. (Maybe escort can't rb the same person twice in a row).

A reply to:
JAF1970 wrote:How about just having the Jailor never be TT?

This defeats the whole purpose of TT everyone should be TT and removes the fun for the mode, I like the idea that you can't even trust the jailor
Last edited by Soulshade55r on Sun Jul 12, 2020 4:32 pm, edited 1 time in total.
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Re: Town Traitor suggestions

Postby James2 » Sun Jul 12, 2020 3:03 pm

Arcticity wrote:TT mode is a very cool addition to the game and in general it's rather enjoyable, but there are some things that I'd consider overpowered or just out of balance (strictly for TT mode).

1. Retributionist - I feel like retri role is way OP for town in TT. That instantly confirms 2 town roles and when it comes down to finding the TT in a few days, town just has a massive advantage. Retri should either be removed from TT entirely or receive a nerf. Or make retri able to be TT aswell, that would be very interesting.

2. Option to suicide in jail - TT games often get to a point where there's only 1 mafia killing role/witch alive and they are being jailed forever and that makes people want to leave the game to give their teammates a chance, which is a fair play to make IMO. But if the last mafia is given the option to suicide in the jail cell, that would stop them from leaving and have a shot at winning at the same time.


I've never understood why Ret can't be tt. That was a dumb call from the get go.

I've proposed In-Game Suicide before as a general solution to the tactical leaving problem.
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